Iituem
2010-03-14, 02:49 PM
Crafted because a player wanted to play a whore and wanted something a bit more specific than the 'Rogue' skillset. That and we couldn't find a decent whore template for D&D.
COURTESAN
Alignment: Any.
Hit Die: 1d6 (A girl needs to know how to protect herself!)
Class Skills: Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Gather Information, Handle Animal, Heal, Hide, Intimidate, Knowledge (local), Knowledge (nobility), Listen, Move Silently, Open Lock, Perform, Profession, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Tumble, Use Magic Device, Use Rope
Skill Points at 1st Level: 6 + Int modifier x 4
Skill Points at Each Additional Level: 6 + Int modifier
Weapon Proficiencies: All simple weapons.
Armour & Shield Proficiencies: None.
COURTESAN
{table=head]Level|Base Attack Bonus|Ref Save|Fort Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Whore (-2 Rep), Working Girl (copper)
2nd|
+1|
+3|
+0|
+3|Sweet Talker
3rd|
+1|
+3|
+1|
+3|Enthralling
4th|
+2|
+4|
+1|
+4|Slattern (Neutral Rep)
5th|
+2|
+4|
+1|
+4|Working Girl (silver)
6th|
+3|
+5|
+2|
+5|Sweet Talker (daily), Madam
7th|
+3|
+5|
+2|
+5|
8th|
+4|
+6|
+2|
+6|Courtesan (+2 Rep), Sweet Talker (monsters)
9th|
+4|
+6|
+3|
+6|
10th|
+5|
+7|
+3|
+7|Working Girl (gold)
11th|
+5|
+7|
+3|
+7|
12th|
+6/+1|
+8|
+4|
+8|Companion (+4 Rep), Sweet Talker (Su)
13th|
+6/+1|
+8|
+4|
+8|
14th|
+7/+2|
+9|
+4|
+9|
15th|
+7/+2|
+9|
+5|
+9|Working Girl (platinum)
16th|
+8/+3|
+10|
+5|
+10|Concubine (+6 Rep), Sweet Talker (Ex)
17th|
+8/+3|
+10|
+5|
+10|
18th|
+9/+4|
+11|
+6|
+11|
19th|
+9/+4|
+11|
+6|
+11|
20th|
+10/+5|
+12|
+6|
+12|Sex Symbol (+10 Rep)[/table]
Whore (Ex): The courtesan starts out with a -2 reputation penalty to Diplomacy, Gather Information and Intimidate checks from being known as a complete and utter slag. As she becomes more refined and respectable, the reputation bonus is cancelled out at level 4 and increases to a +2 reputation bonus at level 8, rising by another +2 every 4 levels thereafter with a bonus +2 at 20th level.
Working Girl (Ex): The courtesan's profession does garner rather more than more 'honest' labour, even if much of it gets taken away by pimps. When making Profession (prostitute) checks, courtesans may make checks to be paid in copper pieces by the hour instead of by the day. At 5th level, they can be paid in silver pieces by the hour instead. At 10th level, this rises to gold pieces by the hour. At 15th level, the courtesan may charge platinum pieces per hour for their time.
Sweet Talker (Sp): The courtesan may attempt to charm a creature of the same basic type (humanoid, fey, outsider etc) as the charm person/monster spell with a duration of one hour as a standard action. Subjects who fail their Will save are charmed for the remainder of the hour, whereupon a new check may be made to keep them under the courtesan's sway. On a successful save, subjects retain/revert to their former attitudes regarding the courtesan. The DC for the check is 10 + 1/2 the courtesan's class level + the courtesan's Charisma modifier. The ability is subject to spell resistance and may be used a number of times per day equal to the courtesan's class level.
At 6th level, the duration extends from 1 hour to 1 day. At 8th level, the ability affects any creature with an Int of 3 or higher that would be subject to charm monster. At 12th level, this becomes a supernatural ability. At 16th level, this becomes an extraordinary ability.
Enthralling (Su): From 3rd level onward, a courtesan may choose to place a creature charmed by their Sweet Talker ability in their thrall. A thrall retains its charmed status until it is killed, released by the courtesan or released by a remove curse or dispel magic spell. The number of thralls a courtesan may hold at any one time is equal to her level divided by 3 (rounded down). Subjects remain enthralled regardless of time or distance away from their mistress, unless they are released or the curse is broken. A courtesan must release her thralls in person, whereupon they instantly return to the attitude toward her they had before they were enthralled.
Madam (Ex): If the courtesan so wishes, she may attract fellow 'workers' and protectors to her establishment. This ability functions as the Leadership feat.
This needs more class abilities! Please suggest additions.
COURTESAN
Alignment: Any.
Hit Die: 1d6 (A girl needs to know how to protect herself!)
Class Skills: Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Gather Information, Handle Animal, Heal, Hide, Intimidate, Knowledge (local), Knowledge (nobility), Listen, Move Silently, Open Lock, Perform, Profession, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Tumble, Use Magic Device, Use Rope
Skill Points at 1st Level: 6 + Int modifier x 4
Skill Points at Each Additional Level: 6 + Int modifier
Weapon Proficiencies: All simple weapons.
Armour & Shield Proficiencies: None.
COURTESAN
{table=head]Level|Base Attack Bonus|Ref Save|Fort Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Whore (-2 Rep), Working Girl (copper)
2nd|
+1|
+3|
+0|
+3|Sweet Talker
3rd|
+1|
+3|
+1|
+3|Enthralling
4th|
+2|
+4|
+1|
+4|Slattern (Neutral Rep)
5th|
+2|
+4|
+1|
+4|Working Girl (silver)
6th|
+3|
+5|
+2|
+5|Sweet Talker (daily), Madam
7th|
+3|
+5|
+2|
+5|
8th|
+4|
+6|
+2|
+6|Courtesan (+2 Rep), Sweet Talker (monsters)
9th|
+4|
+6|
+3|
+6|
10th|
+5|
+7|
+3|
+7|Working Girl (gold)
11th|
+5|
+7|
+3|
+7|
12th|
+6/+1|
+8|
+4|
+8|Companion (+4 Rep), Sweet Talker (Su)
13th|
+6/+1|
+8|
+4|
+8|
14th|
+7/+2|
+9|
+4|
+9|
15th|
+7/+2|
+9|
+5|
+9|Working Girl (platinum)
16th|
+8/+3|
+10|
+5|
+10|Concubine (+6 Rep), Sweet Talker (Ex)
17th|
+8/+3|
+10|
+5|
+10|
18th|
+9/+4|
+11|
+6|
+11|
19th|
+9/+4|
+11|
+6|
+11|
20th|
+10/+5|
+12|
+6|
+12|Sex Symbol (+10 Rep)[/table]
Whore (Ex): The courtesan starts out with a -2 reputation penalty to Diplomacy, Gather Information and Intimidate checks from being known as a complete and utter slag. As she becomes more refined and respectable, the reputation bonus is cancelled out at level 4 and increases to a +2 reputation bonus at level 8, rising by another +2 every 4 levels thereafter with a bonus +2 at 20th level.
Working Girl (Ex): The courtesan's profession does garner rather more than more 'honest' labour, even if much of it gets taken away by pimps. When making Profession (prostitute) checks, courtesans may make checks to be paid in copper pieces by the hour instead of by the day. At 5th level, they can be paid in silver pieces by the hour instead. At 10th level, this rises to gold pieces by the hour. At 15th level, the courtesan may charge platinum pieces per hour for their time.
Sweet Talker (Sp): The courtesan may attempt to charm a creature of the same basic type (humanoid, fey, outsider etc) as the charm person/monster spell with a duration of one hour as a standard action. Subjects who fail their Will save are charmed for the remainder of the hour, whereupon a new check may be made to keep them under the courtesan's sway. On a successful save, subjects retain/revert to their former attitudes regarding the courtesan. The DC for the check is 10 + 1/2 the courtesan's class level + the courtesan's Charisma modifier. The ability is subject to spell resistance and may be used a number of times per day equal to the courtesan's class level.
At 6th level, the duration extends from 1 hour to 1 day. At 8th level, the ability affects any creature with an Int of 3 or higher that would be subject to charm monster. At 12th level, this becomes a supernatural ability. At 16th level, this becomes an extraordinary ability.
Enthralling (Su): From 3rd level onward, a courtesan may choose to place a creature charmed by their Sweet Talker ability in their thrall. A thrall retains its charmed status until it is killed, released by the courtesan or released by a remove curse or dispel magic spell. The number of thralls a courtesan may hold at any one time is equal to her level divided by 3 (rounded down). Subjects remain enthralled regardless of time or distance away from their mistress, unless they are released or the curse is broken. A courtesan must release her thralls in person, whereupon they instantly return to the attitude toward her they had before they were enthralled.
Madam (Ex): If the courtesan so wishes, she may attract fellow 'workers' and protectors to her establishment. This ability functions as the Leadership feat.
This needs more class abilities! Please suggest additions.