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Mongoose87
2010-03-21, 03:24 PM
The Sleazeball

Will fluff later.

Hit Die: d4

Prerequisites:
Skills: Knowledge (Arcana) 6 Ranks
Spellcasting: Able to cast the spell "Grease" or use the power "Psionic Grease"
Special: Must have embarrassed an opponent of at least Large size with the Grease spell

Class Skills

The sleazeball’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Escape Artist (Dex), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points at Each Level
2 + Int modifier.

THE SLEAZEBALL
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+0|
+0|
+2|
+2|MetaGrease: AutoWiden, Grease Focus|+1 level of existing spellcasting class


2nd|
+1|
+0|
+3|
+3|MetaGrease: AutoStill|+1 level of existing spellcasting class


3rd|
+2|
+1|
+3|
+3|MetaGrease: AutoQuicken, Greasify|+1 level of existing spellcasting class
[/table]

Class Features

MetaGrease
Your unique comprehension of Grease allows you to alter it more easily than most spells. At each level, you learn how to make your Grease spells more powerful, without altering their level.

At first level, any time you cast Grease, it is automatically Widened.

At second level, any time you cast Grease, it is automatically Stilled.

At third level, any time you cast Grease, it is automatically Quickened.

Grease Focus
Your expertise with Grease makes it more potent when you cast it. You add your class level to the save DC of any Grease spell you cast, as well as the DC for the balance check to move on it.

Greasify
When you focus on it, you may use greater effort than usual to completely grease an opponent. By expending one of your memorized Grease spells, you may use a full-round action to completely coat a target in Grease. To do so you must succeed on a ranged touch attack. Success means that the target must make a save when they walk or run, to avoid falling; when they use any item, to avoid dropping it and when they make a grapple check, to avoid allowing their target to slip out of their hands. The save DC is the same as the spell's save DC.