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PhoenixRivers
2010-03-26, 09:30 AM
Map preference?

Buff Preference?

Claudius Maximus
2010-03-26, 02:05 PM
Map preference?

Anything's good.


Buff Preference?

I'd like all-days up. I don't need rounds, but I can definitely make use of them if you want any. If so, I wouldn't want more than four.

PhoenixRivers
2010-03-26, 06:29 PM
Columns II:

{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
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25|||||||||||[/table]

This work?

As for buffs? Let's see what you can do. All day + 3 rounds?

Claudius Maximus
2010-03-26, 06:44 PM
I'm fine with all that. How about some map specifics? I propose we each start in either the top or bottom four rows, and the ceiling is 30 feet tall, with floor-to-ceiling columns. Is this acceptable to you?

Buffs:
Multi-day buffs:
Spell Phylactery with Scroll of Leomund's Tiny Igloo, set to appear centered on the southeast corner of the bottom of my space. The entrance appears oriented downwards. Trigger is "If I would be exposed to a Mage's Disjunction spell"
Extended Energy Immunity: Electricity
Extended Energy immunity: Cold
Extended Heart of Air
Extended Heart of Water
Extended Heart of Earth
Extended Heart of Fire
Extended Scent
Extended Magic Vestment +4 on normal clothes
Extended Adept Spirit
Extended Tyche's Touch
Contingent Revivify set to trigger "One second after I die"
Contingent Sirine's grace set to trigger "When I say 'Onomatopoeia'"
Contingent Shadow Well set to go off "If I would be affected by a Disjunction effect, and do not have an untriggered Spell Phylactery"

All-day buffs:
Create Magic Tattoo for +1 CL
DMM Southern Magicked Persistent Suffer the Flesh +5
Cast Scroll of Bear's Endurance on Self
Cast Fox's Cunning on Familiar
Drink Terran Brandy, having cast Lesser Restoration to survive it.
Use Bead of Karma
Cast Guidance of the Avatar
Familiar casts Harmonic Chorus from scroll
Activate Adept Spirit
Activate Ankh of Ascension, sacrificing Quest
Use Ruby Skull of Wee Jas and Elder Giant Magic to cast Extended Power leech at CL 36 on familiar, exclusively targeting intelligence.
Cast 7 Restorations from scrolls during the process of the spell
Cast Owl's Wisdom, Eagle's Splendor, and Cat's Grace on familiar
Cast Scroll of Arcane Spellsurge
On the next round, Activate Sanctified Spell, and cast Extended Power Leech on familiar, exclusively targeting Wisdom. Swift action spent on casting an arcane Extended Power Leech on familiar, exclusively targeting charisma.
Immediately cast Celerity, followed by Extended Power Leech, exclusively targeting Dexterity.
27 more scrolls of Restoration used during the courses of the spells.
DMM Persist Entropic Shield
DMM Persist Southern Magicked Greater Blink
DMM Persist Southern Magicked Thunderlance
DMM Persist Southern Magicked Wraithstrike
DMM Persist Lesser Holy Transformation
DMM Persist Battlemagic Perception
DMM Persist Divine Power
DMM Persist Vision of the Omniscient Eye
Scroll of Primal Hunter
Scroll of Primal Instinct
Scroll of Primal Senses
Domain Draught of Balance
Autohypnosis check for 79 temporary hit points
Autohypnosis check for DR 2/-
Endure Elements
Anticipate Teleportation
Familiar Pocket

Round 1: Draw and use Scroll of Arcane Spellsurge, cast Thunderlance

Round 2: Cast True Seeing, cast Arcane Sight

Round 3: Cast Spell resistance, cast Badeweave, say "Onomatopoeia", [roll0]
[roll1]

I'll choose a starting position when I know what's going on with the map.

PhoenixRivers
2010-03-27, 12:26 AM
Sounds good to me.

Buffs:All day: Mind Blank (CL 11)
Energy Immunity (Fire) (CL 11)
Energy Immunity (Ice) (CL 11)
Anticipate Teleportation, Greater (CL11)
Superior Resistance (CL 11)
Dispelling Buffer (2 manifestings for >12 hour buff) (ML 13)

Round 1: Schism (ML 13)
Round 2 (Schism): Activate Karma Bead
Round 2: Veil of Undeath (CL 15)
Round 3 (Schism): *DMM Still* Spell Turning, Silent (CL 15)
Round 3: Time Hop, self.

For this match: Trollshape contingency 1 and Favor of the Martyr contingency 1 are set to: When Time Hop's effect upon me ends.


I lose Initiative, lol.

Choose top or bottom, I'll go from there.

Claudius Maximus
2010-03-27, 12:41 AM
I choose the top.

Starting square:
A4, altitude +15

First, I move to B18, altitude +15. My detection modes include True Seeing (the range is 120 feet), Arcane Sight (I make all the school identification checks automatically), and normal sight. What do I see from there?

If relevant: [roll0]

PhoenixRivers
2010-03-27, 01:50 AM
Then I have bottom. Starting location is: (OO)J24.

Also, Time Hop's lingering aura, for arcane sight: [roll0] rounds

Based on your current detection methods, you can detect the following:

A dim aura at J24, Discipline is Psychoportation.

Claudius Maximus
2010-03-27, 11:30 AM
I move diagonally to F22, then south to F24. Do I see anything along the way? I reserve the right to cut that movement short if I see something before completing it.

PhoenixRivers
2010-03-27, 12:40 PM
Nothing else visible. Continue from F24.

Claudius Maximus
2010-03-27, 01:14 PM
I'll move to K24, then. Anything?

I also just remembered some other detection abilities I have. I apologize for leaving them unmentioned up to now. I can detect the activation of any spell or SLA (and, I presume, psionic equivalents) within 100 feet of me, provided I have LoE. I also detect any spell being cast within 60 feet of me, regardless of LoE. I'm less sure this one applies to psionics. I think I'll be conservative and say it does not, since I'm loath to rule in my own favor.

Also, If you've made any sound so far:
[roll0]

Apply penalties for distance and barriers as appropriate.

PhoenixRivers
2010-03-27, 03:22 PM
I've made no sounds.

For new senses:
If they do not detect across planar boundaries:you detect nothing via them

If they do extend to other planes:If these abilities extend to coterminous planes only:you detect nothing via them.
If these abilities extend beyond coterminous planes:you detect nothing via them.

Based on movement:No new detections.

Claudius Maximus
2010-03-27, 03:51 PM
That'll be it for movement.

If you can see me during my turn (I'm not hidden in any particular way):
You see a tall, winged figure with golden hair and eyes, wearing red vestments heavily featuring a holy symbol. He is wielding a 10-foot lance of magical energy. The air around him crackles, and he is blinking in and out of the material plane.

A DC 10 Knowledge (Religion) check reveals:
The holy symbol is that of Wee Jas.
A DC 11 Knowledge (The Planes) check reveals:
This is a Protectar, which can be found in the Miniatures Handbook.
A DC 24 Spellcraft check reveals:
The lance is the effect of the Thunderlance Spell.
Another DC 24 Spellcraft check reveals:
The wings and golden hair and whatnot are the result of the spell Lesser Holy Transformation
A DC 25 Spellcraft check reveals:
The blinking is the effect of the spell Greater Blink.
A DC 27 Spellcraft check reveals:
The crackling is the result of the spell Arcane Spellsurge.

I forgot I also have Scent, with a range of 30 feet. If I don't detect anything with it, I take the following action and end my turn.

If you can see me at the end of my movement:
I burst into flames. A DC 25 spellcraft check reveals:
This is the effect of the spell Heart of Fire
If I do detect something, I may alter that.

PhoenixRivers
2010-03-27, 04:12 PM
My actions, OO:Dim aura, Round 2/6
Time Hop round 2/17
Not making a wisdom check to return.

Done.

None of the sight modes you have detect me, and none of mine, as yet, detect you.

Claudius Maximus
2010-03-27, 04:17 PM
Alrighty then.

I'll swoop up to G14, +15. Do I see anything?

If not, I take the following actions and end my turn (OO):
Cast Spell Resistance, activate Heart of Water.

PhoenixRivers
2010-03-27, 04:22 PM
Nothing.

My turn:Dim Aura 3/6.
Time hop 3/17
No wis check.

No sight of me to you, or you to me.

Claudius Maximus
2010-03-27, 04:29 PM
I'll go straight north to G2. Anything? If not, I take the following actions and end turn:
Cast Death Ward, activate Heart of Earth.

PhoenixRivers
2010-03-27, 11:23 PM
Nothing yet.

My Turn:
Dim Aura 4/6.
Time hop 4/17
No wis check.

That'll be my turn. Still no LOS.

Claudius Maximus
2010-03-27, 11:33 PM
I'll move straight down to G24 then.

Actions if I don't see you:
Activate Adept Spirit, which I totally forgot to do before I cast all those spells.
That's my turn, assuming no LoS.

PhoenixRivers
2010-03-27, 11:57 PM
At this point, based on our detection modes, I see almost no chance of you and I seeing each other for the next 10 rounds. If you want to post 10 rounds worth of actions, go for it.

My turn:Dim Aura 5/6.
Time hop 5/17
No wis check.

If FF is done, then Next post will have Time hop on round 15.

Claudius Maximus
2010-03-28, 12:22 AM
With the psychoportation aura and my inability to find you, I'm assuming - correctly or not - that you've Time Hopped. I'm fine fast forwarding ten rounds.

Actions for the next ten rounds:
Spend three rounds casting Dolorous Motes all up in this area. CL is 20, DC is 52. Area includes all open spaces in F22-L25, except for I24 and 25 at altitude +15.

Cast Blindsight on self, and Obscuring Mist and Silence centered in J-K 24-25, +15.

Silence centered in K-L 24-25, ground level. Grease centered in the same area, ground level. Move to I24.

Maintain readied action to cast targeted Greater Dispel Magic when I detect any opponent.

PhoenixRivers
2010-03-28, 01:33 AM
As you've correctly guessed the trick I used, then there's no point in obfuscating the end time. There will be an addtional 2 rounds until Time Hop ends. Good deduction.

My actions are obviously to sit outside the time stream. Take 2 more rounds of fun.

Claudius Maximus
2010-03-28, 11:32 AM
I've been holding the same readied action since round 12 of it, figuring I don't know IC when you'll come back. (He's hoping it's not the hours/level version).

Assuming you pop back in J24:
The area is filled with fog, and little glowing points of light float about. Make a DC 52 will save. The effect is [mind-affecting] and subject to SR. If an SR roll is necessary:
[roll0]
If you're in contact with the ground, you note that it's greased. Make a DC 50 reflex save or fall prone.

You also don't hear anything at all.

A DC 21 Spellcraft check reveals:
The fog is the result of the spell Obscuring Mist.
Another DC 21 Spellcraft check reveals:
The grease is the result of the spell Grease. Mystery solved.
A DC 22 spellcraft check reveals:
The reason you can't hear anything is likely because the area is silenced by a Silence spell.
A DC 23 Spellcraft check reveals:
The points of light are the result of the spell Dolorous Motes.


If you can be detected by Blindsight, you've triggered my readied action:
Greater Dispel Magic targeting you. You can't see or hear it cast unless you have extra senses. I'm casting it from within 60 feet if that's relevant. Make a list, etc. unless you've got something to do to counter or reflect it or something.

If you have nonvisual senses, please tell me of them so I can tell you what else you see.
If you're popping in elsewhere, and have LoS to the southeast corner:
You see a bank of fog there. A DC 21 Spellcraft check reveals:
It is the result of the spell Obscuring Mist.

OO:
I forgot to roll wisdom damage for Dolorous Motes. [roll1]

PhoenixRivers
2010-03-28, 05:40 PM
A medium sized humanoid appears in J24, and immediately expands to a large creature, occupying I24-J25 (contingencies triggered, will happen after your readied action, if it was set to "upon detecting me" or some equivalent variant). I can be detected by blindsight.

I have Blindsight, 60 feet. I also detect any spell casting done within 60 feet, per Ring of spell-battle.

I am unaffected by the Will Save effect. You do not get any information on passed/failed save.
Reflex: [roll0] (chances are, I'm prone)

Spellcraft: [roll1]
Spellcraft: [roll2]
Spellcraft: [roll3]
Spellcraft: [roll4]
Spellcraft: [roll5] (for readied action, if necessary)

More to come, concerning readied action.

Nice effect chain. I'm prone. Next, please provide information as to the readied action, assuming it's a spell (since you're a theurge, I figure that likely).

Claudius Maximus
2010-03-28, 06:19 PM
You were supposed to read the readied action spoiler. I guess it's better to be over cautious about spoilers than not, though. My readied action was to cast targeted Greater Dispel Magic on you when I detect you. You successfully spellcraft the casting. If you don't foil it somehow, make a list for me to roll against.

You detect me in I24, altitude +15. You detect a robed medium humanoid flying with wings. He holds a strange, 20-foot lance and the air around him is disturbed by some force. He is also on fire. He has a holy symbol and what you assume is a spell component pouch within easy reach. He is blinking in and out of the material plane.

A DC 10 Knowledge (Religion) check reveals:
The holy symbol is that of Wee Jas.
A DC 11 Knowledge (The Planes) check reveals:
This is a Protectar, which can be found in the Miniatures Handbook.
A DC 24 Spellcraft check reveals:
The lance is the effect of the Thunderlance Spell.
Another DC 24 Spellcraft check reveals:
The wings are the result of the spell Lesser Holy Transformation
A DC 25 Spellcraft check reveals:
The blinking is the effect of the spell Greater Blink.
Another DC 25 Spellcraft check reveals:
The fire is the result of the spell Heart of Fire.
A DC 27 Spellcraft check reveals:
The disturbances in the air are the result of the spell Arcane Spellsurge.

PhoenixRivers
2010-03-28, 06:28 PM
Religion check is autopassed.
Knowledge (The planes) check is autopassed.

Spellcraft: [roll0] **you have thunderlance**
Spellcraft: [roll1] **you have lesser holy transformation**
Spellcraft: [roll2] **you have greater blink**
Spellcraft: [roll3]
Spellcraft: [roll4]

Before the readied action, I need to provide you with information from Arcane Sight.

Claudius Maximus
2010-03-28, 06:32 PM
I don't see you though, due to the fog, so isn't Arcane Sight ineffective?

PhoenixRivers
2010-03-28, 06:49 PM
Good point. Blindsight isn't actual sight.

In that case, when your spell resolves, it is turned, per spell turning.

Claudius Maximus
2010-03-28, 06:52 PM
OO:
Absorbed by my Spellblade gauntlet.
Edit: Dispel results noted. You may take your turn now.

Also, what do I detect with my Blindsight, other than that you are a large creature now?

PhoenixRivers
2010-03-28, 09:16 PM
Specifically, I've taken the form of a troll, and am prone.

My Action:Schism: Manifest Stygian Ray

Full round action: Move prone 5 feet to G24-I25

The troll will be crawling across the ground 5 feet, to G24-I25.
A power is also being activated.

If you need to roll a psicraft check to identify, the DC is 17 (spellcraft does not work for this).

If you're entitled to know the power:Stygian Ray

Ranged Touch Attack: [roll0]
If hit:You gain [roll1] Negative levels.
This is a non-targeted effect, and allows no save. If you possess Spell Resistance, the check to overcome: [roll2]

If threat: [roll3]
If Crit: [roll4] additional negative levels.

That will conclude my turn.

OO:Spell turning levels: [roll5] -6 (greater Dispel was turned)

Claudius Maximus
2010-03-28, 09:48 PM
I get an attack of opportunity when you attempt to crawl:

[roll0]
[roll1]

It's a touch attack.

If it hits:
You must make a DC 50 will save at the end of your turn. SR applies to this. If an SR check is necessary:
[roll2] Some luck I'm having with these...

This should actually be 4 higher (so, 30).
If it beats SR, and you fail the save:
You are dazed for one round.
If it beats SR, but you make the save:
Nothing happens to you.

[roll3]

Stygian Ray, huh? I don't see what's the use, but knowing you, you've found a way to make it spell certain doom. It misses, though.

PhoenixRivers
2010-03-28, 10:22 PM
Nah, not certain doom. I'm still playing with you. Was going to see if I could sap away a few of your spells, test the defenses, that sort of thing.

The attack hits, and deals no damage.
The negative level does not affect me.
I am not affected by the will save effect.

Claudius Maximus
2010-03-28, 10:26 PM
That attack roll should have been 5 higher, but I doubt that makes a difference.

I don't know what you mean about the negative level. I'm not bestowing any on you.

Is your turn over?

PhoenixRivers
2010-03-28, 11:33 PM
That attack roll should have been 5 higher, but I doubt that makes a difference.

I don't know what you mean about the negative level. I'm not bestowing any on you.

Is your turn over?

Whoops, I looked at my effect on the negative level. Yes, my turn is over.

Claudius Maximus
2010-03-28, 11:39 PM
OO:
Redirecting Greater Dispel Magic from my Spellblade gauntlet.

First, You're subject to Greater Dispel Magic. You don't see any spellcasting components, and you don't detect it with your ring.

Unless you have something you can do about that, make a list for me to roll against.

PhoenixRivers
2010-03-29, 11:32 AM
Spell Turning Has 2 remaining charges. 1 in 3 chance of heading back your way.

[roll0] 3 means a rebound.

PhoenixRivers
2010-03-29, 11:33 AM
Greater dispel is turned again. Next action?

Claudius Maximus
2010-03-29, 04:01 PM
OO:
Spellblade gauntlet absorbs it again.
Dispel resolved.

I move to F24, +10, ending up adjacent to you. I am tumbling for this movement, and automatically succeed, so you don't get an AoO unless you have Thicket of Blades or something.

If I reach you, I'd like some information about your auras, as per Arcane Sight, before I post further actions.

PhoenixRivers
2010-03-29, 04:31 PM
Aura Information:

Spell Auras:
Necromancy, Strong
Necromancy, Moderate
Transmutation, Moderate
Abjuration, Moderate
Abjuration, Moderate
Abjuration, Moderate
Abjuration, Moderate
Abjuration, Moderate
Psychokinesis, Moderate
Telepathy, Moderate

Item Auras:
Necklace: Moderate Transmutation
Bead Strand, around wrist: Moderate, Multiple schools
Rod in hand: Strong, No school
Rucksack: Moderate Conjuration
Ring: Moderate Abjuration
Ring: Strong Abjuration

Claudius Maximus
2010-03-29, 04:53 PM
At this distance, you can see that there are several red runes orbiting your opponent's head. Two are brighter than the rest.

A DC 15 Knowledge (Arcana) check reveals:
These are Illumian Power Sigils, in this case Krau and Naen.

Are there any visible spell/power effects against which I can roll spellcraft? My intelligence boost wore off, so I will need to roll for some of them.

OO:
Saves against Dolorous Motes (only failed on a one):
[roll0]
[roll1] (that should have been an "if")

PhoenixRivers
2010-03-29, 04:57 PM
Other than resembling a troll? No visible effects.

Claudius Maximus
2010-03-29, 05:42 PM
I'll attempt to sunder the rucksack. You may take an AoO.

PhoenixRivers
2010-03-29, 05:49 PM
Attack: [roll0]
If Hit: [roll1] damage

PhoenixRivers
2010-03-29, 05:51 PM
Critical Threat: [roll0]
If Crit: [roll1] additional

Claudius Maximus
2010-03-29, 06:21 PM
Damage noted. Your attack does not seem to deal its full damage. (I assume. Tell me what special modifiers it has for DR, if any)

[roll0]
[roll1]

After that, I cast Orb of Fire as a swift action at you. You can make an AoO again if you have the ability.

Assuming it gets off:
[roll2]
[roll3]

If you are hit, you must make a fort save (DC 17) or be dazed.
I'll then end my turn.

When your turn begins, you'll have to make another DC 52 will save against the mind affecting effect, unless it failed to overcome your SR (or you are immune to [mind-affecting]).

PhoenixRivers
2010-03-29, 09:05 PM
I am hit. No damage. No daze. No Mind-affecting.

Rucksack is hit and destroyed.

PhoenixRivers
2010-03-29, 09:12 PM
My turn: Spell is activated (DC 22): Spell turning This does not provoke an AoO, and there are no visual/Auditory elements to the spell.

Troll Stands up. You're welcome to take an AoO, but I'm immune to pretty much every status effect and damage, so good luck with that.

Troll Performs Melee Touch, provoking another AoO.
If hit, opposed trip check: [roll0]

PhoenixRivers
2010-03-29, 09:13 PM
Melee touch (messed up formatting):[roll0]

OO:[roll1]

Claudius Maximus
2010-03-29, 09:32 PM
I'll use my AoO to sunder your rod. Because. You get an AoO on me.
[roll0]
[roll1]

Touch attack misses.

PhoenixRivers
2010-03-29, 09:57 PM
I'll use my AoO to sunder your rod. Because. You get an AoO on me.
[roll0]
[roll1]

Touch attack misses.

I'm not sure sundering an item is a legitimate use of an AoO, IIRC:
Sometimes a combatant in a melee lets her guard down. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity.

By the RAW that I see, you must attack me. Now, there are a variety of valid actions that attack me, but you must attack me, barring any explicit text allowing you to target anything other than the creature that provokes an AoO (such as my item).

Claudius Maximus
2010-03-29, 10:27 PM
I thought you could replace an AoO with any special combat attack like trips and disarms and grapples and what have you.

I see what you mean about having to attack you and not some item you happen to have on your person, so let's say you're right, and that it's directed at you.

[roll0]
[roll1]

I assume you don't take any damage?

You have to save against the DC 50 daze effect after I hit you. It's not [mind-affecting], but daze immunity works.

Also, I'd like to correct something. I took no damage at all from your critical back in 42-43.

PhoenixRivers
2010-03-30, 07:33 AM
I am not affected by the daze. I take no damage.

Claudius Maximus
2010-03-30, 08:19 AM
Is your turn over, then?

PhoenixRivers
2010-03-30, 08:39 AM
That would be correct.

Claudius Maximus
2010-03-30, 01:50 PM
You're subject to Greater Dispel Magic again. I assume it bounces, since you've got Spell Turning.

Dispel vs. Self:
Absorbed by gauntlet again.

Claudius Maximus
2010-03-30, 01:53 PM
Okay, then.

Full attack: break stuff out of spite.

First I'll attack your rod until it's destroyed, then I'll move on to your strong ring then to your bead strand if possible. I find the fact that I can sunder a worn ring pretty bizarre, but whatever. You get an AoO for each attack I make.

[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]

I then cast Flesh to Ice on you. The DC is 18 (ooooh). If SR is necessary:
[roll6]

PhoenixRivers
2010-03-30, 01:58 PM
yep. Continue.

Claudius Maximus
2010-03-30, 02:01 PM
So what happened? Did the items get destroyed? And shouldn't Flesh to Ice have a chance to reflect?

That will end my turn.

PhoenixRivers
2010-03-30, 02:14 PM
Items break.

[roll0] turn chance. 5 turns.

EDIT: Not turned. I am unaffected.

PhoenixRivers
2010-03-30, 02:21 PM
My action:

A power manifests: (DC 17)Time Hop
and I vanish.

Claudius Maximus
2010-03-30, 02:31 PM
[roll0]

Might have something to say about that, if I make the check.

Edit: :smallfrown:

Claudius Maximus
2010-03-30, 02:45 PM
Assuming it's going to be my turn now, I'll move up to I3, then H2, then B2 in search of you.

PhoenixRivers
2010-03-30, 02:49 PM
No visual.

Claudius Maximus
2010-03-30, 03:01 PM
That's my turn.

PhoenixRivers
2010-03-30, 03:03 PM
My turn:Round 2/17

Go ahead.

Claudius Maximus
2010-03-30, 03:07 PM
I'll move to B22, E24, then back to I24.

Did the effect leave any sort of lingering aura? If so, of what sort?

PhoenixRivers
2010-03-30, 04:30 PM
I'll move to B22, E24, then back to I24.

Did the effect leave any sort of lingering aura? If so, of what sort?

Lingering Aura, yes. You need a psicraft check to ID it, though, I believe. DC 22.

All spells and powers leave lingering auras.

PhoenixRivers
2010-03-30, 04:32 PM
OO:Lingering Aura: [roll0] rounds.

Claudius Maximus
2010-03-30, 05:50 PM
[roll0]

If you've Time Hopped again, let's assume I spend 2 more rounds poking about, then hold a readied action from I24 contingent upon seeing you, crying for my buffs as I wait. How much time passes?

Readied action:
Dispel Magic targeted on him.

If you'd rather not fast forward like that, I'll just move to F12 and end turn.

PhoenixRivers
2010-03-30, 09:20 PM
Fast forward's fine. I am gone for a total of 17 rounds, so 15 more.

Afterwards, immediately before my action, I reappear.

Taking the ready action?

Claudius Maximus
2010-03-30, 09:25 PM
When you return, the fog is still present, but there are no more points of light. The grease is gone as well, and your opponent is no longer on fire. Arcane Spellsurge is also gone. I don't think there are any visible changes beyond that.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

Tell me if I see any differences in your auras. You may act after this.

PhoenixRivers
2010-03-30, 09:30 PM
Buff List for Dispelling (Observers only) (Ordered in Caster Level Order):Trollshape (CL 16) - CL for dispelling - 21
Latent Trollshape (CL 16) - CL for dispelling - 21
Veil of Undeath (CL 15) - CL for dispelling - 20
Schism (CL 13) - CL for dispelling - 18
Mind Blank (CL 11) - CL for dispelling - 16
Energy Immunity: Fire (CL 11) - CL for dispelling - 16
Energy Immunity: Ice (CL 11) - CL for dispelling - 16
Anticipate Teleportation, Greater (CL 11) - CL for dispelling - 16
Superior Resistance (CL 11) - CL for dispelling - 16
Favor of the Martyr (CL 8) - CL for dispelling - 13
Dispelling Buffer (CL 13) - CL for dispelling - 18

All abilities factor in a +5 CL from Dispelling Buffer

EDIT: Forgot Ring of Enduring Arcana, add +4 CL to all.

Lose both the weaker Necromancy Auras, and the psychokinesis aura.

EDIT: Made an error in my CL, the strong aura stays.

PhoenixRivers
2010-03-30, 09:40 PM
My turn: Schism: Cast a still/silent Reciprocal Gyre.

First, a spell is cast (there are no visible signs).

Spellcraft DC 20:Reciprocal Gyre

If this goes off, I'll need to know the number of spell or spell-like ability effects you have on you. I don't need to know any further information, just the number.

Claudius Maximus
2010-03-30, 09:48 PM
I'll try to retarget that to you with my Ring of Spell-Battle.

PhoenixRivers
2010-03-31, 12:06 AM
Resolving Effect:Will Save: [roll0] Fail only on a 1.
If Fail, Immune to fort save effect.
Damage:[roll1] Half damage, 26 sustained.

Effect Resolved.
That should be match. Most of my offense is in tatters. I'm gonna go back and check some things I'm wondering now.

PhoenixRivers
2010-03-31, 12:22 AM
I was wondering on the spellblade. It makes you immune to a spell.

SRD:
Spell Immunity

A creature with spell immunity avoids the effects of spells and spell-like abilities that directly affect it. This works exactly like spell resistance, except that it cannot be overcome. Sometimes spell immunity is conditional or applies to only spells of a certain kind or level. Spells that do not allow spell resistance are not affected by spell immunity.
Now, Greater Dispel is not affected by spell resistance. I suppose you could argue that the "absorbing the spell" text is specific enough to override that. It seems reasonable enough.


The spell must be one that is targeted against the wielder, not one that affects an area or creates an effect.
Now, with a Ring of Spell-Battle, it should be able to absorb. It changes the target. However, let's look at Spell Turning.


Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.

From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
Spell turning does not change the target of the spell. It turns it back on the caster, but it does not change or alter the target to the caster. I am still the target. And if that's the case, then the spellblade's condition to absorb (the spell must be one that targets you) isn't met.

Claudius Maximus
2010-03-31, 06:14 PM
I think the "absorbing" text is enough of a basis to allow a Spellblade to work vs. SR: No spells like Dispel Magic.

I'm much less sure about Spell Turning, and hadn't even considered that interaction until you brought it up. I'm reluctant to rule on it, as it affects me, so I've asked about it here (http://www.giantitp.com/forums/showthread.php?p=8194427#post8194427). If there's no clear RAW answer, or if I remain unconvinced by the responses I get there, I'll bring it up with the other DMs.

You can go through my spoilers if you want. I'm not aware of any incongruities or errors, but if you find any, don't hesitate to bring them up. May I look at your spoilers, if the match is over?

PhoenixRivers
2010-03-31, 07:14 PM
I think the "absorbing" text is enough of a basis to allow a Spellblade to work vs. SR: No spells like Dispel Magic.Which is why I stated that was reasonable. It seemed enough to be a "different path to immunity".


I'm much less sure about Spell Turning, and hadn't even considered that interaction until you brought it up. I'm reluctant to rule on it, as it affects me, so I've asked about it here (http://www.giantitp.com/forums/showthread.php?p=8194427#post8194427). If there's no clear RAW answer, or if I remain unconvinced by the responses I get there, I'll bring it up with the other DMs.

You can go through my spoilers if you want. I'm not aware of any incongruities or errors, but if you find any, don't hesitate to bring them up. May I look at your spoilers, if the match is over?
I went through the "resolving dispel" spoilers" right after I stated that was match. I was crazy curious about that.

I'd done a bit of Spell Immunity work in my dragon campaign, so the "SR" clause was pretty fresh on my mind. Looking up the spellblade took about 2 minutes on google and a wordsearch in my PgtF pdf. And I've been poring over Spell turning ever since you seemed unaffected by a dispel that should have Auto-nuked every buff you cast yourself. That would have likely thrown the match to me, as I could have dismissed my Trollshape, Anticipatory Strike'd, cast a Monolith with a sonorous hum thrown in, and reactivated my second trollshape... with one more spell thrown in for good measure, such as death urge, or somesuch.

Sure, go ahead and check the spoilers out. Let me know if anything seems less than legal. (yes, I know I accidentally made my second Energy Immunity to Ice, not Acid. I was very thankful that you didn't hit me with an acid effect.)

Claudius Maximus
2010-03-31, 07:31 PM
I didn't find anything objectionable in your spoilers.

This character is pretty much just something I crombled together when I realized you can get hella stats from Power Leech abuse. It's a big dumb mess that only works for one or two days before being left as a broke, sub-par theurge caster. I really don't like these sorts of characters, but for some reason they're all I seem to make for the ToS these days.

PhoenixRivers
2010-03-31, 11:56 PM
I didn't find anything objectionable in your spoilers.

This character is pretty much just something I crombled together when I realized you can get hella stats from Power Leech abuse. It's a big dumb mess that only works for one or two days before being left as a broke, sub-par theurge caster. I really don't like these sorts of characters, but for some reason they're all I seem to make for the ToS these days.

Sounds pretty solid actually. What exactly isn't repeatable about the combo that makes it broke?

EDIT: You know? I think I can use this with Fluffy. It won't even require modification, beyond spell selection at the beginning of the day. I'd only go with 1 stat modified, granted. Wisdom for DC. With a couple restorations and a CL 15 casting of an Extended Power Leech, I could get +30 wisdom, which would vastly boost the DC of my saves. DC 42 or so for the Death urge, with minimal investment.

Claudius Maximus
2010-04-01, 12:09 AM
I used 28k worth of scrolls to get this off. That's not exactly a disposable amount of money at this level. I couldn't find a means to gain free Restorations under the ToS rules without sacrificing a level somewhere.

PhoenixRivers
2010-04-01, 12:11 AM
I used 28k worth of scrolls to get this off. That's not exactly a disposable amount of money at this level. I couldn't find a means to gain free Restorations under the ToS rules without sacrificing a level somewhere.

Cast them? Greater resto's cost XP. Regular Resto's don't. A bit less efficient, but it gets the job done.

Claudius Maximus
2010-04-01, 12:23 AM
Restoration has a 100 gp material cost, and at any rate I can't cast 35 4th level spells in a day while still maintaining the rest of the build.

PhoenixRivers
2010-04-01, 12:31 AM
Restoration has a 100 gp material cost, and at any rate I can't cast 35 4th level spells in a day while still maintaining the rest of the build.

There is that. Then again, it's a 4th level spell, which makes it wandbait. Granted, that only drops the cost to 26,000gp.