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View Full Version : [3.5] The Blade Lords (Project Finished!)



arguskos
2010-03-27, 08:13 PM
Welcome to the first part of a multi-part project: the Blade Lords. The Blade Lords are a group of powerful Outsiders, each of which is the paragon of a weapon group, such as swords, axes, blunt weapons, chain weaponry, projectile weaponry, thrown weapons, and such.

Also, I feel I must link lightningcat's lovely derivative work, the Blade Lord Vestige (http://www.giantitp.com/forums/showthread.php?t=149441).

http://fc04.deviantart.net/fs44/i/2009/091/4/1/The_duel_by_jiuge.jpg

Blade Lord of Chains CR 20
Genderless Blade Lord
True Neutral Gargantuan Outsider
Init +15 Senses true seeing 100 ft, darkvision 60 ft
Languages Common, Abyssal, Infernal, Celestial, Draconic, Sylvan
AC 48, touch 25, flat-footed 33
(+15 Dex, +10 natural armor, +13 Shroud of Chains)
Miss Chance 20%
HP 300 (20d8+140, has max HP); DR 20/- (see master of chains)
Immune ability damage, ability drain, energy drain, force, paralysis, stunning, petrification, death effects, poison, disease, mind-affecting, sonic, calling and binding effects
Resist fire/cold/acid/electric 30; SR 38
Fort +24, Ref +32, Will +22
Speed 50 ft, fly 90 ft (good)
Melee Blade Lord’s Chains +53 (4d6+30+5 collision+4 master of chains+entangle, 19-20/x2) or Blade Lord’s Chains +53/+48/+43/+38 (4d6+30+5 collision+4 master of chains+entangle, 19-20/x2)
Space 20 ft Reach 20 ft
Base Atk +20/+15/+10/+5; Grp +47
Atk Options Power Attack, Combat Expertise, Improved Disarm, Improved Trip, Whirlwind Attack, Combat Reflexes, Robilar’s Gambit (http://realmshelps.dandello.net/cgi-bin/feats.pl?Robilar~s_Gambit), Weapon Supremacy (http://realmshelps.dandello.net/cgi-bin/feats.pl?Weapon_Supremacy), improved grab, entangle, constrict, chains of the world
Combat Gear Shroud of Chains
Spell-Like Abilities (DCs are based on Dex, caster level 20th)
At-will: cure serious wounds, tongues, haste, scintillating scales (as an immediate action against one attack only)
3/day: howling chain (DC 31), dimension door
Abilities Str 40, Dex 40, Con 24, Int 20, Wis 20, Cha 20
Special Attacks entangle, chains of the world
Special Qualities master of chains, fundamental element
Feats Power Attack, Combat Expertise, Improved Disarm, Improved Trip, Whirlwind Attack(bonus), Combat Reflexes, Robilar’s Gambit (http://realmshelps.dandello.net/cgi-bin/feats.pl?Robilar~s_Gambit), Weapon Supremacy (http://realmshelps.dandello.net/cgi-bin/feats.pl?Weapon_Supremacy) (see master of chains)
Skills Balance +38, Climb +38, Intimidate +28, Jump +38, Listen +28, Search +28, Spot +28, Swim +38, Tumble +38, Use Magic Device +28
Advancement by hit dice or class; Favored Class anything with full BAB
Possessions Blade Lord’s Chains, Shroud of Chains

Entangle (Ex) Upon making a successful melee attack with the Blade Lord’s Chains, the Blade Lord may entangle its opponent in the chain. A ghostly remnant of the Chains remains behind, restricting opponents. They must make a DC 35 Reflex save, or become entangled, as the condition. The echo of the Chains then begins fleshgrinding, as per the weapon ability. To escape the entanglement, the creature must make a DC 35 Reflex save. They may make this save each round, until they succeed or are killed by the echo of the Chains.

Chains of the World (Su) Three times per day, the Blade Lord of Chains may call upon its most fearsome power: the ability to tap into the chains that hold the world’s heart together. When it does this, massive chains rise from the ground and envelop it in a shell of spiked and flaming chains, and then they explode outward from it in all directions. All creatures within 100 ft must make a DC 35 Reflex save or take damage as though automatically hit by a critical hit from the Blade Lord. This includes saves against entanglement. On a successful save, they take damage as per a normal hit, and do not need to save against entanglement.

Master of Chains (Ex) Each Blade Lord is the undisputed master of its weapon form. The Blade Lord of Chains has such mastery over chain weaponry that it is treated as having the entire Weapon Focus tree of feats for all chain weapons (this includes Weapon Specialization and the greater versions of both feats; these bonuses are factored into its stat block above). It automatically qualifies for Weapon Supremacy, and may apply it to all chain weaponry.

Further, it is the only being who may use the artifacts known as the Blade Lord’s Chains and the Shroud of Chains, since these artifacts are in fact an extension of its essence.

Additionally, the chains that surround the Blade Lord serve to absorb incoming attacks, granting it DR 20/-. However, these chains can be sundered (treat them as Gargantuan adamantine spiked chains). For each one that is destroyed, the Blade Lord’s DR decreases by 5, to a minimum of 0. The chains regrow at the rate of 1/hour.

Finally, the Blade Lord can impair or enhance the use of all chain weapons brought to bear against it or wielded within 1 mile of its location. It may add or subtract a value up to its HD on any attack roll made with a chain weapon by another being. This takes no action on its part, save a mental choice to aid or impair, as this is its very essence enhancing the chains.

For the purposes of Master of Chains, any weapon that is visually described as being chain-like or cord-like is a chain. Spiked Chains, Meteor Hammers, Whips, Whip-Daggers, Chain-and-Daggers, Kusari-Gama, Chijiriki, Kau Sin Ke, Kawanaga, Drow Scorpion Chains, and anything similar to the listed weapons all count as chains for the purposes of this Blade Lord’s weapon form.

Fundamental Element (Ex) Like all Blade Lords, the Blade Lord of Chains is a fundamental part of the multiverse, the physical incarnation of chain fighting styles and of chain weaponry itself. As such, it cannot be truly killed. If slain, the Blade Lord reforms 1 week later, at full strength and with full memory of the situation that slew it and the creatures that did the slaying.

Blade Lord’s Chains: This unique artifact defies description. To any but the Blade Lord of Chains himself, it appears as an ever-shifting physical anomaly in time and space. It has no set form, instead seeming as if every chain weapon ever was laid over top of each other and then melded into a single fluid form. The Blade Lord’s Chains functions as a +5 fleshgrinding collision keen weapon, and counts as every material and alignment for the purpose of overcoming damage reduction. The Chains have a unique change to the fleshgrinding property however. When activated, a shadow of the weapon remains behind, functioning exactly as the Chains for the purpose of fleshgrinding, while the actual Chains remain in the Blade Lord’s hands, to be used against its other foes. Finally, the Chains count as any chain-like weapon the Blade Lord deems them to be (which it may shift as a free action, even on other creature’s turns). No matter what kind of chain weapon it is at any time, it always deals damage (and has the critical range) as though it was a spiked chain sized for the Blade Lord. The Blade Lord’s Chains do not function in the hands of any other creature.

Shroud of Chains: This unique artifact is not what it sounds like. In fact, it is a unique suit of armor that mostly covers the flanks of the Blade Lord’s torso and its shoulders, in addition to a pair of wicked looking gauntlets. The Shroud grants the Blade Lord a +13 armor bonus, and a +5 resistance bonus to saving throws. The Shroud also may be used to cast a heal effect, once per day, as a swift action (caster level 20th).

arguskos
2010-03-27, 08:14 PM
http://www.freakygaming.com/gallery/game_art/guild_wars/heavy_armored_swordsman.jpg

The most powerful of the Blade Lords, the Blade Lord of Swords is a terrifying opponent. More than one challenger has been lain low by the relentless might and terrible fury of the eldest Blade Lord. With its magical abilities, it has been known to pursue opponents across the world, and even the heavens themselves.

Blade Lord of Swords CR 25
Genderless Blade Lord
TN Medium Outsider
Init +8 Senses true seeing 100 ft, darkvision 60 ft
Languages Common, Abyssal, Infernal, Celestial, Draconic, Sylvan
AC 48, touch 33, flat-footed 40
(+8 Dex, +15 natural armor, +15 Battlelord’s Plate)
Miss Chance 50%
HP 575 (25d8+375, always has max HP); DR 20/-
Immune ability damage, ability drain, energy drain, force, paralysis, stunning, petrification, death effects, poison, disease, mind-affecting, sonic, calling and binding effects
Resist fire/cold/acid/electric 40; SR 43
Fort +35, Ref +28, Will +25
Speed 50 ft
Melee Blade Lord’s Sword +55/+55/+55/+50/+45/+40 (2d12+35+5 collision+4 master of blades, 13-20/x2, on crits +1d6 damage and DC 51 Fort save or die and 1 negative level)
Space 5 ft Reach 5 ft
Base Atk +23/+18/+13/+8; Grp +50
Atk Options Power Attack, Weapon Supremacy, annihilating strike, flurry of swords
Spell-Like Abilities (DCs are based on Strength, caster level 25th)
At-will: heal, fly, haste, dimension hop, scintillating scales (as an immediate action against one attack only)
3/day: teleport without error, plane shift, swordwall (as blade barrier, but the Blade Lord is immune to it, and the damage is uncapped)
Abilities Str 64, Dex 26, Con 40, Int 20, Wis 20, Cha 20
Special Attacks annihilating strike, flurry of swords
Special Qualities master of swords, fundamental element
Feats Power Attack, Cleave, Great Cleave, Improved Critical (swords), Blind-Fight, Slashing Flurry, Weapon Supremacy (swords)
Epic Feats Overwhelming Critical, Devastating Critical
Skills Balance +36, Climb +55, Intimidate +33, Jump +55, Listen +33, Search +33, Spot +33, Swim +55, Tumble +36, Use Magic Device +33
Advancement by hit dice or class level; Favored Class anything with full BAB
Possessions Blade Lord’s Sword, Battlelord’s Plate

Annihilating Strike (Ex) Once per day, the Blade Lord may attempt to perform an annihilating strike. To do so requires a full-round action. The Blade Lord makes a single melee attack at its highest attack bonus (attack +60). If the attack hits, the target must make a Fortitude save (DC=twice the damage dealt) or be instantly removed from the multiverse as the Blade Lord hits them with such fervor that the multiverse rejects the target entirely. This is not a death effect, though it is a plane shift-esque ability. If the Blade Lord misses, the attempt is not consumed for the day, though its turn is.

Flurry of Swords (Ex) Three times per day, the Blade Lord may call upon the Sword to multiply itself into a massive conflagration of blades. As a standard action Blade Lord makes a melee attack, and all targets in a 500 ft long cone emanating out from the Blade Lord must make a Reflex save (DC=the Blade Lord’s attack roll) or suffer an automatic critical hit from the Blade Lord. If a creature makes the save, they suffer only normal damage from the Blade Lord (not a critical hit).

Master of Swords (Ex) Each Blade Lord is the undisputed master of its weapon form. The Blade Lord of Swords has such mastery over sword weapons that it is treated as having the entire Weapon Focus tree of feats for all sword weapons (this includes Weapon Specialization and the greater versions of both feats; these bonuses are factored into its stat block above). It automatically qualifies for Weapon Supremacy, and may apply it to all sword weapons.

The Blade Lord may make a full-attack as a standard action. It gains nothing from taking a full attack action.

Further, it is the only being who may use the artifacts known as the Blade Lord’s Sword and the Battlelord’s Plate, since these artifacts are in fact an extension of its essence.

Additionally, the Blade Lord of Swords possesses the ability to grant all swords it can see the dancing property (activated instantly) as it sees fit. The blades attack as if their owners activated the magic property, but follow the Blade Lord’s commands. There is no save against this effect.

Finally, the Blade Lord can impair or enhance the use of all sword weapons brought to bear against it or wielded within 1 mile of its location. It may add or subtract a value up to its HD on any attack roll made with a sword weapon by another being. This takes no action on its part, save a mental choice to aid or impair, as this is its very essence enhancing the swords.

For the purposes of Master of Swords, any weapon that is visually described as being a sword or sword-like counts as a sword for the purposes of this ability. Examples include the Long Sword, Bastard Sword, Greatsword, Fullblade, Dagger, Kukri, Scimitar, Falchion, Two-Bladed Sword, Sickle, Short Sword, Butterfly Sword, Khopesh, Katana, Wakizashi, Nagamaki, Ninja-To, and Double Scimitar. These are not the only swords or sword-like weapons. It is worthy of note that the Gyrspike is NOT included in the domain of the Blade Lord of Swords. Reasons for this are unknown, and the Blade Lord itself is non-communicative on the matter.

Fundamental Element (Ex) Like all Blade Lords, the Blade Lord of Swords is a fundamental part of the multiverse, the physical incarnation of sword fighting styles and of sword weaponry itself. As such, it cannot be truly killed. If slain, the Blade Lord reforms 1 week later, at full strength and with full memory of the situation that slew it and the creatures that did the slaying.

Blade Lord’s Sword: This unique artifact is a +8 collision speed enervating weapon which has a base damage of 2d12 and a base critical range of 17-20/x2, which ignores all miss chance and which counts as all alignments and materials for the purpose of overcoming DR. The Sword appears as an insubstantial misty sword-like shape, it’s precise form ever flowing and shifting. As a move action, the Blade Lord of Swords may focus the weapon into an exact shape, granting it a +20 insight bonus to its attack and a +20 insight bonus to the damage if its next attack connects. The Sword may do this an unlimited number of times each day. The Blade Lord’s Sword does not function for any other creature.

Battlelord’s Plate: This is a unique suit of artifact armor. It grants the Blade Lord a +15 bonus to its AC, which applies to touch attacks, and a +6 resistance bonus to the Blade Lord’s saves. It also grants it a miss chance of 50%, as the Plate phases back and forth between our plane and the home plane of the Blade Lords erratically. Finally, the Plate may be used to summon a hecatoncheires (http://www.d20srd.org/srd/epic/monsters/abomination.htm#hecatoncheires) to the Blade Lord as per a gate effect. The hecatoncheires (http://www.d20srd.org/srd/epic/monsters/abomination.htm#hecatoncheires) obeys the commands of the Blade Lord without question. The Blade Lord only uses this ability if it is sorely pressed in combat, for though it is immortal and will return to life in one week, it has a quirky sense of pride and does not like to lose fights.

arguskos
2010-03-27, 08:16 PM
http://fc01.deviantart.net/fs32/i/2008/186/d/8/Emosai_Painting_by_hyperSasquatch.jpg
"I have fought against and beside gods and demons, slain champions and walked across the stars. Next to me and my brothers, you are less than nothing, and I shall swat you away as such."
-The Blade Lord of Axes, to the champion of the mortal world of Greyhawk, just before that nameless warriors death.

Blade Lord of Axes CR 20
Genderless Blade Lord
Chaotic Neutral Large Outsider
Init +10 Senses true seeing 100 ft, darkvision 60 ft
Languages Common, Abyssal, Infernal, Celestial, Draconic, Sylvan
AC 43, touch 20, flat-footed 33
(+10 Dex, +10 natural armor, +13 Furious Anger)
Miss Chance 20%
HP 420 (20d8+260, always has max HP); DR 10/-
Immune ability damage, ability drain, energy drain, force, paralysis, stunning, petrification, death effects, poison, disease, mind-affecting, sonic, fire, calling and binding effects
Resist cold/acid/electric 30; SR 38
Fort +30, Ref +27, Will +30
Speed 100 ft
Melee Blade Lord's Axe +54 melee touch (3d6+40+4 master of axes+5 collision+5d6 hellfire, 17-20/x3) or Blade Lord's Axe +54/+49/+44/+39 melee touch (3d6+40+4 master of axes+5 collision+5d6 hellfire, 17-20/x3)
Space 10 ft Reach 10 ft
Base Atk +20/+15/+10/+5; Grp +47
Atk Options Power Attack, Shock Trooper, Weapon Supremacy, overpowering smite, fury of a thousand axes
Combat Gear Furious Anger
Spell-Like Abilities (DCs are based on Str, caster level 20th)
At-Will: cure serious wounds, haste, fly, scintillating scales (as an immediate action against one attack only)
3/day: whirling blade, globe of axes (see below)
Abilities Str 56, Dex 30, Con 36, Int 20, Wis 20, Cha 20
Special Attacks overpowering smite, fury of a thousand axes
Special Qualities master of axes, fundamental element
Feats Power Attack, Endurance, Steadfast Determination, Improved Bull Rush, Shock Trooper, Improved Critical, Weapon Supremacy (axes)
Skills Balance +33, Climb +46, Intimidate +28, Jump +46, Listen +28, Search +28, Spot +28, Swim +46, Tumble +33, Use Magic Device +28
Advancement by hit dice or class; Favored Class anything with full BAB
Possessions Blade Lord’s Axe, Furious Anger

Overpowering Smite (Ex) The Blade Lord of Axes is the angriest of the Blade Lords, focusing its mighty rage into a single strike. As a move action, the Blade Lord may focus on its anger. The next attack roll the Blade Lord makes deals an extra 27 damage (this damage is multiplied if the Blade Lord crits) and forces the opponent to make a DC 47 Will save or be stunned for the next 10 rounds. If they make the save, they are stunned for 1 round instead, as the force of the Blade Lord’s blow cannot be denied.

Fury of a Thousand Axes (Ex) The Blade Lord of Axes can call upon the weaponry that makes up its essence with but a thought. As a free action, the Blade Lord can use a unique spiritual weapon-like effect to create an insubstantial, yet all too painful, phantom axe that follows and attacks a foe. This axe lasts for 20 rounds and occupies the opponent’s square without penalty to either the axe or the opponent. Once per round, on the Blade Lord’s initiative, the phantom axe attacks the target at a bonus of +47, dealing 1d12+31, with a critical range of 19-20/x2. The Blade Lord may maintain up to 1000 of these phantom axes at once, though it may only target one person with one axe at a time.

Master of Axes (Ex) Each Blade Lord is the undisputed master of its weapon form. The Blade Lord of Axes has such mastery over axe weaponry that it is treated as having the entire Weapon Focus tree of feats for all axe weapons (this includes Weapon Specialization and the greater versions of both feats; these bonuses are factored into its stat block above). It automatically qualifies for Weapon Supremacy, and may apply it to all axe weaponry.

Further, it is the only being who may use the artifacts known as the Blade Lord’s Axe and the armor called Furious Anger, since these artifacts are in fact an extension of its essence.

Additionally, Mastery of Axes permits the Blade Lord to overcome all barriers that would otherwise impede it. If there is a physical or magically created barrier of any kind between the Blade Lord and something it wishes to kill or reach, the Blade Lord may make take a free action to obliterate the barrier. It makes an attack roll. If the results of the attack roll exceed the caster level of the effect (non-magical/psionic effects have a caster level of 10 for this purpose), the Blade Lord destroys the effect with no ill effects. The Blade Lord may take this action during a charge should any barriers bar its passage. Creatures do not count as barriers for the purposes of this ability.

Finally, the Blade Lord can impair or enhance the use of all axe weapons brought to bear against it or wielded within 1 mile of its location. It may add or subtract a value up to its HD on any attack roll made with a axe weapon by another being. This takes no action on its part, save a mental choice to aid or impair, as this is its very essence enhancing the axes.

For the purposes of Master of Axes, any weapon that is visually described as being axe-like is an axe. Examples include the Handaxe, Greataxe, Battle Axe, Dwarven Waraxe, Dwarven Buckler-Axe, and Longaxe. Curiously, the Blade Lord of Axes has the smallest compliment of weaponry, and yet is one of the older Blade Lords, elder than the Blade Lord of Chains and the Blade Lord of Projectiles. Why this is the case has long been speculated, but is unclear. The Blade Lords do not elaborate upon such things when asked, so it must remain a mystery.

Fundamental Element (Ex) Like all Blade Lords, the Blade Lord of Axes is a fundamental part of the multiverse, the physical incarnation of axe fighting styles and of axe weaponry itself. As such, it cannot be truly killed. If slain, the Blade Lord reforms 1 week later, at full strength and with full memory of the situation that slew it and the creatures that did the slaying.

Blade Lord’s Axe: This unique artifact blade is the personal weapon of the Blade Lord of Axes. Unlike many of the other Blade Lords, whose weapons are insubstantial and hard to define, the Axe is sharp and clear. It is a massive cleaver on a pike, with the Blade Lord’s banner flapping from the back of the blade. The blade itself burns with a fury never before witnessed on a weapon. The Axe is a +5 collision furious two-handed weapon that deals 3d6 damage and has a critical range of 19-20/x3. The furious property is a unique one to this artifact, which permits it to deal an extra +5d6 points of hellfire damage on every hit. The Axe ignores all miss chance, counts as all alignments and materials for purposes of overcoming DR, and attacks as a touch attack.

Furious Anger: Named for the only quote the Blade Lord of Axes has attributed to its name (“And I will strike down with great vengeance and furious anger, those who try to poison and destroy my brothers!”), Furious Anger is a suit of body covering flame-colored plate armor. It grants the Blade Lord a +13 bonus to AC and a +5 resistance bonus to saves. Additionally, it permits the Blade Lord to use an ironguard effect 1/day (caster level 20th).

Globe of Axes
Evocation [Force]
Level: Sor/Wiz 7 (see Special, below)
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: Self
Duration: 1 round/level
Saving Throw: No
Spell Resistance: No

Globe of axes causes a sphere of whirling and slashing phantom axes to come into being around the caster, filling their space. Any creature who attacks the caster takes 5d6 force damage from the axes.

Special: globe of axes can only be learned from the Blade Lord of Axes, who does not teach the spell to anyone. Further, the Blade Lord's power prevents this spell from being duplicated by any means, short of deific magic.

arguskos
2010-03-27, 08:17 PM
http://fc02.deviantart.net/fs48/i/2009/169/2/b/big_guy_by_WhoAmI01.jpg
-The Blade Lord of Hammers

The most physically stout of the Blade Lords, the Lord of Hammers is often called upon by its brethren to hold foes at bay while they ready a defense, in the rare occasion that a superior foe catches the Blade Lords off-guard. The Blade Lord of Hammers is no slouch however, and poses a formidable threat to any mortal fool enough to challenge it.

Blade Lord of Hammers CR 20
Genderless Blade Lord
True Neutral Large Outsider
Init +10 Senses true seeing 100 ft, darkvision 60 ft
Languages Common, Abyssal, Infernal, Celestial, Draconic, Sylvan
AC 30, touch 20, flat-footed 20
(+10 Dex, +10 natural armor, +1 Two-Weapon Defense [see master of hammers])
Miss Chance 10%
HP 760 (20d8+600, always has max HP); DR 10/-
Immune ability damage, ability drain, energy drain, force, paralysis, stunning, petrification, death effects, poison, disease, mind-affecting, sonic, calling and binding effects
Resist fire/cold/acid/electric 30; SR 38
Fort +42, Ref +22, Will +42
Speed 50 ft
Melee Blade Lord’s Hammers +42/+42/+37/+37/+32/+32/+27/+27 (2d6+20+5 collision+4 master of hammers+1d6 vampiric+sundering strike+Fort DC 46 or knocked back 10 ft, 17-20/x2)
Space 10 ft Reach 10 ft
Base Atk +20/+15/+10/+5; Grp +35
Atk Options Power Attack, Lightning Maces, Three Mountains, Weapon Supremacy, hammerquake
Spell-Like Abilities
At-will: cure serious wounds, tongues, haste, fly, scintillating scales (as an immediate action against one attack only)
3/day: triple-strength earth reaver
Abilities Str 40, Dex 30, Con 70, Int 20, Wis 20, Cha 20
Special Attacks hammerquake
Special Qualities master of hammers, fundamental element, sundering strike
Feats Power Attack, Lightning Maces, Combat Reflexes, Improved Critical (blunt weapons), Endurance, Steadfast Determination, Weapon Supremacy (blunt weapons)
Skills Balance +33, Climb +38, Intimidate +28, Jump +38, Listen +28, Search +28, Spot +28, Swim +38, Tumble +33, Use Magic Device +28
Advancement by hit dice or class level; Favored Class anything with full BAB
Possessions Blade Lord’s Hammers

Sundering Strike (Ex) The Blade Lord of Hammers knows the secrets to penetrating defenses. On every attack, the Blade Lord’s target is affected by a mage’s disjunction effect, targeting only active magical effects. This does not affect items, though it does affect spells and effects created by items. There is no save against this effect.

Further, the Blade Lord automatically succeeds on all sunder attempts.

Hammerquake (Ex) As a standard action, the Blade Lord may create a triple-strength earthquake-like effect, centered on it. Hammerquake functions exactly like the earthquake spell, save that all the DCs for the effects are DC 47. This DC is based on the Blade Lord’s Constitution score. Further, the damage from the effect is tripled. The Blade Lord is immune to Hammerquake’s effects.

Master of Hammers (Ex) Each Blade Lord is the undisputed master of its weapon form. The Blade Lord of Hammers has such mastery over blunt weapons that it is treated as having the entire Weapon Focus tree of feats for all blunt weapons (this includes Weapon Specialization and the greater versions of both feats; these bonuses are factored into its stat block above). It automatically qualifies for Weapon Supremacy, and may apply it to all sword weapons. Further, it automatically qualifies for any tactical or weapon style feat that focuses exclusively on blunt weaponry, and may apply such feats to all blunt weapons (ex. Lightning Maces and Three Mountains). Lastly, the Blade Lord is treated as having the entire Two Weapon Fighting tree from the PHB, but only for blunt weaponry.

Once per round, as an immediate action, the Blade Lord of Hammers may declare one attack just rolled against it to be absorbed by the Blade Lord. The Blade Lord makes a Fortitude save against the attack roll. If the Blade Lord’s save exceeds the attack roll, the Blade Lord absorbs the attack without harm and gains temporary hp equal to the attack roll. The Blade Lord may have up to its normal hp in temporary hp at any given time, any excess is lost without effect. If the Blade Lord’s save fails, it suffers the attack as normal.

Further, it is the only being who may use the artifacts known as the Blade Lord’s Hammers, since these artifacts are in fact an extension of its essence.

Finally, the Blade Lord can impair or enhance the use of all blunt weapons brought to bear against it or wielded within 1 mile of its location. It may add or subtract a value up to its HD on any attack roll made with a blunt weapon by another being. This takes no action on its part, save a mental choice to aid or impair, as this is its very essence enhancing the blunt weapons.

For the purposes of Master of Hammers, any weapon that is visually described as being hammer-, mace-, club-, morning star-, or flail-like counts. Examples include the Light Flail, Heavy Flail, Dire Flail, Light Hammer, Warhammer, Greathammer, Maul, Club, Greatclub, Tonfa, Light Mace, Heavy Mace, Double Mace, Morning Star and Muspelrule. Oddly, the Ramhammer, Lucerne Hammer, and similar weapons are not under this Blade Lord’s domain, instead going to the Blade Lord of Polearms. Reasons for this are unknown.

Fundamental Element (Ex) Like all Blade Lords, the Blade Lord of Hammers is a fundamental part of the multiverse, the physical incarnation of blunt weapon fighting styles and of blunt weapon weaponry itself. As such, it cannot be truly killed. If slain, the Blade Lord reforms 1 week later, at full strength and with full memory of the situation that slew it and the creatures that did the slaying.

Blade Lord’s Hammers This pair of matched artifacts are not actually both hammers. One is a hammer, while the other is a morning star. Of course, as with all Blade Lords, the precise appearance is not so important. Each of the Hammers is a +5 collision clouting vampiric weapon that does 2d6 points of damage and has a critical range of 19-20/x2. Additionally, the Blade Lord may dual-wield the Hammers without any penalties. Finally, the Hammers clouting function is keyed off of the Blade Lord’s Constitution score, giving it a DC of 46. The Hammers ignore all miss chance and count as all alignments and materials for purposes of DR.

arguskos
2010-03-27, 08:18 PM
http://fc02.deviantart.net/fs22/i/2007/333/a/3/Summer_Rain_by_sergioh91.jpg
-the only known manifestation of the Blade Lord of Bows

The most difficult to define Blade Lord, the Lord of Bows has finally been discerned. It is an ethereal manifestation, not unlike a ghost, but on a much larger scale. The Blade Lord itself is a massive 40-ft tall humanoid-like figure, garbed in light robes, and carrying a massive bow. When it strings a shot, a horde of phantom arrows surround it.

Blade Lord of Bows CR 23
Genderless Blade Lord
True Neutral Colossal Outsider (Incorporeal)
Init +35 Senses true seeing 100 ft, darkvision 60 ft
Languages Common, Abyssal, Infernal, Celestial, Draconic, Sylvan
AC 48, touch 37, flat-footed 13
(+35 Dex, +11 natural, -8 size)
Miss Chance 50%
HP 275 (23d8+115, always has max HP); DR 40/-
Immune ability damage, ability drain, energy drain, force, paralysis, stunning, petrification, death effects, poison, disease, mind-affecting, sonic, divinations, tripping, grappling, calling and binding effects
Resist fire/cold/acid/sonic/electric 40; SR 41
Fort +50, Ref +50, Will +50
Speed fly 100 ft (perfect)
Ranged force bolt +51/+46/+41/+36 touch (10d6 force+4 master of bows, ignores all miss chance/DR, 17-20/x2, range increment of 750 ft, max 20 increments)
Space 30 ft Reach 30 ft
Base Atk +22/+17/+12/+7; Grp --
Atk Options precise shot, hail of arrows, soul-killing shot, Ranged Sunder/Disarm/Pin, Weapon Supremacy
Spell-Like Abilities
At-will: plane shift, heal, teleport without error, scintillating scales (as an immediate action against one attack only)
10/day: hunter’s mercy
Abilities Str --, Dex 80, Con 20, Int 20, Wis 20, Cha 20
Special Attacks hail of arrows, force bolt, soul-killing shot
Special Qualities master of bows, fundamental element, incorporeal subtype (http://www.d20srd.org/srd/typesSubtypes.htm#incorporealSubtype), invisibility
Feats Far Shot, Ranged Sunder, Ranged Disarm, Ranged Pin, Improved Critical (bows), Point Blank Shot, Weapon Supremacy (bows)
Epic Feats Distant Shot
Skills Balance +61, Climb +26, Intimidate +31, Jump +26, Listen +31, Search +31, Spot +31, Swim +26, Tumble +61, Use Magic Device +31
Advancement by character class or hit dice; Favored Class anything with full BAB
Possessions none

Hail of Arrows (Ex) As a standard action, the Blade Lord may string a shot to its bow and fire. However, instead of one shot, a veritable rain of arrows appears over a massive area. Everything in a 500-ft radius area takes 10d6 piercing damage, with no save. The Blade Lord may use this effect at will from any distance, as long as the Blade Lord can see at least 1 square of the targeted area

Force Bolt (Ex) The Blade Lord of Bows does not use a unique artifact weapon like the other Blade Lords. Instead, the Blade Lord possesses the ability to create invisible bolts of force. These force bolts count as a bow for the purposes of Master of Bows, meaning they benefit from all feats Master of Bows grants and can be used with any feat the Blade Lord possesses that a bow could be used with. A force bolt deals 10d6 force damage, is a ranged touch attack, ignores all miss chance and damage reduction, has a critical range of 19-20/x2, and has a range increment of 500 ft. A force bolt can be fired up to 20 range increments away.

Soul-Killing Shot (Ex) As a full round action, the Blade Lord can take aim at a single creature it can see. At the end of that round, the Blade Lord fires, making a single ranged touch attack at its highest attack bonus. If the attack hits, the target must make a Will save (DC 58) or have its soul blown away by the shot, killing them instantly. A target who is killed by Soul-Killing Shot cannot be returned to life by any means short of divine intervention. This is not a death effect.

Master of Bows (Ex) Each Blade Lord is the undisputed master of its weapon form. The Blade Lord of Bows has such mastery over bow weaponry that it is treated as having the entire Weapon Focus tree of feats for all bow weapons (this includes Weapon Specialization and the greater versions of both feats; these bonuses are factored into its stat block above). It automatically qualifies for Weapon Supremacy, and may apply it to all bow weaponry. Further, it automatically qualifies for the Ranged Sunder, Disarm, and Pin feats.

Unlike all of the other Blade Lords, the Blade Lord of Bows is incorporeal (http://www.d20srd.org/srd/typesSubtypes.htm#incorporealSubtype). This brings it all the standard advantages and disadvantages of incorporeality.

Further, the Blade Lord of Bows may add its Dexterity bonus to its saves, replacing Constitution and Wisdom.

Finally, the Blade Lord can impair or enhance the use of all bow weapons brought to bear against it or wielded within 1 mile of its location. It may add or subtract a value up to its HD on any attack roll made with a bow weapon by another being. This takes no action on its part, save a mental choice to aid or impair, as this is its very essence enhancing the bows.

For the purposes of Master of Bows, any weapon that is visually described as being bow-like is a bow. Examples include the Shortbow, Longbow, Composite Short/Longbows, Greatbow, Bonebow, Footbow, Light Crossbow, Heavy Crossbow, Repeating Crossbow, Hand Crossbow, and all such similar weapons.

Fundamental Element (Ex) Like all Blade Lords, the Blade Lord of Bows is a fundamental part of the multiverse, the physical incarnation of bow fighting styles and of bow weaponry itself. As such, it cannot be truly killed. If slain, the Blade Lord reforms 1 week later, at full strength and with full memory of the situation that slew it and the creatures that did the slaying.

Invisibility (Ex) The Blade Lord of Bows is naturally invisible, as per the superior invisibility spell. This effect can be suppressed if dispelled, but the Blade Lord can resume it as a free action.

arguskos
2010-03-27, 08:19 PM
http://fc04.deviantart.net/fs22/i/2007/335/f/2/Chakram_Knight_by_theAntic.jpg
-the Blade Lord of Projectiles, manifesting a chakram prior to an attack.

Of all the already close-mouthed Blade Lords, none are as silent as the Lord of Projectiles, who has never once been known to speak. It simply walks the planes, dealing death or saving lives as it sees fit, with no expectation of reward or explanation of its actions. Where the other Blade Lords will sometimes explain why they do what they do, the Lord of Projectiles appears and vanishes without a word.

Blade Lord of Projectiles CR 21*
Genderless Blade Lord
True Neutral Medium Outsider
Init +10 Senses true seeing 100 ft, darkvision 60 ft
Languages Common, Abyssal, Infernal, Celestial, Draconic, Sylvan
AC 38, touch +20, flat-footed +28
(+10 Dex, +10 natural armor, +8 Mirror Sheen)
Miss Chance 50%
HP 360 (20d8+200, always has max HP); DR 10/-
Immune ability damage, ability drain, energy drain, force, paralysis, stunning, petrification, death effects, poison, disease, mind-affecting, sonic, calling and binding effects
Resist fire/cold/acid/electric 30; SR 38
Fort +29, Ref +29, Will +24
Speed 50 ft
Ranged conjured projectile +56/+51/+46/+41 (1d10+32+4 master of projectiles, 18-20/x2, range 100 ft)
Space 5 ft Reach 5 ft
Base Atk +20/+15/+10/+5; Grp +44
Atk Options Power Throw, Ranged Pin, Weapon Supremacy, Ephemeral Projection, Infinite Repetition
Spell-Like Abilities (DCs are based on Str, caster level 20th)
At-will: haste, fly, scintillating scales (as an immediate action against one attack only)
3/day: plane shift, teleport without error, arrow of bone (always precast, always has three when entering any fight)
Abilities Str 54, Dex 30, Con 30, Int 20, Wis 20, Cha 20
Special Attacks ephemeral projection, infinite repetition
Special Qualities master of projectiles, fundamental element
Feats Point Blank Shot, Precise Shot, Ranged Pin, Power Attack, Brutal Throw, Power Throw, Weapon Supremacy (projectiles)
Skills Balance +33, Climb +45, Intimidate +28, Jump +45, Listen +28, Search +28, Spot +28, Swim +45, Tumble +33, Use Magic Device +28
Advancement by hit dice or class; Favored Class anything with full BAB
Possessions Mirror Sheen

Ephemeral Projection (Ex) On an attack roll, the Blade Lord may hurl its weapon through the planes, collecting their power as it flies, and come back to whatever plane the Lord is on to strike a single foe. The Blade Lord may select a single plane (except for the one it is on when this ability is used) for the weapon to gather power from as below. This ability may be used on any attack roll the Blade Lord makes.

Prime Material: The target of the attack suffers a banishment spell.
Astral: The target of the attack suffers a force missile spell.
Ethereal: The target of the attack suffers a plane shift spell (Ethereal Plane only).
Shadow: The target of the attack suffers a phantasmal killer spell.
Elemental Fire: The target of the attack suffers a combust spell.
Elemental Water: The target of the attack suffers an extract water elemental spell.
Elemental Earth: The target of the attack suffers a sarcophagus of stone spell.
Elemental Air: The target of the attack suffers a cyclonic blast spell.
Positive Energy: The Blade Lord is affected as per a cure critical wounds and greater restoration spell.
Negative Energy: The target of the attack suffers an energy drain spell

Outlands: The target of the attack suffers a word of balance spell.
Elysium: The target of the attack suffers a transfix spell.
Beastlands: The target of the attack suffers a contagion spell.
Arborea: The Blade Lord gains a holy star spell.
Ysgard: A gate spell opens, summoning forth 1d4+2 12th level fighters that serve the Blade Lord of the duration of the gate.
Limbo: The target of the attack suffers a word of chaos spell.
Pandemonium: The target of the attack suffers an insanity spell.
Abyss: An abyssal army spell activates surrounding the target of the attack. The summoned demons serve the Blade Lord for the duration of the spell.
Carceri: The target of the attack suffers a solipsism spell.
Grey Waste: The target of the attack suffers a blasphemy spell.
Gehenna: The target of the attack suffers a flensing spell.
Baator: An hellish host spell activates surrounding the target of the attack. The summoned devils serve the Blade Lord for the duration of the spell.
Acheron: The target of the attack suffers a flesh to stone spell.
Mechanus: The target of the attack suffers a dictum spell.
Arcadia: The target of the attack suffers a bolt of glory spell.
Mount Celestia: The target of the attack suffers a holy word spell.
Bytopia: A heavenly host spell activates surrounding the target of the attack. The summoned celestials serve the Blade Lord for the duration of the spell.

For the purposes of Ephemeral Projection, all spell DCs are Str based, and the caster level for all these effects is 20th. Finally, any spell on this list that does not appear in the Player’s Handbook appears in the Spell Compendium.

Infinite Repetition (Ex) As a full-round action, the Blade Lord may make a single attack with a projectile, and have the weapon remain in the air permanently. The Blade Lord hurls a projectile up to one range increment, and the projectile flies back and forth with inhuman speed along the line from the position it was thrown from and the position it was thrown to, forming a 100 ft line. Any creature (other than the Blade Lord) that crosses the line takes damage as if the Blade Lord struck them with the attack (no save), including any Ephemeral Projection effect the attack may have had (save as normal for the effect). The Blade Lord may maintain up to 5 Infinite Repetitions. After that, each time the Lord makes a new one, the oldest ends.

Master of Projectiles (Ex) Each Blade Lord is the undisputed master of its weapon form. The Blade Lord of Projectiles has such mastery over projectile weaponry that it is treated as having the entire Weapon Focus tree of feats for all projectile weapons (this includes Weapon Specialization and the greater versions of both feats; these bonuses are factored into its stat block above). It automatically qualifies for Weapon Supremacy, and may apply it to all projectile weaponry. It also automatically qualifies for any feat that specifically pertains to projectiles or thrown weaponry.

Further, it is the only being who may use the artifact called Mirror Sheen, since this artifact is in fact an extension of its essence.

Master of Projectiles grants the Blade Lord the ability to use both its Strength and Dexterity scores on attack and damage rolls with projectile weapons, and grants the Blade Lord the ability to create any desired projectile in its hand as a free action. The Blade Lord often uses this ability to create whatever specific projectile is most suited to the specific situation, but all conjured projectiles deal 1d10 damage, have a critical range of 18-20/x2, and a range increment of 100 ft. The projectiles are +5 weapons, ignore miss chance, and count as all alignments and materials for the purposes of defeating DR.

For the purposes of Master of Projectiles, any weapon that is typically thrown or is a ranged weapon that relies more on strength than skill counts as a projectile. Examples include the Dart, Javelin, Sling, Bolas, Net, Shuriken, Fukimi-Bari, Halfling Skiprock, Two-Ball Bolas, Chakram, Throwing Iron, Spinning Javelin, Harpoon, and Orc Shotput.

Fundamental Element (Ex) Like all Blade Lords, the Blade Lord of Projectiles is a fundamental part of the multiverse, the physical incarnation of projectil fighting styles and of projectile weaponry itself. As such, it cannot be truly killed. If slain, the Blade Lord reforms 1 week later, at full strength and with full memory of the situation that slew it and the creatures that did the slaying.

Mirror Sheen: This unique artifact shield is used by the Blade Lord of Projectiles to deadly effect. In addition to granting the Blade Lord a +8 to AC and a +5 resistance bonus to saves, Mirror Sheen can be used to perform a reflecting block. As an immediate action, the Blade Lord may declare a reflecting block. The next attack roll rolled against the Blade Lord automatically fails, and further, is rolled against the attacker as if they attacked themselves. Once used, Mirror Sheen may not perform a reflecting strike for 1d4 rounds.

*: The Blade Lord of Projectiles has a higher CR than its Hit Dice would normally indicate due to the immense potential power of Ephemeral Projection.

arguskos
2010-03-27, 08:20 PM
http://i170.photobucket.com/albums/u250/bloodydoves/Anubis_by_NuMioH.jpg
-one manifestation of the Blade Lord of Polearms to a higher technology civilization, shortly before that civilization's unnamed but extremely bloody destruction.

Of all the Blade Lords known or rumored to exist, none is as bloodthirsty and brutal in combat as the Lord of Polearms. Axes may be fueled by a larger rage, Sword may be more powerful, but none can match the raw hatred that powers the Lord of Polearms. To date, there is only one witness to the Lord of Polearms in battle, and that sage was maddened by whatever it was he witnessed.

Blade Lord of Polearms CR 23
Genderless Blade Lord
True Neutral Medium Outsider.
Init +13 Senses true seeing 100 ft, darkvision 60 ft
Languages Common, Abyssal, Infernal, Celestial, Draconic, Sylvan
AC 45, touch 34, flat-footed 36
(+9 Dex, +11 natural armor, +15 deflection)
Miss Chance 50%
HP 460 (23d8+276, always has max HP); DR 20/-
Immune ability damage, ability drain, energy drain, force, paralysis, stunning, petrification, death effects, poison, disease, mind-affecting, sonic, calling and binding effects
Resist fire/cold/acid/electric 40; SR 41
Fort +25, Ref +22, Will +18
Speed 80 ft
Melee Blade Lord’s Polearm +53/+53/+48/+43/+38 (2d10+42+4 master of polearms+5 collision+sweeping strike, 17-20/x2)
Space 5 ft Reach 15 ft
Base Atk +22/+17/+12/+7; Grp +47
Atk Options sweeping strike, overextension of the master, Power Attack, Combat Expertise, Improved Trip, Leap Attack, Short Haft, Weapon Supremacy, Dire Charge
Spell-Like Abilities (DCs are based on Str, caster level 20th)
At-will: heal, teleport without error, fly, scintillating scales (as an immediate action against one attack only)
3/day: glass strike, avasculate
Abilities Str 60, Dex 28, Con 34, Int 20, Wis 20, Cha 20
Special Attacks sweeping strike, overextension of the master
Special Qualities master of polearms, fundamental element
Feats Power Attack, Improved Initiative, Combat Expertise, Improved Trip, Leap Attack, Short Haft (polearms), Weapon Supremacy (polearms)
Epic Feats Dire Charge
Skills Balance +35, Climb +51, Intimidate +31, Jump +51, Listen +31, Search +31, Spot +31, Swim +51, Tumble +35, Use Magic Device +31
Advancement by hit dice or class; Favored Class anything with full BAB
Possessions Blade Lord’s Polearm

Sweeping Strike (Ex) On any successful hit, the Blade Lord may trip its opponent. This works as normal for a trip, including the follow-up attack from Improved Trip.

Overextension of the Master (Ex) The Blade Lord may, at its option, opt to perform an overextension. By doing this, the Blade Lord can double its reach for one attack. This ability is a free action, but cannot be taken on other character’s turns.

Master of Polearms (Ex) Each Blade Lord is the undisputed master of its weapon form. The Blade Lord of Polearms has such mastery over polearm weaponry that it is treated as having the entire Weapon Focus tree of feats for all polearm weapons (this includes Weapon Specialization and the greater versions of both feats; these bonuses are factored into its stat block above). It automatically qualifies for Weapon Supremacy, and may apply it to all polearm weaponry. Further, it automatically qualifies for any polearm specific feats, such as Spinning Halberd or Vault.

Further, it is the only being who may use the artifacts known as the Blade Lord’s Polearm since this artifact is in fact an extension of its essence.

The Blade Lord of Polearms has the unique ability to use any polearm to duplicate the epic feats Exceptional Deflection and Infinite Deflection.

For the purposes of Master of Polearms, any weapon that is visually described as being polearm-like is a polearm. Examples include the Shortspear, Spear, Longspear, Quarterstaff, Trident, Glaive, Guisarme, Lance, Ranseur, Duom, Manti, Naginata, Lajatang, Sasumata, Shikomi-zue, and Sodegarami.

Fundamental Element (Ex) Like all Blade Lords, the Blade Lord of Polearms is a fundamental part of the multiverse, the physical incarnation of polearm fighting styles and of polearm weaponry itself. As such, it cannot be truly killed. If slain, the Blade Lord reforms 1 week later, at full strength and with full memory of the situation that slew it and the creatures that did the slaying.

Blade Lord’s Polearm: Unlike the other Blade Lord artifact weapons, the Polearm is simple. It is a 15-foot long iron pole with a single spike on the end. The Polearm deals 2d10 damage, has a critical range of 19-20/x2, has a 15-ft reach, and is two-handed. It functions as a +5 collision speed keen weapon. It counts as all materials and alignments for the purposes of breaching DR, and it may only be wielded by the Blade Lord of Polearms.

arguskos
2010-03-27, 08:23 PM
The Blade Lord of Lasers:

http://fc05.deviantart.net/fs13/f/2007/049/0/9/LaSers_by_Cpt1Jack.jpg
-The Blade Lord of Lasers' primary attack form. The Blade Lord itself cannot be seen through the lightshow.

http://fc07.deviantart.net/fs50/f/2009/311/8/a/Ahulane_the_Archer_by_343GuiltySpark.jpg
-The Blade Lord of Lasers


In a quiet corner of the multiverse on the Prime Material Plane, there exists a cluster of planets upon which the natives have developed a new weapon, something unknown before now, a beam of focused light that can burn through nearly anything. Though still in its infancy compared to other known weapon types, this new creation promises to become a mighty weapon. It's name? Laser. Already, a new Blade Lord has arisen to champion this mighty new weapon, an event which all but assures that this new weapon type will become mighty, given time.

Blade Lord of Lasers CR 5
Genderless Blade Lord
True Neutral Medium Outsider
Init +13 (includes nerveskitter) Senses darkvision 60 ft
Languages Common, Infernal, Celestial
AC 25, touch 18, flat-footed 17
(+8 Dex, +2 natural armor, +5 armor)
Miss Chance 10%
HP 70 (5d8+30, always has max HP); DR 5/-
Immune ability damage, ability drain, energy drain, force, paralysis, stunning, petrification, death effects, poison, disease, mind-affecting, calling and binding effects
Resist fire/cold/acid/sonic/electric 10; SR 23
Fort +10, Ref +12, Will +6
Speed 30 ft
Ranged arm laser +15 touch (3d8+4 master of lasers, x2, 100 ft range increment)
Space 5 ft Reach 5 ft
Base Atk +5; Grp +7
Atk Options focused beam, barrage, Point Blank Shot, Rapid Shot
Spell-Like Abilities
At-will: cure moderate wounds, tongues, nerveskitter
3/day: dimension door
Abilities Str 14, Dex 26, Con 22, Int 14, Wis 14, Cha 14
Special Attacks focused beam, barrage
Special Qualities master of lasers, fundamental element
Feats Point Blank Shot, Rapid Shot
Skills Balance +16, Climb +10, Intimidate +10, Jump +10, Listen +10, Search +10, Spot +10, Swim +10, Tumble +16, Use Magic Device +10
Advancement by character class or hit dice; Favored Class anything with full BAB
Possessions none

Focused Beam (Ex) As a full-round action, the Blade Lord of Lasers may focus its aim on a single opponent. At the end of the round, the Blade Lord makes an attack roll at its highest attack bonus. If it hits, it deals 6d8 damage, and the target must make a Fortitude save (DC 20) or be slowed for 1 round.

Barrage (Ex) As a full-round action, the Blade Lord of Lasers may open fire with its weaponry, blanketing a large area in its line of sight with laser fire. Everything in a 40-ft diameter area must make a DC 20 Reflex save or suffer 3d8 damage.

Master of Lasers (Ex) Like the other Blade Lords, the Blade Lord of Lasers represents a weapon archetype, that of laser weaponry. However, unlike the other Blade Lords, this archetype is young and untested. So far, it has very very few users, and so, the Blade Lord of Lasers is correspondingly weakened. All that Master of Lasers grants the Blade Lord of Lasers is the Weapon Focus feat tree for laser weaponry. As the Blade Lord gains power, so will Master of Lasers improve.

Fundamental Element (Ex) Like the other Blade Lords, the Lord of Lasers is a fundamental part of the multiverse, and so cannot be truly killed. However, the Lord of Lasers is yet nascent, and thus takes much longer than the other Lords to return to life once killed. It takes the Lord of Lasers 1 month to restore itself to life once slain.


Adaptations:
Ok, here's the skinny. Each of the Blade Lords is finally complete. However, I can hear you crying, "but arguskos, these are all CR 20 or higher! I can't make a game around them! Bawww!" Well, I say unto you: I have the answer! It is easy enough to conceive of weaker Blade Lords, for the lesser known weapon types, such as the Lord of Armor (spiked armor and shields), the Lord of Double Weapons (currently absorbed into other Lords, but could easily be broken out), the Lord of Claws (not natural weapons, but things like the punching dagger, panther claw, claw bracer, boot blade, stuff like that), the Lord of Fists (natural weaponry), and the Lord of Uniques (a highly shifting category that can encompass nearly anything, as long as it doesn't fit anywhere else).

Also, for the ToB fans out there. My adaptation for the Blade Lords is easy. Just give them the same refresh mechanic and everything as Warblades, but they only get access to one discipline, which is thematic to their weapon type. For the Lord of Chains, Bows, and Projectiles, there are a large number of great homebrew disciplines on this very forum (such as Chthonic Serpent for Chains and Falling Star for Bows). My personal discipline suggestions?
Chains: Chthonic Serpent. (http://www.giantitp.com/forums/showthread.php?t=131567)
Swords: Diamond Mind.
Axes: Tiger Claw.
Hammers: Stone Dragon.
Bows: Falling Star. (http://www.giantitp.com/forums/showthread.php?t=10707)
Projectiles: No damn idea. Sorry.
Polearms: Piercing Point (http://www.giantitp.com/forums/showthread.php?t=141042).

If you wish to make your own Blade Lords, here are the things I gave each Blade Lord:
-All of them are Outsiders, Genderless, and (with one exception) True Neutral. Blade Lords are beyond such things as morality and gender.
-CR is equal to their Hit Dice, which ranges between 8 and 15 for the lesser Lords, and 20-25 for the greater seven Lords above.
-All Blade Lords have true seeing out to 100 ft.
-All Blade Lords have the following set of immunities: ability damage, ability drain, energy drain, force, paralysis, stunning, petrification, death effects, poison, disease, mind-affecting, calling and binding effects
-All Blade Lords have SR equal to 18+HD.
-All Blade Lords have maximum HP for their Hit Dice.
-All Blade Lords have some measure of DR x/-.
-All Blade Lords have resistance to fire/cold/acid/sonic/electric of at least 10. The greater lords all have 20+, with almost all of them at 30+.
-All Blade Lords have several spell-like abilities, one of which is a healing at-will, one is at-will flight, one is usually some sort of teleportation (this varies from Lord to Lord with the specifics), and the rest are usually something thematic for their specialty.
-All Blade Lords share the Master of X and Fundamental Element ability. The former has the following sections:
-Each Blade Lord is the undisputed master of its weapon form. The Blade Lord of X has such mastery over X weaponry that it is treated as having the entire Weapon Focus tree of feats for all X weapons (this includes Weapon Specialization and the greater versions of both feats; these bonuses are factored into its stat block above). It automatically qualifies for Weapon Supremacy, and may apply it to all X weaponry.
-For the purposes of Master of X, any weapon that is visually described as being X-like is a X. Examples include the X, Y, and Z.

-Fundamental Element has the following text: Like all Blade Lords, the Blade Lord of X is a fundamental part of the multiverse, the physical incarnation of X fighting styles and of X weaponry itself. As such, it cannot be truly killed. If slain, the Blade Lord reforms 1 week later, at full strength and with full memory of the situation that slew it and the creatures that did the slaying.

That's really the majority of it.

Temotei
2010-03-27, 08:26 PM
This is an awesome concept. I really want to make a campaign based on these guys...or at least throw them at players for fun. :smallamused:

Starting with the chain-guy is always a good idea. What's the next step?

Never mind. I just saw you edited those reserved posts to say what they are. :smallsmile:

Also, I've got to say that that picture reminds me of The Legend of Dragoon, for some reason.

arguskos
2010-03-27, 08:29 PM
This is an awesome concept. I really want to make a campaign based on these guys...or at least throw them at players for fun. :smallamused:

Starting with the chain-guy is always a good idea. What's the next step?
Well, I need to make the other six. :smalltongue: They're all going to be of his scale, by the way, CR 20 and massively scary. I am aiming for a high power level with these guys, making them immune to most dirty trickery. Now, you can always orb them to death or something, but that just always happens. The only thing they aren't going to have is a way to penetrate miss chance, though I might work that in somehow.

I've been debating making the Blade Lords related to Mechanus, but I decided to make them an independent group, just for folks that don't use the Great Wheel.

Amiel
2010-03-27, 08:33 PM
For the Chain Lord, the War Mind may give you some additional offensive and defensive combat ideas. An idea may be to have it take some virtual war mind levels; say, to the quantity of 3/4 of its HD or thereabouts.

How are Blade Lords a fundamental part of the multiverse? You need to explain that one a bit.

Some fluff would be appreciated.

Temotei
2010-03-27, 08:42 PM
For the Chain Lord, the War Mind may give you some additional offensive and defensive combat ideas. An idea may be to have it take some virtual war mind levels; say, to the quantity of 3/4 of its HD or thereabouts.

How are Blade Lords a fundamental part of the multiverse? You need to explain that one a bit.

Some fluff would be appreciated.

Indeed, although I'd be happy to make my own fluff for each campaign that uses them. :smallcool:

arguskos
2010-03-27, 08:47 PM
For the Chain Lord, the War Mind may give you some additional offensive and defensive combat ideas. An idea may be to have it take some virtual war mind levels; say, to the quantity of 3/4 of its HD or thereabouts.

How are Blade Lords a fundamental part of the multiverse? You need to explain that one a bit.

Some fluff would be appreciated.
I'll look into the War Mind, but I doubt I'll use it. The Lord of Chains is probably going to be the most dull of the seven, simply because his weapon type is powerful. Chain weapons are versatile and powerful, and he can just use his combat feats and size to hammer someone into the ground. The other Lords will be more interesting mechanically, likely.

Yeah, the fluff IS a bit light, sorry, I wanted the stats down first. The concept is that each Blade Lord is the physical incarnation of the Multiverse's weaponry. Across every planet, every world, every plane, there are weapons, and people who use them. Each Blade Lord represents a type of weapon, a broad category. As long as the weapons exist, so will the Blade Lord. If you kill one, he just comes back to life. The only way to truly destroy a Blade Lord is to remove all knowledge of all the weapons he is the Lord of, along with all the weapons themselves, from the entire multiverse.

When a new type of weapon emerges in large enough numbers, so will a new Blade Lord arise to lord over that weapon type. For example, if lasers became widespread, there would be a Blade Lord of Lasers.

Lappy9000
2010-03-27, 08:51 PM
This is a really, really, cool idea. Which Blade Lord do sword-chucks fall under? :smalltongue:

Oh, the initiative seems a little low. Shouldn't it be +15 instead of +5? Nice Favored Class by the way :smallcool:

arguskos
2010-03-27, 08:56 PM
This is a really, really, cool idea. Which Blade Lord do sword-chucks fall under? :smalltongue:

Oh, the initiative seems a little low. Shouldn't it be +15 instead of +5? Nice Favored Class by the way :smallcool:
Ohdammit. I knew I jacked up something in the stat block somewhere. Thanks for the catch.

Also, sword chucks would be under the Blade Lord of Swords. There is no Blade Lord of nunchuck-like weapons, just because it's such a small weapon type.

Amiel
2010-03-27, 09:11 PM
I would actually suggest you increase their HD across the board if they are meant to represent the physical embodiment of weapons. Such to me suggests epic entities.

For its chains, have them pierce and penetrate damage reduction as every special material.

arguskos
2010-03-27, 09:17 PM
I would actually suggest you increase their HD across the board if they are meant to represent the physical embodiment of weapons. Such to me suggests epic entities.
I dislike the Epic rules, and feel they aren't really conducive to good gaming. The fact that Blade Lords are functionally immortal shows their importance to the multiverse, since it just won't let them die. When asked, the Blade Lords themselves do not answer about their origins, how they are empowered, or the goals they have, if any.

However, I may do that for the biggest categories (Sword, Bows, Polearms). As the most prevalent weapon types in the multiverse, their Blade Lords would be similarly powerful. Axes, Hammers, Chains, and Projectiles are all widespread, but not like the above three. I can do that. I'll make up the Blade Lord of Swords next, maybe make him an actually Epic entity.


For its chains, have them pierce and penetrate damage reduction as every special material.
That's a good suggestion, and one I had intended. I'll go add that to the Blade Lord's Chains. Thanks for the catch.

Temotei
2010-03-27, 09:28 PM
Can their souls be trapped? If they do get trapped, I recommend letting them get out in a week...probably violently (maybe with a check, as well). :smallamused:

arguskos
2010-03-27, 09:30 PM
Can their souls be trapped? If they do get trapped, I recommend letting them get out in a week...probably violently (maybe with a check, as well). :smallamused:
I'm going to reference a little-known rule about the Outsider type: they don't HAVE souls to trap!


Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

The way I'm reading this, you can't trap the soul on an Outsider, since there's nothing to trap!

Dusk Eclipse
2010-03-27, 09:34 PM
I like the idea, I like them a lot but I think you might want to change name for the order as a whole, since they are lords who uses weapons without blades (lord of maces for example)

Also I suggest something like a clause for mortals (read PC's) to challenge the lords for their title, maybe they need to beat/kill whatver the lord with his respective weapon. I believe it will bee a great challange if we factor in that the Master of weapon ability (which I believe it will be present on all the other lords).
Might be a good campaing finale for the martial characters.

Temotei
2010-03-27, 09:35 PM
I'm going to reference a little-known rule about the Outsider type: they don't HAVE souls to trap!

The way I'm reading this, you can't trap the soul on an Outsider, since there's nothing to trap!

Darn. I wanted violent breakouts. :smallsigh:

Could a wish or miracle do it though?

Forever Curious
2010-03-27, 09:39 PM
For example, if lasers became widespread, there would be a Blade Lord of Lasers.

Yes! :smallbiggrin:

arguskos
2010-03-27, 09:41 PM
I like the idea, I like them a lot but I think you might want to change name for the order as a whole, since they are lords who uses weapons without blades (lord of maces for example)
Blade is a general title for weaponry. Besides, I like Blade Lord of X. That's just me though. Feel free to change the name for your games. :smallbiggrin:


Also I suggest something like a clause for mortals (read PC's) to challenge the lords for their title, maybe they need to beat/kill whatver the lord with his respective weapon. I believe it will bee a great challange if we factor in that the Master of weapon ability (which I believe it will be present on all the other lords).
Might be a good campaing finale for the martial characters.
You're right about the Master of X ability. They'll all have a variant of it, with many similar powers. They'll each also have a pair of unique artifacts: a weapon and a suit of armor.

As for challenging one for the title of Blade Lord... eh, that's not really what I had in mind. I could do an adaptation section though. Maybe I'll ask a mod if there's a way I can add another post to my reserved section up there, or I'll change that last post to a <reserved for alterations and adaptations>, such as your idea of challenges.


Darn. I wanted violent breakouts. :smallsigh:
Sorry to shoot ya down there. It WOULD be cool to see though.


Could a wish or miracle do it though?
No idea. Ask your DM. :smalltongue:

@Forever Curious: Yes, the Blade Lord of Lasers would be awesome. I might make one up, as a joke perhaps.

Also, wow, the level of response to this idea is astounding. I really didn't expect a response of this magnitude. :smalleek: I'll try and hammer out the Blade Lord of Swords tomorrow. For now, I am going to go watch a movie. :smallamused: The Men Who Stare At Goats, if you want to know.

Amiel
2010-03-27, 09:44 PM
For mortals or immortals challenging the blade lords; in the event that they actually manage to defeat the blade lord, have it so that the victor eventually becomes the blade lord; the appropriate DC to resist (possibly Fort, or a combination of many; Fort, Will) is cumulative.

In this way, the blade lords extend to perpetuity and infinity.


Also, April Fools is soon here; so laser blade lord is very yes :smalltongue:

Fortuna
2010-03-27, 09:48 PM
I think you changed from masculine to neuter halfway through Master of Chains.

Arbitrarious
2010-03-27, 09:51 PM
Fantastic idea and I love the picture. Perhaps you could look at the ToB homebrew for ideas of nifty abilities to buff your monsters up with. Cathonic Serpent does a really great job with chain weapons.

Sereg
2010-03-27, 10:47 PM
I do like the concept. Though, i notice that although you mentioned thrown weapons in the OP, I don't see your plans for a Blade Lord of Thrown Weapons. Why not?

Temotei
2010-03-27, 10:50 PM
I do like the concept. Though, i notice that although you mentioned thrown weapons in the OP, I don't see your plans for a Blade Lord of Thrown Weapons. Why not?

Look for projectiles.

Zexion
2010-03-27, 10:51 PM
This idea is awesome. Is there going to be a Blade Lord of Polarms?

Temotei
2010-03-27, 10:51 PM
This idea is awesome. Is there going to be a Blade Lord of Polarms?

Post #7. :smallamused:

Zexion
2010-03-27, 10:55 PM
Post #7. :smallamused:
Oh. Awesome.

arguskos
2010-03-27, 11:31 PM
For mortals or immortals challenging the blade lords; in the event that they actually manage to defeat the blade lord, have it so that the victor eventually becomes the blade lord; the appropriate DC to resist (possibly Fort, or a combination of many; Fort, Will) is cumulative.

In this way, the blade lords extend to perpetuity and infinity.
Well, they already do extend to perpetuity and infinity, by virtue of not being able to be permanently slain really, and by virtue of being Outsiders (and thus not aging).

However, since there seems to be quite a bit of interest in mortals ascending to Blade Lords, I will include something about it in a post for adaptations, along with a section on adding ToB content, and maybe something else if I think of it.


Also, April Fools is soon here; so laser blade lord is very yes :smalltongue:
Indeed. I might crank that out as a joke at some point in the next day or two.


I think you changed from masculine to neuter halfway through Master of Chains.
I checked every reference I could find and switched it to neuter. The Blade Lords are genderless. I'll check again, and see if I missed a few.


Fantastic idea and I love the picture. Perhaps you could look at the ToB homebrew for ideas of nifty abilities to buff your monsters up with. Cathonic Serpent does a really great job with chain weapons.
:smallsigh: Dude, my VERY FIRST POST addressed this. I know all about Chthonic Serpent, and I don't brew for ToB. This is in the first post of the thread, just before the picture of the Blade Lord of Chains.

Note: There is a Blade Lord of Polearms and of Projectiles, check the reserved posts carefully. :smallwink: Course, they're not done (or even started) yet. They will be though. Hopefully, sooner than later.

lightningcat
2010-03-28, 12:32 PM
I love them. I've been looking for some powerful warlike outsiders for my game, and these guys look like they fit that bill perfectly.

arguskos
2010-03-28, 02:08 PM
I love them. I've been looking for some powerful warlike outsiders for my game, and these guys look like they fit that bill perfectly.
Hey! That's great! Please, help yourself. My only request is that you let me know how it goes. :smallbiggrin:

EDIT: Look for the Blade Lord of Swords, the most powerful and elder of the Blade Lords, later this evening. If you don't see it, someone bitch at me until I make it. :smallbiggrin:

Temotei
2010-03-28, 02:36 PM
Hey! That's great! Please, help yourself. My only request is that you let me know how it goes. :smallbiggrin:

EDIT: Look for the Blade Lord of Swords, the most powerful and elder of the Blade Lords, later this evening. If you don't see it, someone bitch at me until I make it. :smallbiggrin:

Ye can count on me, cap'n! :smallamused:

arguskos
2010-03-28, 02:41 PM
Ye can count on me, cap'n! :smallamused:
You know, you and I banter back and forth enough that one might think we knew each other IRL or somesuch. :smalltongue:

Temotei
2010-03-28, 02:43 PM
You know, you and I banter back and forth enough that one might think we knew each other IRL or somesuch. :smalltongue:

Right you are. High Charisma scores?

Perhaps we do know each other and we just don't know it. :smalleek:

arguskos
2010-03-28, 02:45 PM
Right you are. High Charisma scores?

Perhaps we do know each other and we just don't know it. :smalleek:
...considering I don't have a social life (thus why I'm on GitP at all hours of every day), I seriously doubt it.

arguskos
2010-03-28, 08:50 PM
So, guys, yeah, I'm trying to hammer the Blade Lord of Swords out here, but I don't know if it'll happen tonight. I just got started a bit ago, and since he's gonna be epic, I don't think I'll have time to finish him tonight. Tomorrow, guaranteed. My sincere apologies, but life was all "RAWRSTUFFTODORAWR". :smallsigh:

Temotei
2010-03-28, 08:55 PM
Look for the Blade Lord of Swords, the most powerful and elder of the Blade Lords, later this evening. If you don't see it, someone bitch at me until I make it. :smallbiggrin:

Ye can count on me, cap'n! :smallamused:

Can't let you do that, arguskos!

Finish! :smallamused:

arguskos
2010-03-28, 09:00 PM
Can't let you do that, arguskos!

Finish! :smallamused:
Hey man, I hadn't gotten bitched out by my mother at that stage of the day. :smallsigh: I'll try, but no guarantees.

Temotei
2010-03-28, 09:08 PM
Hey man, I hadn't gotten bitched out by my mother at that stage of the day. :smallsigh: I'll try, but no guarantees.

Indeed. I was obligated. I'm a man/high-aged teen of my word. :smallcool:

Thrawn183
2010-03-28, 09:49 PM
I like the concept, but it seems a bit strong for a CR 20.

arguskos
2010-03-28, 10:31 PM
I like the concept, but it seems a bit strong for a CR 20.
Compared to the others on the SRD, yes, it is. The standard CR 20 is fairly weak. These guys are supposed to be opponents for fairly well-optimized parties who can slaughter Balors and the like with ease.

Also, the Blade Lord of Swords is complete! And damn, if he isn't terrifying (if I do say so myself). Flurry of Swords is my favorite effect, just because I made it have so many "**** you" tricks that most parties aren't going to be prepared for (DC=attack roll is the big one and no evasion is the other). Also, because it can pretty much TPK most groups. :smallamused:

Zexion
2010-03-28, 10:54 PM
Awesome. Completely awesome.

Temotei
2010-03-28, 11:00 PM
Ha! Yes! :smallbiggrin:

Zexion
2010-03-28, 11:02 PM
The Blade Lord of Swords is obviously the best. Might want to make his weapon even MORE powerful, though. Ha!

arguskos
2010-03-28, 11:06 PM
The Blade Lord of Swords is obviously the best. Might want to make his weapon even MORE powerful, though. Ha!
Eh, I thought about adding the Eager property, but reasoned that was cheap. :smallcool:

As for the Blade Lord itself, his basic combat routine is pretty scary. Use a move to focus his blade, then a standard to actually open up on a dude means one attack at +75 dealing 2d12+35+5+4+20, 13-20/x2 (on crits +1d6 damage and DC 51 Fort save or die and 1 negative level) and then six more attacks starting at +55 and dealing almost the same amount. Each individual hit does less than the Blade Lord of Chains, but he gets SO MANY MORE that it's pretty much a given that he's gonna out-damage the Chain Lord (and probably anything that isn't a super charger).

Zexion
2010-03-28, 11:08 PM
Eh, I thought about adding the Eager property, but reasoned that was cheap. :smallcool:

As for the Blade Lord itself, his basic combat routine is pretty scary. Use a move to focus his blade, then a standard to actually open up on a dude means one attack at +75 dealing 2d12+35+5+4+20, 13-20/x2 (on crits +1d6 damage and DC 51 Fort save or die and 1 negative level) and then six more attacks starting at +55 and dealing almost the same amount. Each individual hit does less than the Blade Lord of Chains, but he gets SO MANY MORE that it's pretty much a given that he's gonna out-damage the Chain Lord (and probably anything that isn't a super charger).

And because of all this, I'm going to put my 20th level Firebender up against him on my next play session. Is that all right? I bet you he can beat him it.

arguskos
2010-03-28, 11:10 PM
And because of all this, I'm going to put my 20th level Firebender up against him on my next play session. Is that all right? I bet you he can beat him.
What is a Firebender to start with? :smallconfused: I can hardly expect the Blade Lord to defeat a thing I've never even HEARD of, though unless your Firebender can penetrate some fairly wicked defenses and make saves in the 60+ range reliably, I think the Blade Lord is probably gonna win.

Oh, and of course you can use it as you see fit! It's homebrew, just report to me how it goes.

Zexion
2010-03-28, 11:12 PM
What is a Firebender to start with? :smallconfused: I can hardly expect the Blade Lord to defeat a thing I've never even HEARD of, though unless your Firebender can penetrate some fairly wicked defenses and make saves in the 60+ range reliably, I think the Blade Lord is probably gonna win.

Oh, and of course you can use it as you see fit! It's homebrew, just report to me how it goes.

A firebender is from the Avatar homebrew that was invented on this forum a while ago. And, he WILL defeat your puny Blade Lord!
PS: he can make saves in the 70+ range, just so you know.

arguskos
2010-03-28, 11:13 PM
A firebender is from the Avatar homebrew that was invented on this forum a while ago. And, he WILL defeat your puny Blade Lord!
PS: he can make saves in the 70+ range, just so you know.
I'd be curious to see how he makes 70+ Fort and Ref saves consistently. Care to show me this character?

lightningcat
2010-03-28, 11:25 PM
Oh, sweet bloody combat.

With the Sword Lord's Annihilating Strike I can see a nice vestige (ToM Binder) formed from those he/it has banished. It would be an interesting homebrew. Now that I got my brain thinking on those lines...

arguskos
2010-03-28, 11:30 PM
Oh, sweet bloody combat.

With the Sword Lord's Annihilating Strike I can see a nice vestige (ToM Binder) formed from those he/it has banished. It would be an interesting homebrew. Now that I got my brain thinking on those lines...
DUDE THAT IS AWESOME. :eek: I hadn't intended that, but it IS totally awesome sounding. If you make that, do let me know, cause I'd love to see it!

Sereg
2010-03-29, 12:19 AM
Look for projectiles.

Ah. Sorry didn't realise that thrown weapons would fall under projectiles. By the way, do daggers fall under swords? And do staves fall under polearms?

Blade Lord of Swords is certainly nice, though I see that you used a picture that is less monstrous. I'm uncertain as to my feelings on that.

Of course other than lasers, there are plenty of other modern and futuristic weapons that it would be fun to see blade lords of, though of course, that's kind of beyond the scope of this project, I assume.

arguskos
2010-03-29, 12:21 AM
Ah. Sorry didn't realise that thrown weapons would fall under projectiles. By the way, do daggers fall under swords? And do staves fall under polearms?
Check Master of Swords for the Dagger query. Staves are indeed Polearms, and will be covered there.


Blade Lord of Swords is certainly nice, though I see that you used a picture that is less monstrous. I'm uncertain as to my feelings on that.
Don't worry. I think the Blade Lord of Axes is going to be fairly monstrous (assuming I find a worthy picture).


Of course other than lasers, there are plenty of other modern and futuristic weapons that it would be fun to see blade lords of, though of course, that's kind of beyond the scope of this project, I assume.
Yes, yes there are.

By the way, expect the Blade Lord of Axes on Monday sometime, and feel free to check out the other thing I'm about to post (the Reserve Mage). :smallwink:

Temotei
2010-03-29, 12:25 AM
. . .feel free to check out the other thing I'm about to post (the Reserve Mage). :smallwink:

Already did. *cough* :smallbiggrin:

arguskos
2010-03-29, 12:30 AM
Already did. *cough* :smallbiggrin:
Check again, smartass. :smalltongue:

Lix Lorn
2010-03-29, 09:50 AM
This is awesome far beyond words.

FishAreWet
2010-03-29, 12:54 PM
Sword is great. I commend you on creating a CR 25 creature that is actually a challenge to a party of level 25 characters.* If someone is hit with Annihilating Strike can ANYTHING bring them back? The same if effectively impossible to make (average DC 90). They don't die so... can they Planeshift back? True Res?

Oh, and I love that the SLAs are Strength based. I'm at lecture and almost spit out my coffee when I read that. Great job man, this is amazing homebrew. I'll be watching this thread.

*except epic spells but that goes without saying so just ignore it

arguskos
2010-03-29, 12:58 PM
Sword is great. I commend you on creating a CR 25 creature that is actually a challenge to a party of level 25 characters.* If someone is hit with Annihilating Strike can ANYTHING bring them back? The same if effectively impossible to make (average DC 90). They don't die so... can they Planeshift back? True Res?
Technically, no. They no longer exist in the multiverse as we know it, meaning they're just gone. I could add that a deity could return them to existence, but that just feels cheap. Perhaps saying that a custom created epic-spell is the only thing that can do it, and said spell only functions for one creature and only for that specific instance of them being hit with Annihilating Strike.


Oh, and I love that the SLAs are Strength based. I'm at lecture and almost spit out my coffee when I read that. Great job man, this is amazing homebrew. I'll be watching this thread.
Hahaha! Many thanks, Fish, I appreciate the kind words.


*except epic spells but that goes without saying so just ignore it
Ironic, since I thought a unique specific epic spell might be appropriate to undo Annihilating Strike. Though, I do kinda tend towards ignoring epic spells entirely (or at least epic spell mitigation).

arguskos
2010-03-29, 07:58 PM
Apologies for the double post, but the Blade Lord of Axes is up! Sorry to the guy who wanted a more "monstery" picture, but do you have ANY IDEA how hard it is to find a monstrous image that prominently features an axe and no other weaponry?! I gave up after an hour (and cause I found the used image, which is awesome).

Zexion
2010-03-29, 08:10 PM
Axes seems great. Why are they all different sizes?

lightningcat
2010-03-29, 08:22 PM
With the thousand axes ability, you can only use one swift action per round and they last 20 rounds, so technically you could only have 20 active at a time. Even if you use move actions to use the ability as well, it would only be 60 axes.
Just saying you could get rid of the 1000 at a time limit.

arguskos
2010-03-29, 08:24 PM
With the thousand axes ability, you can only use one swift action per round and they last 20 rounds, so technically you could only have 20 active at a time. Even if you use move actions to use the ability as well, it would only be 60 axes.
Just saying you could get rid of the 1000 at a time limit.
Hmm. I meant that to be a free action. I will shift that back. Thanks for the catch.

Zexion: They're different sizes because I like different sizes. :smallamused:

Sereg
2010-03-29, 11:42 PM
Sorry to the guy who wanted a more "monstery" picture, but do you have ANY IDEA how hard it is to find a monstrous image that prominently features an axe and no other weaponry?!

It's cool. I just liked the otherworldly nature of the blade lord of chains and was surprised that the blade lord of swords seemed so different. Still, with so much armour, I can pretend that they look like whatever they want underneath that armour. Is the Blade Lord of Axes CN because of spiritual weapon? If so, shouldn't the Blade Lord of Swords be LN and the Blade Lord of Hammers be NG?

Temotei
2010-03-30, 12:09 AM
I thought they would all be True Neutral, to be honest. Weapons don't really have an associated alignment. Their users, however...

I suppose axe-wielders are generally more chaotic by D&D standards.

Although, I did make a paladin wielding a greataxe once (a Lawful Good paladin, mind you). :smallamused:

arguskos
2010-03-30, 12:14 AM
The Blade Lord of Axes is Chaotic Neutral due to its overwhelming anger. It has issues containing its fury sometimes, leading it to perform irrational acts, where the other Blade Lords tend towards more balanced actions (True Neutral).

Expect the Blade Lord of Hammers tomorrow. (and maybe even the Blade Lord of Lasers)

Lix Lorn
2010-03-30, 03:37 AM
Axes is awesome! <3
Yay for hammers! And lasers! I so desperately want the HammerLord to have an ability called 'Moderation.' Ban target player. XD
BANHAMMER


And did you consider using a picture of a Warhammer 40K Bloodthirster (http://cursereaper.deviantart.com/art/Bloodthirster-of-2009-108234715)?
I guess the Khornate symbol might be unhelpful...

arguskos
2010-03-30, 11:20 AM
I did think about the Bloodthirster, but I couldn't find a picture I really liked. Hammer might be late or not up tonight, as a warning. I'm kinda busy and whatnot.

Lix Lorn
2010-03-30, 03:09 PM
(nods)
Okay.

Temotei
2010-03-30, 03:38 PM
I did think about the Bloodthirster, but I couldn't find a picture I really liked. Hammer might be late or not up tonight, as a warning. I'm kinda busy and whatnot.

Oh snap! Expect retribution. :smallwink:

FishAreWet
2010-03-30, 03:49 PM
Axes looks pretty good. Not as cool as Swords but still good.

And you might want to rewrite Globe of Axes. As it stands Shadow Evocation can still cast it.

arguskos
2010-03-30, 04:59 PM
Axes looks pretty good. Not as cool as Swords but still good.

And you might want to rewrite Globe of Axes. As it stands Shadow Evocation can still cast it.
Any suggestions on how to fix that issue, perhaps?

Also, Temotei, if it's late, you can just deal with it, or the Blade Lord of Axes will come to your house to enact bloody retribution (it does that sometimes). Second also, I'll start on it now. I might finish it before I have to go this evening.

Lix Lorn
2010-03-30, 05:07 PM
Give it some focus like a sliver of metal from the Axelord's axe. So he's sorted, but you can't unless he gives it to you. ^_^

arguskos
2010-03-30, 05:11 PM
Give it some focus like a sliver of metal from the Axelord's axe. So he's sorted, but you can't unless he gives it to you. ^_^
Don't think that stops the Shadow spells, since they don't mention that you need the foci or components.

I'll add a line mentioning that the Blade Lord's power prevents the spell from being duplicated by anything less than deific power.

Lix Lorn
2010-03-30, 05:17 PM
...oh. XD It would still be a nice touch tho. <3

arguskos
2010-03-30, 05:19 PM
...oh. XD It would still be a nice touch tho. <3
Eh, it's technically learnable though, if one befriends the Blade Lord itself. I'd like to keep it that way. :smallwink: It's not gonna be shearing off pieces of its iconic weapon to give to casters that impress it, so I'll leave that off. However, I *might* make something along that theme in the future. (This assumes I log off the damn net and go make Hammer before it's too late >_<)

Lix Lorn
2010-03-30, 05:31 PM
I was working on the idea that it could control the axe with it's mind and split off a bit without making it smaller. XD

arguskos
2010-03-30, 05:38 PM
I was working on the idea that it could control the axe with it's mind and split off a bit without making it smaller. XD
Well, it COULD, but why would it? See, that's effort and interference in the mortal world, both of which are just annoying to deal with. :smalltongue:

Lix Lorn
2010-03-30, 05:44 PM
...because it'd be cool? besides, teaching an awesome spell is already those things. XD
NOW IGNORE ME AND GO ACTIVATE HAMMERSPACE
...
He needs an ability that functions as an unilimited bag of holding.

FishAreWet
2010-03-30, 05:45 PM
I think the Axe's ability to break barriers should be reserved for the Hammer. What I'd replace it with? The samurai's abilities from Frank and K's Tome Series.



Parry Magic (Su): At 8th level, a Samurai may use his Ancestral Weapon to parry magic targeted at him
with Attacks of Opportunity provoked by the targeted effect. If he can make an attack roll against an AC equal
to the spell or effect’s DC with this Attack of Opportunity, the effect is automatically dispelled.

Cut Magic (Su): At 12th level, a Samurai may attack ongoing spell effects by attacking the square they are
in for Area of Effect effects or the object or person for targeted effects (which does damage as normal to the
object or person). This attack is handled like the Samurai’s Parry Magic ability, but it only dispels a 10’ by 10’
section of an Area of Effect spell or spell-like ability.

Reflect Magic(Su) : At 16th level, an spell effect that would be dispelled by a successful use of the Samurai’s
Parry Magic ability can instead be reflected back on the caster, as per a spell turning effect.

arguskos
2010-03-30, 05:50 PM
Hammer has a similar, yet more awesome in many ways, effect.

Also, GOOD GOD is it hard to find a really good picture of something using a flail or mace-like weapon. I've found a few, but one is really similar to Axe and Sword, and the other is actually of Yeenogu, Demon Prince of Gnolls (not like I mind, but folk might and it's kind of a cop-out).

EDIT: nvm, I found one I liked.

arguskos
2010-03-30, 06:49 PM
And, with this post (double, sorry) I am over the half-way point for this project!

However, let's call this the half, since I have a surprise coming up, along with an adaptation section that I'm going to be doing something interesting with. :smallamused:

Temotei
2010-03-30, 06:51 PM
Awesome. :smallcool:

Don't blame me for being anxious. It's you who made the homebrew so...epic. :smallbiggrin:

arguskos
2010-03-30, 06:56 PM
Awesome. :smallcool:

Don't blame me for being anxious. It's you who made the homebrew so...epic. :smallbiggrin:
I am pleased with both the response and the product I'm getting out there. I wasn't sure this would do so well, but I'm having a good time hammering (awsnap) them out.

Expect Projectiles sometime later today or tomorrow.

Temotei
2010-03-30, 06:58 PM
I am pleased with both the response and the product I'm getting out there. I wasn't sure this would do so well, but I'm having a good time hammering (awsnap) them out.

Expect Projectiles sometime later today or tomorrow.

You're pumping them out like...err...hm. I dunno. :smallredface: FAST!

Nice, though. :smallbiggrin:

arguskos
2010-03-30, 07:00 PM
You're pumping them out like...err...hm. I dunno. :smallredface: FAST!

Nice, though. :smallbiggrin:
1. Edit my quote to remove that extra text you added in there (it's in white). :smalltongue:

2. One a day baby, one a day. It's like apples and doctors, except it's not.

absolmorph
2010-03-30, 07:26 PM
Dude.
The picture of the Blade Lord of Axes gave me a hard sword.
Seriously. HOLY FRIGGIN' EPIC WIN.
Also, I might throw these at my players. Not using any insta-kill abilities. I'll probably need all of them to give my players a good challenge.

... I run really high-power games.

Awesome work, though. I'll probably use these (in a later, less powerful game) as they're intended to be used. And it will be awesome

FishAreWet
2010-03-30, 07:36 PM
WOW. Hammer is insane. Disjunction?:smalleek: :smallsigh:

Low AC and HP and miss chance leave it with a pretty good chance to just get straight up jumped and one rounded I think.

Thrawn183
2010-03-30, 07:44 PM
So does anyone with a reach less than 20 ft. trying to attack MCHammer just automatically have their weapon sundered when they provoke an AoO?

The Tygre
2010-03-30, 07:53 PM
Stop. 'Tis the hour of hammers.

arguskos
2010-03-30, 10:32 PM
WOW. Hammer is insane. Disjunction?:smalleek: :smallsigh:

Low AC and HP and miss chance leave it with a pretty good chance to just get straight up jumped and one rounded I think.
You'll note what it works on (read: NOT ITEMS). :smalltongue:

As for the protections, yeah, I did notice that. However, since it can sunder the charger's weapon as an AoO, I'm not sure how big a deal that is. Hammer has defense issues though, it's true. I might up its miss chance to 20%.


So does anyone with a reach less than 20 ft. trying to attack MCHammer just automatically have their weapon sundered when they provoke an AoO?
If it chooses to sunder them on the AoO, yes, it can just slaughter their weapons. Tis a useful tactic, should it desire it.

I'd like to note that Hammer is the Blade Lord I was most worried about. It was designed to be an army-killer and a disabler, not really a "crush face" dude. Axe, Sword, Chain, and Polearm have that covered. :smalltongue:

FishAreWet
2010-03-30, 10:57 PM
You can't Sunder as an AoO. Because a Sunder isn't an attack on the target, it's an attack on an object. Same reason you can't attack the Bard when the Fighter provokes.

arguskos
2010-03-30, 11:01 PM
You can't Sunder as an AoO. Because a Sunder isn't an attack on the target, it's an attack on an object. Same reason you can't attack the Bard when the Fighter provokes.
You can't take a Sunder as an AoO? Well, that seems silly. Actually, it doesn't matter anyways. Hammer can just clouting them into tomorrow (lol DC 46 abilities) and giggle. I will shuffle his feats around to get him Combat Reflexes though.

Zexion
2010-03-30, 11:05 PM
You might want to base Polearm on Xaldin, from Kingdom Hearts. Also, Polearm seems more like a Mediumish size.

arguskos
2010-03-30, 11:14 PM
You might want to base Polearm on Xaldin, from Kingdom Hearts. Also, Polearm seems more like a Mediumish size.
Not sure what I'm doing with Polearm yet. It's the final of the seven, so, I have a few days to think on it.

Temotei
2010-03-30, 11:15 PM
Not sure what I'm doing with Polearm yet. It's the final of the seven, so, I have a few days to think on it.

I'm most curious to see what you do with projectiles and bows.

Zexion
2010-03-30, 11:28 PM
I'm most curious to see what you do with projectiles and bows.

Perhaps the Blade Lord is surrounded in arrows? Also, perhaps make a 1d%-target's AC = damage dealt. You know, instead of rolling for each arrow separately.

arguskos
2010-03-30, 11:29 PM
Perhaps the Blade Lord is surrounded in arrows? Also, perhaps make a 1d%-target's AC = damage dealt. You know, instead of rolling for each arrow separately.
You're welcome to speculate. I have my own thoughts, but yours might find their way into the final product, depending. :smallamused:

Zexion
2010-03-30, 11:35 PM
You're welcome to speculate. I have my own thoughts, but yours might find their way into the final product, depending. :smallamused:

Why thank you. See, I have bad case of obsession with perfecting game mechanics, so... I might be some help there.

absolmorph
2010-03-30, 11:48 PM
Wait... The Blade Lord of Chains is the giant creature, not the human-ish, isn't it?
I just looked at the size... :smalleek:
Wow.

arguskos
2010-03-30, 11:56 PM
Wait... The Blade Lord of Chains is the giant creature, not the human-ish, isn't it?
I just looked at the size... :smalleek:
Wow.
Yuppers! Check the chains out on the Lord's arms and in the background, and check out the awesome armor he's sporting. I love that picture so much.

Lix Lorn
2010-03-31, 02:49 AM
Yes, he is pretty awesome. (drools)

arguskos
2010-03-31, 05:59 PM
Sadly, the image isn't that large, so when I use it as my background, it's a bit fuzzy. :smallfrown:

Also, Bows will be up tonight. Possibly Lasers too.

Lix Lorn
2010-03-31, 06:09 PM
Yay for bows! And Lasers! :smallwink:

arguskos
2010-03-31, 10:45 PM
Bows has been up for awhile. Thoughts? Don't miss the secret!

Zexion
2010-03-31, 10:51 PM
Bows has been up for awhile. Thoughts? Don't miss the secret!

Seems very different from the other Blade Lords. Also, why CR 23?

arguskos
2010-03-31, 11:01 PM
Seems very different from the other Blade Lords. Also, why CR 23?
I stated on page one that three Blade Lords will be in low epic range: Sword, Bow, and Polearm. :smallwink:

Temotei
2010-03-31, 11:12 PM
I like soul-killing shot. The name is odd, but I like the effect. DC 58 is pretty brutal. :smallcool:

Lappy9000
2010-03-31, 11:13 PM
Hoo! Lord of Arrows (or is it Bows?) is awesome :smalleek:

And I very much like the young Lord of Lasers :smallbiggrin:

arguskos
2010-03-31, 11:15 PM
Hoo! Lord of Arrows (or is it Bows?) is awesome :smalleek:

And I very much like the young Lord of Lasers :smallbiggrin:
Lord of Bows. Did I type Lord of Arrows somewhere? Dammit. :smallannoyed:

Also, yay! Someone found him! :smallbiggrin:

Zexion
2010-03-31, 11:17 PM
I stated on page one that three Blade Lords will be in low epic range: Sword, Bow, and Polearm. :smallwink:

Polearm too? Sweet! Awesome! <insert other single positive word here>!

Lappy9000
2010-03-31, 11:19 PM
-the only known manifestation of the Blade Lord of Arrows

The most difficult to define Blade Lord, the Lord of Arrows has finally been discerned. It is an ethereal manifestation, not unlike a ghost, but on a much larger scale. The Blade Lord itself is a massive 40-ft tall humanoid-like figure, garbed in light robes, and carrying a massive bow. When it strings a shot, a horde of phantom arrows surround it.Yeah, there we go. You used Lord of Arrows a couple of times in the flavor text, thar.


Also, yay! Someone found him! :smallbiggrin:Didn't even know I was the first :smallbiggrin:

arguskos
2010-03-31, 11:20 PM
Yeah, there we go. You used Lord of Arrows a couple of times in the flavor text, thar.
Fixed it, thanks for the good catch. :smallwink:

Anyone else like the Blade Lord of Lasers? I was happy with him.

EDIT: Temotei, I liked soul-killing too. I actually liked the name, but I'm strange, mirite? :smallamused:

Temotei
2010-03-31, 11:43 PM
EDIT: Temotei, I liked soul-killing too. I actually liked the name, but I'm strange, mirite? :smallamused:

Of course. :smallcool:

That or everyone else is strange.

Knaight
2010-03-31, 11:45 PM
I'm with you two. Everyone else is strange.

On an unrelated note, I like the blade lord of lasers. Amazing.

arguskos
2010-03-31, 11:53 PM
I'm with you two. Everyone else is strange.

On an unrelated note, I like the blade lord of lasers. Amazing.
Hah! I was really happy with him. Its a pretty good challenger for lower level parties, since you can get an introduction to the Blade Lords early on. Tack levels on it, and it can even keep up with them until one of the higher end Lords gets involved. Alternatively, the Lord of Lasers is a good entry to some of the mid-range Lords.

"But wait argus, what mid-range Lords" I can hear you asking. Well, I'm glad you asked, Mr. Voice In My Head! To find out, you'll have to wait for the Adaptation post. :smallamused:

Lix Lorn
2010-04-01, 03:23 AM
Bows is awesomely cool. ^_^ So is lasers! :smalltongue:

Sereg
2010-04-01, 09:31 AM
I liked both. Is soul killing shot based on quincys from Bleach?

arguskos
2010-04-01, 11:14 AM
I liked both. Is soul killing shot based on quincys from Bleach?
Uh... what? I have no idea what you just asked me, so I guess the answer is "no".

Lix Lorn
2010-04-01, 11:32 AM
I've been thinking about this all day. DXD Kept thinking of random things: like the Blade Lord of Improvised Weaponry. And, the Blade Lord of Rays. Cause it would be cool. XD

arguskos
2010-04-01, 01:21 PM
I've been thinking about this all day. DXD Kept thinking of random things: like the Blade Lord of Improvised Weaponry. And, the Blade Lord of Rays. Cause it would be cool. XD
You may be pleased by the Adaptation section. Just sayin'.

Lix Lorn
2010-04-01, 01:28 PM
Aaaawesome. :smallamused:

arguskos
2010-04-01, 01:32 PM
Aaaawesome. :smallamused:
Don't highlight this post if you don't want the surprise spoiled.
Ah-ha! Got ya! :P

Lix Lorn
2010-04-01, 02:02 PM
I get the posts via Email. See them automatically. ;P

arguskos
2010-04-01, 02:13 PM
I get the posts via Email. See them automatically. ;P
Fail. I manually check all threads I have an interest in. :smalltongue:

Lix Lorn
2010-04-01, 02:25 PM
I have too many threads and things to care.

Temotei
2010-04-01, 10:42 PM
I have too many threads and things to care.

There's never enough!

Well, when you're on as much as I am, you have enough time to check manually. :smallamused: I'm pretty sure arguskos is on quite a bit too.

arguskos
2010-04-01, 10:52 PM
There's never enough!

Well, when you're on as much as I am, you have enough time to check manually. :smallamused: I'm pretty sure arguskos is on quite a bit too.
I timed it once. I was on for roughly 18 hours. My average is probably about 12. It's more that I'm active on my computer with net access for 14+ hours a day, not that I'm here, lurking, waiting, for 14 hours a day. :smallamused:

Also, in case you didn't notice, Projectiles will NOT be up tonight. I am taking a day reprieve from the Blade Lords. Projectiles, and possible Polearms, will be up tomorrow, with the Adaptation section the day after. Expect the project to be done by Sunday, life willing.

Temotei
2010-04-01, 10:57 PM
I timed it once. I was on for roughly 18 hours. My average is probably about 12. It's more that I'm active on my computer with net access for 14+ hours a day, not that I'm here, lurking, waiting, for 14 hours a day. :smallamused:

Also, in case you didn't notice, Projectiles will NOT be up tonight. I am taking a day reprieve from the Blade Lords. Projectiles, and possible Polearms, will be up tomorrow, with the Adaptation section the day after. Expect the project to be done by Sunday, life willing.

Nice. On weekends, I usually get about four, but every other day, I get about the same as you. :smallcool:

Projectiles doesn't have to be up tonight because you already have the blade lord of lasers saving your butt from "B'in" for a day. :smalltongue:

Lix Lorn
2010-04-02, 03:28 PM
When I stay at home, I check my email for alerts every minute or so. And stay on pretty much all day.

Ohk! Take as long as you need. ;P

arguskos
2010-04-02, 04:31 PM
Ok, so, I'm finally done with yardwork for the day. Hopefully, I'll be able to get Projectiles done tonight, and maaaaaaaybe Polearms if I feel up to it.

Lix Lorn
2010-04-02, 05:17 PM
Woo! We're rooting for you!
(Cheerleads)

arguskos
2010-04-02, 10:06 PM
Bam! The Blade Lord of Projectiles is up, and I must say, it has the most versatility of any of the Blade Lords, thanks to its signature ability, Ephemeral Projection.

FishAreWet
2010-04-02, 10:19 PM
I suggest the CL on the Projectile's abilities to be increase. Maybe get nasty and make the CL = the attack roll.

arguskos
2010-04-02, 10:30 PM
I suggest the CL on the Projectile's abilities to be increase. Maybe get nasty and make the CL = the attack roll.
Yes, because I NEED to give Projectile the ability to spam the Holy Word line at CL 50+, four times a round. :smalltongue:

No, that strikes me as a bad plan. Perhaps CL=attack roll/2, but that adds more math, and Projectile is already complex.

FishAreWet
2010-04-02, 10:46 PM
Holy Word was what I was thinking of too. You're right, CL 50+ would be too much, especially as (Su) not giving SR! But I think CL 20 Holy Word is... useless. Maybe just a flat CL 30? Or 25?

arguskos
2010-04-02, 10:54 PM
Holy Word was what I was thinking of too. You're right, CL 50+ would be too much, especially as (Su) not giving SR! But I think CL 20 Holy Word is... useless. Maybe just a flat CL 30? Or 25?
Eh, considering the Blade Lords fight anything, it's not really worthless. Consider: each Blade Lord is powerful enough to warrant a small army coming after them. In that situation, the Holy Word line is going to be EXACTLY what Projectiles will want. For adventurers, the Lord of Projectiles is going to use targeted debuffs/damaging effects/save-or-boned effects like Plane Shift or Combust.

Temotei
2010-04-03, 12:25 PM
Ephemeral projection is so brutal. I love it. :smallbiggrin:

Four energy drains? 2d4*4 = twenty levels on average, minimum eight. :smallcool:

I like all of that. Especially the "apply it to any attack roll" part. That's my favorite.

The rest of it is pretty awesome too, falling right into the path of the others.

Light-Hero
2010-04-03, 02:11 PM
A blade lord... of SHIELDS (spiked perhaps) kind of captain America.

arguskos
2010-04-03, 02:13 PM
A blade lord... of SHIELDS (spiked perhaps) kind of captain America.
You know, you will be pleased with the Adaptation section too. :smallcool:

Temotei, that is something I added in just to jack with people who aren't immune to negative levels or have crappy saves. It makes me giggle is what is does. :smallcool:

Light-Hero
2010-04-03, 02:16 PM
Think about it. It could be this Blade Lords place in the universe to create balance due to the offensive Blade Lords.

arguskos
2010-04-03, 02:20 PM
Think about it. It could be this Blade Lords place in the universe to create balance due to the offensive Blade Lords.
Oh, I have, I have. Like I said, you'll like the Adaptation section. Actually, that's going to be a great section to write, I have to say.

Light-Hero
2010-04-03, 02:28 PM
Think of this scenario. You trap a Blade Lord into some kind substance (greater planar binding or something), mithril fx. And then you forge a weapon which corresponds the Blade Lords essence.

Think of what kinds of legacy item one could created!!

Think of having the sword of the Blade Lords of Sword. It would be the sword of swords!!:smallbiggrin:

arguskos
2010-04-03, 02:29 PM
Think of this scenario. You trap a Blade Lord into some kind substance (greater planar binding or something), mithril fx. And then you forge a weapon which corresponds the Blade Lords essence.

Think of what kinds of legacy item one could created!!

Think of having the sword of the Blade Lords of Sword. It would be the sword of swords!!:smallbiggrin:
Actually... that's an issue. I need to give them blanket immunity to calling and summoning effects. Thanks for the catch, since the Blade Lords were never intended to be used BY players. They're more akin to forces of nature than Outsiders, almost.

Light-Hero
2010-04-03, 02:38 PM
Actually... that's an issue. I need to give them blanket immunity to calling and summoning effects. Thanks for the catch, since the Blade Lords were never intended to be used BY players. They're more akin to forces of nature than Outsiders, almost.Glad to be of assistance, but I think I'll continue to toy with the idea. Great homebrew though. :smallcool:

Lix Lorn
2010-04-03, 02:42 PM
We need a Base Class called 'Initiate of the Blade Lord'
With a capstone granting them the Outsider type and the race 'Scion of the Blade Lords'

Wow, I kinda wanna make it myself. XD

arguskos
2010-04-03, 02:44 PM
We need a Base Class called 'Initiate of the Blade Lord'
With a capstone granting them the Outsider type and the race 'Scion of the Blade Lords'

Wow, I kinda wanna make it myself. XD
Huh. I might throw that together after the main 7 and the adaptation is complete.

Jeez, my list of "I need to go make X" is growing ever longer. :smallsigh:

Temotei
2010-04-03, 03:14 PM
Huh. I might throw that together after the main 7 and the adaptation is complete.

Jeez, my list of "I need to go make X" is growing ever longer. :smallsigh:

And I shall only rest at night until they're all finished. :smallcool:

Lix Lorn
2010-04-03, 03:35 PM
...I could try and help?
Hmm, problem is it doesn't really work unless they've MET said Blade Lord, unless they grant powers unconsciously like Clerics.

Lord Loss
2010-04-03, 04:13 PM
Is it just me, or is Ephemeral Projection awfully overpowered? Also, is there a flavor-related reason the BL of Projectiles is stronger than the others?

I love the blade lords so far, espescially Swords and the flavor attatched to Ephemeral Projection (Even though the ability itself is way strong).

Temotei
2010-04-03, 04:20 PM
Is it just me, or is Ephemeral Projection awfully overpowered? Also, is there a flavor-related reason the BL of Projectiles is stronger than the others?

I love the blade lords so far, espescially Swords and the flavor attatched to Ephemeral Projection (Even though the ability itself is way strong).

Epic. :smalltongue:

arguskos
2010-04-03, 04:35 PM
Is it just me, or is Ephemeral Projection awfully overpowered? Also, is there a flavor-related reason the BL of Projectiles is stronger than the others?

I love the blade lords so far, espescially Swords and the flavor attatched to Ephemeral Projection (Even though the ability itself is way strong).
It is overpowered. However, Projectiles is a planeswalker. It walks the planar cosmology and draws their power to it. Also, it is not actually more power than the others. Any of the other lords would likely just shrug off its effects and pound it down. It simply is the most versatile. There's a reason the CL is only 20. I might shuffle the saves around a little, but for now, I like it as it is. Also, it is an epic critter, meant to fight level 21 characters.

@Lix: Yes, you could, and I'd be honored. However, it won't be a part of the core Blade Lord project in that case. I love it when folks make derivative works from my stuff (it's a great honor to me), but, unless I make it personally, I won't consider it canon to my works, the story of the work it's based on, or part of my project. I'm odd like that, in that I prefer to make all my own things with input from elsewhere. That said, please, do feel free to make something, I'd be really honored by your work. I'll even toss a link into the first post. :smallwink:

To all and sundry: The final Lord is up (Polearms), as is the Adaptation section. Polearms is frankly really boring, but, its mechanically sound. Its a great "intro" Blade Lord to the more interesting ones, like Projectiles, Swords, or Chains.

Temotei
2010-04-03, 04:46 PM
Woot. The polearm lord is really boring after projectiles though. Ah well. Still sweet. :smallcool:

Lix Lorn
2010-04-03, 04:46 PM
Well, I might do it then.
Polearms is pretteh cool. Adaptation is also interesting. XD

arguskos
2010-04-03, 04:51 PM
Well, I might do it then.
Polearms is pretteh cool. Adaptation is also interesting. XD
Do feel free. I may chime in with a "Disciple of the Lords" prestige class I've been chewing on for awhile (since the Lord of Axes, actually) that's designed to give already existing martial characters something to shoot for that is pretty good and flavorful.

Lix Lorn
2010-04-03, 04:53 PM
I could take a while. Very few ideas on how to do it. DXD Spiritual weapons might be a start.

Light-Hero
2010-04-03, 04:53 PM
Could you be talked into making a Blade Lord template??:smallsmile:

arguskos
2010-04-03, 04:55 PM
Could you be talked into making a Blade Lord template??:smallsmile:
...a Blade Lord template? Well, uh, I DID use a few specific formulaic things when making them, but I'm not sure a template would be ideal. I can point out the rules I clove to when making them though. I'll add that to the Adaptation post. Also, I might make the "lesser" Blade Lords at some point. I've been thinking it might be fun, but damn it'd be a lot more work, and I have other projects I want to move on to at some point. :smallbiggrin:

Temotei
2010-04-03, 04:57 PM
Could you be talked into making a Blade Lord template??:smallsmile:

It would be extremely difficult to make that and it wouldn't really fit with the concept. I thought about it for a few seconds, but think about it.

The blade lords are supposed to be the manifestations of weapons and their powers in epic forms (or non-epic, but the word still stands). Making it a template wouldn't fit because then the blade lords aren't unique...

I knew I would be ninja'd by arguskos. :smallamused:

Light-Hero
2010-04-03, 05:01 PM
...a Blade Lord template? Well, uh, I DID use a few specific formulaic things when making them, but I'm not sure a template would be ideal. I can point out the rules I clove to when making them though. I'll add that to the Adaptation post. Also, I might make the "lesser" Blade Lords at some point. I've been thinking it might be fun, but damn it'd be a lot more work, and I have other projects I want to move on to at some point. :smallbiggrin: Thanks, that would be kind of you. And again I must say, damn good work. You have found a solid concept and followed it through properly. Though I still they are overpowered. There are almost good themselves, most of them have higher STR than gods as Thor and Herakles.

Lord Loss
2010-04-03, 05:04 PM
Polearms is really cool. A Blade Lord of Staffs / Crossbows / Claws (Not sure how that last one would work out) would be neat. My players are so running into these things whenever they go to mechanus (a big important part of my campaign).

arguskos
2010-04-03, 05:05 PM
Thanks, that would be kind of you. And again I must say, damn good work. You have found a solid concept and followed it through properly. Though I still they are overpowered. There are almost good themselves, most of them have higher STR than gods as Thor and Herakles.
And the printed Gods are pansies I can defeat with a level 20 caster in almost every case. :smalltongue: I wanted to make something that has some real teeth. If you want an example of a REAL god, see Amiel's excellent work here (http://www.giantitp.com/forums/showthread.php?t=111306).

I DID give you a rough out-line of what all the Blade Lords share though. I have no rhyme or reason to how I doled out the precise values of DR, energy resistances, or spell-likes though. I just eyeballed it in each case.

@Loss: Awesome! Do let me know how that goes, alright? I'd love to get some feedback about the Lords in play.

Lix Lorn
2010-04-03, 05:05 PM
Heracles is/should be a demigod. :/

On reflection, I have about two levels worth of inspiration. Not gonna work. DXD

arguskos
2010-04-03, 05:08 PM
Heracles is/should be a demigod. :/

On reflection, I have about two levels worth of inspiration. Not gonna work. DXD
That's a shame to hear Lix. If you ever get inspiration, go ahead and make it. :smallwink:

As for new Lords, keep in mind that making Lords for small weapon categories like Quarterstaves or Shields means the Lord will be correspondingly weaker. The power of a Lord is correlated to how prevalent their weapon type is, and how many times their weapon type is used in combat across the multiverse (that's an eyeballed measure right there).

Lix Lorn
2010-04-03, 05:10 PM
I will, I will.

Blade Lord of Rays, I still want. XD I don't know enough to make a monster tho. Shame.

Temotei
2010-04-03, 05:12 PM
I will, I will.

Blade Lord of Rays, I still want. XD I don't know enough to make a monster tho. Shame.

Vorpal Tribble's guide (http://www.giantitp.com/forums/showthread.php?t=43009) might help.

Lix Lorn
2010-04-03, 05:20 PM
I don't know enough about D&D full stop. XD

Light-Hero
2010-04-03, 05:26 PM
And the printed Gods are pansies I can defeat with a level 20 caster in almost every case.
I know it is the theard topic, but how do you do that. They have like "only roll natural 20'eis" and "always goes before mortals" stuff.

Temotei
2010-04-03, 05:32 PM
I know it is the theard topic, but how do you do that. They have like "only roll natural 20'eis" and "always goes before mortals" stuff.

Wish does a little.

Light-Hero
2010-04-03, 05:34 PM
Wish does a little.Could be countered by miracle .

arguskos
2010-04-03, 05:34 PM
I know it is the theard topic, but how do you do that. They have like "only roll natural 20'eis" and "always goes before mortals" stuff.
Best (and cheapest) method is to make a simulacrum of the deity and have it give you divine ranks. :smalltongue: Another good method is to do that with the Ice Assassin spell. :smallbiggrin: Or, use Epic Spellcasting to make a spell that just kills them with no way to avoid it.

Basically, you use dirty tricks to cheat and deny their advantages or kill them. If you are forced to play fair, you die, since as written, they get a bunch of cheat buttons. If neither of you have cheat buttons (like, they can't just wave their hand and make you explode or whatever), then most gods have pathetic defenses for their level/CR, and are easily blown away with some crazy damage effects.

Light-Hero
2010-04-03, 05:39 PM
Best (and cheapest) method is to make a simulacrum of the deity and have it give you divine ranks. That old trick of course. The other ways were good too, and you do have a point in the "removing the cheat buttons". Interesting idea, making gods fight on mortal terms. Maybe even fight a Blade Lord. One for the greater Blade Lord of X fighting one of the classic gods as Thor or Tempus. Good idea for an Epic game. It would be a great way to test the Blade Lords. Or is it the gods who is going to be tested :smalltongue:.

arguskos
2010-04-03, 05:44 PM
That old trick of course. The other ways were good too, and you do have a point in the "removing the cheat buttons". Interesting idea, making gods fight on mortal terms. Maybe even fight a Blade Lord. One for the greater Blade Lord of X fighting one of the classic gods as Thor or Tempus. Good idea for an Epic game. It would be a great way to test the Blade Lords. Or is it the gods who is going to be tested :smalltongue:.
Well, depending on the God, it could go any way really.

Light-Hero
2010-04-03, 05:54 PM
Well, depending on the God, it could go any way really. Okay. What it was... Torm from forgotten realms?.

arguskos
2010-04-03, 06:31 PM
Okay. What it was... Torm from forgotten realms?.
Torm, God of Paladins. The Loyal Fury. I recall he was a Pal 20/Ftr 20/Clr 10. Eh, Torm is fairly weak. I think most of the Blade Lords could give him a good run for his money, but the excessive HP will make it so that Torm will grind the Lord down over time. However, for CR 20 critters, I think it's actually possible (though unlikely) for them to emerge victorious. I'd probably put my money on the Lord of Swords though, should the two of them come to blows.

Course, this would never occur, so whatevs. :smalltongue:

Sereg
2010-04-04, 12:39 AM
Excellent work. Though you should change the title as people will think that you haven't moved on from projectiles.

arguskos
2010-04-04, 12:45 AM
Excellent work. Though you should change the title as people will think that you haven't moved on from projectiles.
I was JUST thinking that. I'll go change it.

herbe
2010-04-04, 08:40 AM
You are aaawesome

Maybe higher the CRs, compare to solar, balor and pitfiend...

Temotei
2010-04-04, 11:21 AM
You are aaawesome

Maybe higher the CRs, compare to solar, balor and pitfiend...

Nope. He wants really tough-for-their-CR creatures. These just about fit the bill.

Citation!
Compared to the others on the SRD, yes, it is. The standard CR 20 is fairly weak. These guys are supposed to be opponents for fairly well-optimized parties who can slaughter Balors and the like with ease.

Also, the Blade Lord of Swords is complete! And damn, if he isn't terrifying (if I do say so myself). Flurry of Swords is my favorite effect, just because I made it have so many "**** you" tricks that most parties aren't going to be prepared for (DC=attack roll is the big one and no evasion is the other). Also, because it can pretty much TPK most groups. :smallamused:

To see what he was responding to, click on the arrow and go up a post.

arguskos
2010-04-04, 01:56 PM
You are aaawesome

Maybe higher the CRs, compare to solar, balor and pitfiend...
Considering that the Solar is CR 23 he's not in the running really. The Balor and Pit Fiend are each CR 20, and could give a Blade Lord a run for its money (probably maybe ish). However, I do feel that the CR 20-25 range has a dearth of good unique critters, and the Blade Lord Project was undertaken with the goal of fixing that dearth.

I mean, hell, the Tarrasque is not even a real challenge at level 20 (I can do it at like level 3, lolAllips). The Blade Lords however, are very very powerful and suitable capstone creatures for a campaign. :smallcool:

DracoDei
2010-04-04, 02:33 PM
Excuse me for not reading 200 ish posts here to make sure nobody has mentioned this yet, but Age of Warriors includes a Polearm specific discipline, so you can edit to replace Setting Sun in the appropriate post on the first page of this thread.

arguskos
2010-04-04, 03:48 PM
Excuse me for not reading 200 ish posts here to make sure nobody has mentioned this yet, but Age of Warriors includes a Polearm specific discipline, so you can edit to replace Setting Sun in the appropriate post on the first page of this thread.
Which one? I'm not reading all the 40+ disciplines to find it, and I don't keep up with Age of Warriors.

DracoDei
2010-04-04, 05:48 PM
Which one? I'm not reading all the 40+ disciplines to find it, and I don't keep up with Age of Warriors.

http://www.giantitp.com/forums/showthread.php?t=141042

arguskos
2010-04-04, 05:56 PM
http://www.giantitp.com/forums/showthread.php?t=141042
My thanks.

Sodalite
2010-05-27, 07:14 PM
After thinking about this for a few seconds, I figured that the only way to really get rid all of the Blade Lords is omni-planar peace. Of course, that's a reasonable conclusion, since is the antithesis of the purpose of weapons. Several minutes later, I realized that this made peace the ultimate weapon, as it is the only thing that can, with some amount of certainty, destroy some of the most powerful beings in the multiverse, those being the Blade Lords. On a significantly different note, I created an account in order to reply to this thread, though I hope another use for it at some later date.

Temotei
2010-05-27, 07:16 PM
After thinking about this for a few seconds, I figured that the only way to really get rid all of the Blade Lords is omni-planar peace. Of course, that's a reasonable conclusion, since is the antithesis of the purpose of weapons. Several minutes later, I realized that this made peace the ultimate weapon, as it is the only thing that can, with some amount of certainty, destroy some of the most powerful beings in the multiverse, those being the Blade Lords. On a significantly different note, I created an account in order to reply to this thread, though I hope another use for it at some later date.

That's a big compliment for you, arguskos. Someone created their account to reply to your thread. Be happy! :smallwink:

Oh, and this (http://www.giantitp.com/forums/announcement.php?a=1) is a link I give to all the new people so they don't go away. :smallsmile:

arguskos
2010-05-27, 07:33 PM
...I was trying to figure out why you necro'd the thread, Temotei, then I noticed there was another post. Sodalite, that was part of my intent, the dichotomy between peace and war and how the former is as strong a blade as the latter if wielded well enough.

Also, yeah, quite honored. I hope you do use them, please feel free to do so. :smallbiggrin:

Temotei
2010-05-27, 07:47 PM
...I was trying to figure out why you necro'd the thread, Temotei, then I noticed there was another post. Sodalite, that was part of my intent, the dichotomy between peace and war and how the former is as strong a blade as the latter if wielded well enough.

Also, yeah, quite honored. I hope you do use them, please feel free to do so. :smallbiggrin:

I banned necromancy. Actually, I'm a swashbuckler, so...:smalltongue:

arguskos
2010-05-27, 07:55 PM
Actually, I'm a swashbuckler, so...:smalltongue:
That explains why you're useless in a fight. :smalltongue:

PersonMan
2010-05-27, 10:17 PM
I have a question. What is the general attitude of the Blade Lords? If you, say, killed the Blade Lord of Swords, would he congratulate you, shake your hand and say "good job, lad!" or would he be more likely to go "VENGEANCE YAAAR" and hunt you down with the other Lords?

Also, what are the relations between the Lords? Are they allies, acquaintances, or...? Another thing: How would they relate to a new Blade Lord, like the Lord of Lasers?

arguskos
2010-05-27, 10:25 PM
I have a question. What is the general attitude of the Blade Lords? If you, say, killed the Blade Lord of Swords, would he congratulate you, shake your hand and say "good job, lad!" or would he be more likely to go "VENGEANCE YAAAR" and hunt you down with the other Lords?
When it regenerated, it would seek you out for a rematch, again and again, until it kills you, at which point, it would stop coming after you, since you are clearly inferior to it in battle. They live to be experts in their field, live to fight. If you kill one, it will come back again and again until finally you lose.


Also, what are the relations between the Lords? Are they allies, acquaintances, or...? Another thing: How would they relate to a new Blade Lord, like the Lord of Lasers?
There aren't any. They don't interact. To each other, they are invisible, intangible, they simply don't exist in a meaningful fashion to one another. It's not that each is literally not there to the others, more that they mentally don't register to one another.

When a new one arises, the Lords gather for a single day to welcome the new Lord into the fold and to explain the duty and manner of the Lord's existence. Otherwise, they have no interaction.

PersonMan
2010-05-27, 10:28 PM
I see. So what's with the quote on the Lord of Axes saying:


...next to me and my brothers...?

Interesting. Maybe you should add something where, say, if a character beats a Blade Lord X times, they become the new Blade Lord(or are offered the position)?

Also, you mentioned duty. Do the Lords have any real duties other than hitting stuff that becomes strong enough to be a challenge to death?

arguskos
2010-05-27, 10:39 PM
The Lords CAN be spoken to you know. Mostly during battle. The Lord of Axes was questioned once about the others, and that quote was the response, as the declaration so reads. :smallwink:

There is no ascension to Blade Lord status, it's not "beat one, become it". The only manner of that would be if a Blade Lord chose to step down, and that's never happened. Frankly, it's not even clear what happens if one DOES. This was a conscious decision on my part because I want to leave this to the end user. Personally, I keep them as a static force of nature, like the wind or rain, and that works for me.

As for the duties of the Blade Lords, well, their main one is to serve as the personification of their weapon type, meaning it has to be USED. They spend most of their time fighting, mostly against things that are powerful enough to challenge them (balors, solars, the Tarrasque, you know, other monsters of legend). However, on rare occasion champions have encountered a Lord in a more loquacious mood and have spoken to them about the nature of their weapon form. In this way have new weapon forms come to worlds that didn't have them. For example, the Lord of Chains discovered a world that had no chain weaponry and decided to explore some. He was accosted by a band of hunters (for they thought he was a god, given his appearance). He introduced chain weaponry to them, and gifted them one of his chains. Several decades later, he reclaimed it in a battle against their champion of chain weapons. These occurrences don't happen much, but the Lords do talk every now and then.

PersonMan
2010-05-27, 10:41 PM
I see. Interesting. This is some nice work you've done. Those were all of my questions, so...yeah.

arguskos
2010-05-27, 10:42 PM
I see. Interesting. This is some nice work you've done. Those were all of my questions, so...yeah.
Thanks. It's gotten the largest response out of everything I've ever posted (amazingly), so, it does appear to have done very well. Hell, there was even a derivative work (which still blows my mind)!

If you use them, let me know how it goes. :smallwink:

PersonMan
2010-05-27, 10:52 PM
Thanks. It's gotten the largest response out of everything I've ever posted (amazingly), so, it does appear to have done very well. Hell, there was even a derivative work (which still blows my mind)!

If you use them, let me know how it goes. :smallwink:

I didn't think of that until now, but I do have a party of appropriate level(21). I'll refluff them a bit, but otherwise they'll be the same. This'll be fun!

arguskos
2010-05-27, 10:57 PM
I didn't think of that until now, but I do have a party of appropriate level(21). I'll refluff them a bit, but otherwise they'll be the same. This'll be fun!
Do know, I intended these guys to be serious challengers to level 16-18 optimized parties, you know, the guys who laugh off lesser critters. Unless your party is SRSBIZNIZ the Blade Lords might be a bit tough. My general acid test is: if they can't take the Tarrasque inside a few rounds, they probably can't take the Lords at all, especially not the really good ones (Arrows, Swords, and Projectiles are the crazy scary ones).

Of course, that does make it fun anyways. :smallamused:

PersonMan
2010-05-27, 10:59 PM
Well, they're fairly well optimized, outside of one player who doesn't know half the rules, forgets their own class abilities and generally is difficult to help learn, at all. She has so far managed to make her Druid as effective as a partially optimized fighter. The others, however...Well, one of them is a big orb-blaster and two of them have some minor cheese to deal super-damage(1080, moonbow shenanigans).

Temotei
2010-05-27, 11:00 PM
That explains why you're useless in a fight. :smalltongue:

Ouch, man. Nah, I'll probably multiclass into rogue after I get three levels of swashbuckler. Right now, it seems to fit best with my moderately high amount of hit points, Weapon Finesse, and agility. :smallamused:

Or bard. Please don't let me multiclass into bard. :smallannoyed:

arguskos
2010-05-27, 11:02 PM
That is sufficient, if somewhat unfun to handle. However, the Lords are probably capable to dealing with it, depending. Certain ones definitely can (Arrows can be a "lolyourdead", Swords only needs to land one attack to end someone, Projectiles has like 30 ways to deal with anything), the others are more straight up bruisers.

In any case, do have a good time with these guys. Let me know how it goes, and do make sure to read the fine print on all of them, double the one you end up going with.

Oh, right, last thing: they are not equipped to handle Epic Spellcasting, so if your players have it... yeah.

EDIT: Haha, Temotei is a Bard. Lol. :smalltongue:

PersonMan
2010-05-27, 11:05 PM
They don't. They haven't had time to develop anything, anyways. You know behind-enemy-lines adventures? Well, they're stuck in a plane inhabited by creatures who in their weakest form are around CR 20-21 and are tough to beat by them. Then they went through a rift onto a desolate factory plane and are wandering around an underground complex filled with plane shift traps...So, yeah.

arguskos
2010-05-27, 11:09 PM
How is anything hard to beat when you're dealing out 1000+ damage? :smallconfused: Assuming you can land it (and you're level 21, it should not be a challenge), it should be dead.

Bah! Not my place to pry. Seriously though, have fun with them. Let me know how they perform (doubly so if you choose Swords, Chains, Projectiles, or Arrows, all ones I seriously want to see perform).

PersonMan
2010-05-27, 11:12 PM
It's not like they're one-trick ponies. They can do their Moonbow thing, just not often. It's enough to them that before they got the trick, two of them were nearly killed by one of these things. If they fought a lot, they'd probably just spam Orbs while going "ohcrap". And they're reluctant to use SR: Yes spells because they know the creatures heal themselves when a spell fails to penetrate SR.

I'll probably be using Chains, although the Blades one could fit in as a mid-campaign quasi-endboss. The next meet is on Saturday, I'll either have them playtest-battle it, or work it into the session somehow.

Temotei
2010-05-27, 11:17 PM
EDIT: Haha, Temotei is a Bard. Lol. :smalltongue:

It fits, sadly. I have a huge singing range, I play trombone and guitar (trombone playing is better right now since I don't really have time to practice guitar that much), and I have a knack for Charisma-based skills (Bluff, Diplomacy, Disguise, Perform). I'm also a pretty good writer, I suppose (can always improve), which fits as well--especially the poetry part. :smallamused:

The swashbuckler fits my fighting style better though. Dexterity and Intelligence combined with some nice Constitution. :smallbiggrin:

Also, interesting background up there.

arguskos
2010-05-27, 11:19 PM
It's not like they're one-trick ponies. They can do their Moonbow thing, just not often. It's enough to them that before they got the trick, two of them were nearly killed by one of these things. If they fought a lot, they'd probably just spam Orbs while going "ohcrap". And they're reluctant to use SR: Yes spells because they know the creatures heal themselves when a spell fails to penetrate SR.
These critters interest me. Custom work?


I'll probably be using Chains, although the Blades one could fit in as a mid-campaign quasi-endboss. The next meet is on Saturday, I'll either have them playtest-battle it, or work it into the session somehow.
I assume you mean Swords, yes?

Also, Chains is a unique critter. It has a scaling reducible DR that I though made it more interesting, and was actually just silly. Chains likes being in the thick of it from just outside their reach (lolGargantuan). Don't forget that it can Whirlwind Attack, activate fleshgrinding on every attack (thanks to the Blade Lord's Chains), AND prompt Entangle (which triggers fleshgrinding a second time). That was intended to be its basic combat routine. Yes, it's a bit overkill.

EDIT: Temotei, background? :smallconfused:

EDIT^2: Hey now! Friends don't call friends NPCs. :smalltongue:

PersonMan
2010-05-27, 11:19 PM
It fits, sadly. I have a huge singing range, I play trombone and guitar (trombone playing is better right now since I don't really have time to practice guitar that much), and I have a knack for Charisma-based skills (Bluff, Diplomacy, Disguise, Perform). I'm also a pretty good writer, I suppose (can always improve), which fits as well--especially the poetry part. :smallamused:

The swashbuckler fits my fighting style better though. Dexterity and Intelligence combined with some nice Constitution. :smallbiggrin:

See, this is where I usually disagree with my mother. She says that musicians are Bards. I disagree. Unless you can magically make people do things better with your music, you are an Expert(or another class) with some ranks in Perform. Maybe you have Skill Focus, to represent talent before training, too.

Yep. I'll post them in another thread for you. Just wait a minute.

Gah. With all of that...I'm definately going to read through it more, otherwise I'll end up not using half of its abilities. What does fleshgrinder do, exactly? While you answer, I'll dig up that monster...

Temotei
2010-05-27, 11:20 PM
See, this is where I usually disagree with my mother. She says that musicians are Bards. I disagree. Unless you can magically make people do things better with your music, you are an Expert(or another class) with some ranks in Perform. Maybe you have Skill Focus, to represent talent before training, too.

Ah, but expert is boring. :smalltongue:

Rogue fits too, but the whole poetry thing mixed with singing and instruments? Seems more bard-like.

In real life, I'd need a heck of a lot of bonus feats to cover some things...like Endurance/Run (or both), Dodge, and Weapon Finesse.

Human: Dodge
Swashbuckler: Weapon Finesse
1st: Endurance

Woot. :smallamused:

Anyway, I'm done derailing this thing. :smallcool:

arguskos
2010-05-27, 11:23 PM
Fleshgrinding, fresh from the BoVD (don't tell no one):
Fleshgrinding: When this piercing or slashing melee
weapon deals damage to a living creature, the wielder may
command the weapon to “grind” as a free action. At that time,
the wielder lets go of the weapon and it continues, magically
animated, to grind itself into the foe’s flesh. Each round, it
deals damage as if the character who had been wielding it
had dealt a successful hit with it. The wielder need not con-
centrate or devote any time or attention to the weapon. The
original wielder can grab it at any time as a standard action.
The foe (or someone else) can attempt to rid herself of the
grinding weapon by making a Strength check (DC 20). If the
foe succeeds at the Strength check and has a free hand, she is
now holding the fleshgrinding weapon. In any event, the
fleshgrindingweapon stops grinding after 5 rounds.
Caster Level: 11th; Prerequisites: Craft Magic Arms and
Armor, animate objects; Market Price: +2 bonus.

Ie. they die horrible deaths. :smallamused: Oh, and technically, I see no reason why it wouldn't stack.

EDIT: Temotei, why not derail further? At this point, the project's been done for like 2 months, and we're just yakking it up now. :smallcool:

Temotei
2010-05-27, 11:27 PM
Fleshgrinding, fresh from the BoVD (don't tell no one):
Fleshgrinding: When this piercing or slashing melee
weapon deals damage to a living creature, the wielder may
command the weapon to “grind” as a free action. At that time,
the wielder lets go of the weapon and it continues, magically
animated, to grind itself into the foe’s flesh. Each round, it
deals damage as if the character who had been wielding it
had dealt a successful hit with it. The wielder need not con-
centrate or devote any time or attention to the weapon. The
original wielder can grab it at any time as a standard action.
The foe (or someone else) can attempt to rid herself of the
grinding weapon by making a Strength check (DC 20). If the
foe succeeds at the Strength check and has a free hand, she is
now holding the fleshgrinding weapon. In any event, the
fleshgrindingweapon stops grinding after 5 rounds.
Caster Level: 11th; Prerequisites: Craft Magic Arms and
Armor, animate objects; Market Price: +2 bonus.

Ie. they die horrible deaths. :smallamused: Oh, and technically, I see no reason why it wouldn't stack.

EDIT: Temotei, why not derail further? At this point, the project's been done for like 2 months, and we're just yakking it up now. :smallcool:

Eh. I figure it'll get some more attention now that it's on the first page again. Hopefully. This deserves attention.

PersonMan
2010-05-27, 11:31 PM
Well, Fleshgrinding is fairly awesome. It also helps me make my 'crazy chainsaw-wielding combat monster bred by Far Realm creatures to KILL KILL KILL' character concept one step closer to reality.

Also: I sent you a PM with the creature in it.


Eh. I figure it'll get some more attention now that it's on the first page again. Hopefully. This deserves attention.

Yep. I saw it while looking around while wondering why my luck is so bad. Nearly every time I post something here, it's around 9-10ish and it gets 0 replies until morning...Here (http://www.giantitp.com/forums/showthread.php?t=154012) if you're curios.

arguskos
2010-05-27, 11:38 PM
Well, Fleshgrinding is fairly awesome. It also helps me make my 'crazy chainsaw-wielding combat monster bred by Far Realm creatures to KILL KILL KILL' character concept one step closer to reality.
Fairly?! It's like the best thing ever (in Chains' case anyhow).


Also: I sent you a PM with the creature in it.
I'll check it over and get back to you when I can.


Yep. I saw it while looking around while wondering why my luck is so bad. Nearly every time I post something here, it's around 9-10ish and it gets 0 replies until morning...Here (http://www.giantitp.com/forums/showthread.php?t=154012) if you're curios.
I was not expecting the turnout I got, really. It was just a "hey, that'd be freaking sweet" moment I had while trying to fall asleep one night.

PersonMan
2010-05-27, 11:41 PM
Well, with a name like "The Blade Lords" you'd be bound to get at least some pretty good traffic. I'd have expected 2-3 pages worth if I'd had to guess on Day 1 of the project.

arguskos
2010-05-27, 11:41 PM
Well, with a name like "The Blade Lords" you'd be bound to get at least some pretty good traffic. I'd have expected 2-3 pages worth if I'd had to guess on Day 1 of the project.
Page 1 and one post on Page 2, just checked. :smallamused:

PersonMan
2010-05-27, 11:44 PM
Page 1 and one post on Page 2, just checked. :smallamused:

These are the posts you got on the first day?

I see. Interesting. What I meant was that, had someone asked me to guess how much traffic you'd get before anyone had replied, I'd probably have said 2-3 pages. However, since that coincidence makes me look cool and knowledgeable, I'll just go with it.

So, in short: *puts on sunglasses(like in xckd)* :smallcool:

Temotei
2010-05-27, 11:46 PM
Yep. I saw it while looking around while wondering why my luck is so bad. Nearly every time I post something here, it's around 9-10ish and it gets 0 replies until morning...Here (http://www.giantitp.com/forums/showthread.php?t=154012) if you're curios.

Wow. I didn't even see that.

PersonMan
2010-05-27, 11:49 PM
Wow. I didn't even see that.

Exactly. Since not many people will be up and wandering the board, it sinks under other threads. If it dies, it'll be because by the time many people are on it'll have fallen to Page 2 or below.

arguskos
2010-05-27, 11:59 PM
Exactly. Since not many people will be up and wandering the board, it sinks under other threads. If it dies, it'll be because by the time many people are on it'll have fallen to Page 2 or below.
This is an issue with brew, but it's why you PM folks or you bump every few days or whatever. Keep your hard work alive man!

PersonMan
2010-05-28, 12:03 AM
This is an issue with brew, but it's why you PM folks or you bump every few days or whatever. Keep your hard work alive man!

Yeah, true. I'll probably put together most of the stuff for FeyBurn I have into a compendium thread and (hopefully) get some more opinions on it.

arguskos
2010-05-28, 12:12 AM
Yeah, true. I'll probably put together most of the stuff for FeyBurn I have into a compendium thread and (hopefully) get some more opinions on it.
Makes sense. I'll check on that stuff too eventually, though at a glance it didn't look like my kind of stuff.

PersonMan
2010-05-28, 12:17 AM
I see. Your kind of stuff being...?

arguskos
2010-05-28, 12:18 AM
I see. Your kind of stuff being...?
I am much more adept with mechanical subsystems, being my main area of interest and all (pact magic, shadow magic, Vancian casting, you know, systems of doing stuff). Just base-line additions to the system (such as templates/races) are not my best area of expertise for PEACHing really.

PersonMan
2010-05-28, 12:21 AM
I am much more adept with mechanical subsystems, being my main area of interest and all (pact magic, shadow magic, Vancian casting, you know, systems of doing stuff). Just base-line additions to the system (such as templates/races) are not my best area of expertise for PEACHing really.

I see.

Well, then, you might be interested in a project I once attempted to start. To summarize, it's a system which should allow for players to use a sort of generic 'energy' to enhance their abilities, create various effects and do several other things, such as fly, breathe in water/vacuum, etc. It'd be a fairly major project, but I've never been able to get much headway into it. Maybe you'd be interested?

Temotei
2010-05-28, 12:24 AM
I see.

Well, then, you might be interested in a project I once attempted to start. To summarize, it's a system which should allow for players to use a sort of generic 'energy' to enhance their abilities, create various effects and do several other things, such as fly, breathe in water/vacuum, etc. It'd be a fairly major project, but I've never been able to get much headway into it. Maybe you'd be interested?

That sounds pretty cool. Maybe we can make it a group project.

arguskos
2010-05-28, 12:24 AM
Well, then, you might be interested in a project I once attempted to start. To summarize, it's a system which should allow for players to use a sort of generic 'energy' to enhance their abilities, create various effects and do several other things, such as fly, breathe in water/vacuum, etc. It'd be a fairly major project, but I've never been able to get much headway into it. Maybe you'd be interested?
I could lend a hand. Interestingly enough though, I dislike generic systems from an elegance standpoint (thus my raging hatred of GURPS). I'm a big fan of a base-line system with lots of plug-and-play systems built into it, such as how 3.5 has such a huge number of littler subsystems (invocations, pacts, shadowmagic, incarnum, psionics, vancian magic, truenaming, maneuvers, I think that's all of them).

EDIT: What Temotei said.

PersonMan
2010-05-28, 12:26 AM
Awesome. Now, let's start a new thread someone(or something) so that we can avoid further derailing this thread. I'm considering moving it into the other one we derailed, since it can't really do much now that the OP question is resolved...

Also; 'from an elegance standpoint'? What does that mean?

arguskos
2010-05-28, 12:28 AM
Awesome. Now, let's start a new thread someone(or something) so that we can avoid further derailing this thread. I'm considering moving it into the other one we derailed, since it can't really do much now that the OP question is resolved...
Better to make our own thread somewhere.


Also; 'from an elegance standpoint'? What does that mean?
It means that when I look at the system, it doesn't LOOK good to my eyes. I don't like generic systems as the basis for the whole game, I like modular systems like 3.5.

Temotei, help me explain please?

Temotei
2010-05-28, 12:28 AM
Awesome. Now, let's start a new thread someone(or something) so that we can avoid further derailing this thread. I'm considering moving it into the other one we derailed, since it can't really do much now that the OP question is resolved...

Also; 'from an elegance standpoint'? What does that mean?

Perhaps this:
Elegance could bear a little elaboration. It basically measures how skillfully you put your build together, and whether you sacrificed flavour for power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic point lost in this category. Other things that will cause lost points here are excessive multiclassing, and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, will lose you points.

Oh, I see what you're saying.

Generic systems aren't as fun and just don't fit well in his mind. It's why I like technical music over simple music, in a way. Arguskos prefers 3.5 because it's got many subsystems of magic and combat, adding to the "elegance" of the system as a whole.

PersonMan
2010-05-28, 12:29 AM
...I see. So, should I start the thread, or...?

Temotei
2010-05-28, 12:30 AM
...I see. So, should I start the thread, or...?

Go ahead. And look up.

arguskos
2010-05-28, 12:30 AM
...I see. So, should I start the thread, or...?
Sure? We don't know what the idea was.

30 seconds.

EDIT: Also, Temotei has the right of my views on mechanical elegance.

PersonMan
2010-05-28, 12:38 AM
Alright, here (http://www.giantitp.com/forums/showthread.php?p=8579763#post8579763) we are. I did a pretty good OP, if I do say so myself.

arguskos
2010-05-28, 12:41 AM
Alright, here (http://www.giantitp.com/forums/showthread.php?p=8579763#post8579763) we are. I did a pretty good OP, if I do say so myself.
Saw. Posted. Mentioned the collab bit, for reference. Wondering where to begin.