Amphetryon
2010-03-20, 10:04 AM
DISCLAIMER:
This is mostly a thought experiment, rather than a practical optimization exercise. As such, damage multipliers that would otherwise be key to a flanking build are of secondary importance. The primary concern here is increasing the to-hit bonus from flank, starting at 1st level. Any input on how to achieve that specific goal is welcome.
{table]Kenku Wolf Totem Barbarian 1 | Vexing Flanker |
Barb 1/Ranger 1 | Track, Favored Enemy [pick one] |
Barb 1/Ranger 2 | Adaptive Flanker, Two-Weapon Fighting |
Barb1/Ranger 3| Endurance |
Barb 1/Ranger 4| Riding Dog (tfw) companion |
Barb 1/Ranger 5| Martial Study (Clinging Shadow Strike), Ranger Spells |
Barb 1/Ranger 5/Rogue 1 | SA+1d6 |
Barb 1/Ranger 5/Rogue 2 | Evasion |
Barb 1/Ranger 5/Rogue 3 | SA+2d6, Martial Stance (Island of Blades)|
Barb 1/Ranger 5/Rogue 3/Warblade 1 | Leading the Attack, WRT, Hunter's Sense, Moment of Perfect Mind |[/table]
Currently that makes +8 to hit against flanked opponents, and they can be flanked from odd angles. From here, advance White Raven maneuvers to increase flanking benefits.
Thoughts? Improvements?
This is mostly a thought experiment, rather than a practical optimization exercise. As such, damage multipliers that would otherwise be key to a flanking build are of secondary importance. The primary concern here is increasing the to-hit bonus from flank, starting at 1st level. Any input on how to achieve that specific goal is welcome.
{table]Kenku Wolf Totem Barbarian 1 | Vexing Flanker |
Barb 1/Ranger 1 | Track, Favored Enemy [pick one] |
Barb 1/Ranger 2 | Adaptive Flanker, Two-Weapon Fighting |
Barb1/Ranger 3| Endurance |
Barb 1/Ranger 4| Riding Dog (tfw) companion |
Barb 1/Ranger 5| Martial Study (Clinging Shadow Strike), Ranger Spells |
Barb 1/Ranger 5/Rogue 1 | SA+1d6 |
Barb 1/Ranger 5/Rogue 2 | Evasion |
Barb 1/Ranger 5/Rogue 3 | SA+2d6, Martial Stance (Island of Blades)|
Barb 1/Ranger 5/Rogue 3/Warblade 1 | Leading the Attack, WRT, Hunter's Sense, Moment of Perfect Mind |[/table]
Currently that makes +8 to hit against flanked opponents, and they can be flanked from odd angles. From here, advance White Raven maneuvers to increase flanking benefits.
Thoughts? Improvements?