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Satyr
2010-03-24, 09:53 AM
It's interesting what you find when you look up all the old stuff on your hard drive. I, for example, have found roughly half a dozen Tome of Battle Prestige classes I wrote before I strated to seriously work on Serpents and Sewers.

I have translated these classes yesterday, and updated them a bit, but really, they are in their core two or three years old. For me, it's somewhat interesting how a few ideas which were later copied in S&S appeared here for the first time. Seriously, these include my first step in homebrewing for D&D.

Now, these are Prestige Classes how I like them: focused on beating people up, and actually quite competent in this field of expertise. If you ask me, the overwhelming majority of prestige classes for the already underrepresented melee fighters are much too weak, especially when compared to *any* prestige class with full caster level progression. Therefore, they might appear a bit powerful when compared to other fighter -specific prestige classes.


http://www.wesnoth.org/forum/download/file.php?id=28246&t=1


White Raven Halberdier
The White Raven Halberdier is a very tactical-thinking warrior and a specialist of battlefield control. His weapon of choice - the halberd - is one of the most flexible and adaptable weapons around, and the halberdier learns to use it with different reaches, in the offense as well as in the defense.

Design Notes:
It's a prestige class for a reach weapon fighter. Which doesn't use that stupid chain thing, but a good, solid halberd. Compared to the relative popularity of reach weapon builds, there is an astounding lack of prestige classes for it. This class works pretty well in this regard.


HD: D10

Requirements
Alignment: Any non-chaotic
BAB: +5
Skills:Diplomacy 7 ranks
Feats: Combat Expertise, Weapon Focus (Halberd) White Raven Defense
Maneuvers: One maneuver of third or higher level from the White Raven discipline

Class-Skills: Balance, Climb, Concentration, Craft, Diplomacy, Handle Animals, Intimidate, Jump, Knowledge (History), Knowledge (nobility and royalty), Martial Lore, Profession, Ride, Sense Motive, Survival and Swim.

Skill-points per level: 4+Int modifier

Table: The White Raven Halberdier
{table="head"]Level|BAB|Fort|Ref|Will|Special|Disciplines
1st|+1|+2|+0|+2|Expert Defender, Improved Trip|+1 level of initiator class
2nd|+2|+3|+0|+3|Glorious Defender|+1 level of initiator class
3rd|+3|+3|+1|+3|Elongated Grip|+1 level of initiator class
4th|+4|+4|+1|+4|Larger than Life|+1 level of initiator class
5th|+5|+4|+1|+4|Create Opening|+1 level of initiator class
[/table]

Weapon and Armor Proficiencies: The White Raven Halberdier gains no new weapon or armor proficiencies.

Disciplines: At each level except the, the White Raven Halberdier gain new maneuvers, stances or readied maneuvers and an increase in his initiator level as if he had also gained a level in the initiator class he followed before. He does not, however, gain any other benefit a character of that class would have gained at the level.

Expert Defender (Ex): Unable to employ a shield, the White Raven Halberdier is an expert at using the steel reinforced shaft of his weapon to parry incoming blows. In addition, he is often called upon to defend vulnerable troops from cavalry and other footmen, and has learned to use his halberd to protect nearby allies. Starting at 1st level, when fighting defensively, using the Combat Expertise feat or using total defense, the Halberdier gains a +2 shield bonus to AC. When using the Aid Another action to defend an ally, the Halberdier adds a +2 shield bonus to the ally’s AC for the round in addition to any other bonuses.

Improved Trip: At 1st level, the White Raven Halberdier gains Improved Trip as a Bonus Feat.

Glorious Defender: Starting at 2nd level, the White Raven Halberdier may stand his ground against all enemies, warding the spot where he makes his stand and the steadily circling and stabbing halberd is enough to keep most foes at bay.. Due to his vigilance and active defense, every square threatened by the White Raven Halberdier count as difficult Terrain and he gains a bonus to all attacks of opportunity equal to his charisma bonus (if any).

Elongated Grip (ex): A White Raven Halberdier may use his weapon of choice as a Reach weapon. When wielded this way, he can strike opponents 10 feet away with it, but he can’t use it against an adjacent foe. A White Raven Halberdier can switch between the two grips as a free action, but only during his own turn.

Larger than Life (ex): When Fighting in a White Raven stance and wielding a halberd, a 4th level White Raven Halberd counts as one size category larger for opposed rolls like trip attempts or bullrushes.

Create Opening (ex): When a 5th level White Raven Halberdier uses the trip maneuver succesfully, he can sustain from the usual immediate melee attack against the tripped target to allow all allies to make an immediate 5' step and an attack of opportunity against the tripped target, if they threaten it after their step. This step provokes no attacks of opportunities.