Forever Curious
2010-03-15, 11:59 AM
Another wonky homebrew from your friend Forever Curious.
The Dollmaker
http://www.narutoscene.com/pictures/kankuro-puppets-06242009.jpg
"I rely on my friends" -Garen, a dollmaker
Inspiration: I always liked Kankuro and Sasori from Naruto, so I decided to make a D&D version of their style.
Game Rule Information
Alignment: Any.
Hit Die: d4.
Starting Gold: As Wizard.
Class Skills:
The class skills for a Dollmaker (and the key ability for each skill) are Craft (Int), Hide (Dex), Knowledge (Arcane) (Int), Move Silently (Dex), Search (Int) and Use Magic Device (Cha)
Skill Points at 1st Level: (2+Int Mod) x4
Skill Points at Each Additional Level: (2+Int Mod)
The Dollmaker
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th|5th|6th
1st|
+0|
+0|
+0|
+2|Aquire Doll, Infusions|2
2nd|
+1|
+0|
+0|
+3|Dismiss and Recall|3
3rd|
+1|
+1|
+1|
+3|Extend Control(+10 ft), Upgrade Doll|3|1
4th|
+2|
+1|
+1|
+4|Aquire Doll, Puppet Transposition|3|2
5th|
+2|
+1|
+1|
+4|Puppeteer|3|3|1
6th|
+3|
+2|
+2|
+5|Extend Control (+10 ft), Upgrade Doll|3|3|2
7th|
+3|
+2|
+2|
+5|Quick Command (move)|3|3|2
8th|
+4|
+2|
+2|
+6|Eyes of the Doll, Aquire Doll|3|3|3|1
9th|
+4|
+3|
+3|
+6|Extend Control (+10 ft), Upgrade Doll|3|3|3|2
10th|
+5|
+3|
+3|
+7|Living Doll|3|3|3|2
11th|
+5|
+3|
+3|
+7||3|3|3|2|1
12th|
+6/+1|
+4|
+4|
+8|Extend Control (+10 ft), Aquire Doll, Upgrade Doll|3|3|3|2|2
13th|
+6/+1|
+4|
+4|
+8|Hide in Plain Sight|3|3|3|3|2
14th|
+7/+2|
+4|
+4|
+9|Quick Command (Swift)|4|3|3|3|2|1
15th|
+7/+2|
+5|
+5|
+9|Upgrade Doll, Extend Control (+10 ft)|4|4|3|3|3|2
16th|
+8/+3|
+5|
+5|
+10|Corpse Doll|4|4|4|3|3|2
17th|
+8/+3|
+5|
+5|
+10|Two-fold Puppeteer|4|4|4|4|3|3
18th|
+9/+4|
+6|
+6|
+11|Extend Control (+10 ft), Upgrade Doll|4|4|4|4|4|3|-|-|-|-
19th|
+9/+4|
+6|
+6|
+11|Become Doll|4|4|4|4|4|4
20th|
+10/+5|
+6|
+6|
+12|Marionette Finale|4|4|4|4|4|4[/table]
Weapon and Armor Proficiency Dollmakers are proficient with simple weapons and light armor.
Infusions (Ex) A dollmaker can use infusions as an artificer (Eberron Campaign setting, pg 31).
Acquire Doll (Ex) A dollmaker is able to craft and control dolls, simple constructs that can be contolled similar to marionette puppets. At first level, fourth level, eigth level, and twelth level, a dollmaker can choose a doll from the list below, with it's HD equal to the dollmaker's level. For example, each doll a 6th level dollmaker possesses has 6 HD, regardless of what level they were obtained. The dollmaker can only have one doll under his control and activated at a time. If a doll would be destroyed, the dollmaker is stunned for 1d4 rounds and cannot use infusions for 1d4 hours. He can replace a destroyed doll by spending 100 gp and 1 hour of uninterrupted work per Hit Die of the doll.
When active, the doll and dollmaker share actions. For example, to make a doll attack, the dollmaker must use his standard action for the round. Initiating control over a doll is a swift action that provokes attacks of oppuritunity. A dollmaker loses control of his doll if he moves more than 10 feet away from it. Further, medium or heavier armor interferes with the somantics required to control a doll. When wearing such armor, the dollmaker loses control of his doll. Controlling a doll takes two hands to do, meaning a dollmaker cannot hold items while controlling a doll.
Dismiss and Recall (Ex) The dollmaker can dismiss his doll when the situation calls for it. At second level, the dollmaker can take a standard action to dismiss his doll. The doll shrinks to the size of a gold coin and flys toward the dollmaker, arriving in his hand at the end of the turn. The dollmaker can return the doll to it's full size as a standard action. Dollmakers can only dismiss and recall their own dolls. This ability can be used even when the doll is outside of the dollmaker's range.
Extend Control (Ex) The dollmaker learn's to increase the range of his doll's movement. At 3rd level and every three levels thereafter, the doll's range of movement increases by 10 feet.
Upgrade Doll (Ex) Through study and tinkering, a dollmaker can increase a doll's capabilities. At 3rd level and every three levels thereafter, a dollmaker can upgrade his doll using upgrades from the following list if he meets the prerequisits (if any).
Puppet Transpotition (Su) At 4th level, the dollmaker can use Benign Transptition between himself and and a doll or between two dolls at will.
Puppeteer (Su) A dollmaker can exhert his control on more than his dolls. At 5th level, a dollmaker can use Puppeteer a number of times a day equal to his Intelligence modifier with the DC equal to 10 + 1/2 class level + Intelligence modifier and caster level equal to class level.
Quick Control A dollmaker can increase the efficiency of his control. At 7th level, a dollmaker can use a move action to give a doll a standard action and a swift action to give a doll a move action. At 14th level a dollmaker can use a swift action to give a doll a standard action, and free actions to give a doll move actions. NOTE: A doll can only use one standard action, one move action, and one swift action a turn.
Eyes of the Doll The connection between man and doll improves. At 8th level, a dollmaker can recieve sensory input (such as sight, sound, scent, etc) from his doll as if he were i the doll's space. A dollmaker can switch between his doll's senses and his own as a free action.
Living Doll At 10th level, a dollmaker can choose to give one of his doll's sentience as the Awaken Construct spell cast by a 20th level caster. He need not pay the XP cost for this affect, but can no longer dismiss the awakened doll. In addition, the doll is now independant from the dollmaker and can no longer be controlled by him. It can still be upgraded.
Hide in Plain Sight A dollmaker can act as a true puppeteer, able to remain hidden as his dolls do work for him. At 13th level, a dollmaker can make Hide checks even while being observed as long as he is within 10 ft of shadow. He cannot use his own shadow for this ability.
Corpse Doll A dollmaker has achieved a greater understanding of dollmaking. A dollmaker can create a doll using the corpse of any dead corporeal aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or vermin. The dollmaker follows the rules for creating an effigy creature (Complete Arcane, pg 153), upon which the creature is treated as a doll, subject to any of the dollmaker's class features. A dollmaker can only create a numbet of dolls this way equal to 1/2 his cless level.
Two-fold Puppeteer At 17th level, a dollmaker can control an additional doll.
Become Doll A dollmaker can fuse himself with a doll. A number of times equal to his Intelligence modifier, a dolmaker can use Fusion (Expanded Psionic Handbook, pg. 109) as a psi-like ability between himself and a doll he possesses.
Marionette Finale The dollmaker has become an exemplar in the art of puppeteering. Once per day, the dollmaker can activate any number of dolls he possesses as a single standard action, regardless of the number of dolls. The dolls act independantly and are treated as summoned creatures for 1 round/Intelligance modifier.
Dolls
Skitter
Small Construct
Hit Dice: 1d10+10 (15 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 18 (+2 Dex, +5 natural, +1 size), touch 13, flatfooted 16
Base Attack/Grapple: +2/–1
Attack: Slam +3 melee (1d4+3)
Full Attack: Slam +3 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Scurry
traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
Fast Movement A skitter adds +10 to its base land speed for every 3 HD it possesses.
Cannon
Small Construct
Hit Dice: 1d10+10 (15 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 19 (+3 Dex, +5 natural, +1 size), touch 13, flatfooted 16
Base Attack/Grapple: +2/–1
Attack: Slam +0 melee (1d4+0)
Full Attack: Slam +0 melee (1d4+0)
Space/Reach: 5 ft./5 ft.
Special Attacks: Eldritch Blast
Special Qualities: --
traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 10, Dex 17, Con —, Int —, Wis 11, Cha 10
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
Eldritch Blast A cannon can fire an Eldrict Blast as a Warlock of a level equal to its HD
Crusher
Medium Construct
Hit Dice: 1d10+20 (15 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+0 Dex, +5 natural), touch 10, flatfooted 15
Base Attack/Grapple: +2/+5
Attack: Slam +5 melee (1d4+5)
Full Attack: Slam +5 melee (1d4+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Combat Build
traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 17, Dex 15, Con —, Int —, Wis 11, Cha 10
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
Combat Build A crusher gains the benefit of a number of fighter bonus feats as a fighter of a level equal to the doll's HD.
Shield
Medium Construct
Hit Dice: 1d10+20 (25 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 18 (+2 Dex, +5 natural), touch 12, flatfooted 15
Base Attack/Grapple: +2/+4
Attack: Slam +3 melee (1d4+3)
Full Attack: Slam +3 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Defensive Build
traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
Defensive Build A shield grants an untyped AC bonus to adjacent allies equal to 1/2 its HD.
Upgrades
Skitter Upgrades
Sneak Attack
Prerequisite: N/A
Benefit: The doll can apply sneak attack damage as a rogue of a level equal to its HD.
Death Attack
Prerequisite: Sneak Attack
Benefit: The doll can perform a death attack as an assassin (DMG) with a DC of 10 + 1/2 HD + the dollmaker's Intelligence modifier.
Skirmish
Prerequisite: N/A
Benefit: The doll can apply skirmish damage as a scout with levels equal to its HD.
Sticky Feet
Prerequisite: Dollmaker level 5
Benefit: The doll gains a climb speed equal to its base land speed.
Shovel Feet
Prerequisite: Dollmaker level 5
Benefit: The doll gains a burrow speed equal it 1/2 it's base land speed.
Webbed Feet
Prerequisite: Dollmaker level 5
Benefit: The doll gains a swim speed equal it's base land speed.
Thief's Claw
Prerequisite: N/A
Benefit: When adjacent to an ally, that creature gains a bonus to Open Lock and Disable Device checks equal to 1/2 the doll's HD.
Knock Hammer
Prerequisite: Thief's Claw
Benefit: The doll can use Knock as a spell-like ability 3/day.
Cannon Upgrades
Lock On
Prerequisite: N/A
Benefit: The doll can hone in on an opponent as a standard action, granting a bonus on it's next attack and damage roll equal to 1/2 it's HD.
Spell Slinger
Prerequisite: Dollmaker level 5
Benefit: The doll can cast Orb of Fire, using the dollmaker's level for caster level and Intelligence modifier. Material components need not be spent.
Energy Substitution
Prerequisite: Orb Launcher
Benefit: A number of times a day equal to the dollmaker's Intelligence modifier, the doll can change the energy type of any ranged attack it uses.
Sniper Shot
Prerequisite: N/A
Benefit: The doll gains a +1 bonus per 4 HD to attack rolls on creatures it is within 10 ft of. In addition, the range of its Eldritch Blast becomes 60 ft.
Multishot
Prerequisite: Sniper Shot, dollmaker level 10
Benefit: The doll gains an additional ranged attack per round equal to 1/4 its HD using it's highest attack bonus.
Crusher Upgrades
Berserk Control
Prerequisite: N/A
Benefit: The doll can be controlled in a frenzic manner, granting the bonuses and penalties as a rage done by a barbarian of a level equal to the doll's HD.
Martial Tactic
Prerequiste: N/A
Benefit: The doll gains the use of a martial strike from the Iron Heart school (Tome of Battle). The strike must be chosen at the same time this upgrade is applied. Treat the doll's HD as warblade levels for determining what stance it can choose.
Special: This upgrade can be taken multiple times.
Martial Build
Prerequisite: Martial Tactic
Benefit: The doll gains the use of an Iron Heart stance (Tome of Battle). The stance must be chosen at the same time this upgrade is applied. Treat the doll's HD as warblade levels for determining what stance it can choose.
Special: This upgrade can be taken multiple times.
Combat Tactics
Prerequisite: Awakened Crusher
Benefit: The doll gains the use of any tactitcal feat is meets the prerequistes for.
Shield Upgrades
Mechanized Cure
Prerequisite: N/A
Benefit: The doll can use Cure Light Wounds a number of times a day equal to the dollmaker's Intelligence modifier. Treat it's HD as caster level.
Halt Offender
Prerequisite: N/A
Benefit: The doll can prevent enemy movement. Whenever the doll makes a successful attack of oppuritunity, it can choose to halt the enemy instead of deal damage. If it does so, the enemy loses any remaining movement it has for the turn.
Quell Anger
Prerequisite: Halt Offender
Benefit: The doll excudes a permenant aura of Calm Emotions that only effects the dollmaker's foes. The save DC is equal to 10 + 1/2 the doll's HD + the dollmaker's Intelligence modifier.
Shield Other
Perequisite: N/A
Benefit: The doll can use Shield Other at will, using its HD for caster level. It need not supply the components.
The Dollmaker
http://www.narutoscene.com/pictures/kankuro-puppets-06242009.jpg
"I rely on my friends" -Garen, a dollmaker
Inspiration: I always liked Kankuro and Sasori from Naruto, so I decided to make a D&D version of their style.
Game Rule Information
Alignment: Any.
Hit Die: d4.
Starting Gold: As Wizard.
Class Skills:
The class skills for a Dollmaker (and the key ability for each skill) are Craft (Int), Hide (Dex), Knowledge (Arcane) (Int), Move Silently (Dex), Search (Int) and Use Magic Device (Cha)
Skill Points at 1st Level: (2+Int Mod) x4
Skill Points at Each Additional Level: (2+Int Mod)
The Dollmaker
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th|5th|6th
1st|
+0|
+0|
+0|
+2|Aquire Doll, Infusions|2
2nd|
+1|
+0|
+0|
+3|Dismiss and Recall|3
3rd|
+1|
+1|
+1|
+3|Extend Control(+10 ft), Upgrade Doll|3|1
4th|
+2|
+1|
+1|
+4|Aquire Doll, Puppet Transposition|3|2
5th|
+2|
+1|
+1|
+4|Puppeteer|3|3|1
6th|
+3|
+2|
+2|
+5|Extend Control (+10 ft), Upgrade Doll|3|3|2
7th|
+3|
+2|
+2|
+5|Quick Command (move)|3|3|2
8th|
+4|
+2|
+2|
+6|Eyes of the Doll, Aquire Doll|3|3|3|1
9th|
+4|
+3|
+3|
+6|Extend Control (+10 ft), Upgrade Doll|3|3|3|2
10th|
+5|
+3|
+3|
+7|Living Doll|3|3|3|2
11th|
+5|
+3|
+3|
+7||3|3|3|2|1
12th|
+6/+1|
+4|
+4|
+8|Extend Control (+10 ft), Aquire Doll, Upgrade Doll|3|3|3|2|2
13th|
+6/+1|
+4|
+4|
+8|Hide in Plain Sight|3|3|3|3|2
14th|
+7/+2|
+4|
+4|
+9|Quick Command (Swift)|4|3|3|3|2|1
15th|
+7/+2|
+5|
+5|
+9|Upgrade Doll, Extend Control (+10 ft)|4|4|3|3|3|2
16th|
+8/+3|
+5|
+5|
+10|Corpse Doll|4|4|4|3|3|2
17th|
+8/+3|
+5|
+5|
+10|Two-fold Puppeteer|4|4|4|4|3|3
18th|
+9/+4|
+6|
+6|
+11|Extend Control (+10 ft), Upgrade Doll|4|4|4|4|4|3|-|-|-|-
19th|
+9/+4|
+6|
+6|
+11|Become Doll|4|4|4|4|4|4
20th|
+10/+5|
+6|
+6|
+12|Marionette Finale|4|4|4|4|4|4[/table]
Weapon and Armor Proficiency Dollmakers are proficient with simple weapons and light armor.
Infusions (Ex) A dollmaker can use infusions as an artificer (Eberron Campaign setting, pg 31).
Acquire Doll (Ex) A dollmaker is able to craft and control dolls, simple constructs that can be contolled similar to marionette puppets. At first level, fourth level, eigth level, and twelth level, a dollmaker can choose a doll from the list below, with it's HD equal to the dollmaker's level. For example, each doll a 6th level dollmaker possesses has 6 HD, regardless of what level they were obtained. The dollmaker can only have one doll under his control and activated at a time. If a doll would be destroyed, the dollmaker is stunned for 1d4 rounds and cannot use infusions for 1d4 hours. He can replace a destroyed doll by spending 100 gp and 1 hour of uninterrupted work per Hit Die of the doll.
When active, the doll and dollmaker share actions. For example, to make a doll attack, the dollmaker must use his standard action for the round. Initiating control over a doll is a swift action that provokes attacks of oppuritunity. A dollmaker loses control of his doll if he moves more than 10 feet away from it. Further, medium or heavier armor interferes with the somantics required to control a doll. When wearing such armor, the dollmaker loses control of his doll. Controlling a doll takes two hands to do, meaning a dollmaker cannot hold items while controlling a doll.
Dismiss and Recall (Ex) The dollmaker can dismiss his doll when the situation calls for it. At second level, the dollmaker can take a standard action to dismiss his doll. The doll shrinks to the size of a gold coin and flys toward the dollmaker, arriving in his hand at the end of the turn. The dollmaker can return the doll to it's full size as a standard action. Dollmakers can only dismiss and recall their own dolls. This ability can be used even when the doll is outside of the dollmaker's range.
Extend Control (Ex) The dollmaker learn's to increase the range of his doll's movement. At 3rd level and every three levels thereafter, the doll's range of movement increases by 10 feet.
Upgrade Doll (Ex) Through study and tinkering, a dollmaker can increase a doll's capabilities. At 3rd level and every three levels thereafter, a dollmaker can upgrade his doll using upgrades from the following list if he meets the prerequisits (if any).
Puppet Transpotition (Su) At 4th level, the dollmaker can use Benign Transptition between himself and and a doll or between two dolls at will.
Puppeteer (Su) A dollmaker can exhert his control on more than his dolls. At 5th level, a dollmaker can use Puppeteer a number of times a day equal to his Intelligence modifier with the DC equal to 10 + 1/2 class level + Intelligence modifier and caster level equal to class level.
Quick Control A dollmaker can increase the efficiency of his control. At 7th level, a dollmaker can use a move action to give a doll a standard action and a swift action to give a doll a move action. At 14th level a dollmaker can use a swift action to give a doll a standard action, and free actions to give a doll move actions. NOTE: A doll can only use one standard action, one move action, and one swift action a turn.
Eyes of the Doll The connection between man and doll improves. At 8th level, a dollmaker can recieve sensory input (such as sight, sound, scent, etc) from his doll as if he were i the doll's space. A dollmaker can switch between his doll's senses and his own as a free action.
Living Doll At 10th level, a dollmaker can choose to give one of his doll's sentience as the Awaken Construct spell cast by a 20th level caster. He need not pay the XP cost for this affect, but can no longer dismiss the awakened doll. In addition, the doll is now independant from the dollmaker and can no longer be controlled by him. It can still be upgraded.
Hide in Plain Sight A dollmaker can act as a true puppeteer, able to remain hidden as his dolls do work for him. At 13th level, a dollmaker can make Hide checks even while being observed as long as he is within 10 ft of shadow. He cannot use his own shadow for this ability.
Corpse Doll A dollmaker has achieved a greater understanding of dollmaking. A dollmaker can create a doll using the corpse of any dead corporeal aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or vermin. The dollmaker follows the rules for creating an effigy creature (Complete Arcane, pg 153), upon which the creature is treated as a doll, subject to any of the dollmaker's class features. A dollmaker can only create a numbet of dolls this way equal to 1/2 his cless level.
Two-fold Puppeteer At 17th level, a dollmaker can control an additional doll.
Become Doll A dollmaker can fuse himself with a doll. A number of times equal to his Intelligence modifier, a dolmaker can use Fusion (Expanded Psionic Handbook, pg. 109) as a psi-like ability between himself and a doll he possesses.
Marionette Finale The dollmaker has become an exemplar in the art of puppeteering. Once per day, the dollmaker can activate any number of dolls he possesses as a single standard action, regardless of the number of dolls. The dolls act independantly and are treated as summoned creatures for 1 round/Intelligance modifier.
Dolls
Skitter
Small Construct
Hit Dice: 1d10+10 (15 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 18 (+2 Dex, +5 natural, +1 size), touch 13, flatfooted 16
Base Attack/Grapple: +2/–1
Attack: Slam +3 melee (1d4+3)
Full Attack: Slam +3 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Scurry
traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
Fast Movement A skitter adds +10 to its base land speed for every 3 HD it possesses.
Cannon
Small Construct
Hit Dice: 1d10+10 (15 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 19 (+3 Dex, +5 natural, +1 size), touch 13, flatfooted 16
Base Attack/Grapple: +2/–1
Attack: Slam +0 melee (1d4+0)
Full Attack: Slam +0 melee (1d4+0)
Space/Reach: 5 ft./5 ft.
Special Attacks: Eldritch Blast
Special Qualities: --
traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 10, Dex 17, Con —, Int —, Wis 11, Cha 10
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
Eldritch Blast A cannon can fire an Eldrict Blast as a Warlock of a level equal to its HD
Crusher
Medium Construct
Hit Dice: 1d10+20 (15 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+0 Dex, +5 natural), touch 10, flatfooted 15
Base Attack/Grapple: +2/+5
Attack: Slam +5 melee (1d4+5)
Full Attack: Slam +5 melee (1d4+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Combat Build
traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 17, Dex 15, Con —, Int —, Wis 11, Cha 10
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
Combat Build A crusher gains the benefit of a number of fighter bonus feats as a fighter of a level equal to the doll's HD.
Shield
Medium Construct
Hit Dice: 1d10+20 (25 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 18 (+2 Dex, +5 natural), touch 12, flatfooted 15
Base Attack/Grapple: +2/+4
Attack: Slam +3 melee (1d4+3)
Full Attack: Slam +3 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Defensive Build
traits, darkvision 60 ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10
Skills: —
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
Defensive Build A shield grants an untyped AC bonus to adjacent allies equal to 1/2 its HD.
Upgrades
Skitter Upgrades
Sneak Attack
Prerequisite: N/A
Benefit: The doll can apply sneak attack damage as a rogue of a level equal to its HD.
Death Attack
Prerequisite: Sneak Attack
Benefit: The doll can perform a death attack as an assassin (DMG) with a DC of 10 + 1/2 HD + the dollmaker's Intelligence modifier.
Skirmish
Prerequisite: N/A
Benefit: The doll can apply skirmish damage as a scout with levels equal to its HD.
Sticky Feet
Prerequisite: Dollmaker level 5
Benefit: The doll gains a climb speed equal to its base land speed.
Shovel Feet
Prerequisite: Dollmaker level 5
Benefit: The doll gains a burrow speed equal it 1/2 it's base land speed.
Webbed Feet
Prerequisite: Dollmaker level 5
Benefit: The doll gains a swim speed equal it's base land speed.
Thief's Claw
Prerequisite: N/A
Benefit: When adjacent to an ally, that creature gains a bonus to Open Lock and Disable Device checks equal to 1/2 the doll's HD.
Knock Hammer
Prerequisite: Thief's Claw
Benefit: The doll can use Knock as a spell-like ability 3/day.
Cannon Upgrades
Lock On
Prerequisite: N/A
Benefit: The doll can hone in on an opponent as a standard action, granting a bonus on it's next attack and damage roll equal to 1/2 it's HD.
Spell Slinger
Prerequisite: Dollmaker level 5
Benefit: The doll can cast Orb of Fire, using the dollmaker's level for caster level and Intelligence modifier. Material components need not be spent.
Energy Substitution
Prerequisite: Orb Launcher
Benefit: A number of times a day equal to the dollmaker's Intelligence modifier, the doll can change the energy type of any ranged attack it uses.
Sniper Shot
Prerequisite: N/A
Benefit: The doll gains a +1 bonus per 4 HD to attack rolls on creatures it is within 10 ft of. In addition, the range of its Eldritch Blast becomes 60 ft.
Multishot
Prerequisite: Sniper Shot, dollmaker level 10
Benefit: The doll gains an additional ranged attack per round equal to 1/4 its HD using it's highest attack bonus.
Crusher Upgrades
Berserk Control
Prerequisite: N/A
Benefit: The doll can be controlled in a frenzic manner, granting the bonuses and penalties as a rage done by a barbarian of a level equal to the doll's HD.
Martial Tactic
Prerequiste: N/A
Benefit: The doll gains the use of a martial strike from the Iron Heart school (Tome of Battle). The strike must be chosen at the same time this upgrade is applied. Treat the doll's HD as warblade levels for determining what stance it can choose.
Special: This upgrade can be taken multiple times.
Martial Build
Prerequisite: Martial Tactic
Benefit: The doll gains the use of an Iron Heart stance (Tome of Battle). The stance must be chosen at the same time this upgrade is applied. Treat the doll's HD as warblade levels for determining what stance it can choose.
Special: This upgrade can be taken multiple times.
Combat Tactics
Prerequisite: Awakened Crusher
Benefit: The doll gains the use of any tactitcal feat is meets the prerequistes for.
Shield Upgrades
Mechanized Cure
Prerequisite: N/A
Benefit: The doll can use Cure Light Wounds a number of times a day equal to the dollmaker's Intelligence modifier. Treat it's HD as caster level.
Halt Offender
Prerequisite: N/A
Benefit: The doll can prevent enemy movement. Whenever the doll makes a successful attack of oppuritunity, it can choose to halt the enemy instead of deal damage. If it does so, the enemy loses any remaining movement it has for the turn.
Quell Anger
Prerequisite: Halt Offender
Benefit: The doll excudes a permenant aura of Calm Emotions that only effects the dollmaker's foes. The save DC is equal to 10 + 1/2 the doll's HD + the dollmaker's Intelligence modifier.
Shield Other
Perequisite: N/A
Benefit: The doll can use Shield Other at will, using its HD for caster level. It need not supply the components.