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NM020110
2010-03-21, 02:09 PM
Let's see how this battle turns out.
http://www.myth-weavers.com/sheetview.php?sheetid=193794

Eurus
2010-03-21, 02:34 PM
Are you going to need some time to fix your techniques, then?

NM020110
2010-03-21, 03:01 PM
All over-level techniques have been replaced with techniques of an appropriate level.

Eurus
2010-03-21, 03:09 PM
Alrighty then. Any particular terrain in mind, or should we just assume an infinite, featureless plain?

NM020110
2010-03-21, 03:12 PM
How about we go with an infinite plain, and then try a random generator for features...

Eurus
2010-03-21, 03:15 PM
Sure. Initiative first, then, unless I'm forgetting something.

[roll0]

NM020110
2010-03-21, 03:16 PM
Nothing that I can think of
Initiative-[roll0]
How far away do we start?

Eurus
2010-03-21, 03:18 PM
What do you know, you go first. Er, I don't think we established how far apart we're starting, though. 1d10x10 feet work for you?

NM020110
2010-03-21, 03:20 PM
Sure.
[roll0]
Very well, start off with Magen: Jibaku Satsu (Demonic Mirage: Tree Binding Death). Will save DC 19.

Eurus
2010-03-21, 03:55 PM
Alright, Will save:
[roll0]

Eurus
2010-03-21, 03:57 PM
Failure. Okay, Hana will try a Genjutsu Kai (2 chakra). The DC should be 21.

[roll0]

EDIT: Arg. Okay, your turn.

NM020110
2010-03-21, 03:58 PM
Well...two rounds per level of immobilization, and I am effectively undetectable, which makes fourteen rounds in which nothing can be done...
Edit: I forget; does immobile vs. invisible attacker count as helpless?
First round: Use mudslide barrier to create a wall in front of you.
Edit2: actually read the description; use mudslide barrier to encase the 10x10 area you are in. (10.75 inches thick, 21.5 hitpoints, Hardness 8)

Eurus
2010-03-21, 04:03 PM
Actually, I'm going to keep spamming Genjutsu Kai every round. So, hard to say how long you have. But immobile is helpless, yeah.

NM020110
2010-03-21, 04:06 PM
If you're helpless...I'll keep that in mind...

Eurus
2010-03-21, 04:08 PM
Okay, so Hana's turn again and she's surrounded by earth walls? Alright. Genjutsu Kai again. [roll0]

EDIT: Yes, got out. Not done yet, I still have a move action to spend,

NM020110
2010-03-21, 04:09 PM
Congratulations on getting out; but you aren't out yet...and those are stone walls...

Eurus
2010-03-21, 04:14 PM
Hana will use Shunshin no Jutsu (Body Flicker) as a move action, teleporting herself right next to where she last saw you. And you haven't moved so far this match. As a free action, she enters Blinkstrike stance. And she'll Hide in Plain Sight, to try to avoid detection.

[roll0]

Your turn.


HP: 121/121
Chakra: 79/88 (4 spent from Genjutsu Kai twice, 3 from Shunshin, plus one per round from Speed Rank 5 which has been active for 2 rounds)
Reserve: 46/46

NM020110
2010-03-21, 04:46 PM
Move action to body flicker inside the mudslide barrier, as a free action use an action point to recover chakra [roll0], Use a swift action to tap 11 points of chakra from reserve, and ready an action.

NM020110
2010-03-21, 04:47 PM
Forgot to roll chakra control: [roll0]

Eurus
2010-03-21, 04:55 PM
Hana will hop over the wall to get inside the enclosure, hiding as she does so. So if your action is intended to trigger on seeing her or her entering the enclosure, you have to spot her first.

[roll0]

Rest of turn depends on if you see her, if your action triggers, etc.

NM020110
2010-03-21, 05:00 PM
Make spot and listen checks, then...(since you're not moving silently, I'm pretty sure it's DC 5.

Spot-[roll0]
Listen-[roll1]
Edit: And...pretty big fail...action wasn't triggered on sight, though...

Eurus
2010-03-21, 05:09 PM
Forgot about Move Silently, but... yeah, that's bad. Hana's move silently modifier is +15, so I think she's definitely hidden. And technically, succeeding on a listen check only tells you that there's someone there, not where they are. But anyway...

Kenjutsu: Ougi - Shinken (Sword Art: Secret Skill - Divine Sword)

[roll0] vs. your flat-footed AC.

If it hits, you don't take any damage this round, and nothing happens except that you are completely numbed to pain. Until next round, at least.

HP: 121/121
Chakra: 75/88
Reserve: 46/46

Hana is no longer hidden after making that attack, and it's your turn.

NM020110
2010-03-21, 05:11 PM
Flat footed AC would be...less than half that, actually...
Use the readied kawamari as a diversion, then I'm going to use Tree binding death, followed by body flicker to outside the stone wall.
Diversion jumps over the wall and runs.

Eurus
2010-03-21, 05:16 PM
Will save:
[roll0]

Regardless of if it succeeds or fails, the Shinken's full effects trigger. You take [roll1] damage, plus [roll2] sneak attack damage, bypassing any damage reduction you may have. Then you need to make a massive damage save (normally DC 15, but Hana's Taijutsu techniques have a DC 2 points higher than normal, so it's a DC 17 fort save). On a failure, you die.

NM020110
2010-03-21, 05:17 PM
[roll0] Let's see if that works...

NM020110
2010-03-21, 05:18 PM
...Tried submitting without 10 character min., triggering the preview override for roles...[roll0]...and because of the Ripper template, I'm immune to sneak attacks...

Eurus
2010-03-21, 05:26 PM
You're in luck, heh. But so was I, apparently, because Hana made her save too. So you're down 28 hit points, and it's my turn.

So if you went as far outside the wall as you possibly could, that would be 10 feet plus 5 per 2 class levels, which should come out to 25 feet. So Hana will use Daichouyaku no Jutsu (Greater Leap Technique) as a swift action, then use Spring Attack to hop out over the wall (Hana automatically makes the jump check), attack you, and hop back in. You don't get an attack of opportunity.

[roll0]
[roll1]

EDIT: Okay, wasn't sure. That's why I rolled it separately. You're only down 21 hit points, then, right?

NM020110
2010-03-21, 05:27 PM
In which direction are you leaping out?
And yes, I'm down 21 HP.
(Actually, since neither of us declared where we were moving; why not roll for a random direction? Roll 1d8 for each direction possible.)

Eurus
2010-03-21, 05:32 PM
Good point. How about Hana hops on top of the wall, then, to see where you went before jumping down? She has a speed of 70 right now, so even if she ended up on the wall farthest from you, she'd only be 35 feet away; still leaving her enough movement to get to you and back.

NM020110
2010-03-21, 05:34 PM
You jump on top of the wall, and see a black robed figure about 25 feat away.

Eurus
2010-03-21, 05:38 PM
Only one figure?

[roll0] to be sure. But if that is indeed the only one Hana sees, then that's the one she jumps down and attacks before returning to the cubicle.

NM020110
2010-03-21, 05:43 PM
You make a spot check for any other figures, but see none. (What is the spot check DC for someone on the other side of a foot thick stone wall, anyway?) You attack the figure, which disappears with a single swipe. You jump back inside the cubicle. End of turn?

Eurus
2010-03-21, 05:48 PM
Sure, go ahead.

NM020110
2010-03-21, 05:56 PM
Okay, I'm going to try and attack...(first time, wooh!!!)
First, use a swift action to attempt to restore 14 chakra points. (DC 10) [roll0]
Second, Use an attack action to perform Gravity Pillar. 70 ft. of falling damage, escalated at one die larger. So...7d8 damage. The area of effect includes the stone cubicle...how is that handled?

Eurus
2010-03-21, 06:00 PM
I think the stone survives the damage, so let's not worry about it. Hana survives the damage too, although I'll have to check and see if any of her techniques can let her avoid falling damage.

Would you mind posting how big your chakra reserve is, by the way? I can't find it in your sheet anywhere. I think it should only be 14 (2 points per level), in which case you'd be overdrawn already. Or are you recovering chakra in some other way?

Eurus
2010-03-21, 06:01 PM
Oh, but first she gets a fortitude save. The DC is... 1/2 the technique's rank plus your int modifier? [roll0]

NM020110
2010-03-21, 06:09 PM
The chakra reserve is at the top of the sheet, and should be at two points, by my estimate...Save DC is 10+technique level (8)+modifier(4)+2(ninjutsu adept). The stone wall has...22.5 hitpoints per section, so I'll go ahead and roll for them.

Hana's damage: [roll0]
Wall section damages:
[roll1]
[roll2]
[roll3]
[roll4]
And that shatters the walls...

Eurus
2010-03-21, 06:11 PM
Alright then, Hana barely fails the save and crashes to the ground. Is that all for your turn?

NM020110
2010-03-21, 06:12 PM
I'll take a move action and run away, now...
Yes, that is the last action.
60ft. with speed 3, and I think I run out of free rounds with it after next turn.
Edit: At this point, it's pretty clear; the only way I'm going to defeat Hana is to us tree binding death to render her helpless, and then use take heart to kill...(after I figure out what the fortitude save is for it, it might actually be useful...)

Eurus
2010-03-21, 06:32 PM
Looking extremely irritated, Hana leaps toward the robed man, bringing her sword down in a great overhead slash. Or in other words...

Hiten Mitsurugi Ryu - Ryu Tsui Sen Zan (Hiten Mitsurugi Style - Slaying Dragon Hammer Flash)

(After using Daichouyaku again as a swift action)

So Hana makes a charge attack, and a jump check. She gains a bonus to attack and damage based on the results of that jump check. With the +20 from Daichouyaku, she automatically passes the DC 45 check to get the maximum possible bonus.

[roll0]
[roll1] plus [roll2]

And you need to make a fortitude save or be knocked prone. The technique's rank is 9, so that means the DC is 10 + 9 + Hana's Str modifier (2) + Hana's bonus to the DCs of her Taijutsu (2), or 23. Right?

NM020110
2010-03-21, 06:36 PM
Okay, 29 damage puts me at 37 hitpoints. For the fortitude save, [roll0]
I'll take a move action to stand up, and use Tree Binding Death again...

Eurus
2010-03-21, 06:36 PM
So you're prone and Hana's standing over you with a sword, but it's your turn.

NM020110
2010-03-21, 06:40 PM
Standing up probably provokes an attack of opportunity. After that, five foot step back, and a DC19 vs. being stuck in a tree.

Eurus
2010-03-21, 06:45 PM
Yeah, it provokes. Fortunately, since she takes her AoO when you stand up, you don't have to worry about one when you use your ninjutsu in melee.

[roll0]
[roll1]

NM020110
2010-03-21, 06:46 PM
Well...there goes the katon heart...take a step back and use the genjutsu. DC 19 will save vs. being stuck in a tree...

Eurus
2010-03-21, 06:48 PM
Will save: [roll0]

And if that fails, Genjutsu Kai on my turn. [roll1]

EDIT: Lucky me, I made the save again. My attack rolls haven't been the best, though (Hana just has a high attack bonus), so I guess that balances it out.

NM020110
2010-03-21, 06:49 PM
And that's the end of my turn...you made the will save and failed the dispel...
I''m pretty sure I'm dead this turn, so...want to try another bout?

Eurus
2010-03-21, 06:53 PM
Let's try switching to Battoujutsu stance as a swift action, sheathing my sword as a move action, taking a 5-foot step forward, and attacking. Battoujutsu stance lets me unsheath my sword, attack, and resheath it, and lets me deal an extra die of damage on my first attack each round.

[roll0]
[roll1]

EDIT: You might still be alive, since I'm trying to shake it up a little and use as many different attacks as possible instead of spamming my strongest ones, but sure, I'm good for a rematch.

NM020110
2010-03-21, 06:57 PM
I'm still at 11 hp, and I still have 10 chakra...I'll take a five foot step back and use Tree binding death again. Will save vs. getting stuck in a tree, DC 19.

Eurus
2010-03-21, 06:58 PM
Heh, alright. [roll0]

Eurus
2010-03-21, 06:59 PM
And I think that really does end it. 5-foot step forward, and full attack.

[roll0]; [roll1]
[roll2]; [roll3]

NM020110
2010-03-21, 07:03 PM
And that puts me at -17 health, and dead...Want to go another round?
[roll0] for distance at start. I'll try a bit of a different tact this time.

Eurus
2010-03-21, 07:22 PM
Sure. [roll0]

NM020110
2010-03-21, 07:30 PM
Would you like to try the ripper again, or should I try the puppeteer?
In either case: [roll0] +2 for the ripper, +3 for the puppeteer.

Eurus
2010-03-21, 07:32 PM
No preference, really.

NM020110
2010-03-21, 07:34 PM
Okay, let's try the ripper again. I believe that it's your move.

Eurus
2010-03-21, 07:52 PM
Alrighty. I'll start off with a simple Bunshin no Jutsu, creating four clones of myself to surround me. Then Hana and her clones will run up to surround you.

NM020110
2010-03-21, 07:57 PM
Take a move action to go 25 feet right, then use earth dragon technique (medium) on the area.
[roll0] damage.
Edit: I believe that will dispose of the clones...

Eurus
2010-03-21, 08:01 PM
Attack of opportunity as you move away: [roll0]; [roll1]

The clones poof away.
[roll2] (Evasion, so no damage if successful)

EDIT: Ugh, I think that was a failure.

NM020110
2010-03-21, 08:04 PM
Yes, it was. By one point, no less. I believe that ends my turn.

Eurus
2010-03-21, 08:07 PM
Alright... I'm going to switch to Battoujutsu stance and go after you with the Divine Sword technique again.

[roll0], no damage this round.

Eurus
2010-03-21, 08:08 PM
Whoa, critical threat. [roll0]

NM020110
2010-03-21, 09:08 PM
Sorry to burst the bubble, but I'm immune to critical hits...Take a five foot step back and use Tree Binding Death.

Eurus
2010-03-21, 09:18 PM
Aw, that makes me sad. Oh well, maybe you'll fail your save. [roll0], and a DC 17 fort save.

[roll1]