Lycan 01
2010-03-26, 01:11 AM
So my DnD group went on a hiatus for about two months, since personal issues distracted me from DMing and good ideas. Things have gotten better, so this Sunday I want to wrap up the quest I had them on for about 2 months.
The party - all level 5
Half-Ork Paladin
Half-Elf Sorcerer
Tiefling Bard
Dragonborn Cleric
Shifter Ranger
Shifter Druid
Basically, they finally got to the top of the wizard's tower after killing the dragon guarding the top of the forsaken castle. There are two Big Bad Evil Guys - a young man who made a deal with Tzeentch to become a Sorcerer, and a Warlord of Khorne who's serving as his bodyguard. (Yes, I know, 40K dieties. Long story, but all the evil gods except Tiamet have been replaced by the Ruinous Powers.) The Sorcerer has been building an undead army, while the Warlord has been providing Khorne berserkers and cultists for strength and body reaping.
The Warlord previously challenged and stomped the Paladin during a short plot-driven mini-encounter, so the Paladin wants to show the Warlord how much he's improved. Likewise, the Warlord doesn't care about the rest of the party, just the Paladin.
So, here's what I've been thinking:
They get to the top of the tower. They enter a room, and the Warlord is standing in the middle of it, hands on his hips proclaiming how the Sorcerer is upstairs, and all but the Paladin may proceed. He claims he wants to fight the Paladin, and see if he can prove his skull worthy sacrifice to the Skull Throne. The Paladin will accept the challenge, and hopefully everyone else will head on to the Sorcerer.
I'm thinking the Warlord will be a level 6 Elite, with plenty of small stat bonuses and a vicious weapon & powers. If he only fights the Paladin, at least. I think I'll give him a special Mark and Reaction combo - he marks the person he wants to duel, and if somebody else attacks, he gets to make a free attack with bonuses and extra-damage since they earn all his hate and rage in that instant. Should get the point across that its an honor duel, not a free for all... :smallamused:
As for the Sorcerer... I'm thinking he'll either be a lvl 6 Elite with a few lvl 4 and 5 elites guarding him, or he'll be a weak lvl caster with a few low-level elites guarding him, but once defeated he turns into a level 5 solo daemon-host. :smalleek: Before the battle, though, they'll get a chance to be diplomatic, and they can (if lucky) convince him to give up his dark powers and atone for his sins, or (if sadistic) tell him the woman he loved and turned evil to impress has been killed by his creations (they randomly found her and took her to safety, actually) thus driving him insane, and possibly to suicide. Both possibilities involve lots of Bluff/Diplomacy rolls and GOOD roleplaying, though...
So yeah, should the Sorcerer be a lvl 6 elite with a trio of elite lvl 4 Khorne Berserkers and a pair of elite lvl 5 Warp Spawn? Or should they all be weak, and once killed his body is possessed and turned into a lvl 5 solo encounter? Also, any advice for the Warlord? :smallconfused:
The party - all level 5
Half-Ork Paladin
Half-Elf Sorcerer
Tiefling Bard
Dragonborn Cleric
Shifter Ranger
Shifter Druid
Basically, they finally got to the top of the wizard's tower after killing the dragon guarding the top of the forsaken castle. There are two Big Bad Evil Guys - a young man who made a deal with Tzeentch to become a Sorcerer, and a Warlord of Khorne who's serving as his bodyguard. (Yes, I know, 40K dieties. Long story, but all the evil gods except Tiamet have been replaced by the Ruinous Powers.) The Sorcerer has been building an undead army, while the Warlord has been providing Khorne berserkers and cultists for strength and body reaping.
The Warlord previously challenged and stomped the Paladin during a short plot-driven mini-encounter, so the Paladin wants to show the Warlord how much he's improved. Likewise, the Warlord doesn't care about the rest of the party, just the Paladin.
So, here's what I've been thinking:
They get to the top of the tower. They enter a room, and the Warlord is standing in the middle of it, hands on his hips proclaiming how the Sorcerer is upstairs, and all but the Paladin may proceed. He claims he wants to fight the Paladin, and see if he can prove his skull worthy sacrifice to the Skull Throne. The Paladin will accept the challenge, and hopefully everyone else will head on to the Sorcerer.
I'm thinking the Warlord will be a level 6 Elite, with plenty of small stat bonuses and a vicious weapon & powers. If he only fights the Paladin, at least. I think I'll give him a special Mark and Reaction combo - he marks the person he wants to duel, and if somebody else attacks, he gets to make a free attack with bonuses and extra-damage since they earn all his hate and rage in that instant. Should get the point across that its an honor duel, not a free for all... :smallamused:
As for the Sorcerer... I'm thinking he'll either be a lvl 6 Elite with a few lvl 4 and 5 elites guarding him, or he'll be a weak lvl caster with a few low-level elites guarding him, but once defeated he turns into a level 5 solo daemon-host. :smalleek: Before the battle, though, they'll get a chance to be diplomatic, and they can (if lucky) convince him to give up his dark powers and atone for his sins, or (if sadistic) tell him the woman he loved and turned evil to impress has been killed by his creations (they randomly found her and took her to safety, actually) thus driving him insane, and possibly to suicide. Both possibilities involve lots of Bluff/Diplomacy rolls and GOOD roleplaying, though...
So yeah, should the Sorcerer be a lvl 6 elite with a trio of elite lvl 4 Khorne Berserkers and a pair of elite lvl 5 Warp Spawn? Or should they all be weak, and once killed his body is possessed and turned into a lvl 5 solo encounter? Also, any advice for the Warlord? :smallconfused: