Sir_Chivalry
2010-03-25, 11:32 AM
And so we come to the end of my work! Or is it the beginning? Who knows? Part eight of my eight part disciple project. I thought I'd try something different with the disciple of Asmodeus, and so I went for an evil caster who can use exalted spells, in the vein of Asmodeus having been a celestial before his fall. Still in need to a capstone for the whole thing, probably going to be something to do with enchantment, the class could use a little more of that. And now it's more of a debuffer. Shows you how fast a character changes eh?
Requirements
To qualify to become a disciple of Asmodeus, a character must fulfill all the following criteria.
Alignment: Lawful evil.
Skills: Bluff 4 ranks, Diplomacy 5 ranks, Sense Motive 4 ranks
Feats: Brand of the Nine Hells (Asmodeus), Dark Speech, Leadership
Special: Must sacrifice someone of royal blood or political significance.
Disciple of Asmodeus
hit dice: d6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2| Learn secret 1/week, ruby curse 1/day|+1 level of existing class
2nd|
+1|
+0|
+0|
+3| Inspire fear -1, mark of Nessus|-
3rd|
+2|
+1|
+1|
+3| Learn secret 2/week, loyalty rewarded I |+1 level of existing class
4th|
+3|
+1|
+1|
+4|Inspire fear -2, pursuing master|-
5th|
+3|
+1|
+1|
+4| Learn secret 3/week, ruby curse 2/day |+1 level of existing class
6th|
+4|
+2|
+2|
+5|Evil authority, inspire fear -3, loyalty rewarded II|-
7th|
+5|
+2|
+2|
+5| Dark favour, learn secret 4/week|+1 level of existing class
8th|
+6|
+2|
+2|
+6|Inspire fear -4, tyrannical master|-
9th|
+6|
+3|
+3|
+6| Learn secret 1/day, loyalty rewarded III |+1 level of existing class
10th|
+7|
+3|
+3|
+7|Inspire fear -5, reverie of nessus, ruby curse 3/day|+1 level of existing class [/table]
Class Skills
The disciple of Asmodeus’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (any) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis) and Use Magic Device (Cha).
Skill Points at Each Level: 4 + Int modifier.
Learn Secret: Through trickery, deceit, and sometimes even intimidation, a disciple of Asmodeus can learn secrets otherwise unattainable. At 1st level, the disciple can make a Gather Information check once per week with a +10 competency bonus. For every two levels beyond 1st level, the disciple of Asmodeus can use this ability one more time per week (twice at 3rd level, three times at 5th level, and so on) until 9th level, when the disciple of Asmodeus can use the ability once per day.
Ruby Curse: A visible opponent within 60 feet of a disciple of Asmodeus can be targeted with a curse as a Free Action. The opponent receives a –2 penalty on attacks, damage, saves, ability checks, & skill checks for one hour (WillNeg DC = 10 + disciple of Asmodeus's class level + Cha modifier). Multiple curses do not stack and an opponent that successfully saves cannot be targeted again by this ability for 24 hours. The effect is ended by anything that removes or dispels curses. This ability counts as a hexblade's curse for the purpose of qualifying for feats and prestige classes. The disciple can use this ability once per day at 1st level, and gains an additional use at 5th and 10th level.
Inspire Fear: Any creature attempting to attack a 2nd level disciple of Asmodeus or target him with a skill takes a -1 morale penalty on the attack roll or skill check. The disciple can choose to not have this ability apply to any given roll or check if he chooses, such as if he wishes to gain the effects of the Heal skill. This ability ceases to function when the disciple is unconscious. The penalty bestowed increases at 4th, 6th, 8th and 10th level.
Mark of Nessus: Few have the resolve to attack a 2nd level disciple of Asmodeus directly. Whenever a creature would attack you, target you with a spell or use a spell-like ability or supernatural ability against you, it must first succeed on a Will save (DC 10+disciple of Asmodeus’ class level+Cha modifier). If it fails, it must select another target or take another action. Once an opponent succeeds on the Will save, he cannot be affected by the Mark of Nessus for 24 hours.
In addition, once per round as a swift action, you can infuse a single natural attack with hellfire, dealing an extra 1d6 points of damage.
Loyalty Rewarded I: All lackeys, minions (see Exemplars of Evil, but for all intent and purposes it's anybody under the disciple in his cult) followers and cohorts under the command of a 3rd level disciple of Asmodeus are immune to fear effects and intimidate checks from creatures of lower HD than the disciple of Asmodeus' class level+his ranks in Intimidate.
Pursuing Master: A disciple of Asmodeus directs his allies to cut down those who flee. All allies within 30 feet of a 4th level disciple of Asmodeus deal an extra 1d6 points of damage against foes who are frightened or panicked. This is considered a morale bonus.
Evil Authority: Once per day, at the command of a disciple of Asmodeus of 6th level or higher, all evil-aligned creatures within 50 feet that have fewer Hit Dice than the disciple must succeed at a Will saving throw (DC 10 + disciple’s class level + disciple’s Cha bonus) or recognize the disciple as their superior. Affected creatures do not attack the disciple of Asmodeus and do as he commands as though affected by a mass suggestion spell. This mind-affecting ability lasts for 24 hours.
Loyalty Rewarded II: If a 6th level disciple of Asmodeus fails a save against a spell that give him a negative status effect (i.e. paralysis, panicked, nauseated) he can elect to have one of his lackeys or followers within 60 feet be affected by the status effect instead of him. Any other effects, either damage or positive status effects, remain with the disciple. The disciple can use this ability a number of times per day equal to his Cha modifier.
Dark Favour: A 7th level disciple of Asmodeus gains a pool of "pact" points equal to half his class level, which refresh each day. The disciple may spend one point to gain one of the following effects:
-Ignore the ability damage from one use of Dark Speech, Filthy Outburst or Dark Whispers
-Sacrifice a learn secret use per day to gain the effects of a contact other planes spell
-gain the effect of a tongues spell for 1 day.
Tyrannical Master: A disciple of Asmodeus' allies are more afraid of him than they are of the enemy. All allies within 30 feet of an 8th level disciple of Asmodeus gain a +5 morale bonus on saves against fear and opposed level checks against Intimidate, but become panicked if they fail a such a save or check.
Loyalty Rewarded III: A 9th level disciple of Asmodeus can grant his minions and cohorts the dread power of their lord. Once per day, a disciple of Asmodeus can grant the Mark of Nessus as a bonus feat to a minion, cohort, follower or lackey within 10 feet as a 10 minute ritual. He can affect multiple targets at the same time (maximum equal to his Cha modifier) as long as they are all within 10 feet of the disciple of Asmodeus and can hear and understand him. This effect lasts for 24 hours.
Reverie of Nessus: Once per day as a standard action, a 10th level disciple of Asmodeus can incase himself in a globe of invulnerability/otiluke's resilient sphere that excludes up to 6th level spells and spell-like abilities, though he is unable to move or take any actions while the globe remains. The globe lasts for 3 rounds. On the first round the disciple is cleansed of all unwanted enchantments. On the second round the disciple is purged of any diseases and poisons. On the third round the disciple gains the benefits of a heal (or harm if undead) spell as if cast by a caster of his character level.
Don't avoid this class! Target it directly!
Requirements
To qualify to become a disciple of Asmodeus, a character must fulfill all the following criteria.
Alignment: Lawful evil.
Skills: Bluff 4 ranks, Diplomacy 5 ranks, Sense Motive 4 ranks
Feats: Brand of the Nine Hells (Asmodeus), Dark Speech, Leadership
Special: Must sacrifice someone of royal blood or political significance.
Disciple of Asmodeus
hit dice: d6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2| Learn secret 1/week, ruby curse 1/day|+1 level of existing class
2nd|
+1|
+0|
+0|
+3| Inspire fear -1, mark of Nessus|-
3rd|
+2|
+1|
+1|
+3| Learn secret 2/week, loyalty rewarded I |+1 level of existing class
4th|
+3|
+1|
+1|
+4|Inspire fear -2, pursuing master|-
5th|
+3|
+1|
+1|
+4| Learn secret 3/week, ruby curse 2/day |+1 level of existing class
6th|
+4|
+2|
+2|
+5|Evil authority, inspire fear -3, loyalty rewarded II|-
7th|
+5|
+2|
+2|
+5| Dark favour, learn secret 4/week|+1 level of existing class
8th|
+6|
+2|
+2|
+6|Inspire fear -4, tyrannical master|-
9th|
+6|
+3|
+3|
+6| Learn secret 1/day, loyalty rewarded III |+1 level of existing class
10th|
+7|
+3|
+3|
+7|Inspire fear -5, reverie of nessus, ruby curse 3/day|+1 level of existing class [/table]
Class Skills
The disciple of Asmodeus’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (any) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis) and Use Magic Device (Cha).
Skill Points at Each Level: 4 + Int modifier.
Learn Secret: Through trickery, deceit, and sometimes even intimidation, a disciple of Asmodeus can learn secrets otherwise unattainable. At 1st level, the disciple can make a Gather Information check once per week with a +10 competency bonus. For every two levels beyond 1st level, the disciple of Asmodeus can use this ability one more time per week (twice at 3rd level, three times at 5th level, and so on) until 9th level, when the disciple of Asmodeus can use the ability once per day.
Ruby Curse: A visible opponent within 60 feet of a disciple of Asmodeus can be targeted with a curse as a Free Action. The opponent receives a –2 penalty on attacks, damage, saves, ability checks, & skill checks for one hour (WillNeg DC = 10 + disciple of Asmodeus's class level + Cha modifier). Multiple curses do not stack and an opponent that successfully saves cannot be targeted again by this ability for 24 hours. The effect is ended by anything that removes or dispels curses. This ability counts as a hexblade's curse for the purpose of qualifying for feats and prestige classes. The disciple can use this ability once per day at 1st level, and gains an additional use at 5th and 10th level.
Inspire Fear: Any creature attempting to attack a 2nd level disciple of Asmodeus or target him with a skill takes a -1 morale penalty on the attack roll or skill check. The disciple can choose to not have this ability apply to any given roll or check if he chooses, such as if he wishes to gain the effects of the Heal skill. This ability ceases to function when the disciple is unconscious. The penalty bestowed increases at 4th, 6th, 8th and 10th level.
Mark of Nessus: Few have the resolve to attack a 2nd level disciple of Asmodeus directly. Whenever a creature would attack you, target you with a spell or use a spell-like ability or supernatural ability against you, it must first succeed on a Will save (DC 10+disciple of Asmodeus’ class level+Cha modifier). If it fails, it must select another target or take another action. Once an opponent succeeds on the Will save, he cannot be affected by the Mark of Nessus for 24 hours.
In addition, once per round as a swift action, you can infuse a single natural attack with hellfire, dealing an extra 1d6 points of damage.
Loyalty Rewarded I: All lackeys, minions (see Exemplars of Evil, but for all intent and purposes it's anybody under the disciple in his cult) followers and cohorts under the command of a 3rd level disciple of Asmodeus are immune to fear effects and intimidate checks from creatures of lower HD than the disciple of Asmodeus' class level+his ranks in Intimidate.
Pursuing Master: A disciple of Asmodeus directs his allies to cut down those who flee. All allies within 30 feet of a 4th level disciple of Asmodeus deal an extra 1d6 points of damage against foes who are frightened or panicked. This is considered a morale bonus.
Evil Authority: Once per day, at the command of a disciple of Asmodeus of 6th level or higher, all evil-aligned creatures within 50 feet that have fewer Hit Dice than the disciple must succeed at a Will saving throw (DC 10 + disciple’s class level + disciple’s Cha bonus) or recognize the disciple as their superior. Affected creatures do not attack the disciple of Asmodeus and do as he commands as though affected by a mass suggestion spell. This mind-affecting ability lasts for 24 hours.
Loyalty Rewarded II: If a 6th level disciple of Asmodeus fails a save against a spell that give him a negative status effect (i.e. paralysis, panicked, nauseated) he can elect to have one of his lackeys or followers within 60 feet be affected by the status effect instead of him. Any other effects, either damage or positive status effects, remain with the disciple. The disciple can use this ability a number of times per day equal to his Cha modifier.
Dark Favour: A 7th level disciple of Asmodeus gains a pool of "pact" points equal to half his class level, which refresh each day. The disciple may spend one point to gain one of the following effects:
-Ignore the ability damage from one use of Dark Speech, Filthy Outburst or Dark Whispers
-Sacrifice a learn secret use per day to gain the effects of a contact other planes spell
-gain the effect of a tongues spell for 1 day.
Tyrannical Master: A disciple of Asmodeus' allies are more afraid of him than they are of the enemy. All allies within 30 feet of an 8th level disciple of Asmodeus gain a +5 morale bonus on saves against fear and opposed level checks against Intimidate, but become panicked if they fail a such a save or check.
Loyalty Rewarded III: A 9th level disciple of Asmodeus can grant his minions and cohorts the dread power of their lord. Once per day, a disciple of Asmodeus can grant the Mark of Nessus as a bonus feat to a minion, cohort, follower or lackey within 10 feet as a 10 minute ritual. He can affect multiple targets at the same time (maximum equal to his Cha modifier) as long as they are all within 10 feet of the disciple of Asmodeus and can hear and understand him. This effect lasts for 24 hours.
Reverie of Nessus: Once per day as a standard action, a 10th level disciple of Asmodeus can incase himself in a globe of invulnerability/otiluke's resilient sphere that excludes up to 6th level spells and spell-like abilities, though he is unable to move or take any actions while the globe remains. The globe lasts for 3 rounds. On the first round the disciple is cleansed of all unwanted enchantments. On the second round the disciple is purged of any diseases and poisons. On the third round the disciple gains the benefits of a heal (or harm if undead) spell as if cast by a caster of his character level.
Don't avoid this class! Target it directly!