Evard
2010-03-27, 10:04 AM
It came to my attention that maybe if a class is more powerful then it should take more XP to actually gain a level in that class... Now I don't know how they did things in pre3.5 but I don't like the idea of a fighter and a wizard needing the same amount of experience to get better at what they do respectively. Everyone seems to agree on the tier system on here so (I may mess up on this since it has been a while since i read up on the tier system haha) I think using that would be a good way of changing the xp system.
to get to the next level of any class you need (your level) * (1,000)
[XP to next level]/[tier of the class wanting to gain a level of] = XP to next level
A party of three starts out with each 1 level under their belts. Fighter (T5), Sorcerer (T2), and Cleric (T1). To get to level 1 the...
Fighter would have to gain (1,000)/(5) = 200 XP
Sorcerer would have to gain (1,000)/(2) = 500 XP
Cleric would have to gain (1,000)/(1) = 1,000 XP
For third level (2) * 1,000 = 2,000
Fighter (2,000)/5 = 400 xp (needs 200 more to level)
Sorcerer (2,000)/2 = 1,000 xp (needs 500 more to level)
Cleric (2,000)/1 = 2,000 xp (needs 1,000 more to level)
This would allow martial characters to scale faster than magical character and may allow them to balance. This may not be perfect but is there a way to fix this up? Maybe make all tier 1,2, and 3 (some) classes progress on normal xp charts and let all tier 4 and 5 classes progress faster?
I know this would mess with CR of the fights but really every game I've been in the CR system gets thrown out the window (on paper it makes sense but in game.. psh)
Also I understand that you wouldn't want a healer to be a couple levels behind... But it really wouldn't hurt that much. Maybe wait till the mid levels and then start making tier 1, 2, and 3 need more xp to level? Since at low levels most classes are about even on the power scale.
to get to the next level of any class you need (your level) * (1,000)
[XP to next level]/[tier of the class wanting to gain a level of] = XP to next level
A party of three starts out with each 1 level under their belts. Fighter (T5), Sorcerer (T2), and Cleric (T1). To get to level 1 the...
Fighter would have to gain (1,000)/(5) = 200 XP
Sorcerer would have to gain (1,000)/(2) = 500 XP
Cleric would have to gain (1,000)/(1) = 1,000 XP
For third level (2) * 1,000 = 2,000
Fighter (2,000)/5 = 400 xp (needs 200 more to level)
Sorcerer (2,000)/2 = 1,000 xp (needs 500 more to level)
Cleric (2,000)/1 = 2,000 xp (needs 1,000 more to level)
This would allow martial characters to scale faster than magical character and may allow them to balance. This may not be perfect but is there a way to fix this up? Maybe make all tier 1,2, and 3 (some) classes progress on normal xp charts and let all tier 4 and 5 classes progress faster?
I know this would mess with CR of the fights but really every game I've been in the CR system gets thrown out the window (on paper it makes sense but in game.. psh)
Also I understand that you wouldn't want a healer to be a couple levels behind... But it really wouldn't hurt that much. Maybe wait till the mid levels and then start making tier 1, 2, and 3 need more xp to level? Since at low levels most classes are about even on the power scale.