Eldan
2010-03-16, 10:31 AM
So, in the recent Warlock remade, I said that Warlocks really should have some non-fiendish evocations, preferably Fey or Eladrin ones. So I wrote down some ideas for them. As I've never made invocations before, I have really not much of an idea on how to balance them, so any help is appreciated.
Rosethorn Blast
The warlock smiled his grim smile again, and around him, rose vines, thick as a man's leg, burst forth from the ground. They enveloped the guards, vanishing after seconds, leaving behind only their corpses, pierced by a dozen bleeding wounds, as if from spear points.
Greater Eldritch Essence Invocation
Save: Reflex partial (see text)
The target of a rosethorn blast must make a reflex save or be entangled for one round. Additionally, half the damage done by a rosethorn blast is piercing damage, the other half is bludgeoning damage.
Nighttime Revelry
Greater Invocation (Phantasm) [Mind-affecting]
We danced and danced, all night, in a palace of black marble and silver webs fine as a spiders. I was surrounded by a people so beautiful my eyes were filled with tears just from looking at them, unable to fathom why I myself was ever invited. There was a man, or I think he was a man, seven feet tall with stars in his eyes and a coat made from the wings of butterflies and the tears of unicorns. He said he would never let me go, and in my mind, I am still there...
Equivalent Spell Level: 6
Components: V,S
Invoking Time: 10 minutes
Range: Unlimited, even across planar borders
Duration: Instantaneous
Save: will negates
The target is affected as if by a Nightmare (http://www.d20srd.org/srd/spells/nightmare.htm) spell, with the following changes:
Instead of taking 1d10 damage, the target is additionally affected as if by a Crushing Despair (http://www.d20srd.org/srd/spells/crushingDespair.htm) spell, which lasts until it has a night of restful sleep.
If the target was already the target of a Nighttime Revelry by the same invoker the night before and failed it's save, it gains a -2 penalty to it's save.
A target of Nighttime Revelry , whether they make their save or not, can not be the target of the same invoker's Nighttime revellry again for 24 hours.
Veil of Insignificance
Greater Invocation (Glamer), [Mind-affecting]
Report for the second Market day of Wolf's Moon
Sgt. Denur Cobblerson, Morning Gate
No special occurrences, report of travellers, goods and gate tolls attached.
Widow Esama, Fisherwoman, 2 baskets of dried cod - 4 copper pieces
Siban & Ess Blackwood, Lumberjacks, 1 cart of beech logs, 1 axe taken into custody - 1 silver piece
Selenius, Monk of Wee Jas, Quartus & Hieratius, lay brothers - no toll
Lord Whitefire Evenstar, Winter Knight, 1 sword (flaming) & 1 dead prince (flayed) - 1 copper piece
Equivalent Spell Level: 5
Components: S
Invoking Time: 1 standard action
Range: Personal
Duration: 1 hour
Save: Will partial(see text)
All creatures seeing you or otherwise interacting with you must make a will save or assume that you are, despite your appearance or behaviour, a normal part of the scenery and insignificant. This does not mean that they will ignore you, they will just treat you like a normal citizen appropriate to the area. (A guardsman will not simple step aside to let you enter the king's treasury, but will assume that you are a servant on some errant, the customs officer will still demand your 2 coppers for using the bridge, as he would from a peasant). If you are engaging in any especially inappropriate behaviour (charging down the corridor swinging a battleaxe) or look particularly exotic (a half-dragon ogre in a convent), the target gains a +4 bonus on their saves. Engaging in any hostile actions while under the effect of the invocation automatically ends it.
Whirlwind Reaper
Dark Invocation
Equivalent Spell Level: 8
Components: S
Invoking Time: 1 standard action
Range: Personal
Duration: 1 hour
Save: See text
The invoker is affected as if by a Wind Walk (http://www.d20srd.org/srd/spells/windWalk.htm) spell, with the following changes:
Changing to and from vapour form only takes a standard action, and while in vapour form, the invoker can fly with average maneuverability when moving with a speed faster than 10 rounds.
Additionally, as a move action, the invoker can surround himself with a howling, screaming whirlwind. A Windstorm (http://www.d20srd.org/srd/weather.htm#winds) surrounds him at a radius of five feet, though it does not affect the invoker himself, and he can fire ranged weapons through the wind as if it was not there at all. However, he still takes the penalty to listen checks from the howling storm, and can not move silently while surrounded by it.
Rosethorn Blast
The warlock smiled his grim smile again, and around him, rose vines, thick as a man's leg, burst forth from the ground. They enveloped the guards, vanishing after seconds, leaving behind only their corpses, pierced by a dozen bleeding wounds, as if from spear points.
Greater Eldritch Essence Invocation
Save: Reflex partial (see text)
The target of a rosethorn blast must make a reflex save or be entangled for one round. Additionally, half the damage done by a rosethorn blast is piercing damage, the other half is bludgeoning damage.
Nighttime Revelry
Greater Invocation (Phantasm) [Mind-affecting]
We danced and danced, all night, in a palace of black marble and silver webs fine as a spiders. I was surrounded by a people so beautiful my eyes were filled with tears just from looking at them, unable to fathom why I myself was ever invited. There was a man, or I think he was a man, seven feet tall with stars in his eyes and a coat made from the wings of butterflies and the tears of unicorns. He said he would never let me go, and in my mind, I am still there...
Equivalent Spell Level: 6
Components: V,S
Invoking Time: 10 minutes
Range: Unlimited, even across planar borders
Duration: Instantaneous
Save: will negates
The target is affected as if by a Nightmare (http://www.d20srd.org/srd/spells/nightmare.htm) spell, with the following changes:
Instead of taking 1d10 damage, the target is additionally affected as if by a Crushing Despair (http://www.d20srd.org/srd/spells/crushingDespair.htm) spell, which lasts until it has a night of restful sleep.
If the target was already the target of a Nighttime Revelry by the same invoker the night before and failed it's save, it gains a -2 penalty to it's save.
A target of Nighttime Revelry , whether they make their save or not, can not be the target of the same invoker's Nighttime revellry again for 24 hours.
Veil of Insignificance
Greater Invocation (Glamer), [Mind-affecting]
Report for the second Market day of Wolf's Moon
Sgt. Denur Cobblerson, Morning Gate
No special occurrences, report of travellers, goods and gate tolls attached.
Widow Esama, Fisherwoman, 2 baskets of dried cod - 4 copper pieces
Siban & Ess Blackwood, Lumberjacks, 1 cart of beech logs, 1 axe taken into custody - 1 silver piece
Selenius, Monk of Wee Jas, Quartus & Hieratius, lay brothers - no toll
Lord Whitefire Evenstar, Winter Knight, 1 sword (flaming) & 1 dead prince (flayed) - 1 copper piece
Equivalent Spell Level: 5
Components: S
Invoking Time: 1 standard action
Range: Personal
Duration: 1 hour
Save: Will partial(see text)
All creatures seeing you or otherwise interacting with you must make a will save or assume that you are, despite your appearance or behaviour, a normal part of the scenery and insignificant. This does not mean that they will ignore you, they will just treat you like a normal citizen appropriate to the area. (A guardsman will not simple step aside to let you enter the king's treasury, but will assume that you are a servant on some errant, the customs officer will still demand your 2 coppers for using the bridge, as he would from a peasant). If you are engaging in any especially inappropriate behaviour (charging down the corridor swinging a battleaxe) or look particularly exotic (a half-dragon ogre in a convent), the target gains a +4 bonus on their saves. Engaging in any hostile actions while under the effect of the invocation automatically ends it.
Whirlwind Reaper
Dark Invocation
Equivalent Spell Level: 8
Components: S
Invoking Time: 1 standard action
Range: Personal
Duration: 1 hour
Save: See text
The invoker is affected as if by a Wind Walk (http://www.d20srd.org/srd/spells/windWalk.htm) spell, with the following changes:
Changing to and from vapour form only takes a standard action, and while in vapour form, the invoker can fly with average maneuverability when moving with a speed faster than 10 rounds.
Additionally, as a move action, the invoker can surround himself with a howling, screaming whirlwind. A Windstorm (http://www.d20srd.org/srd/weather.htm#winds) surrounds him at a radius of five feet, though it does not affect the invoker himself, and he can fire ranged weapons through the wind as if it was not there at all. However, he still takes the penalty to listen checks from the howling storm, and can not move silently while surrounded by it.