Orzel
2010-03-14, 06:48 PM
I was thinking about creating a scooby doo-like d20 rpg system.
The game would involve the same main aspects of the cartoon mystery show. The major changes would be the low amount of combat and the introduction of clues and time points (TP). Each mystery starts with a number of TP. The gang would spend TP investigating suspects, validating clues, and crafting traps. The monster would chase and hidnap people to waste TP. If the TP hits 0, the monster gets away with it.
Who would like to help me with classes, skills usage, trap creation, and chase mechanics?
The game would involve the same main aspects of the cartoon mystery show. The major changes would be the low amount of combat and the introduction of clues and time points (TP). Each mystery starts with a number of TP. The gang would spend TP investigating suspects, validating clues, and crafting traps. The monster would chase and hidnap people to waste TP. If the TP hits 0, the monster gets away with it.
Who would like to help me with classes, skills usage, trap creation, and chase mechanics?