krossbow
2010-03-25, 01:56 PM
In my next campaign i'm thinking of doing a houserule on Magic weapon enchants;
Namely, that instead of adding a bonus to hit/damage, a +1/+2/ect. enchant means the weapon's base damage is increased by one (as an example, a +1 greataxe would deal 2d12 damage instead, a +2 one would deal 3d12 damage, however a +1 dagger would deal 2d4, ect.)
This would have the effect of keeping the weapon rolls from going into the thog power attacks for 1d12+500 issue (Shock trooper is outlawed due to cheesiness), and curb ease of hitting opponents slightly, as well as keeping the base weapon fairly unique.
On the other hand, I realize this would make fiery/icey/ect. enchants look wonky, and power attack would be weaker by a good margin.
Any issues i seem to be missing that you guys can think of?
Namely, that instead of adding a bonus to hit/damage, a +1/+2/ect. enchant means the weapon's base damage is increased by one (as an example, a +1 greataxe would deal 2d12 damage instead, a +2 one would deal 3d12 damage, however a +1 dagger would deal 2d4, ect.)
This would have the effect of keeping the weapon rolls from going into the thog power attacks for 1d12+500 issue (Shock trooper is outlawed due to cheesiness), and curb ease of hitting opponents slightly, as well as keeping the base weapon fairly unique.
On the other hand, I realize this would make fiery/icey/ect. enchants look wonky, and power attack would be weaker by a good margin.
Any issues i seem to be missing that you guys can think of?