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Kesnit
2010-03-19, 09:24 PM
I know that sounds weird, but that seems to be the case in a Vampire: the Requiem game I'm in.

This is my second VtR game with the group, and we have a lot of fun. The last game ended about two months ago and the ST (who happens to be my fiancee) started another one. One player (call him R) kept his same character, but the other player (C) and I changed ours up.

C's new character is extremely paranoid. (I know VtR is a game of paranoia, but this is much worse than a normal character.) The ST has planted several plot hooks (some relating to C's character), but the party is unable to follow up on any of them since C's character is convinced every NPC is a spy and is out to kill him. This has led to my character breaking into the apartments of 2 of our neighbors to try to get information (which does not exist) to try to calm his fears, as well as him ordering his ghoul (a computer hacker) to find out EVERYTHING about the neighbors. We even accidentally got him paranoid about Santa Clause (yes, the Christmas elf) because of a comment R made.

It was entertaining at first, but after several sessions of this, I'm ready to tear my hair out. (The ST told me two sessions ago that she is getting frustrated because we are completely unable to advance any plot.) I (out of character) got so annoyed, my character sent his ghoul to buy a ball-gag and I attempted to put it on C's character. (R's character helped.) After last night's session, C mentioned to me and the ST that his character's goal is to make my character and R's character (as well as the new guy we just picked up) as paranoid as he is. (Neither I nor R want that for our characters. We have our concepts firmly in mind, and paranoia does not fit.)

The ST is going to talk to him about it, to see if he can tone it down a little. (In other words, be as paranoid as he wants, but keep it mostly to himself.) She's also going to point out to him the fact that my character and R's character have largely stopped listening to his, meaning any good ideas he comes up with will probably be ignored.

Does anyone have any better ideas about how to approach the subject with C? I'm pretty sure my fiancee wants to keep my name out of it, largely because she does not want to sound like she is taking my side just because of our relationship. (We don't know what R thinks, but given the fact he tried to help with the ball gag, I suspect he is also getting tired of C's character.)

Riffington
2010-03-19, 09:32 PM
Its not that he rps too much. Its that his charactewr doesn't belong in a game as a pc. A key to a successful pc is a high ability to go along; paranoia prevents this. He needs to change the character.

Shinizak
2010-03-19, 09:34 PM
We have that in one of our Mage the ascension game. the guy will not cooperate at all, he tried shooting a players new character, actively tries to force other players out of the game, and will actively avoid the plot himself. It wears thin after a while.

Grumman
2010-03-19, 09:39 PM
You've heard of the story of The Boy Who Cried Wolf, right? Since your characters know C's character is a worthless judge of the situation, ignore everything he says about the situation, and get on with it. Quit playing along with their delusions.

In other words: fight RP with RP. :smallbiggrin:

Tiki Snakes
2010-03-19, 09:40 PM
It sounds like you're going in pretty much the right direction, to be honest. DM having a quiet word, seeing if things can't be accomodated but toned down for everyone-elses comfort.

If necessary, just ask in an off-hand, low key and OOC way during a session "You mind toning the Paranoia thing down slightly? It's kinda starting to get in the way of us doing stuff."

Swordgleam
2010-03-19, 09:40 PM
What Riffington said. Having a character concept that strangles the plot and irritates the other PCs isn't roleplaying too much, it's being a jerk. This is the same as stealing from the other PCs and attacking random townsfolk and saying "It's what my character would do." It's a more subtle and slightly classier form, but in essence, the same.

Just have the ST point out that this character doesn't work in a game like this, and R should either tone it down or create a new character. Elsewise the game is going to deteriorate and no one will be having fun.

Volkov
2010-03-19, 09:43 PM
Tell the offending player to take a long walk in the direction of your choice.

Seriously: Try to talk him into making a new character, because this one really cannot go anywhere.

HunterOfJello
2010-03-19, 10:19 PM
If R is playing a character designed to mess up the group, then the group should respond the same way in-game. Your character should get paranoid and kill him as a response or find a way for him to kill himself out of paranoia.

Tinydwarfman
2010-03-19, 10:31 PM
Tell the offending player to take a long walk in the direction of your choice.

Seriously: Try to talk him into making a new character, because this one really cannot go anywhere.

Hang on, what happened to the shotgun? :smallfrown:

valadil
2010-03-19, 10:37 PM
I usually fast forward through non unique events. Playing through the first time a group haggles with an inn keeper is fine. Every time after that is gonna be "you can a room at a good price, moving on." Just fast forward past the paranoid reaction and get to the meaty bits.

RandomLunatic
2010-03-19, 10:52 PM
If he does not take the plot hook, he can barricade himself in his sanctum while the other PCs engage in plot-relevant activities. After a session or two of just sitting there doing nothing, he should get the message.

MustacheFart
2010-03-19, 11:17 PM
As some have suggested, you really have three choices as far as I can see.

1) Talk to him and get him to change
2) Completely ignore his character in-game and just bypass him
and finally,
3) Give him something to be paranoid about! Something so bad that the only light at the end of the proverbial tunnel involves a noose around his neck.... I'll make it even clearer. Set his character up and kill him!

If his goal is to make your guys' characters paranoid like his, he can't really be upset when any resistance to this, gets him killed.

Gaiyamato
2010-03-19, 11:56 PM
If he is playing a Malk or !Malk then he is playing the madness wrong. It needs to almost be a tangible thing. In the case of the madness network even more so. It sounds to me like the guy has no idea about paranoia and relating mental illnesses and he is over-acting to a stereotype.
What it is is bad rping and not enough research and thought both in terms of the depth of his character and the character's ability to function.

In the world of darkness he would have been quietly staked out in the sunlight and accidentally forgotten about by now.

Actually it also sounds like the DM is playing the world a little too "twilightish" and not as dark, mean and downright nasty as the world should be.
Weak vampires get culled and consumed. It is as simple as that.

So if you are playing Sabbat just execute him. Purge the weakness.
If you are Cam then put in a quiet word to the local prince that this crazy vamp is out of control and threatens the masquerade.
If you are neutral then just gut the pig for being a nuisance and stake him out in the sun.

The Glyphstone
2010-03-20, 12:00 AM
If he is playing a Malk or !Malk then he is playing the madness wrong. It needs to almost be a tangible thing. In the case of the madness network even more so. It sounds to me like the guy has no idea about paranoia and relating mental illnesses and he is over-acting to a stereotype.
What it is is bad rping and not enough research and thought both in terms of the depth of his character and the character's ability to function.

In the world of darkness he would have been quietly staked out in the sunlight and accidentally forgotten about by now.

Actually it also sounds like the DM is playing the world a little too "twilightish" and not as dark, mean and downright nasty as the world should be.
Weak vampires get culled and consumed. It is as simple as that.

So if you are playing Sabbat just execute him. Purge the weakness.
If you are Cam then put in a quiet word to the local prince that this crazy vamp is out of control and threatens the masquerade.
If you are neutral then just gut the pig for being a nuisance and stake him out in the sun.


Requieum, not Masquerade. That'd be NWoD - no Cam, no Sabbat, and unless he's a Ventrue, no Malkavian.

Still good advice to kill him.

Krazddndfreek
2010-03-20, 12:06 AM
If he's that paranoid, it would be prudent to deem him clinically insane and put him out of his misery.

Gaiyamato
2010-03-20, 12:28 AM
Requieum, not Masquerade. That'd be NWoD - no Cam, no Sabbat, and unless he's a Ventrue, no Malkavian.

Still good advice to kill him.

Oh pish. Who plays that watered down rubbish of the new system. Really. :P

But yeah, fair enough.

Arbitrarious
2010-03-20, 12:53 AM
I vote the skipping him option. Let him stew while the party gets things done. Give him like 5mins to ramble every 30 or so minutes and then tell him its the other players turn. If he complains just mention that they are advancing story and he is just doing the same old crazy. If he can't accept that then you can politely tell him he can rock himself silly in some quite corner in another room.

Malificus
2010-03-20, 01:36 AM
I like the idea of killing him. Just make sure to leave tons of sign of conspirators, plots, and whatnot. Play along with him, and when he's finally got you convinced he's right, shoot him and burn down the house.

Telok
2010-03-20, 02:19 AM
"You mind toning the Paranoia thing down slightly? It's kinda starting to get in the way of us doing stuff."

Oh this could be golden. Read up on Paranoia, talk to your ST and R, and start playing NWoP.

After a couple of sessions he ought to have a new character, you should have had some laughs, and you can return to your regularly scheduled plot.

cenghiz
2010-03-20, 02:53 AM
I don't know a lot about Requiem, but I played VtM qute a few times.

If the settings are even slightly similar, how are you still alive? As new kindred, you have to quickly get powerful both politically and physically, or you're dead for the second time. Your character knows this. He would ignore his ramblings and keep on, not to lose political power.

Let me give an example. Stronger vampire Q wants you to go investigate a corpse in the morgue because he heard the corpse shows signs of a supernatural killer, but not a known kindred.

R: I don't trust Q. I bet this is a scam to bring us to the spot he wants and wipe us out.
You: So? Ignore him so he has reason to openly slaughter us like the pigs we are in his eyes? He is a demigod compared to us. If he wants to wipe us from the face of the earth, he'll do anyway. (To ST) Did you say before, the blood bank offers blood to some of the vampires? I'll go check out the blood bank first.
R: That man selling blood is up to something. I believe he is a spy for "known enemy W".
You: Then we'll make sure to make it known that we're there on behalf of Q. Let W dare mess with Q's plans and take the heat. I won't worry about a f**king ghoul. (To ST) We are going to the blood bank.
R: I won't come, there...
You: I am going to the blood bank.

Let's say in real life, you really want to play basketball, but a friend is always tired whenever you want to go. What do you do? Don't play to the eternity because your friend can't lift his slightly overweight bottom from the couch? Or say "I'll sweat a bit and be back. See ya." and leave? Sometimes you have to go and friends/allies/companions must be left behind. You can even play to his paranoia. "We both are going. Are you sure you'd like to remain here, alone, with all the talk about strange happenings this close to our haven?"

RP is an imitation real life. If he wants to sit out every plot and hook, you don't need to follow suit every single time.

Vangor
2010-03-20, 03:45 AM
As has been mentioned, the "character" is getting in the way of the game. I have not played any of the Vampires, but when the concepts of characters get in the way of progress...the character has to change. Creating campaigns is difficult, directing players without forcing them is often tedious, and trying to assure everyone feels capable and necessary is tiring; anyone making problems for whoever is running the game needs to change, quickly.

Now, for D&D, everyone I know tries to throw me, but everyone follows the clues. The moment a person decides not to listen to the innkeeper whispering about strange howls in the forest as of late is the moment the character is no longer in the campaign, literally for campaign purposes and literally for the party.

Math_Mage
2010-03-20, 04:16 AM
OOC, you're handling it just about right.

IC, you need to deal with this a lot faster, meaner, and more effectively. Leave the paranoiac behind for a few adventures since he alone refuses to go along with them, or kill him before he becomes a threat to your unlife in an already dangerous world. If you're feeling sadistic, feed his paranoia a bit before taking the latter option.

Basically, what everyone else said.

2xMachina
2010-03-20, 04:20 AM
Try to make him paranoid about doing nothing.

Like he's got to find someone before they find and kill him. Make him think he's in danger if he sits and do nothing.

Volkov
2010-03-20, 06:41 AM
Hang on, what happened to the shotgun? :smallfrown:

Apparently the mods don't quite like it.

CheshireCatAW
2010-03-20, 07:25 AM
I'm going to support the "ignore him IC" argument. He's already sent your team on pointless errands to investigate your neighbors and I'm sure your character has a mounting list of items that are gnawing at his thoughts that he wishes to follow up on if possible.

Just leave him. Let him be paranoid and crazy to himself. Your characters are surely getting at LEAST as tired of his antics as you are. Go! Have fun! Get experience! I'm sure he'll get bored of sitting alone and stagnating.

Adamaro
2010-03-20, 08:41 AM
I have read most of these posts and have to admit IMHO this is a case of an incompetent DM. Characters are, as they are. Settling things outside the game (except say, metagaming) is IMHO innapropriate.
So what if half the PCs are CE? They will carry the consequences. Problem is, in this case, other players are spending WAY too much time with caring about paranoia guy. It's like changing an alcoholic. No one can do it.
So: Let the paranoic be paranoind, while run the plot along. Still, do not just ignore the paranoid guy. If someone sees the best way for his character to sit in front of a porn magazine all day jacking off ... that's fine with me. I as a DM got some amaizing plots from such disfunctional and not-by-my-campaign-plot behaviour, but it takes an open mind. (and some logical penalties which "move" the character.)
Of chourse all this applies if DM does not want to completely railroad the thing. As it seems to be the case here.

magic9mushroom
2010-03-20, 08:43 AM
Solution to paranoid character: Have his paranoid fears, specifically those of the other PCs turning on him, come true.

Sliver
2010-03-20, 08:51 AM
I have read most of these posts and have to admit IMHO this is a case of an incompetent DM. Characters are, as they are. Settling things outside the game (except say, metagaming) is IMHO innapropriate.
So what if half the PCs are CE? They will carry the consequences. Problem is, in this case, other players are spending WAY too much time with caring about paranoia guy. It's like changing an alcoholic. No one can do it.
So: Let the paranoic be paranoind, while run the plot along. Still, do not just ignore the paranoid guy. If someone sees the best way for his character to sit in front of a porn magazine all day jacking off ... that's fine with me. I as a DM got some amaizing plots from such disfunctional and not-by-my-campaign-plot behaviour, but it takes an open mind. (and some logical penalties which "move" the character.)
Of chourse all this applies if DM does not want to completely railroad the thing. As it seems to be the case here.

So you say that because the player is acting in a way that is not fun for the players, it's the DMs fault. Do note that until the point that they got fed up the DM did make them face the consequences. You can't say in the same post that they need to face the consequences and be ignored because you have some amazing plots.

You also say that they shouldn't ignore the character, but ignore him because you have awesome plot?

RebelRogue
2010-03-20, 09:32 AM
Once again, I'm saddened by how many people think killing the character is a good solution to the problem :smallannoyed:

magic9mushroom
2010-03-20, 09:33 AM
Once again, I'm saddened by how many people think killing the character is a good solution to the problem :smallannoyed:

Go easy on us sociopaths. :smalltongue:

Sliver
2010-03-20, 09:38 AM
Once again, I'm saddened by how many people think killing the character is a good solution to the problem :smallannoyed:

Oddly, I saw the opinion of letting him continue on his own but ignore him more clear here then to kill him off.

Volkov
2010-03-20, 09:40 AM
Once again, I'm saddened by how many people think killing the character is a good solution to the problem :smallannoyed:

Don't kill the character, kill the player. Then bury the body and burn it and never speak of it to anyone ever again.

Tinydwarfman
2010-03-20, 09:42 AM
Why is he with you? what does he give to the party? Why do his and your character want him there? If you have no legitimate reason to be doing stuff with him then don't. Tell him IC that this is ridiculous and you are advancing with the plot with or without him.

Emmerask
2010-03-20, 09:42 AM
IC: "this is not working out, we should go separate ways from now on"
player has to make a new character maybe ex-pc will become a villain.

no killing involved ^^
If there is no real "we must stay together" thing going on like a prophecy for example it baffles me sometimes why these character should stay in a party :smallwink:

Kesnit
2010-03-20, 10:33 AM
To clarify a little and answer some questions...

The party does not need him around, as such. However, the ST set up a world where "doors to the sun opened in Elysiums around the world" about 5 years before the story takes place. There was no effect on mortals or other supernaturals, but the number of vampires was reduced by about 90%. (The party survived because we were undergoing a torpor experiment with the Ordo Dracul, which we are all members of.) We're banded together largely because there are so few vampires left.

As for killing the character, I like sleeping at night, and the ST strongly disapproves of PK's. When my character attempted to put the ball-gag on Mr. Paranoid, it started to turn into combat, at which point the ST ended the scene and just narrated the effect. (Which, btw, did not include actually getting Mr. Paranoid gagged.)

We are trying to ignore him, but the player just starts talking louder in an attempt to make himself heard.

Volkov
2010-03-20, 10:53 AM
To clarify a little and answer some questions...

The party does not need him around, as such. However, the ST set up a world where "doors to the sun opened in Elysiums around the world" about 5 years before the story takes place. There was no effect on mortals or other supernaturals, but the number of vampires was reduced by about 90%. (The party survived because we were undergoing a torpor experiment with the Ordo Dracul, which we are all members of.) We're banded together largely because there are so few vampires left.

As for killing the character, I like sleeping at night, and the ST strongly disapproves of PK's. When my character attempted to put the ball-gag on Mr. Paranoid, it started to turn into combat, at which point the ST ended the scene and just narrated the effect. (Which, btw, did not include actually getting Mr. Paranoid gagged.)

We are trying to ignore him, but the player just starts talking louder in an attempt to make himself heard.
Don't kill the character, kill the player.

It may be draconian but it works.

comicshorse
2010-03-20, 10:59 AM
We are trying to ignore him, but the player just starts talking louder in an attempt to make himself heard.

So when IC he's not actually there he just talks over you to get the G.M.'s attention. Is that what you mean ? Or his character follows you around babbling his paranoia

If the second then just stop telling him where you are going as his character is obviously just hindering you

If the first it's time for the G.M. to have a stern word with him

Kesnit
2010-03-20, 11:26 AM
So when IC he's not actually there he just talks over you to get the G.M.'s attention. Is that what you mean ? Or his character follows you around babbling his paranoia

When he isn't there IC, the player doesn't butt in (usually). However, that doesn't happen often, as his character tends to stay with either mine or R's (or both) because he's too paranoid to be alone. About the only times he doesn't follow is if we leave to do something he is really not suited for (like breaking into the neighbor's apartments).

comicshorse
2010-03-20, 11:29 AM
As said its just not reasonable for your characters to hang around with such a hinderance. Dump him and leace him to explore the fascinating Rp experience of sitting alone in the dark, babbling to himself

Swordgleam
2010-03-20, 12:43 PM
We are trying to ignore him, but the player just starts talking louder in an attempt to make himself heard.

Yeah, that has nothing to do with roleplaying. You're gaming with a jerk.

CheshireCatAW
2010-03-20, 01:23 PM
Yeah, that has nothing to do with roleplaying. You're gaming with a jerk.

Truth.

The next time he gets loud let him finish what he's saying. Then tell the Storyteller explicitly that your character is ignoring the increasingly crazy paranoid weight around the party's neck and continue with what you were planning. Preferably even that your character IS leaving him and they'll hide/run/taxi whatever to get away from him long enough to be able to have a cogent conversation about what they want to do, both with the plot and the other guy.

Starbuck_II
2010-03-20, 01:34 PM
Once again, I'm saddened by how many people think killing the character is a good solution to the problem :smallannoyed:

Yeah, they forgot to say: Loot the body.

But seriously: This was the 1st error:
C's new character is extremely paranoid. (I know VtR is a game of paranoia, but this is much worse than a normal character.) The ST has planted several plot hooks (some relating to C's character),

Good chance these plot hooks related to C caused the paranoia.

Kesnit
2010-03-20, 02:05 PM
But seriously: This was the 1st error:
C's new character is extremely paranoid. (I know VtR is a game of paranoia, but this is much worse than a normal character.) The ST has planted several plot hooks (some relating to C's character),

Good chance these plot hooks related to C caused the paranoia.

:smallbiggrin: Interesting idea, but no. He was paranoid before the game started (that was part of his character concept), and he didn't know the plot hooks related to his character until the ST told him after our most recent session. (We all thought the hooks in question were solely about R's character and his attempt to reach Golconda.)

Jack_Banzai
2010-03-20, 02:31 PM
It's easy. Tell him to go home until he can learn to play well with others.

Truth hurts.

Kesnit
2010-03-20, 02:37 PM
It's easy. Tell him to go home until he can learn to play well with others.

The problem with that is we play at his house. :smallfrown:

The Glyphstone
2010-03-20, 02:39 PM
You can't play anywhere else?

Sliver
2010-03-20, 03:04 PM
The problem with that is we play at his house. :smallfrown:

So don't kick him out. Let him watch tv or sit in his room or something. It's not like he is going to kick a fellow gamer, right? Or eat that much lasagna by himself, right? If he is, just throw a brick at his window or something..

(sorry, read That Lanky Bugger's worst gaming session story again a while ago.. (http://www.giantitp.com/forums/showthread.php?t=23784))

Starbuck_II
2010-03-20, 03:07 PM
:smallbiggrin: Interesting idea, but no. He was paranoid before the game started (that was part of his character concept), and he didn't know the plot hooks related to his character until the ST told him after our most recent session. (We all thought the hooks in question were solely about R's character and his attempt to reach Golconda.)

Wait, he is paraniod on purpose? You didn't mention that. Geez, sounds like he has fun watching you guys try to get around his flaws.

Riva
2010-03-20, 03:08 PM
Maybe it is just me, but the people who are suggesting purely IC actions are taking the game a touch too seriously. OP, you are playing with real live people. Talk to the problem player like one.

Ultimately, I think your best bet is to let him know(whether its you or the GM talking) that the paranoid thing has made a character that is unworkable. Doing anything else, especially the IC stuff, boils down to passive aggressive behavior. Do you want to be that person?

snoopy13a
2010-03-20, 03:16 PM
IC: "this is not working out, we should go separate ways from now on"
player has to make a new character maybe ex-pc will become a villain.

no killing involved ^^
If there is no real "we must stay together" thing going on like a prophecy for example it baffles me sometimes why these character should stay in a party :smallwink:

Exactly, the other characters should roleplay just as heavily and fire the offending character. The RPer is essentially using the metagame principle that the players are real life friends to allow himself to play a character that simply doesn't work.

Swordgleam
2010-03-20, 03:20 PM
I've just been struck by a different idea. Why not ask him why he wanted the character to be like this? What about this character's paranoia is fun for him?

If the answer is "I like that no one can accomplish anything and I'm always the center of attention" or something that, reading between the lines, means that, then find a new house to game at.

But if the answer is anything else, work with him to keep that aspect of his character while ditching the "strangles play for everyone else" aspect.

Gaiyamato
2010-03-20, 06:42 PM
Once again, I'm saddened by how many people think killing the character is a good solution to the problem :smallannoyed:

It's a world of darkness game. Almost everything is solved by killing a major NPC or a PC at some point.


Don't kill the character, kill the player.

It may be draconian but it works.

Definitely my second option.

DragoonWraith
2010-03-20, 08:59 PM
I've just been struck by a different idea. Why not ask him why he wanted the character to be like this? What about this character's paranoia is fun for him?

If the answer is "I like that no one can accomplish anything and I'm always the center of attention" or something that, reading between the lines, means that, then find a new house to game at.

But if the answer is anything else, work with him to keep that aspect of his character while ditching the "strangles play for everyone else" aspect.
I like this thought most so far.

But whatever you do, don't let him hide behind the "it's not me being the jerk, it's my character!" - he's a jerk for choosing to play the character. Don't be afraid to tell him so if it comes down to it (make sure he's actually being a jerk, first, though, as above - it could very well be he doesn't realize how much he is ruining it for everyone else. Seems somewhat unlikely at this point, but possible.)

Kesnit
2010-03-21, 09:57 AM
But whatever you do, don't let him hide behind the "it's not me being the jerk, it's my character!" - he's a jerk for choosing to play the character. Don't be afraid to tell him so if it comes down to it (make sure he's actually being a jerk, first, though, as above - it could very well be he doesn't realize how much he is ruining it for everyone else. Seems somewhat unlikely at this point, but possible.)

I honestly don't think he realizes how annoyed we are all getting. He actually thought my idea with the ball-gag was funny.

Starbuck_II
2010-03-21, 10:00 AM
It's a world of darkness game. Almost everything is solved by killing a major NPC or a PC at some point.



Definitely my second option.

I thought everything is better on fire is correct answer.

Tinydwarfman
2010-03-21, 10:11 AM
I honestly don't think he realizes how annoyed we are all getting. He actually thought my idea with the ball-gag was funny.

Then tell him! Just talk to him before the session and tell him that this whole paranoia thing is making the game not fun, and that you can't advance the story. If he's a friend of yours I'm sure he'll understand.

Ormagoden
2010-03-21, 10:19 AM
When he isn't there IC, the player doesn't butt in (usually). However, that doesn't happen often, as his character tends to stay with either mine or R's (or both) because he's too paranoid to be alone. About the only times he doesn't follow is if we leave to do something he is really not suited for (like breaking into the neighbor's apartments).

Break into more apartments...break into apartments all the time. Hang out around POLICE stations. Talk about getting a job with the military and how working for "the man" just seems right.

When all that stuff doesn't work, turn to the player and say "man, your character is really annoying! How would you feel If i spent the whole session trying to specifically annoy you? Could you tone it down some because we are rapidly approaching the point where killing your character is the only option to give us any peace both IC and OOC."

Ormur
2010-03-21, 10:24 AM
Have his character committed to a mental institution IC, he obviously needs treatment.

Whammydill
2010-03-22, 12:40 PM
Once again, I'm saddened by how many people think killing the character is a good solution to the problem :smallannoyed:

You sir, do not deserve to have Belkar for your avatar with that statement! :smallbiggrin:

Gnaeus
2010-03-22, 02:41 PM
As for killing the character, I like sleeping at night, and the ST strongly disapproves of PK's. When my character attempted to put the ball-gag on Mr. Paranoid, it started to turn into combat, at which point the ST ended the scene and just narrated the effect. (Which, btw, did not include actually getting Mr. Paranoid gagged.)

Maybe Vampire is not the best game for this ST to run. Vampires kill each other for much less reason than this.

Edit: In my old LARPing days, we developed what we called the Malkavian rule. When a new malk walked into the city, the primogen would send them to the grocery store with a shopping list and some money. If they failed to complete this task in a reasonable time, or in the process of completing this task violated the masquerade, killed anyone, set anything on fire or made headlines, they were immediately killed by their own clan with the blessing of the prince. I find this to be a good rule in most games, ESPECIALLY games with an evil or dark theme. It sounds like your guy is skirting the edges of the malk rule. Might be time for a Wallmart trip.

Kalirren
2010-03-22, 03:03 PM
In my old LARPing days, we developed what we called the Malkavian rule. When a new malk walked into the city, the primogen would send them to the grocery store with a shopping list and some money. If they failed to complete this task in a reasonable time, or in the process of completing this task violated the masquerade, killed anyone, set anything on fire or made headlines, they were immediately killed by their own clan with the blessing of the prince. I find this to be a good rule in most games, ESPECIALLY games with an evil or dark theme. It sounds like your guy is skirting the edges of the malk rule. Might be time for a Wallmart trip.

That's a great rule. I think there ought to be a general version of this for chaotic evil PCs.

Indon
2010-03-22, 03:03 PM
As a DM: "Your character concept does not seem to be compatible with being a party member over the long-term. Perhaps you'd like me to NPC the character and you can make a new one for the group, or we can retcon the character to a more tolerable nature?"

As a Player: "Your character concept does not seem to be compatible with being a party member over the long-term. Change your character or we're going to bring the campaign to a grinding halt until your character is dead. We will do nothing but try to kill you or die trying because it would be better to not RP at all than to RP with your character ruining everyone else's fun. Understood?"