View Full Version : Arena Tournament, Round 89: That Guy with the Horse vs. Sturmherz
ArenaManager
2010-03-27, 07:36 PM
Arena Tournament, Round 89: That Guy with the Horse vs. Sturmherz
Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/02-lava_arena.png
XP Award: 300 XP
GP Award: 300 GP
That Guy with the Horse (http://pifro.com/pro/view.php?id=3851) - Introbulus
Sturmherz (http://www.myth-weavers.com/sheetview.php?sheetid=189148) - TheFallenOne
All Combatants, please roll initiative and declare final purchases, if any
Trobby
2010-03-28, 09:22 AM
Purchases:
Crossbow, Light (-35 GP)
Initiative: [roll0]
Starting Position: On Horse, Armed with Lance
TheFallenOne
2010-03-28, 05:05 PM
As explained here, (http://www.giantitp.com/forums/showpost.php?p=8168920&postcount=411) I'd like to substitute SPARTA Cuss (http://www.myth-weavers.com/sheetview.php?sheetid=191142) for Sturmherz in Round 89 if it is still possible(there was an issue that had to be resolved via Summon Kyeudo). Just FYI, you might want to reconsider purchases if I'm allowed to switch characters before the match begins.
Initiative: [roll0] +1 for Sturmherz, +2 for Sparta
Trobby
2010-03-28, 07:27 PM
I'll hold on that until the refs give approval for this character.
TheFallenOne
2010-03-29, 11:19 AM
Well, I kept you wating long enough, looks like you'll be facing Sturmherz after all. That Exotic Shield issue with Sparta just took too long to get resolved :smallfrown:
Purchases:
Potion of Faith Healing(Bahamut) 50 GP
1 Javelin 1 GP
Starting position:
Start in B11, potion in mouth, javelin in right hand, spiked chain in left hand
Go ahead, initiative is yours
Trobby
2010-03-29, 04:09 PM
Well, that's too bad, but I guess the fight must go on. I'm starting in...well, the entire red circle, since I'm on top of a large creature.
Horse, Round 1
Double-Move myself and my horse to I2-J3. This should put us in plain sight.
End Turn
Stat Block:
Guy:
HP: 10/10
AC: 18 (10 + 5 Armor + 3 Dex)
Weapon in Hand: Lance
Horse:
Standard Warhorse
TheFallenOne
2010-03-29, 07:49 PM
Sturmherz colour-coded for YOUR convenience Round 1
Double Move: go to M12
Free: drop javelin
Free: hold spiked chain in both hands
Swift: Activate Travel Devotion
Stats
Hp: 15/15
AC: Full 13, Flat-Footed 12, Touch 11(+1 Dex, +2 Armor)
Javelins left: 4
Travel Devotion: 10/10 left
done
Trobby
2010-03-30, 08:06 AM
Hmmm...
Horse, Round 2
Move to A5-B6.
End Turn
Stat Block:
Guy:
HP: 10/10
AC: 18 (10 + 5 Armor + 3 Dex)
Weapon in Hand: Lance
Horse:
Standard Warhorse
TheFallenOne
2010-03-30, 08:20 AM
inconvenienced? :smalltongue:
Well, if you don't come to me then I come to you, or at least some projectiles
Sturmherz
Free: carry Spiked Chain in left hand
Move: go to J6
Free as part of Move: draw javelin
Standard: Throw Javelin at Guy [roll0] -2 range, +1 for slope
Damage: [roll1]
Swift: Use Travel Devotion to move back to M12
Stats
Hp: 15/15
AC: Full 13, Flat-Footed 12, Touch 11(+1 Dex, +2 Armor)
Javelins left: 4
Travel Devotion: 9/10 left
done
TheFallenOne
2010-03-30, 08:21 AM
dang, looks like game already, even if I blow the crit confirmation. How anticlimatic, sorry :smallsigh:
crit confirm [roll0]
additional crit damage [roll1]
Trobby
2010-03-30, 08:34 AM
Huh...you know, I totally thought that thrown weapons didn't carry over the STR bonus damage.
I was completely wrong. ^^; Good game.
Edit: Incidentally, having known you were going to do that, I probably should have readied myself to take cover behind my mount. ^^; I feel silly now, but it's totally my fault.
TheFallenOne
2010-03-30, 08:43 AM
well, would have still hit with nat 20, though then I would have preferred to attack your horse, the chance of you failing the ride check is better than hoping on a 20. Could only afford 5 javelins for now after all
Just out of curiosity, what was your strategy from here on out? Did you hope to lure me out? Those narrow lavawalkways are a real disadvantage to a rider on a large creature
Trobby
2010-03-30, 08:46 AM
Actually, I always forget how Travel Devotion works, so I was going to try to observe your strategy and plan accordingly.
Had I remembered that throwing weapons carry strength bonus, I'd probably be equipped with 20 Javelins of my own, and it would turn into a battle of "who can peg who to death first", which I would either hope to win, or attrition you until I could lure you into striking position.
This was actually poor planning on my part, since I totally forgot that you could just pop out,throw a javelin, and pop back in. And I forgot that I could ready myself to take cover behind my horse.
My only lament now is that my other Round appears to be in slight stagnation, while we wait for the other match to finish up. Now I'll have to wait even longer before I can fight again. ^^;
Mm...maybe I could use this time to experiment with a new build...
Sallera
2010-03-30, 10:41 AM
High Ref Sallera
Sturmherz takes victory with a well-placed pointy object.
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