Starbuck_II
2010-03-19, 08:57 PM
http://www.enworld.org/cc/downloads/files/land_beyond_mirror.rtf
How good is Murlynd's Void?
Murlynd’s Void
Conjuration (Creation)
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 action
Range: 30 feet, area of effect 1’ diameter per level
Target: Any solid surface
Duration: 1 round/level
Saving Throw: Reflex avoids
Spell Resistance: No
Murlynd’s void creates a gaping, black hole in some surface within spell range-floor, ceiling, wall, ground, etc. The opening lasts for as many rounds as the caster has levels of experience. The void is a vacuum-like gate to another place (extra-dimensional non-space). Small, light items (such as paper, leaves, and other like items of less than 1/4 pound weight) within 10’ of it will whirl up into the air in a vortex, disappearing into the pitch-black opening. Small fires in the 10’ radius of the void edge will be extinguished as the air is drawn into the vacuum. In tightly closed spaces of under about 20,000 cubic feet (under 30’ x 30’ x 25’) the atmosphere will be thinned to make breathing impossible for 10 minutes after the void disappears as well as during its existence, unless ventilation is somehow established.
Creatures immediately above the opening created by the casting of the spell must make a Reflex save or be lost in the non-space until they are somehow rescued, find a way out, or die.
Those within 3’ of its edge, or its surface (if on a wall, ceiling, or otherwise not underfoot) must also make the save (with a +2 conditional modifier to the save) or likewise be drawn in and be lost. Magic resistance withstands the spell effects.
The spell components are a hollow sphere of black glass and a strip of paper given a half-twist and glued together at the ends.
It appears to be a magic black hole.
Not sure why a cowboy-like god made such a spell when mortal, but still.
6th lv, if you can't planeshift/teleport you die spell. 6th lv seems fine for a save or die though.
How good is Murlynd's Void?
Murlynd’s Void
Conjuration (Creation)
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 action
Range: 30 feet, area of effect 1’ diameter per level
Target: Any solid surface
Duration: 1 round/level
Saving Throw: Reflex avoids
Spell Resistance: No
Murlynd’s void creates a gaping, black hole in some surface within spell range-floor, ceiling, wall, ground, etc. The opening lasts for as many rounds as the caster has levels of experience. The void is a vacuum-like gate to another place (extra-dimensional non-space). Small, light items (such as paper, leaves, and other like items of less than 1/4 pound weight) within 10’ of it will whirl up into the air in a vortex, disappearing into the pitch-black opening. Small fires in the 10’ radius of the void edge will be extinguished as the air is drawn into the vacuum. In tightly closed spaces of under about 20,000 cubic feet (under 30’ x 30’ x 25’) the atmosphere will be thinned to make breathing impossible for 10 minutes after the void disappears as well as during its existence, unless ventilation is somehow established.
Creatures immediately above the opening created by the casting of the spell must make a Reflex save or be lost in the non-space until they are somehow rescued, find a way out, or die.
Those within 3’ of its edge, or its surface (if on a wall, ceiling, or otherwise not underfoot) must also make the save (with a +2 conditional modifier to the save) or likewise be drawn in and be lost. Magic resistance withstands the spell effects.
The spell components are a hollow sphere of black glass and a strip of paper given a half-twist and glued together at the ends.
It appears to be a magic black hole.
Not sure why a cowboy-like god made such a spell when mortal, but still.
6th lv, if you can't planeshift/teleport you die spell. 6th lv seems fine for a save or die though.