Tokiko Mima
2010-03-26, 07:31 AM
Hi all!
I'm in a group where the GM is starting up a Shadowrun 4e campaign. He's asked everyone to roll up new character, but since I'm infamous for character optimizing, I have to turn mine in early. He expects me to go crazy with something wild, so he can turn it down on principle. :smallamused:
So, my tactic is going to be to create 2 characters. One is a reasonably standard summoning based Shaman (which I'll end up playing,) and the other I'm just going to see how crazy I can get since I know it'll be shot down. I was thinking Pixie Mage that immediately binds a few Force 12 spirits and uses the Spirit of Man's Innate Spell ability to do all sorcery related tasks, so I would just need to learn spells but never use the skills related to casting them.
How viable is this? Is there an even more impressive direction I could take with Shadowrun summoning? Any tricks I could use? The crazy character doesn't have to summon, but that's the part of the ruleset I'm more familiar with. It just has to be wild enough to trigger a GM's 'No way!' instinct.
Thanks in advance! :smallsmile:
I'm in a group where the GM is starting up a Shadowrun 4e campaign. He's asked everyone to roll up new character, but since I'm infamous for character optimizing, I have to turn mine in early. He expects me to go crazy with something wild, so he can turn it down on principle. :smallamused:
So, my tactic is going to be to create 2 characters. One is a reasonably standard summoning based Shaman (which I'll end up playing,) and the other I'm just going to see how crazy I can get since I know it'll be shot down. I was thinking Pixie Mage that immediately binds a few Force 12 spirits and uses the Spirit of Man's Innate Spell ability to do all sorcery related tasks, so I would just need to learn spells but never use the skills related to casting them.
How viable is this? Is there an even more impressive direction I could take with Shadowrun summoning? Any tricks I could use? The crazy character doesn't have to summon, but that's the part of the ruleset I'm more familiar with. It just has to be wild enough to trigger a GM's 'No way!' instinct.
Thanks in advance! :smallsmile: