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term1nally s1ck
2010-03-24, 10:28 AM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:{table]|A_|B_|C_
1|||
2||N|
3|||
4|||[/table]

There is a door at C-4, south side.

DM Notes:Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=193815)

Dresil
2010-03-24, 12:55 PM
Take the torch, search for traps near the door, and pending I find none, go through.

Applicable Rolls

Search [roll0]
Dis Device [roll1]
Open Lock [roll2]

term1nally s1ck
2010-03-24, 01:58 PM
To the east, you see a north/south split after 10', a door on the northern wall after 30', and the corridor continues out of the range of your light.

To the south, the corridor goes 30', ending in a T-junction east/west. There's a split to the east after 20'.

Dresil
2010-03-24, 03:08 PM
Ill tie my backpak to one end of my rope, (take 10) get onto the floor, and slide the pack forward 15 feet, retract, search for traps (take 20) twice, then repeat until I get to the door.

term1nally s1ck
2010-03-24, 04:54 PM
Taking 20 on search takes 2 minutes. Do you really want to take 4 minutes per 5'? I'll have to keep track of durations of things if that's the case..

Dresil
2010-03-24, 05:08 PM
If that's the case, nevermind for now. the backpack should be fast enough.

term1nally s1ck
2010-03-24, 06:47 PM
Sorry, one more thing...about how much does your backpack weigh?

Dresil
2010-03-24, 08:50 PM
20lb weight im using

term1nally s1ck
2010-03-25, 08:52 AM
At the north/south split, you see: To the north, the corridor turns east after 20', and to the south it turns west after 20'. There's also a door on the eastern wall after 15'.

Continuing on, after 10', the floor crumbles out from under you, make a reflex save please.

Dresil
2010-03-25, 09:26 AM
"Ampersand Question Mark Pound Exclimation Point!"

[roll0]

term1nally s1ck
2010-03-25, 07:22 PM
[roll0] falling damage, as you drop down a 20' pit.

The DC to climb back up is like -5. (Chimney+corner) Can you make a -5?

Dresil
2010-03-25, 11:21 PM
This will be fun at 0 HP. I'll stay here the night. I cast Silent Image of the floor and take 10 to Concentrate all night if I have to.

term1nally s1ck
2010-03-26, 10:04 AM
That wouldn't be resting, so it'd be difficult to prepare spells if you did do that.

DM only:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

Dresil
2010-03-26, 10:12 AM
But don't I retain the ones I still have? If that is the case, I will do it.

term1nally s1ck
2010-04-05, 03:25 PM
So...how many hours?

Either way, a roaming wolf traverses the corridors after 6 hours, and falls down your pit, taking [roll0] damage, and doing [roll1], reflex to negate.

You get a surprise round if you survive.