Lysander
2010-03-18, 09:57 AM
Making a wall an actual obstacle is a bit of a challenge for players or enemy npcs with demolition-friendly spells. Why not protect your dungeon or castle with this handy abjuration:
Ward Walls
Abjuration
Level: Clr 5, Sor/Wiz 5
Components: V, S, M, DF
Casting Time: 6 rounds
Range: Medium (100 ft. + 10 ft./level)
Area: 10-ft. square/level
Duration: Permanent
Saving Throw: No
Spell Resistance: No
This spell grants stone, plaster, brick, wood, and metal walls, ceilings, floors, and doors spell resistance equal to 12 + your caster level. Only the caster of the ward may ignore this spell resistance. This functions exactly like spell resistance on a creature, except it can also block any spell without an attack roll that directly weakens, damages, or creates a passage through the warded barrier in any way, even if the spell is not usually subject to spell resistance. This includes knock, meld into stone, passwall, and phase door. Ethereal and incorporeal creatures are also prevented from crossing through a warded barrier, but may potentially go around it. Effects that indirectly damage or bypass a barrier, such as using Soften Earth and Stone on the ground beneath the enchanted surface, are not blocked. Teleportation spells are likewise not blocked, unless the spell specifically affects a protected barrier.
Dispel magic does not dispel the ward unless the dispeller’s caster level is at least as high as that of the caster of the ward.
Material Component
Rare incense worth 150gp per 10ft square enchanted.
Ward Walls
Abjuration
Level: Clr 5, Sor/Wiz 5
Components: V, S, M, DF
Casting Time: 6 rounds
Range: Medium (100 ft. + 10 ft./level)
Area: 10-ft. square/level
Duration: Permanent
Saving Throw: No
Spell Resistance: No
This spell grants stone, plaster, brick, wood, and metal walls, ceilings, floors, and doors spell resistance equal to 12 + your caster level. Only the caster of the ward may ignore this spell resistance. This functions exactly like spell resistance on a creature, except it can also block any spell without an attack roll that directly weakens, damages, or creates a passage through the warded barrier in any way, even if the spell is not usually subject to spell resistance. This includes knock, meld into stone, passwall, and phase door. Ethereal and incorporeal creatures are also prevented from crossing through a warded barrier, but may potentially go around it. Effects that indirectly damage or bypass a barrier, such as using Soften Earth and Stone on the ground beneath the enchanted surface, are not blocked. Teleportation spells are likewise not blocked, unless the spell specifically affects a protected barrier.
Dispel magic does not dispel the ward unless the dispeller’s caster level is at least as high as that of the caster of the ward.
Material Component
Rare incense worth 150gp per 10ft square enchanted.