Lix Lorn
2010-03-23, 05:25 AM
Expanded Knowledge (Magical)
Prerequisites: Caster Level 3rd
Benefit: You may add any one spell to your spells known list (For spontaneous casters), spellbook (for Wizards) or to your class spell list. (For divine casters). This spell may be of any level up to one level lower than the highest spell level you are capable of casting, and may be from any spell list. (Including spells unobtainable by normal means, such as the specialist spells for the Domain Wizard.
Normal: You cannot gain spells except by levelling up or by studying, and you may not acquire spells outside your class without multiclassing.
Notes: A magical equivalent of Expanded Knowledge.
Hidden Talent
Benefit: A flair for magic manifest itself within you. Choose a spell level of up to one less than the highest you are capable of casting. Add one to your maximum spells per day for that level.
Normal: You cannot add to your spells per day without levelling up or studying.
Notes: The equivalent of Psionic/Wild Talent
Trick Up Your Sleeve
Prerequisites: Either Spellcraft 2 and no spellcasting ability (For the magical variant) or Psicraft 2 and no manifesting ability. (For the psionic Variant.)
Benefit:
(Magical) You gain a Caster level equal to one higher than your highest class level. You do not gain any spells known, nor do you gain additional spells per day for high ability scores.
Your Spells Per Day progression grants you zero spells all the way through, but allows you the ability to cast spells at the same rate and level a Wizard. (You may cast first or zero level spells at Level 1, second level spells at level 3, and etcetera, provided you have some other means of learning a spell and acquiring a spell per day.) This feat allows you to take metamagic feats. If you ever gain a level in any true spellcasting class, you lose all benefits of this feat for as long as you have those spellcasting abilities.
(Psionic) You gain a Manifesting level equal to one higher than your highest class level. You do not gain any powers known, nor do you gain power points for high ability scores.
You do not gain any power points through use of this power, but you are considered a psionic character. This feat allows you to take psionic feats.
If you ever gain a level in a true manifesting class, you lose all benefits of this feat for as long as you have those manifesting abilities.
Normal: Only spellcasting/manifesting classes can gain any abilities from these areas.
Special: You may take this feat as a fighter bonus feat. If you do, then you may also take Hidden Talent (if the magical variant) or Psionic Talent (if the psionic variant) as fighter bonus feats. Add the following skills to your class skill list: All: Concentration, Magical: Spellcraft, Arcane: Knowledge (Arcane) Divine: Knowledge (Religion), Psionic: Psicraft, Knowledge (Psionic)
A character with this feat may, the first time he gains the Expanded Knowledge feat (eitherpsionic or magic), use it to gain a spell of the highest level he can cast.
Notes: I was looking through the psionic feats one day, and realised that you can gain power points from one feat, and learn powers from another. I was very, very excited until I remember the requirement of a manifesting level. Well, now you can. A first level human Fighter could take Trick Up Your Sleeve for his Bonus Feat, Wild Talent for his human feat, and Expanded Knowledge. You now have a straight Fighter who can deal a total of 2d6 damage with psionics per day. Though highly useful, this requires his entire complement of first level feats, and will require more to keep it useful at higher levels. The magical equivalent, of course, would use Hidden Talent and Expanded Knowledge (Magical) to gain one use of magic Missile-or Magic Weapon, or Shield. The possibilites are endless.
Someone care to give feedback?
(I must point out that i don't really know what I'm doing. I've read the SRD (Lots), I have one not relevant Sourcebook about dragons, and I've been looking at homebrews. A lot.) :smallannoyed::smallamused:
Prerequisites: Caster Level 3rd
Benefit: You may add any one spell to your spells known list (For spontaneous casters), spellbook (for Wizards) or to your class spell list. (For divine casters). This spell may be of any level up to one level lower than the highest spell level you are capable of casting, and may be from any spell list. (Including spells unobtainable by normal means, such as the specialist spells for the Domain Wizard.
Normal: You cannot gain spells except by levelling up or by studying, and you may not acquire spells outside your class without multiclassing.
Notes: A magical equivalent of Expanded Knowledge.
Hidden Talent
Benefit: A flair for magic manifest itself within you. Choose a spell level of up to one less than the highest you are capable of casting. Add one to your maximum spells per day for that level.
Normal: You cannot add to your spells per day without levelling up or studying.
Notes: The equivalent of Psionic/Wild Talent
Trick Up Your Sleeve
Prerequisites: Either Spellcraft 2 and no spellcasting ability (For the magical variant) or Psicraft 2 and no manifesting ability. (For the psionic Variant.)
Benefit:
(Magical) You gain a Caster level equal to one higher than your highest class level. You do not gain any spells known, nor do you gain additional spells per day for high ability scores.
Your Spells Per Day progression grants you zero spells all the way through, but allows you the ability to cast spells at the same rate and level a Wizard. (You may cast first or zero level spells at Level 1, second level spells at level 3, and etcetera, provided you have some other means of learning a spell and acquiring a spell per day.) This feat allows you to take metamagic feats. If you ever gain a level in any true spellcasting class, you lose all benefits of this feat for as long as you have those spellcasting abilities.
(Psionic) You gain a Manifesting level equal to one higher than your highest class level. You do not gain any powers known, nor do you gain power points for high ability scores.
You do not gain any power points through use of this power, but you are considered a psionic character. This feat allows you to take psionic feats.
If you ever gain a level in a true manifesting class, you lose all benefits of this feat for as long as you have those manifesting abilities.
Normal: Only spellcasting/manifesting classes can gain any abilities from these areas.
Special: You may take this feat as a fighter bonus feat. If you do, then you may also take Hidden Talent (if the magical variant) or Psionic Talent (if the psionic variant) as fighter bonus feats. Add the following skills to your class skill list: All: Concentration, Magical: Spellcraft, Arcane: Knowledge (Arcane) Divine: Knowledge (Religion), Psionic: Psicraft, Knowledge (Psionic)
A character with this feat may, the first time he gains the Expanded Knowledge feat (eitherpsionic or magic), use it to gain a spell of the highest level he can cast.
Notes: I was looking through the psionic feats one day, and realised that you can gain power points from one feat, and learn powers from another. I was very, very excited until I remember the requirement of a manifesting level. Well, now you can. A first level human Fighter could take Trick Up Your Sleeve for his Bonus Feat, Wild Talent for his human feat, and Expanded Knowledge. You now have a straight Fighter who can deal a total of 2d6 damage with psionics per day. Though highly useful, this requires his entire complement of first level feats, and will require more to keep it useful at higher levels. The magical equivalent, of course, would use Hidden Talent and Expanded Knowledge (Magical) to gain one use of magic Missile-or Magic Weapon, or Shield. The possibilites are endless.
Someone care to give feedback?
(I must point out that i don't really know what I'm doing. I've read the SRD (Lots), I have one not relevant Sourcebook about dragons, and I've been looking at homebrews. A lot.) :smallannoyed::smallamused: