Dusk Eclipse
2010-03-13, 05:59 PM
Please Critique this lvl 10 build and help me choose my spells and gear.
Human
1 Conjurer:Improved Initiative (Martial Wizard ACF UA) Abrupt Jaunt (ACF traded form Familiar PH II) 1 Collegiate Wizard (CArc) Human. feat Point Blank Shot?
2Rouge
3Conjurer: Practiced Spell Caster
4Conjurer
5Conjurer
6Unseen Seer Obtain Familiar
7Unseen Seer
8Unseen Seer
9Unseen Seer Improved Familar
10Unseen Seer
Rolled Stats (good stats huh?)
STR 8
DEX 17
CON 15
INT 18 +2 (lvl up) = 20
WIS 11
CHA 12
Spells, haven't really decided but this are the ones I think would be more useful.
True Strike
Orb of Acid
Orb of Fire
Enervation
Glitterdust
Knock
Greater Dimension door
Teleport
Magic Jar
Nerveskitter
and maybe other.
Gear I am not really sure, except for a habdy haversack and maybe a pearl of power.
Advice suggestions?
thanks in advance
Human
1 Conjurer:Improved Initiative (Martial Wizard ACF UA) Abrupt Jaunt (ACF traded form Familiar PH II) 1 Collegiate Wizard (CArc) Human. feat Point Blank Shot?
2Rouge
3Conjurer: Practiced Spell Caster
4Conjurer
5Conjurer
6Unseen Seer Obtain Familiar
7Unseen Seer
8Unseen Seer
9Unseen Seer Improved Familar
10Unseen Seer
Rolled Stats (good stats huh?)
STR 8
DEX 17
CON 15
INT 18 +2 (lvl up) = 20
WIS 11
CHA 12
Spells, haven't really decided but this are the ones I think would be more useful.
True Strike
Orb of Acid
Orb of Fire
Enervation
Glitterdust
Knock
Greater Dimension door
Teleport
Magic Jar
Nerveskitter
and maybe other.
Gear I am not really sure, except for a habdy haversack and maybe a pearl of power.
Advice suggestions?
thanks in advance