finalepic
2010-03-19, 08:35 PM
Okay. The previous Unbound Mind was a bad idea, I think. This has nothing to do with it outside of the name and that it's a psion class.
The Unbound Mind
Telepathy is a great discipline. Being able to influence the thoughts and action of another creature is fantastic. However, this is often not possible. Perhaps the creature has no mind. Perhaps undeath is protecting it. To an unbound mind, such trifles are of little consequence.
Becoming An Unbound Mind
Becoming an unbound mind requires dedication to telepathy, a bit of luck, a bit of psychokinetics, but, most of all, a lot of workarounds. It is most often a mantle taken by those adventurers who would wish to use the power of telepathy but are frequently denied it's use.
Entry Requitements
Feats: Power Penetration
Skills: Psicraft 8 ranks, Knowledge (Psionics) 8 ranks, Knowledge (Any other) 8 ranks
Powers: Charm, Psionic, Control Object
Class Skills
The unbound mind's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Sense Motive (Wis), Profession (Wis), and Psicraft (Int).
Skills Points at Each Level: 2 + Int
Hit Dice: d4
Unbound Mind
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Powers
1st|
+0|
+0|
+0|
+2|Unchained Power (Intelligent Undead)|+1 level of existing manifesting class
2nd|
+1|
+0|
+0|
+3|Unchained Power (Vermin)|+1 level of existing manifesting class
3rd|
+1|
+1|
+1|
+3|Unchained Power (Plant)|+1 level of existing manifesting class
4th|
+2|
+1|
+1|
+4|Unchained Power (Constructs and Mindless Undead)|+1 level of existing manifesting class
5th|
+2|
+1|
+1|
+4|Unchained Power (Anything), Open Mind|+1 level of existing manifesting class[/table]
Unchained Power (Su): The signature (and only) ability of an unbound mind is the ability to work around the outright immunity to mind affecting abilities of certain creatures through cunning use of telekinesis. If you attempt to manifest a mind-affecting power on a creature who is immune to it and that creature is of a type covered by this feature, you may augment the power for 2 PP and expend your psionic focus to treat the creature as if it had a PR of 11 plus it's HD.
This ability applies to intelligent undead at first level, vermin at second level, plants at third level, constructs and mindless undead at fourth level, and anything else at fifth.
Open Mind (Su): The capstone of the unbound mind is the ability to completely crush any resistance a creature may have to his all-controlling mind. At fifth level, the unbound mind may ignore an immunity to mind-affecting spells and powers outright. This costs them no aditional PP.
The Unbound Mind
Telepathy is a great discipline. Being able to influence the thoughts and action of another creature is fantastic. However, this is often not possible. Perhaps the creature has no mind. Perhaps undeath is protecting it. To an unbound mind, such trifles are of little consequence.
Becoming An Unbound Mind
Becoming an unbound mind requires dedication to telepathy, a bit of luck, a bit of psychokinetics, but, most of all, a lot of workarounds. It is most often a mantle taken by those adventurers who would wish to use the power of telepathy but are frequently denied it's use.
Entry Requitements
Feats: Power Penetration
Skills: Psicraft 8 ranks, Knowledge (Psionics) 8 ranks, Knowledge (Any other) 8 ranks
Powers: Charm, Psionic, Control Object
Class Skills
The unbound mind's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all skills, taken individually) (Int), Sense Motive (Wis), Profession (Wis), and Psicraft (Int).
Skills Points at Each Level: 2 + Int
Hit Dice: d4
Unbound Mind
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Powers
1st|
+0|
+0|
+0|
+2|Unchained Power (Intelligent Undead)|+1 level of existing manifesting class
2nd|
+1|
+0|
+0|
+3|Unchained Power (Vermin)|+1 level of existing manifesting class
3rd|
+1|
+1|
+1|
+3|Unchained Power (Plant)|+1 level of existing manifesting class
4th|
+2|
+1|
+1|
+4|Unchained Power (Constructs and Mindless Undead)|+1 level of existing manifesting class
5th|
+2|
+1|
+1|
+4|Unchained Power (Anything), Open Mind|+1 level of existing manifesting class[/table]
Unchained Power (Su): The signature (and only) ability of an unbound mind is the ability to work around the outright immunity to mind affecting abilities of certain creatures through cunning use of telekinesis. If you attempt to manifest a mind-affecting power on a creature who is immune to it and that creature is of a type covered by this feature, you may augment the power for 2 PP and expend your psionic focus to treat the creature as if it had a PR of 11 plus it's HD.
This ability applies to intelligent undead at first level, vermin at second level, plants at third level, constructs and mindless undead at fourth level, and anything else at fifth.
Open Mind (Su): The capstone of the unbound mind is the ability to completely crush any resistance a creature may have to his all-controlling mind. At fifth level, the unbound mind may ignore an immunity to mind-affecting spells and powers outright. This costs them no aditional PP.