Lord Vukodlak
2010-03-25, 06:58 PM
Power scale for class based NPC in stat points.
Red Shirt: 25
Red Shirt: Lieutenant: 28
Commander: 30[most people of plot or story importance get this many]
Elite/PC 32
The first leg of my next campaign[which is some months away] will take place in the island Tu’Yuna. [Population 650,000] The island is at the distant western edge of the massive archipelago of Char'Tor. (think of a small continent broken up into many islands and you have Char'Tor).
What I'm essentially looking for is any possible ideas, adventure hooks, NPC's, locations, names of cities etc.
Just over a century before the campaign begins the island nation was conquered by the Garr Empire. A very powerful nation from the landmass of Khazadorm some 1,500 miles west of the Tu'Yuna
The people tell tales of valiant struggles and epic battles with the defenders of the realm dealing ten to one casualties until through sheer numbers alone the Empire overwhelmed them. The reality is closer to the opposite, The reality the Empire suffered minimal casualties, while devastating the islands defenders this in mainly attributed to The Empire fielding the first reliable cannons during the conquest. They used these weapons to blast any opposition from upwards of 800 yards for solid shot, but only a few hundred for the far more devastating explosive shells.
The Empire marched from the Port City of Everbrook[now renamed Zhao] to the capital city of Tunlan, where they burned it to the ground and exterminated the royal family so no one would have a legitimate claim to the throne. The ruins of Tunlan remain barren to this day.
The Imperial conquest of Tu’Yuna was that of strategic importance, the islands resources were secondary in that the island was the largest landmass between the rest of the islands of Char’Tor and the continent of Khazadorm which the Empire completely controls.
As such any trade coming form the islands of Char'Tor bound for Khazadorm has to pass by Tu'Yuna
The island also acts as a staging area for any Imperial operations in the Cith’Tor Islands.
For a size comparison Tu’Yauna has a population of around 650,000 not a huge size nation but it is sizable.
The Garr Empire which conquered it has just over fifty million. The Island is not a big fish.
Some of the important NPC's so far.
*One important house rule for anyone who wants to make a stat buid of these or anyone they come up with. All characters get 8 more skill points at 1st level and 2 more skill points per level aftter that. Essentially you can max out two more skills*
Colonel Osvald Kaiser, Age 26.
Lawful Neutral, Human.
Class: Ftr2//Sor4/Spellsword1/Abjurant Champion5/Eldritch Knight2
Power Type: Elite 32 Points
[He is in essence finished]
Osvald is the highest ranking army officer for the Empire on the island and is responsible for overseeing the commanders of the various military posts throughout the island. He reports to Govoner Jerec.
The Colonel is devoutly loyal to the empire and the ideals of law and order.He has come to the island nation to put down the rebellion before its influence can spread into a full fledge revolution. He feels that imperial rule over the island is best for all and doesn’t think the rebellion can find a better ruler then The Empire. He has had a very active and steller carrier up to this point and has achieved a fairly high rank at a relativly young age.
He finds Rothrinn’s distasteful and worries over the hobgoblins devotion to the god of tyranny. He feels people like Rothrinn give the Empire a bad name. Unfortunately for the Colonel and the peoples of the Island, Rothrinn reports directly to Governor Jerric so Osvalds authority over the Hobgoblin is minimal. His family has recently arranged his marriage to one Jania Macen, who is also his body guard and personal assistant. A situation that he gripes about frequently.
He is quick to take action whenever trouble arises, and it extends to a fault an actually and many of his men, most often Jaina have had to restrain him before he lunges into something over his head.
While Rothrinn and Governor Jerric to an extent would be perfectly happy to exterminate every last member of the rebellion. (and in Rothrinn’s case their families as well). Osvald is more open to negotiations and distrusts any a scorched earth tactics.
In battle Osvald more laid back nature gives way to a cool calculating fighter. Unlike Rothrinn, Osvald believes in giving enemies full quarter and accepting surrender as a regular practice.
Lieutenant Jaina Macen, Age 22.
Neutral Good, Human.
Class: Martial Type open to suggestions.
Power Level: Commander 30 Points
Jaina Macen is a childhood friend of Osvald, which is good for her considering their families have arranged their marriage. [both sides of the family upset over their long bachelordom.
She does her best to keep Osvald’s zeal from leading him into trouble and is by far more level headed.
Major Rothrinn Skullfist
Lawful Evil, Hobgoblin, Age 22
Class: Fighter4/Rogue4/Backguard4
Power Level: Elite 32
Rothrinn is a blackguard and worships the god of tyranny like most of the population of the goblin nation of Voradoom(a vassal nation of the Empire). Like Osvald he to his devoutly loyal to the empire but lacks any sense of fairness or justice. In battle Rothrinn is without compassion or mercy to any he views his enemies he kills with great pleasure and cruelty, the empathy he has for his ‘allies’ isn’t much better. He is the commander of all the Hobgoblins of Voradoom that are currently stationed on the island which thankfully number under a hundred. But as the rebellion drags on it becomes more and more likely Jeric will call for major reinforcements, and one in the Empire enjoy fighting more then the Hobgoblins.
Commodore: Zhao
Lawful Neutral: Dwarf, Age 150
Class: Swashbuckler/Rogue. (he is a naval officer after all)
Power Level: Commander: 30 Point
Zhao is a naval officer and thus in a different branch of the military then Osvald. The aged eye-patch Dwarf has served in the Imperial navy for over fifty years and is in no mood for retirement. His attentions are usually focused outwards from the island on pirates and smugglers so he pays little heed to the rebellion unless they are seriously disrupting trade or making toruble in his port city. (Port Zhao)
When asked if port Zhao was named for him he reponds “Ha ha! I'm old but I'm not that old, ok so I am that old, well ok so maybe I am that old but no the I’m not the same Zhao who conquered the port city.”
Governor Jerric Lightfoot
Lawful Evil, Age 48
Race: Halfling [because I think the govner of the island is a lawful evil halfling.]
Power Level Elite: 32
Class; Wizard 12th
Governor Jerric has been the lord regent of the island for the past fifteen years. His tenure has seen increases in taxes and tariffs along with Imperial conscription. He resents merely being a trade overseer as his only wealth and power comes from what he gains on the island. He excuses the buildup in money and military on the island interior as being necessary to combat the rebellion, however these actions only inflame them. Some suspect he as another far. darker purpose for these funds such as conquering a few of the nearby smaller islands to expand his province, a practice not unheard of in Imperial politics.
Roku the Bear God
True Neutral, Age ????
Roku is ancient centuries old exactly how old no one is sure, he is not actually a god it is simply a title given to him by the islanders. He stays out of the affairs of mankind and cares little for the politics of the empire and as long as they stay of his forested dormant volcanic mountain he won't get involved. Unfortunately his mountain hides a rich cache of chrysm a key component in the creation of magic items such as wands, staves, scrolls and even spellbook ink. Should the Empire ever learn of this.
For your viewing pleasure. I have actually supplied his stat block, hopefully this tag works.
Roku the Bear God
Size/Type:
Huge Magical Beast
Hit Dice: 36d10+310 (512 hp)
Initiative: +7(+3 Dex, +4 Feat)
Speed: 40 ft. (8 squares)
Armor Class: 30 (–2 size, +3 Dex, +19 natural), touch 11, flat-footed 27
Base Attack/Grapple: +36/+64
Attack: Claw +48 melee (3d6+20)
Full Attack: 2 claws +48 melee (3d6+20) and bite +44 melee (4d8+10)
Space/Reach: 20 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, Frightful Presence, Reflective Hide.
Saves: Fort +31, Ref +23, Will +23
Abilities: Str 50 Dex 16, Con 32, Int 18, Wis 18, Cha 18
Skills: [pending]
Feats:
Alertness, Endurance, Run, Improved Critical (claw) Power Attack, Cleave, Improved Natural Attack(bite) and (claw), Improved Bull Rush, Awesome Blow, Combat Reflexes, Steadfast Determination, Spell casting Harrier[epic] multiattack(b), Improved Initiative(b)
COMBAT
Roku attacks by tearing at opponents with its claws.
Improved Grab (Ex): To use this ability, Roku must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Frightful Presence (Ex) DC 32, charisma based, range 60ft.
Reflective Hide(Su): Roku's brown furry appears to shine almost like a mirror, this is far more then simple grooming. He is treated as having continual spell turning.
Adam Lighthand, 18
Chaotic Good, Ranger
Power Type: Commander 30 Points
Adam is a member of the rebellion and hates the empire wish a passion, though he's not a fan of many authority figures either. His father was executed a decade ago for providing shelter to the rebellion and the family farm was torched. He's held a grudge ever sense.
John Carthen
Lawful Good: Cleric to Kalar:God of justice
John among the rebel leadership. He believes the Empire in particular Jerric is being corrupted by Blackhand the god of tyranny. It his his desire to expel the empire from these lands. He believes in Justice, honor and dignity. He spends a great deal of time attempting to track down a legendary lost heir to the thrown as he is wise enough to know that expelling the empire is utterly pointless if they aren't ready to establish a stable government afterwords.
Alice Hyan
Chaotic Good: Rogue
One of the more colorful members of the rebellion she is in charge of intelligence gathering and uses her contacts in the Thieves guild to aid her gathering whatever info is available on Imperial movements.
Mother Maggie
Neutral Good: Adept
On appearance, Maggie is a humble old woman who runs an Orphanage taking care of dozens of parentless children. In truth she may be one of the most important members of the rebellion. Few of the children are actually orphans they are in fact the children of various members of the rebellion.
The rebels leave their children in Maggie's care where the Empire won't look for them.
*In Truth Osvald has learned that the Orphanage is really a safe house for the rebels children. However he considers using the rebels children against them to be without honor and a diabolical act so he has kept quite and shared this information with no one.*
Grog-nack
Race: Orc
Class: Barbarian/Rogue
Grog-Nack was a member of sea going Orc Pirates. They made a fortune for many years until Col. Osvald tracked down there hideout. With his Imperial legions he killed the majority of the tribe and the rest were taken into slavery. [it is standard Imperial practice to make slaves out of prisoners]
All he wants is revenge to cut down the man he holds responsible for the loss of his clan, when he see's Osvald nothing will stop him from taking his revenge. He's slated to die in the first five minutes of the campaign, kind of the intro, he fights very bravely and dies very quickly.
So anyone have any suggestions anywhere, anything.
Red Shirt: 25
Red Shirt: Lieutenant: 28
Commander: 30[most people of plot or story importance get this many]
Elite/PC 32
The first leg of my next campaign[which is some months away] will take place in the island Tu’Yuna. [Population 650,000] The island is at the distant western edge of the massive archipelago of Char'Tor. (think of a small continent broken up into many islands and you have Char'Tor).
What I'm essentially looking for is any possible ideas, adventure hooks, NPC's, locations, names of cities etc.
Just over a century before the campaign begins the island nation was conquered by the Garr Empire. A very powerful nation from the landmass of Khazadorm some 1,500 miles west of the Tu'Yuna
The people tell tales of valiant struggles and epic battles with the defenders of the realm dealing ten to one casualties until through sheer numbers alone the Empire overwhelmed them. The reality is closer to the opposite, The reality the Empire suffered minimal casualties, while devastating the islands defenders this in mainly attributed to The Empire fielding the first reliable cannons during the conquest. They used these weapons to blast any opposition from upwards of 800 yards for solid shot, but only a few hundred for the far more devastating explosive shells.
The Empire marched from the Port City of Everbrook[now renamed Zhao] to the capital city of Tunlan, where they burned it to the ground and exterminated the royal family so no one would have a legitimate claim to the throne. The ruins of Tunlan remain barren to this day.
The Imperial conquest of Tu’Yuna was that of strategic importance, the islands resources were secondary in that the island was the largest landmass between the rest of the islands of Char’Tor and the continent of Khazadorm which the Empire completely controls.
As such any trade coming form the islands of Char'Tor bound for Khazadorm has to pass by Tu'Yuna
The island also acts as a staging area for any Imperial operations in the Cith’Tor Islands.
For a size comparison Tu’Yauna has a population of around 650,000 not a huge size nation but it is sizable.
The Garr Empire which conquered it has just over fifty million. The Island is not a big fish.
Some of the important NPC's so far.
*One important house rule for anyone who wants to make a stat buid of these or anyone they come up with. All characters get 8 more skill points at 1st level and 2 more skill points per level aftter that. Essentially you can max out two more skills*
Colonel Osvald Kaiser, Age 26.
Lawful Neutral, Human.
Class: Ftr2//Sor4/Spellsword1/Abjurant Champion5/Eldritch Knight2
Power Type: Elite 32 Points
[He is in essence finished]
Osvald is the highest ranking army officer for the Empire on the island and is responsible for overseeing the commanders of the various military posts throughout the island. He reports to Govoner Jerec.
The Colonel is devoutly loyal to the empire and the ideals of law and order.He has come to the island nation to put down the rebellion before its influence can spread into a full fledge revolution. He feels that imperial rule over the island is best for all and doesn’t think the rebellion can find a better ruler then The Empire. He has had a very active and steller carrier up to this point and has achieved a fairly high rank at a relativly young age.
He finds Rothrinn’s distasteful and worries over the hobgoblins devotion to the god of tyranny. He feels people like Rothrinn give the Empire a bad name. Unfortunately for the Colonel and the peoples of the Island, Rothrinn reports directly to Governor Jerric so Osvalds authority over the Hobgoblin is minimal. His family has recently arranged his marriage to one Jania Macen, who is also his body guard and personal assistant. A situation that he gripes about frequently.
He is quick to take action whenever trouble arises, and it extends to a fault an actually and many of his men, most often Jaina have had to restrain him before he lunges into something over his head.
While Rothrinn and Governor Jerric to an extent would be perfectly happy to exterminate every last member of the rebellion. (and in Rothrinn’s case their families as well). Osvald is more open to negotiations and distrusts any a scorched earth tactics.
In battle Osvald more laid back nature gives way to a cool calculating fighter. Unlike Rothrinn, Osvald believes in giving enemies full quarter and accepting surrender as a regular practice.
Lieutenant Jaina Macen, Age 22.
Neutral Good, Human.
Class: Martial Type open to suggestions.
Power Level: Commander 30 Points
Jaina Macen is a childhood friend of Osvald, which is good for her considering their families have arranged their marriage. [both sides of the family upset over their long bachelordom.
She does her best to keep Osvald’s zeal from leading him into trouble and is by far more level headed.
Major Rothrinn Skullfist
Lawful Evil, Hobgoblin, Age 22
Class: Fighter4/Rogue4/Backguard4
Power Level: Elite 32
Rothrinn is a blackguard and worships the god of tyranny like most of the population of the goblin nation of Voradoom(a vassal nation of the Empire). Like Osvald he to his devoutly loyal to the empire but lacks any sense of fairness or justice. In battle Rothrinn is without compassion or mercy to any he views his enemies he kills with great pleasure and cruelty, the empathy he has for his ‘allies’ isn’t much better. He is the commander of all the Hobgoblins of Voradoom that are currently stationed on the island which thankfully number under a hundred. But as the rebellion drags on it becomes more and more likely Jeric will call for major reinforcements, and one in the Empire enjoy fighting more then the Hobgoblins.
Commodore: Zhao
Lawful Neutral: Dwarf, Age 150
Class: Swashbuckler/Rogue. (he is a naval officer after all)
Power Level: Commander: 30 Point
Zhao is a naval officer and thus in a different branch of the military then Osvald. The aged eye-patch Dwarf has served in the Imperial navy for over fifty years and is in no mood for retirement. His attentions are usually focused outwards from the island on pirates and smugglers so he pays little heed to the rebellion unless they are seriously disrupting trade or making toruble in his port city. (Port Zhao)
When asked if port Zhao was named for him he reponds “Ha ha! I'm old but I'm not that old, ok so I am that old, well ok so maybe I am that old but no the I’m not the same Zhao who conquered the port city.”
Governor Jerric Lightfoot
Lawful Evil, Age 48
Race: Halfling [because I think the govner of the island is a lawful evil halfling.]
Power Level Elite: 32
Class; Wizard 12th
Governor Jerric has been the lord regent of the island for the past fifteen years. His tenure has seen increases in taxes and tariffs along with Imperial conscription. He resents merely being a trade overseer as his only wealth and power comes from what he gains on the island. He excuses the buildup in money and military on the island interior as being necessary to combat the rebellion, however these actions only inflame them. Some suspect he as another far. darker purpose for these funds such as conquering a few of the nearby smaller islands to expand his province, a practice not unheard of in Imperial politics.
Roku the Bear God
True Neutral, Age ????
Roku is ancient centuries old exactly how old no one is sure, he is not actually a god it is simply a title given to him by the islanders. He stays out of the affairs of mankind and cares little for the politics of the empire and as long as they stay of his forested dormant volcanic mountain he won't get involved. Unfortunately his mountain hides a rich cache of chrysm a key component in the creation of magic items such as wands, staves, scrolls and even spellbook ink. Should the Empire ever learn of this.
For your viewing pleasure. I have actually supplied his stat block, hopefully this tag works.
Roku the Bear God
Size/Type:
Huge Magical Beast
Hit Dice: 36d10+310 (512 hp)
Initiative: +7(+3 Dex, +4 Feat)
Speed: 40 ft. (8 squares)
Armor Class: 30 (–2 size, +3 Dex, +19 natural), touch 11, flat-footed 27
Base Attack/Grapple: +36/+64
Attack: Claw +48 melee (3d6+20)
Full Attack: 2 claws +48 melee (3d6+20) and bite +44 melee (4d8+10)
Space/Reach: 20 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, Frightful Presence, Reflective Hide.
Saves: Fort +31, Ref +23, Will +23
Abilities: Str 50 Dex 16, Con 32, Int 18, Wis 18, Cha 18
Skills: [pending]
Feats:
Alertness, Endurance, Run, Improved Critical (claw) Power Attack, Cleave, Improved Natural Attack(bite) and (claw), Improved Bull Rush, Awesome Blow, Combat Reflexes, Steadfast Determination, Spell casting Harrier[epic] multiattack(b), Improved Initiative(b)
COMBAT
Roku attacks by tearing at opponents with its claws.
Improved Grab (Ex): To use this ability, Roku must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Frightful Presence (Ex) DC 32, charisma based, range 60ft.
Reflective Hide(Su): Roku's brown furry appears to shine almost like a mirror, this is far more then simple grooming. He is treated as having continual spell turning.
Adam Lighthand, 18
Chaotic Good, Ranger
Power Type: Commander 30 Points
Adam is a member of the rebellion and hates the empire wish a passion, though he's not a fan of many authority figures either. His father was executed a decade ago for providing shelter to the rebellion and the family farm was torched. He's held a grudge ever sense.
John Carthen
Lawful Good: Cleric to Kalar:God of justice
John among the rebel leadership. He believes the Empire in particular Jerric is being corrupted by Blackhand the god of tyranny. It his his desire to expel the empire from these lands. He believes in Justice, honor and dignity. He spends a great deal of time attempting to track down a legendary lost heir to the thrown as he is wise enough to know that expelling the empire is utterly pointless if they aren't ready to establish a stable government afterwords.
Alice Hyan
Chaotic Good: Rogue
One of the more colorful members of the rebellion she is in charge of intelligence gathering and uses her contacts in the Thieves guild to aid her gathering whatever info is available on Imperial movements.
Mother Maggie
Neutral Good: Adept
On appearance, Maggie is a humble old woman who runs an Orphanage taking care of dozens of parentless children. In truth she may be one of the most important members of the rebellion. Few of the children are actually orphans they are in fact the children of various members of the rebellion.
The rebels leave their children in Maggie's care where the Empire won't look for them.
*In Truth Osvald has learned that the Orphanage is really a safe house for the rebels children. However he considers using the rebels children against them to be without honor and a diabolical act so he has kept quite and shared this information with no one.*
Grog-nack
Race: Orc
Class: Barbarian/Rogue
Grog-Nack was a member of sea going Orc Pirates. They made a fortune for many years until Col. Osvald tracked down there hideout. With his Imperial legions he killed the majority of the tribe and the rest were taken into slavery. [it is standard Imperial practice to make slaves out of prisoners]
All he wants is revenge to cut down the man he holds responsible for the loss of his clan, when he see's Osvald nothing will stop him from taking his revenge. He's slated to die in the first five minutes of the campaign, kind of the intro, he fights very bravely and dies very quickly.
So anyone have any suggestions anywhere, anything.