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View Full Version : Making a Mansion of Doom



PrGo
2010-03-12, 03:16 PM
Howdy!
Tommorow I'm GM-ing another game of Monte Cook's WoD with my group, and last time we ended with them being sent to destroy some kind of magical mansion with some kind of magical bomb (i know, i wasn't creative then :smalltongue:) that has to be placed in a special room in the center of the building.
Now, since I don't have much time, I'd like to ask you some advice on traps and encounters in there. No WoD experience is needed since I can put there just about anything I (or you) think of.
For now I thought of having the Mansion be some kind of a animated object or something, but not being to directly attack them. It changes rooms, corridors and floors when they're not there so it tries to keep them away from the vital center.
For traps all I thought of were pitfalls or falling ceilings. And of monsters just some respawning gargoyles.

Any kind of idea is welcome. Thanks in advance! :smallbiggrin:

PS: Sorry if I didn't explain something too good, I'm writing this in a hurry.