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The Vorpal Tribble
2010-03-15, 04:09 PM
Mayura

http://tn3-2.deviantart.com/fs27/300W/f/2008/118/5/a/Peacock_by_MaureenOlder.jpg

Medium Outsider (native, psionic)
Hit Dice: 14d8+42 (105 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 21 (+4 dex, +7 natural), touch 14, flat-footed 17
Base Attack/Grapple: +14/+16
Attack: Cold Iron Bagh Nakh +20 melee (1d6+2) or cold iron chakram +20 ranged (1d4+2/20x3)
Full Attack: Cold Iron Bagh Nakh +20/+15/+10 melee (1d6+2) or cold iron chakram +20 ranged (1d4+2/20x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psi-like abilities
Special Qualities: All-around vision, alternate form, bonded, darkvision 60 ft., low-light vision, master mayura, naturally psionic, outsider traits, true seeing
Saves: Fort +12, Ref +13, Will +16
Abilities: Str 15, Dex 19, Con 17, Int 16, Wis 18, Cha 24
Skills: Balance +18, Bluff +22, Climb +13, Craft (any) +20, Diplomacy +22, Handle Animal +14, Hide +20, Intimidate +26, Jump +13, Knowledge (nature) +20, Listen +21, Move Silently +18, Use Psionic Device +20, Spot +25, Search +8, Survival +17
Feats: Chakram Ricochet (http://realmshelps.dandello.net/cgi-bin/feats.pl?Chakram_Ricochet,CR), Craft Psionic Seal (http://realmshelps.dandello.net/cgi-bin/feats.pl?Craft_Psionic_Seal,LoM), Force of Personality (http://realmshelps.dandello.net/cgi-bin/feats.pl?Force_Of_Personality,CAd)(B), Inquisitor, Scribe Tatoo, Weapon Finesse (chakram)
Environment: Warm Forest
Organization: Mates (1 mayura, 1 anamola mayura, and 2d6 peafowl), or Khanadana (3+ mayura, 1 anamola mayura, and 2d6 peafowl)
Challenge Rating: 9
Treasure: Double standard good and items; no coins
Alignment: Usually Chaotic Good
Advancement: By character class
Level Adjustment: +6

Appears as a tall young man with skin of a dark golden hue that glints with a strange bluish sheen in bright light. His beautifully delicate features and slender build give him a distinctly effeminate appearance if not for his bare chest covered only by a jacket-like criss-crossing of material. His head is naturally bare except for a thin, backwards sweeping mohawk. His hazel eyes are very large, with exceptionally lengthy lashes. In the center of his head however is what appears as a jeweled mass of hundreds of glistening blue and green eyes which move independently of each other.
His middle is clothed by a lungi that changes color and pattern from day to day. Despite his otherwise impossibly perfect features his feet are pale and gnarled, cracked with callous and prehensile toes lengthy of nail.

The first mayura was said to be a prince of the Unseelie Court, sent on a mission to cozen away the daughter of a great king that had insulted a fairie lord. He thought her easy game as she was plain and no other would take her. However, he outwitted himself, for in the wooing of her he found that she was as beautiful on the inside as he was on the out and his professed love became a reality. Knowing if he did not bring her back another would be sent he disappeared with her after their marriage into the deepest part of the jungle to hide her. With the might of his mind alone he constructed her a palace which look ancient and abandoned on the out, but on the inside was a place of beauty and laughter. He then took a wandering jungle pheasant and its mate and turned them into the first peafowl, to guard the grounds and confuse the fey.
There the Mayura and his wife raised a son that eventually left the jungles to find a wife of his own. Taking after his father he hid her away as well in his own self-made palace. Such has been the way ever since, but they never let their numbers grow large for fear of attracting the ever-patient revenge of the Unseelie.

Mayura are compassionate, yet wont to strut and flont, and are ultimately prideful, taking insults to themselves and their loved ones personally. They will not allow one to go that has insulted them and will pursue them to exact an apology or revenge, whichever they can get. They are likewise brave, passionate beings and lovers of beauty in all forms. They are sweet of tongue and seem to flirt with all things, though they remain true to their wife always.

Mayura stand near seven feet tall and weigh around 200 lbs. They speak Common, Elven, and Sylvan.

Combat
Mayura are highly protective of their land and loved ones and though of a goodly nature still possess their feyish passion. They will often take the form of a peacock and try to lead their foes away. If their opponent is a potential danger or an unseelie fey they unleash their mental powers, often hurling them into cold iron spikes they have hidden away or making them cower. Those that plead for mercy are reluctantly shown it if they have done no harm to the mayura's family, but their memories are taken of their find.

A mayura's natural weapons are considered cold iron for the purpose of overcoming damage reduction.

All-Around Vision (Ex): Mayura are always on the lookout for trouble. Their many eyes give them a +4 bonus on Search and Spot checks, and they can't be flanked.

Alternate Form (Su): A Mayura can shift between his humanoid and peafowl (http://www.giantitp.com/forums/showthread.php?t=42906) form as a standard action. In humanoid form, he cannot fly or use his fanning ability. In peafowl form, he can fly, make bite and spur attacks, fan, and has all-around vision. A mayura may use psi-like abilities in either form.

A mayura remains in one form until he chooses to assume a new one. A change in form cannot be dispelled, nor does the mayura revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.

Bonded (Su): A Mayura and his wife are bonded to one another for life. This acts as the Fate Link power, though they are also aware of one another's emotions.

Master Mayura: All peafowl about a mayura's home are considered the equivalent of a 14th level wizard's familiar.

Mayura Peafowl

Small Magical Beast
Hit Dice: 2d8 (52 hp)
Initiative: +2
Speed: 30 ft. (6 squares), fly 40 ft. (poor)
Armor Class: 22 (+2 dex, +9 natural, +1 size), touch 13, flat-footed 20
Base Attack/Grapple: +14/+7
Attack: Bite +3 melee (1d3-3 non-lethal)
Full Attack: Bite +3 melee (1d3-3 non-lethal) and spurs -2 melee (1d3-3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Deliver touch powers, fanning, share power,
Special Qualities: Empathic link, low-light vision, improved evasion, power resistance 19, scry on familiar, speak with animals of it's kind, speak with master
Saves: Fort +9, Ref +11, Will +10
Abilities: Str 5, Dex 14, Con 10, Int 12, Wis 12, Cha 12
Skills: Listen +4, Spot +5
Feats: Alertness, Weapon Finesse (B)
Environment: Warm Forest and Plains
Organization: Solitary, Mates, or Pride (3-8)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Small)
Level Adjustment: -

This beautiful creature appears as an extremely large pheasant whose plumage can range from blue and green, to gold and green, to even pure white. The females of the species are much duller in color, often a lustrous brown, tan and gold with more colorful highlights. Brushing the ground behind the males are fantastic tails (trains) up to 3-6 feet in length, most with strange eye-like spots of scintillating blue, purples, oranges and blacks.

At the end of a small, sharp head is a curved beak. Its dark eyes are surrounded by white skin and sport elaborate lashes. From the top of its it head sprout a black crest.

Combat
Peafowl tend to flee creatures as large or larger than they, though small creatures they ward off with blows of their beaks and fluffing of their feathers.

Deliver Touch Powers (Su): A mayura's peafowl can deliver touch spells for him. If the mayura and the peafowl are in contact at the time the mayura manifests a touch spell, he can designate his peafowl as the “toucher.” The peafowl can then deliver the touch power just as the mayura could. As usual, if the mayura manifests another power before the touch is delivered, the touch power dissipates.

Empathic Link (Su): The mayura has an empathic link with his peafowl out to a distance of up to 1 mile. The mayura cannot see through the peafowl’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the mayura has the same connection to an item or place that his familiar does.

Fanning (Ex): As a full round action a peafowl may spread their tail feathers to impressive heights, becoming much larger in appearance. While fanning, a peafowl is considered a Medium creature for the purpose of the Intimidation skill.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a Mayura peacock takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Scry on Familiar (Sp): A mayura may scry on his peafowl (as if manifesting the clairvoyant sense power) once per day.

Share Power: At the the Mayura's option, he may have any power (but not any psi-like ability) he manifests on himself also affect his peafowl. The familiar must be within 5 feet at the time of manifesting to receive the benefit. If the power or effect has a duration other than instantaneous, it stops affecting the peafowl if it moves farther than 5 feet away and will not affect the peafowl again even if it returns to the mayura before the duration expires. Additionally, the Mayura may manifest a power with a target of “You” on his peafowl (as a touch range spell) instead of on himself. A mayura and his peafowl can share powers even if the powers normally do not affect creatures of the familiar’s type (magical beast).

Speak with Master (Ex): A mayura's peafowl and the mayura himself can communicate verbally as if they were using a common language. Other creatures do not understand the communication without supernatural help.

Speak with Animals of Its Kind (Ex): A mayura peafowl can communicate with other birds. Such communication is limited by the intelligence of the conversing creatures.



Naturally Psionic: A mayura gains 1 bonus power point.

Psi-like Abilities: Manifester level 14th. Save DC's are Charisma-based.
At Will - Attraction, Control Light, Empathy, Far Hand
6/day - Chameleon, Telekinetic Force, Telekinetic Thrust
3/day - Animal Affinity, *Mindful Aura, Modify Memory, Remote View Trap, Psionic Greater Fabricate, Psionic Telekinetic Sphere
* From Hyperconscious

True Seeing (Ps): A Mayura is continuously affected as by the Psionic True Seeing power, manifester level 14th.

Skills: Mayura gain a +6 racial bonus to Climb and Jump checks. They use their dexterity modifiers in place of strength for these checks.

The Vorpal Tribble
2010-03-15, 04:11 PM
Anamola
http://i29.photobucket.com/albums/c273/AwakenedDreamer/RandomStuff/Peawoman.jpg

The anamola are the wives of the Mayura, who regardless of their physical appearance possess a majestic and beautiful personality. Through their connection with their faerie-prince husbands what they have within seeps closer to the surface. They likewise become princesses of faerie, more through magic and blood than from any granted title.

They tend to develop an unassuming, forgetful quality around company, but it is a ruse to remain in the background should their visitors, which are very infrequent, prove to be a faerie being or one who serves them. They instead let their husbands dazzle and attract attention while they remain watchful and silent.


Sample Anamola

Manjusha
This woman is dark of skin and hair, with bones too prominent in a thin face, but despite her modest looks her large eyes are watchful and alluring, a fiery personality at odds with her quiet demeanor...

Anamola Human Aristocrat 6
Medium Fey (augmented humanoid, psionic)
Hit Dice: 6d8+6 (33 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 dex), touch 13, flat-footed 10
Base Attack/Grapple: +3/+3
Attack: Masterwork cold iron dagger +7 melee (1d4)
Full Attack: Masterwork cold iron dagger +7 melee (1d4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: -
Special Qualities: Alternate form, bonded, hide in plain sight, low-light vision, naturally psionic, resist nature's lure
Saves: Fort +3, Ref +5, Will +6
Abilities: Str 10, Dex 16, Con 13, Int 14, Wis 15, Cha 17
Skills: Bluff +15, Diplomacy +12, Disguise +14 (+16 in character), Hide +16, Knowledge (nobility) +11, Move Silently +16, Sense Motive +12
Feats: Improved Initiative(B), Iron Will, Fade Into Violence (http://realmshelps.dandello.net/cgi-bin/feats.pl?Fade_Into_Violence,PH2)(B), Nymph's Kiss, Weapon Finesse (dagger)
Environment: Warm Jungle
Organization: Mates (1 mayura, 1 anamola mayura, and 2d6 peafowl), or Khanadana (3+ mayura, 1 anamola mayura, and 2d6 peafowl)
Challenge Rating: 3
Treasure: Standard
Alignment: Neutral Good
Advancement: By character class
Level Adjustment: +1

Manjusha was once but the youngest daughter of a small lord. While walking along the edges of her estates near the jungle she had often seen a beautiful, wild peacock strutting atop the wall. Whenever anyone else was to come however it would quickly fly back over, into the jungle. It hesitantly approached her at first, but eventually it gained trust and would allow her to stroke it and she would speak to it. One evening as she slept she dreamt the peacock had flown to her window and had become a strange, but handsome man. She then awoke to feel lips on her forehead and a realization that her dream had come true...

Combat
Anamola, if forced to fight, is soon joined by her husband who senses her distress and anger. She allows him to take the brunt of the attack as she flanks and aids him.

Alternate Form (Su): An anamola can shift between her humanoid and peafowl (http://www.giantitp.com/forums/showthread.php?t=42906) form as a standard action. In humanoid form, she cannot fly or use her fanning ability, but she can use her psi-like abilities and weapons. In peafowl form, she can fly, make bite attacks, fan, use psi-like abilities, and all other abilities granted by this template.

An anamola remains in one form until she chooses to assume a new one. A change in form cannot be dispelled, nor does the anamola revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.

Bonded (Su): An anamola and her mayura are bonded to one another for life. This acts as the Fate Link power, though they are also aware of one another's emotions.

Hide in Plain Sight (Ex): While in any sort of natural terrain, an anamola can use the Hide skill even while being observed.

Low-Light Vision (Ex): An anamola can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

Naturally Psionic: An anamola gains 1 bonus power point.

Resist Nature’s Lure (Ex): An anamola gains a +4 bonus on saving throws against the spell-like abilities of fey. She uses her base saves or her mayura's, whichever is better.

Psi-like Abilities: Manifester level 6th. Save DC's are Charisma-based.
At will - Cloud Mind (DC 16), Chameleon, Escape Detection (DC 19).

-=-=-=-=-=-=-

Anamola

"Anamola" is an acquired template that can be added to any female humanoid a mayura has taken as his wife, hereafter referred to as the base creature. An anamola uses all the base creature’s statistics and special abilities except as noted here. She gains the augmented (humanoid) and psionic subtype.

Size and Type: The creature's type changes to fey. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

Attack: An anamola retain all the natural attacks, manufactured attacks, and weapon proficiencies of the base creature.

Special Attacks: An anamola retains all attacks of the base creature.

Special Qualities: An anamola retains all qualities of the base creature plus the following qualities.

Alternate Form (Su): An anamola can shift between her humanoid and peafowl (http://www.giantitp.com/forums/showthread.php?t=42906) form as a standard action. In humanoid form she cannot fly, but she can use her psi-like abilities and weapons. In peafowl form, she can fly, make bite attacks, use psi-like abilities, and all other abilities granted by this template.

An anamola remains in one form until she chooses to assume a new one. A change in form cannot be dispelled, nor does the anamola revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.

Bonded (Su): An anamola and her mayura are bonded to one another for life. This acts as the Fate Link power, though they are also aware of one another's emotions.

Hide in Plain Sight (Ex): While in any sort of natural terrain, an anamola can use the Hide skill even while being observed.

Low-Light Vision (Ex): An anamola can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

Naturally Psionic: An anamola gains 1 bonus power point.

Psi-like Abilities: Manifester level equal to Anamola's HD. Save DC's are Charisma-based.
At will - Cloud Mind, Chameleon, Escape Detection.

Resist Nature’s Lure (Ex): An anamola gains a +4 bonus on saving throws against the spell-like abilities of fey. She uses her base saves or her mayura's, whichever is better.

Abilities: Increase from the base creature as follows: Dex +2, Cha +2
Skills: An anamola gains a +4 bonus on Bluff, Hide and Move Silently checks and are considered class skills. Otherwise same as the base creature.
Feats: An anamola gains Fade Into Violence (http://realmshelps.dandello.net/cgi-bin/feats.pl?Fade_Into_Violence,PH2) and Improved Initiative as bonus feats even if she doesn't meet the prerequisites. Otherwise same as the base creature.
Challenge Rating: Same as base creature +1
Alignment: Usually good
Advancement: By character class
Level Adjustment: +2

The Vorpal Tribble
2010-04-16, 01:43 PM
Bagh Nakh
(Exotic Weapon)
http://i29.photobucket.com/albums/c273/AwakenedDreamer/RandomStuff/Bagh.jpg

A bah nakh appears as a bar of metal wrapped with leather for gripping. From the bar curves a number of curved, claw-like blades. As well, one end of the bar ends in a double-sided knife blade for stabbing.


Cost Damage(S) Damage(M) Critical Range Type
10gp 1d4 1d6 x2 - Piercing and Slashing