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Starbuck_II
2010-03-19, 08:57 PM
http://www.enworld.org/cc/downloads/files/land_beyond_mirror.rtf

How good is Murlynd's Void?
Murlynd’s Void

Conjuration (Creation)
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 action
Range: 30 feet, area of effect 1’ diameter per level
Target: Any solid surface
Duration: 1 round/level
Saving Throw: Reflex avoids
Spell Resistance: No

Murlynd’s void creates a gaping, black hole in some surface within spell range-floor, ceiling, wall, ground, etc. The opening lasts for as many rounds as the caster has levels of experience. The void is a vacuum-like gate to another place (extra-dimensional non-space). Small, light items (such as paper, leaves, and other like items of less than 1/4 pound weight) within 10’ of it will whirl up into the air in a vortex, disappearing into the pitch-black opening. Small fires in the 10’ radius of the void edge will be extinguished as the air is drawn into the vacuum. In tightly closed spaces of under about 20,000 cubic feet (under 30’ x 30’ x 25’) the atmosphere will be thinned to make breathing impossible for 10 minutes after the void disappears as well as during its existence, unless ventilation is somehow established.
Creatures immediately above the opening created by the casting of the spell must make a Reflex save or be lost in the non-space until they are somehow rescued, find a way out, or die.
Those within 3’ of its edge, or its surface (if on a wall, ceiling, or otherwise not underfoot) must also make the save (with a +2 conditional modifier to the save) or likewise be drawn in and be lost. Magic resistance withstands the spell effects.
The spell components are a hollow sphere of black glass and a strip of paper given a half-twist and glued together at the ends.


It appears to be a magic black hole.
Not sure why a cowboy-like god made such a spell when mortal, but still.

6th lv, if you can't planeshift/teleport you die spell. 6th lv seems fine for a save or die though.

tyckspoon
2010-03-19, 09:43 PM
I'd say it's a little bit too good for 6th, as written- it's SR: No, it's an AoE save-or-die that can be fairly precisely scaled and targeted by modifying the caster level, it's one of the very rare Reflex-based SoDs (which tends to be a huge weak point in things that are otherwise quite hard to SoD with a Fort or Will), it creates a persistent hazard that can then be used by your allies or other spells to SoD even *more* targets (bonus points if you have a Defenestrating Sphere around to fling them through for you.. this at least is a little bit interesting, as it will have amusing effects on the battlefield in general.) It even has an alternate no-save-just-die effect in case the victims make their Ref saves, and it's one parties are often prepared for as a matter of case due to precautions against.. well, getting hit with exactly this kind of thing as a trap. The only real downside is that it has a dangerously short range such that it's very difficult to cast it far enough away from yourself that you aren't at risk of somebody else throwing you in.

Volkov
2010-03-19, 09:45 PM
For a second I thought the spell summoned an actual black hole. But this does seem a tad overpowered for a sixth level spell.

Sinfire Titan
2010-03-19, 09:49 PM
Considering a 9th level spell does the exact same thing, minus the whole "sealed room", I'd say it's a tad underleveled (spell in question is Reality Maelstrom, and sending them to the Positive Energy Plane is lethal unless they can escape since there is no air there).

KellKheraptis
2010-03-19, 09:58 PM
Even if they don't need to breathe, there's the whole filling up with positive energy til you explode thing...

Starbuck_II
2010-03-19, 10:05 PM
Considering a 9th level spell does the exact same thing, minus the whole "sealed room", I'd say it's a tad underleveled (spell in question is Reality Maelstrom, and sending them to the Positive Energy Plane is lethal unless they can escape since there is no air there).
True, Void is safer to be stuck (since there is air) in than Reality Maelstrom.

Where is that spell found?
Casting void makes everyone hold breath as there is no air (unless ventilition system/outside).

Sinfire Titan
2010-03-19, 10:10 PM
True, Void is safer to be stuck (since there is air) in than Reality Maelstrom.

Where is that spell found?
Casting void makes everyone hold breath as there is no air (unless ventilition system/outside).

RM? SC. MV? Probably an FR spell or a home brew from Enworld.

Teron
2010-03-19, 10:14 PM
It has some design issues: as written, its duration is based on character level rather than caster level; the measurements don't fit neatly into D&D's grid system, essentially requiring DM fiat to decide who and what's affected; and it contradicts itself about whether spell resistance applies, unless "magic resistance" is something else entirely in the creator's mind.

Starbuck_II
2010-03-19, 10:17 PM
It is from 2nd edition, granted that MR:yes thing contradicts SR: no.

Demi-God Murlynd made it back before he was Divine Rank 0 (he was a 11th lv Wiz/Pally X back than I guess).