Fortuna
2010-03-15, 11:48 PM
Philosopher Militant
The path of the warrior is a broad path, with many twists and detours. Among the many who follow these tracks, a fair number rely on their wits for much of their ability, deriving devastating attacks from their mental agility as much as from their physical might. Some of these warriors apply themselves to both study and practice in equal parts, but a rare few devote themselves entirely to honing the mind as a tool to manipulate the body. These are the philosophers militant, although they are not an order as such, and there is as much difference between philosophers militant as there is between other intellectuals.
Prerequisites
To qualify to become a philosopher militant, a character must meet all of the following criteria.
Base Attack Bonus: +8
Skills:Knowledge (any two) 13 ranks
Feats: Skill Focus (Any Intelligence-based skill)
Maneuvers: Ability to initiate at least one 4th-level maneuver
Hit die: d8
Skill points: 2 + Int modifier per level
Class skills: The philosopher militant possesses all skills as class skills.
{table=head]Level|Base Attack Bonus|Fort|Ref|Will|Special
1|+1|+0|+0|+2|Intellectual Stance
2|+2|+0|+0|+3|Sagacious Blow
3|+3|+1|+1|+3|Broad Studies
4|+4|+1|+1|+4|Cogent Grace
5|+5|+1|+1|+4|Cogent Defense
6|+6|+2|+2|+5|Broad Studies
7|+7|+2|+2|+5|Sagacious Aim
8|+8|+2|+2|+6|Sagacious Speed
9|+9|+3|+3|+6|Cogent Resilience
10|+10|+3|+3|+7|Broad Study, Awesome By Analysis[/table]
{table=head]Level|Maneuvers Known|Maneuvers Readied|Stances Known
1|1|0|0
2|0|0|0
3|1|1|0
4|0|0|0
5|1|0|1
6|0|1|0
7|1|0|0
8|0|0|0
9|1|1|0
10|0|0|1[/table]
Class Features
All of the following are class features of the philosopher militant.
Weapon and Armor proficiencies: A philosopher militant gains no new weapon or armor proficiencies.
Maneuvers: At each odd-numbered level, you gain a new maneuver known from the Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw or White Raven discipline (but see Broad Studies below). You must meet a maneuver’s prerequisites to learn it. You add your philosopher militant class level to your initiator level from other classes to determine your total initiator level and highest level maneuver known. At 3rd, 6th, and 9th levels, you gain an additional maneuver readied. At fifth and tenth levels, you gain a new stance known.
Intellectual Stance (Ex): A philosopher militant gains a special stance known. This stance is known from first level onward. On exiting this stance, the philosopher militant may immediately make any Knowledge check against a DC of 30. If they succeed, they may reenter this stance as a free action next round, and they may recover one martial maneuver.
Sagacious Blow (Ex): A philosopher militant of at least second level may add their Intelligence modifier instead of their Strength modifier to weapon damage as long as they are in the intellectual stance.
Broad Studies (Ex): A philosopher militant of second level adds any one martial discipline to the list of martial disciplines that they may learn. They may immediately retrain up to their intelligence modifier maneuvers to maneuvers of this discipline, although they must still meet the prerequisites for all maneuvers that they know. The philosopher militant adds another available school and may retrain similarly at sixth and tenth level. The philosopher militant retains access to schools acquired through this ability for the purpose of gaining maneuvers known from other classes.
Cogent Grace (Ex): A philosopher militant of at least 3rd level adds their Intelligence modifier to all saving throws instead of Constitution, Dexterity or Wisdom as long as they are in the intellectual stance.
Cogent Defense (Ex): A philosopher militant of at least fourth level may add their Intelligence modifier instead of their Dexterity modifier to their armor class as long as they are in the intellectual stance.
Sagacious Aim (Ex): A philosopher militant of sixth level or higher may add their Intelligence modifier instead of their Strength or Dexterity modifier to attack rolls as long as they are in the intellectual stance.
Sagacious Speed (Ex): A philosopher militant of at least seventh level may add their Intelligence modifier instead of their Dexterity modifier to initiative checks as long as they are in the intellectual stance.
Cogent Resilience (Ex): Whenever a philosopher militant of at least ninth level succeeds on a saving throw to achieve a partial effect that was affected by their cogent grace ability, they suffer no ill effects from it.
Awesome By Analysis (Ex): A philosopher militant who has achieved tenth level may, as a move action once per encounter, gain the ability to use their Intelligence modifier added to their Strength, Dexterity or Constitution modifier instead of their Strength, Dexterity or Constitution modifier respectively for a number of rounds equal to their Intelligence modifier divided by 2. The philosopher militant must be in the Intellectual Stance to use this ability.
The path of the warrior is a broad path, with many twists and detours. Among the many who follow these tracks, a fair number rely on their wits for much of their ability, deriving devastating attacks from their mental agility as much as from their physical might. Some of these warriors apply themselves to both study and practice in equal parts, but a rare few devote themselves entirely to honing the mind as a tool to manipulate the body. These are the philosophers militant, although they are not an order as such, and there is as much difference between philosophers militant as there is between other intellectuals.
Prerequisites
To qualify to become a philosopher militant, a character must meet all of the following criteria.
Base Attack Bonus: +8
Skills:Knowledge (any two) 13 ranks
Feats: Skill Focus (Any Intelligence-based skill)
Maneuvers: Ability to initiate at least one 4th-level maneuver
Hit die: d8
Skill points: 2 + Int modifier per level
Class skills: The philosopher militant possesses all skills as class skills.
{table=head]Level|Base Attack Bonus|Fort|Ref|Will|Special
1|+1|+0|+0|+2|Intellectual Stance
2|+2|+0|+0|+3|Sagacious Blow
3|+3|+1|+1|+3|Broad Studies
4|+4|+1|+1|+4|Cogent Grace
5|+5|+1|+1|+4|Cogent Defense
6|+6|+2|+2|+5|Broad Studies
7|+7|+2|+2|+5|Sagacious Aim
8|+8|+2|+2|+6|Sagacious Speed
9|+9|+3|+3|+6|Cogent Resilience
10|+10|+3|+3|+7|Broad Study, Awesome By Analysis[/table]
{table=head]Level|Maneuvers Known|Maneuvers Readied|Stances Known
1|1|0|0
2|0|0|0
3|1|1|0
4|0|0|0
5|1|0|1
6|0|1|0
7|1|0|0
8|0|0|0
9|1|1|0
10|0|0|1[/table]
Class Features
All of the following are class features of the philosopher militant.
Weapon and Armor proficiencies: A philosopher militant gains no new weapon or armor proficiencies.
Maneuvers: At each odd-numbered level, you gain a new maneuver known from the Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw or White Raven discipline (but see Broad Studies below). You must meet a maneuver’s prerequisites to learn it. You add your philosopher militant class level to your initiator level from other classes to determine your total initiator level and highest level maneuver known. At 3rd, 6th, and 9th levels, you gain an additional maneuver readied. At fifth and tenth levels, you gain a new stance known.
Intellectual Stance (Ex): A philosopher militant gains a special stance known. This stance is known from first level onward. On exiting this stance, the philosopher militant may immediately make any Knowledge check against a DC of 30. If they succeed, they may reenter this stance as a free action next round, and they may recover one martial maneuver.
Sagacious Blow (Ex): A philosopher militant of at least second level may add their Intelligence modifier instead of their Strength modifier to weapon damage as long as they are in the intellectual stance.
Broad Studies (Ex): A philosopher militant of second level adds any one martial discipline to the list of martial disciplines that they may learn. They may immediately retrain up to their intelligence modifier maneuvers to maneuvers of this discipline, although they must still meet the prerequisites for all maneuvers that they know. The philosopher militant adds another available school and may retrain similarly at sixth and tenth level. The philosopher militant retains access to schools acquired through this ability for the purpose of gaining maneuvers known from other classes.
Cogent Grace (Ex): A philosopher militant of at least 3rd level adds their Intelligence modifier to all saving throws instead of Constitution, Dexterity or Wisdom as long as they are in the intellectual stance.
Cogent Defense (Ex): A philosopher militant of at least fourth level may add their Intelligence modifier instead of their Dexterity modifier to their armor class as long as they are in the intellectual stance.
Sagacious Aim (Ex): A philosopher militant of sixth level or higher may add their Intelligence modifier instead of their Strength or Dexterity modifier to attack rolls as long as they are in the intellectual stance.
Sagacious Speed (Ex): A philosopher militant of at least seventh level may add their Intelligence modifier instead of their Dexterity modifier to initiative checks as long as they are in the intellectual stance.
Cogent Resilience (Ex): Whenever a philosopher militant of at least ninth level succeeds on a saving throw to achieve a partial effect that was affected by their cogent grace ability, they suffer no ill effects from it.
Awesome By Analysis (Ex): A philosopher militant who has achieved tenth level may, as a move action once per encounter, gain the ability to use their Intelligence modifier added to their Strength, Dexterity or Constitution modifier instead of their Strength, Dexterity or Constitution modifier respectively for a number of rounds equal to their Intelligence modifier divided by 2. The philosopher militant must be in the Intellectual Stance to use this ability.