Dirt_Kami
2010-03-13, 02:51 PM
Hobgoblin samurai and their daimyo leaders vie for control of the land, the subjugated human peasants are actually secret ninja clans.
In the Kingyo Province of the Shimaru Empire the ogre mage governor, Dog Bones, is known for his laziness. There are three small villages within a days walk of his shoddy palisade he calls the Lotus Citadel.
Knowledge (local) DC 5
The hobgoblins often hire the ninjas to eliminate rivals.
The hobgoblin priesthood is open to both sexes and worship a lawful neutral death goddess.
The open use of magic or holding a weapon is punishable by death.
The ninja villages vary in training methods and styles and there is a constant rivalry over who is best.
Most of the human ninja villagers are secret worshipers of the death goddess, some villages worship other gods, some more benign, others darker.
There are five styles of Ninjutsu, one for each of the five elements - Wind, Water, Earth, Fire and Void.
Wind - The villagers of Genshirin are wood cutters and vintners.
Water - The villagers of Ryoushi are fishermen and oyster farmers.
Earth - The villagers of Kouzan are miners and blacksmiths.
Fire - The humans of the Yakedo clan live in the province capitol, the Lotus Citadel.
Void - The humans of Hoshizora live in hidden mountain caves, the last of the free humans.
Ninja
Hit Die d10.
Class Skills Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str).
Skill Ranks Per Level 4 + Int modifier.
Ninja
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+2|+0|Sneak Attack +1d6, Poison Use, Unarmed Strike
2nd|+2|+3|+3|+0|Ninjutsu +1, Evasion
3rd|+3|+3|+3|+1|Sneak Attack +2d6
4th|+4|+4|+4|+1|Rogue Talent
5th|+5|+4|+4|+1|Sneak Attack +3d6, Improved Unarmed Critical
6th|+6/+1|+5|+5|+2|Ninjutsu +2
7th|+7/+2|+5|+5|+2|Sneak Attack +4d6
8th|+8/+3|+6|+6|+2|Rogue Talent, Hide in Plain Sight
9th|+9/+4|+6|+6|+3|Sneak Attack +5d6
10th|+10/+5|+7|+7|+3|Ninjutsu +3, Penetrating Unarmed Strike
11th|+11/+6/+1|+7|+7|+3|Sneak Attack +6d6
12th|+12/+7/+2|+8|+8|+4|Rogue Talent, Improved Evasion
13th|+13/+8/+3|+8|+8|+4|Sneak Attack +7d6
14th|+14/+9/+4|+9|+9|+4|Ninjutsu +4
15th|+15/+10/+5|+9|+9|+5|Sneak Attack +8d6, Koshijutsu
16th|+16/+11/+6/+1|+10|+10|+5|Rogue Talent
17th|+17/+12/+7/+2|+10|+10|+5|Sneak Attack +9d6
18th|+18/+13/+8/+3|+11|+11|+6|Ninjutsu +5
19th|+19/+14/+9/+4|+11|+11|+6|Sneak Attack +10d6
20th|+20/+15/+10/+5|+12|+12|+6|Rogue Talent, Ninjutsu Master[/table]
Class Features
The following are class features of the ninja.
Weapon and Armor Proficiency
A ninja is proficient with all simple weapons plus the hand crossbow, short sword, shurikan and spiked chain and with no armor or shields.
Poison Use
A ninja never risks accidentally poisoning himself when applying poison to a weapon.
Unarmed Strike
A ninja gains Improved Unarmed Strike as a bonus feat. A ninja's attacks may be with fist, elbows, knees, and feet. This means that a ninja may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a ninja striking unarmed. A ninja may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.
A ninja's unarmed strike does 1d6 blunt or piercing damage (1d4 if size small).
Ninjutsu (Ex) Whenever a ninja is unarmored and unencumbered he gains the listed bonus to his AC and to Acrobatics, Escape Artist, Climb and Stealth checks. The ninja also gains the listed bonus to hit and damage while making sneak attacks.
Rogue Talent
At 4th level, and at every four levels thereafter, a ninja gains a rogue talent.
Improved Unarmed Critical
The unarmed strikes crit range for a ninja is now 19-20.
Hide in Plain Sight
While in shadows or low light conditions a ninja of 8th level or higher can use the Stealth skill even while being observed.
Penetrating Unarmed Strike
A ninja's unarmed strike ignores up to 5 points of damage reduction.
Koshijutsu
The unarmed strikes crit range for a ninja is now 18-20.
Ninjutsu Master (Ex)
At 20th level any unarmed attacks automatically confirm all critical threats and the damage multiplier increases to ×3.
In the Kingyo Province of the Shimaru Empire the ogre mage governor, Dog Bones, is known for his laziness. There are three small villages within a days walk of his shoddy palisade he calls the Lotus Citadel.
Knowledge (local) DC 5
The hobgoblins often hire the ninjas to eliminate rivals.
The hobgoblin priesthood is open to both sexes and worship a lawful neutral death goddess.
The open use of magic or holding a weapon is punishable by death.
The ninja villages vary in training methods and styles and there is a constant rivalry over who is best.
Most of the human ninja villagers are secret worshipers of the death goddess, some villages worship other gods, some more benign, others darker.
There are five styles of Ninjutsu, one for each of the five elements - Wind, Water, Earth, Fire and Void.
Wind - The villagers of Genshirin are wood cutters and vintners.
Water - The villagers of Ryoushi are fishermen and oyster farmers.
Earth - The villagers of Kouzan are miners and blacksmiths.
Fire - The humans of the Yakedo clan live in the province capitol, the Lotus Citadel.
Void - The humans of Hoshizora live in hidden mountain caves, the last of the free humans.
Ninja
Hit Die d10.
Class Skills Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str).
Skill Ranks Per Level 4 + Int modifier.
Ninja
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+2|+0|Sneak Attack +1d6, Poison Use, Unarmed Strike
2nd|+2|+3|+3|+0|Ninjutsu +1, Evasion
3rd|+3|+3|+3|+1|Sneak Attack +2d6
4th|+4|+4|+4|+1|Rogue Talent
5th|+5|+4|+4|+1|Sneak Attack +3d6, Improved Unarmed Critical
6th|+6/+1|+5|+5|+2|Ninjutsu +2
7th|+7/+2|+5|+5|+2|Sneak Attack +4d6
8th|+8/+3|+6|+6|+2|Rogue Talent, Hide in Plain Sight
9th|+9/+4|+6|+6|+3|Sneak Attack +5d6
10th|+10/+5|+7|+7|+3|Ninjutsu +3, Penetrating Unarmed Strike
11th|+11/+6/+1|+7|+7|+3|Sneak Attack +6d6
12th|+12/+7/+2|+8|+8|+4|Rogue Talent, Improved Evasion
13th|+13/+8/+3|+8|+8|+4|Sneak Attack +7d6
14th|+14/+9/+4|+9|+9|+4|Ninjutsu +4
15th|+15/+10/+5|+9|+9|+5|Sneak Attack +8d6, Koshijutsu
16th|+16/+11/+6/+1|+10|+10|+5|Rogue Talent
17th|+17/+12/+7/+2|+10|+10|+5|Sneak Attack +9d6
18th|+18/+13/+8/+3|+11|+11|+6|Ninjutsu +5
19th|+19/+14/+9/+4|+11|+11|+6|Sneak Attack +10d6
20th|+20/+15/+10/+5|+12|+12|+6|Rogue Talent, Ninjutsu Master[/table]
Class Features
The following are class features of the ninja.
Weapon and Armor Proficiency
A ninja is proficient with all simple weapons plus the hand crossbow, short sword, shurikan and spiked chain and with no armor or shields.
Poison Use
A ninja never risks accidentally poisoning himself when applying poison to a weapon.
Unarmed Strike
A ninja gains Improved Unarmed Strike as a bonus feat. A ninja's attacks may be with fist, elbows, knees, and feet. This means that a ninja may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a ninja striking unarmed. A ninja may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.
A ninja's unarmed strike does 1d6 blunt or piercing damage (1d4 if size small).
Ninjutsu (Ex) Whenever a ninja is unarmored and unencumbered he gains the listed bonus to his AC and to Acrobatics, Escape Artist, Climb and Stealth checks. The ninja also gains the listed bonus to hit and damage while making sneak attacks.
Rogue Talent
At 4th level, and at every four levels thereafter, a ninja gains a rogue talent.
Improved Unarmed Critical
The unarmed strikes crit range for a ninja is now 19-20.
Hide in Plain Sight
While in shadows or low light conditions a ninja of 8th level or higher can use the Stealth skill even while being observed.
Penetrating Unarmed Strike
A ninja's unarmed strike ignores up to 5 points of damage reduction.
Koshijutsu
The unarmed strikes crit range for a ninja is now 18-20.
Ninjutsu Master (Ex)
At 20th level any unarmed attacks automatically confirm all critical threats and the damage multiplier increases to ×3.