Dragon Elite
2010-03-20, 07:43 PM
Kobolds should have an evil lair. They have higher than human intelligence, and the ability to make traps, not to mention that they have sorcerers. PLesae help me create the ultimate lair.
Waterfall:
A waterfall gushes through this room. It flows over a 10-foot pit in the center of the room. It deals 1d4 acid damage per round to anyone inside it.
Oil:
This 20x20 room has 10 feet of flat, then a 45 degree decline down, leading to a door. As you are halfway down the slope, 2 kobolds empty barrels of oil, causing you to slip to the bottom, and another tosses a torch at you. You take 1d8 fire damage per round you are on fire.
Blinding light:
This room is covered in mirrors. In holders on the walls there are torches, reflecting off and blinding you. You take -4 to all attack rolls and -8 to all spot checks. Out of holes in the wall, kobolds shoot crossbows at you.
Grid
This hallway has a grid dug about an inch into the ground. Upon further inspection(DC 15 spot check, there is liquid coming through. Kobolds light the oil on fire and bar the metal doors tight.
Thanks for looking.
Waterfall:
A waterfall gushes through this room. It flows over a 10-foot pit in the center of the room. It deals 1d4 acid damage per round to anyone inside it.
Oil:
This 20x20 room has 10 feet of flat, then a 45 degree decline down, leading to a door. As you are halfway down the slope, 2 kobolds empty barrels of oil, causing you to slip to the bottom, and another tosses a torch at you. You take 1d8 fire damage per round you are on fire.
Blinding light:
This room is covered in mirrors. In holders on the walls there are torches, reflecting off and blinding you. You take -4 to all attack rolls and -8 to all spot checks. Out of holes in the wall, kobolds shoot crossbows at you.
Grid
This hallway has a grid dug about an inch into the ground. Upon further inspection(DC 15 spot check, there is liquid coming through. Kobolds light the oil on fire and bar the metal doors tight.
Thanks for looking.