deathpigeon
2010-03-19, 11:30 PM
This is a new Monastic Tradition for the Monk:
Drunken Monkey
The Drunken Monkey tradition is a tradition of both revelry and battle. Practitioners learn not only how to fight, but how to party. The tradition teaches that one can improve their fighting technique through a liberal use of alcohol. Monks of the Drunken Monkey enjoy studying in big cities with plenty of places to buy alcohol. Certain Drunken Monkey monasteries also function as bars, taking in students from the clients.
Flurry of Blows: You gain the Drunken Monkey Flurry of Blows power.
Mental Unpredictability: You gain a +1 bonus to Reflex. This bonus increases to +2 at 11th level and +3 at 21st level.
Drunken Monkey Flurry of Blows - - - - - Monk Feature
You stumble as your drunkenness adds weight to your strike.
At-Will * Psionic
Free Action (Special) - - - Melee 1
Trigger: You hit with an attack during your turn
Target: One creature
Level 11: One or two creatures
Level 21: Each enemy adjacent to you
Effect: The target takes damage equal to 3 + your Constitution modifier, and you shift one square to a square next to at least one target. If the target wasn't targeted by the triggering attack, you can shift into their space and push them one square.
Special: You can use this power once per round.
Drunken Monkey
The Drunken Monkey tradition is a tradition of both revelry and battle. Practitioners learn not only how to fight, but how to party. The tradition teaches that one can improve their fighting technique through a liberal use of alcohol. Monks of the Drunken Monkey enjoy studying in big cities with plenty of places to buy alcohol. Certain Drunken Monkey monasteries also function as bars, taking in students from the clients.
Flurry of Blows: You gain the Drunken Monkey Flurry of Blows power.
Mental Unpredictability: You gain a +1 bonus to Reflex. This bonus increases to +2 at 11th level and +3 at 21st level.
Drunken Monkey Flurry of Blows - - - - - Monk Feature
You stumble as your drunkenness adds weight to your strike.
At-Will * Psionic
Free Action (Special) - - - Melee 1
Trigger: You hit with an attack during your turn
Target: One creature
Level 11: One or two creatures
Level 21: Each enemy adjacent to you
Effect: The target takes damage equal to 3 + your Constitution modifier, and you shift one square to a square next to at least one target. If the target wasn't targeted by the triggering attack, you can shift into their space and push them one square.
Special: You can use this power once per round.