View Full Version : Arena Tournament, Round 88: Pain Hydrate vs. Wildgeist
ArenaManager
2010-03-27, 09:01 PM
Arena Tournament, Round 88: Pain Hydrate vs. Wildgeist
Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/11-scorers_glass_arena.png
XP Award: 300 XP
GP Award: 300 GP
Pain Hydrate (http://www.myth-weavers.com/sheetview.php?sheetid=189733) - AlterForm
Wildgeist (http://www.coyotecode.net/profiler/view.php?id=8242) - Wildgeist
All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.
ArenaManager
2010-03-27, 09:02 PM
Pain Hydrate arrives with 11 points of damage.
Wildgeist arrives at full health.
Wildgeist
2010-03-27, 11:16 PM
Wildgeist Reporting In
Rolling initiative [roll0]
No reactive purchases.
May the best barbarian win!!!:smallbiggrin:
AlterForm
2010-03-28, 10:05 AM
Pain Hydrate checking in.
[roll0]
Will be making purchases later.
AlterForm
2010-03-28, 05:02 PM
For the moment...Pain will buy:
[x2] Potion of Faith Healing (Obscure Deity #1138) (100)
[x1] Sap (1)
[x1] Heavy Wooden Shield (7)
[x1] Psionic Tattoo of Force Screen (50)
Reserving right to reactionary purchases.
Wildgeist
2010-03-28, 10:20 PM
Wildgeist Reporting In
Rolling initiative [roll0]
No reactive purchases.
May the best barbarian win!!!:smallbiggrin:
I said before, no reactionary purchases. :smalltongue: Let's get this started!!!
AlterForm
2010-03-28, 11:40 PM
Pain Hydrate - Round 1
Start: M4. Guisarme held in one hand, potion in the other.
Stuff for me:
Rageclaws shaped (per arena rules), Psionic Tattoo just purchased on skin.
Standard: Down the potion.
Self:
9 points of healing.
Move: 40 ft to H9
Free: Shift grip on guisarme.
Swift: Activate Travel Devotion.
Status
HP: 12/14 (Rageclaws)
AC: 14 (4 armor, 3 dex); Touch 13 FF 14
Travel Devotion: 1/10
Rage: Unused
Guisarme is 2H
Position: H9
End Turn
Wildgeist
2010-03-29, 12:01 AM
Wildgeist Round 1
Wildgeist starts in N24 with 2 potions in his hands.
Standard: Drink Potion
Mage Armor Potion Used
Free: Drop Empty Vial.
Move: Draw Greatsword with free hand.
STATS
Wildgeist Started @N24
Wildgeist Ended @N24
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 1/600 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Invisibility Potion
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
Invisibility Potion X1
AlterForm
2010-03-29, 03:26 PM
Pain Hydrate - Round 2
Standard: Tap Psionic Tattoo
Force Screen
Move: 40 ft to B13
Swift: 40 ft to F19
Free: Rage (Whirling Frenzy)
Status
HP: 12/14 (Rageclaws)
AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
Travel Devotion: 2/10
Rage: 1/11 (+4 STR, +2 Dodge to AC, Reflex)
Guisarme is 2H
Position: F19
End Turn
Wildgeist
2010-03-29, 04:07 PM
Wildgeist Round 2
Standard: Drink Potion
Drink Invisibility Potion
Invisible for 30 Rounds
Wildgeist disappears from sight in N24 after drinking a potion.
@Refs
Free: Drop Vial.
Move: Move silently 20 feet to R23.
Free: Grab Greatsword with both hands while walking.
Move silently: [roll0]
STATS
Wildgeist Started @N24
Wildgeist Ended @R23
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 2/600 Rounds
Invisibility: 1/30 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
AlterForm
2010-03-29, 04:58 PM
Well...bugger. Didn't see your Potion of Invisibility listed in your purchase log but not your equipment list; I think that's legit (to my annoyance), and assuming it is, Pain will forfeit. I don't want to play hide-and-swing-and-miss for a month. :smallannoyed:
Scorer
2010-03-29, 05:08 PM
Are you sure? I can help doing regular LoS checks (at least daily, and when online, as soon as someone posts), but it is up to you.
AlterForm
2010-03-29, 05:16 PM
Are you sure? I can help doing regular LoS checks (at least daily, and when online, as soon as someone posts), but it is up to you.
If we have someone moving us at faster than Arena average speed, alright, game on; forfeit officially rescinded.
Start us off with a reactive listen check, if you please.
Scorer
2010-03-29, 05:31 PM
High Ref Scorer
@Refs
Listen for Pain
[roll0]
@Wildgeist
You see Pain in F19
@Pain
No LoS. Nothing heard.
AlterForm
2010-03-29, 05:38 PM
Pain Hydrate - Round 3
Full Round: Whirling Frenzy
Attack: Wall in G19/H19
[roll0]
If a hit, wall smashes.
Attack: Wall in G20/H20
[roll1]
If a hit, wall smashes.
Free: Drop prone in F19
Status
HP: 12/14 (Rageclaws)
AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
Travel Devotion: 3/10
Rage: 2/11 (+4 STR, +2 Dodge to AC, Reflex)
Guisarme is 2H
Position: F19 (PRONE)
End Turn
Scorer
2010-03-29, 05:42 PM
High Ref Scorer
@Refs
Nothing to see here
@Wildgeist
You see Pain in F19 prone
@Pain
No LoS.
Wildgeist
2010-03-29, 10:28 PM
Wildgeist Round 3
@Refs
Free: 5 feet step to Q23. Move silently[roll0]
Standard: Ready an action:
Move if Pain attacks my actual location or tries to stay in my location.
STATS
Wildgeist Started @N24
Wildgeist Ended @R23
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 3/600 Rounds
Invisibility: 2/30 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
Scorer
2010-03-29, 10:32 PM
High Ref Scorer
@Refs
5' step, so no noise... sorry, Sallera corrected me, can't do rolls in edit... doing in next LoS check
@Pain
No LoS, No Sound.
@Wildgeist
No change
AlterForm
2010-03-30, 07:36 AM
Pain Hydrate - Round 4
Move: Active Listen
[roll0]
Move: Active Listen
[roll1]
Free: Count ceiling tiles.
Refs
Don't forget my reactive listen as well.
Status
HP: 12/14 (Rageclaws)
AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
Travel Devotion: 4/10
Rage: 3/11 (+4 STR, +2 Dodge to AC, Reflex)
Guisarme is 2H
Position: F19 (PRONE)
End Turn
Scorer
2010-03-30, 10:18 AM
High Ref Scorer
@Refs
Doing reactive listen for last, let's hope it is low enough, or I'll have to rewind Bad ref, Bad ref :smallredface:
Listen for Pain
[roll0]
Pheww.....
@Pain
No LoS, No Sound.
@Wildgeist
You have LoS to Pain
Wildgeist
2010-03-30, 10:43 AM
@Refs
Move: 20 feet step to M23. Move silently[roll0]
Standard: Ready an action:
Move if Pain attacks my actual location or tries to stay in my location.
STATS
Wildgeist Started @Q23
Wildgeist Ended @M23
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 4/600 Rounds
Invisibility: 3/30 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
Wildgeist
2010-03-30, 10:49 AM
Wildgeist Round 4 Done.
Scorer
2010-03-30, 11:59 AM
High Ref Scorer
@Refs
Listen for Pain MOD is too low, autofail.
@Pain
No LoS, No Sound. And don't worry, I'm doing all the passive Listen checks.
@Wildgeist
You have LoS to Pain
AlterForm
2010-03-30, 02:20 PM
Pain Hydrate - Round 5
Refs
Cool. The updated arena precedents called out reactive listen checks as being non-mandatory unless called for if simple success is the only possible outcome.
Move: Active listen
[roll0]
Move: Active listen
[roll1]
Status
HP: 12/14 (Rageclaws)
AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
Travel Devotion: 5/10
Rage: 4/11 (+4 STR, +2 Dodge to AC, Reflex)
Guisarme is 2H
Position: F19 (PRONE)
End Turn
Scorer
2010-03-30, 02:40 PM
High Ref Scorer
@Refs
Again, listen for Pain MOD is too low, autofail.
@Pain
No LoS, No Sound.
@Wildgeist
You have LoS to Pain
Wildgeist
2010-03-30, 04:58 PM
Wildgeist Round 5
@Refs
Move: 20 feet to I23. Move silently[roll0]
Standard: Ready an action:
Move if Pain attacks my actual location or tries to stay in my location.
STATS
Wildgeist Started @M23
Wildgeist Ended @I23
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 5/600 Rounds
Invisibility: 4/30 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
End of Turn
Sallera
2010-03-30, 05:36 PM
Refs:Listen for Pain: [roll0]
Pain:No LoS.
Wildgeist:Pain's still prone in F19.
AlterForm
2010-03-30, 05:44 PM
Pain Hydrate - Round 6
Move: Active Listen
[roll0]
Move: Active Listen
[roll1]
Status
HP: 12/14 (Rageclaws)
AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
Travel Devotion: 6/10
Rage: 5/11 (+4 STR, +2 Dodge to AC, Reflex)
Guisarme is 2H
Position: F19 (PRONE)
End Turn
Sallera
2010-03-30, 05:47 PM
Refs:No luck with those rolls.
Pain:No LoS.
Wildgeist:Pain is prone in F19.
Wildgeist
2010-03-30, 10:34 PM
Wildgeist Round 6
@Refs
Move: 20 feet to E22. Move silently[roll0]
Standard: Ready an action:
Move if Pain attacks my actual location or tries to stay in my location.
STATS
Wildgeist Started @I23
Wildgeist Ended @E22
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 6/600 Rounds
Invisibility: 5/30 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
End of Turn
Scorer
2010-03-30, 10:36 PM
High Ref Scorer
@Refs
Pain Listen
[roll0]
Incredibly he can't listen a thing...
@Pain
No LoS, No Sound.
@Wildgeist
You have LoS to Pain
AlterForm
2010-03-31, 07:28 AM
Pain Hydrate - Round 7
Move: Active Listen
[roll0]
Move: Active Listen
[roll1]
Status
HP: 12/14 (Rageclaws)
AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
Travel Devotion: 7/10
Rage: 6/11 (+4 STR, +2 Dodge to AC, Reflex)
Guisarme is 2H
Position: F19 (PRONE)
End Turn
Scorer
2010-03-31, 11:31 AM
High Ref Scorer
@Refs
His Active listen barely hears him...
@Pain
No LoS, You hear sound to South, South-westish of you.
@Wildgeist
You have LoS to Pain
Wildgeist
2010-03-31, 11:37 AM
Wildgeist Round 7
@Refs
Standard: Ready an action:
Move if Pain attacks my actual location or tries to stay in my location.
STATS
Wildgeist Started @E22
Wildgeist Ended @E22
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 7/600 Rounds
Invisibility: 6/30 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
End of Turn
Scorer
2010-03-31, 11:38 AM
High Ref Scorer
@Refs
Nothing to hear now...
@Pain
No LoS, No Sound.
@Wildgeist
You have LoS to Pain
AlterForm
2010-03-31, 03:05 PM
Pain Hydrate - Round 8
Move: Stand up
Move: 40 ft to D26 via E20 and E26
Swift: 30 ft, E26 -> B26 -> B25 -> C25 -> D24
Status
HP: 12/14 (Rageclaws)
AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
Travel Devotion: 8/10 (Expires at top of Round 11)
Rage: 7/11 (+4 STR, +2 Dodge to AC, Reflex) (Expires at top of Round 12)
Guisarme is 2H
Position: D24
End Turn
Wildgeist
2010-03-31, 11:58 PM
Wildgeist Round 8
@Refs
I let Pain pass through my position freely.
Standard: Ready an action:
Move if Pain attacks my actual location or tries to stay in my location.
STATS
Wildgeist Started @E22
Wildgeist Ended @E22
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 8/600 Rounds
Invisibility: 7/30 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
End of Turn
Sallera
2010-04-01, 12:12 AM
Refs:Nothing to see here.
Pain:No LoS.
Wildgeist:The usual.
AlterForm
2010-04-01, 07:24 AM
Pain Hydrate - Round 9
Move: Active Listen
[roll0]
Move: Active Listen
[roll1]
Free: Drop prone
Status
HP: 12/14 (Rageclaws)
AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
Travel Devotion: 9/10 (Expires at top of Round 11)
Rage: 8/11 (+4 STR, +2 Dodge to AC, Reflex) (Expires at top of Round 12)
Guisarme is 2H
Position: D24 (Prone)
End Turn
Scorer
2010-04-01, 11:06 AM
High Ref Scorer
@Refs
Nothing to hear now...
@Pain
No LoS, No Sound.
@Wildgeist
You have LoS to Pain
Wildgeist
2010-04-01, 11:30 AM
Wildgeist Round 9
@Refs
I let Pain pass through my position freely.
Standard: Ready an action:
Move if Pain attacks my actual location or tries to stay in my location.
STATS
Wildgeist Started @E22
Wildgeist Ended @E22
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 9/600 Rounds
Invisibility: 8/30 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
End of Turn
Scorer
2010-04-01, 11:32 AM
High Ref Scorer
@Refs
Nothing to hear now...
@Pain
No LoS, No Sound.
@Wildgeist
You have LoS to Pain
AlterForm
2010-04-02, 07:40 AM
Pain Hydrate - Round 10
Move: Stand up
Standard: Ready an Action:
5-ft step and attack upon Wildgeist taking any action I am aware of or ending his turn within 15 ft of Pain.
Status:
HP: 12/14 (Rageclaws)
AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
Travel Devotion: 10/10 (Expires at top of Round 11)
Rage: 9/11 (+4 STR, +2 Dodge to AC, Reflex) (Expires at top of Round 12)
Guisarme is 2H
Action Readied
Position: D24
End Turn
Wildgeist
2010-04-02, 02:54 PM
Wildgeist Round 10
@Refs
I let Pain pass through my position freely.
Standard: Ready an action:
Move if Pain attacks my actual location or tries to stay in my location.
End of Turn
STATS
Wildgeist Started @E22
Wildgeist Ended @E22
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 10/600 Rounds
Invisibility: 9/30 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
AlterForm
2010-04-02, 02:56 PM
Pain Hydrate - Round 11
Refs
Travel Devotion expires. Sad day.
Move: Active Listen
[roll0]
Standard: Ready an Action
5-ft step and attack upon Wildgeist taking any action I am aware of or ending his turn within 15 ft of Pain.
Status
HP: 12/14 (Rageclaws)
AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
Travel Devotion: Expended
Rage: 10/11 (+4 STR, +2 Dodge to AC, Reflex) (Expires at top of Round 12)
Guisarme is 2H
Action Readied
Position: D24
End Turn
Wildgeist
2010-04-02, 02:59 PM
Wildgeist Round 11
@Refs
Standard: Ready an action:
Move if Pain attacks my actual location or tries to stay in my location.
End of Turn
STATS
Wildgeist Started @E22
Wildgeist Ended @E22
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 11/600 Rounds
Invisibility: 10/30 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
AlterForm
2010-04-02, 04:28 PM
Pain Hydrate - Round 12
Refs
Rage expires. Doubly sad day. Force Screen, whose duration I forgot, also expires.
Move: Active Listen
[roll0]
Standard: Ready an Action
5-ft step and attack upon Wildgeist taking any action I am aware of or ending his turn within 15 ft of Pain.
Status
HP: 12/14 (Rageclaws)
AC: 16 (4 armor, 2 dex); Touch 12 FF 14
Travel Devotion: Expended
Rage: Expended
Guisarme is 2H
Action Readied
Fatigued
Position: D24
End Turn
Sallera
2010-04-02, 04:35 PM
Refs:Naught.
Pain:No LoS.
Wildgeist:No change.
Wildgeist
2010-04-02, 07:34 PM
Wildgeist Round 12
Free: Rage
Move: Slowly move 5 feet to E23 (Not 5 feet step). [roll0]
Standard: Attack Pain
Attack [roll1]
Damage [roll2]
Only If Critic [roll3]
Damage [roll4]
End of Turn
STATS
Wildgeist Started @E22
Wildgeist Ended @E22
HP 14/14
AC 19 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
Mage Armor: 12/600 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
AlterForm
2010-04-02, 08:01 PM
That's a hit for lots of pain. Wildgeist ending his turn triggers Pain's readied action. He 5ft steps to C23, then attacks.
[roll0]
[roll1]
Pain Hydrate - Round 13
Standard: Attack
[roll2]
[roll3]
Move: 40 ft to B15
Status
HP: -8/14 (Rageclaws)
AC: 16 (4 armor, 2 dex); Touch 12 FF 14
Travel Devotion: Expended
Rage: Expended
Guisarme is 2H
Fatigued
Position: D24
End Turn
Wildgeist
2010-04-02, 11:40 PM
Wildgeist Round 13
Free: 5 feet step to D23.
Standard: Attack Pain
Attack [roll0]
Damage [roll1]
Only If Critic [roll2]
Damage [roll3]
End of Turn
STATS
Wildgeist Started @E23
Wildgeist Ended @D23
HP 14/14
AC 17 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor -2 Rage) T 14 FF 15
Mage Armor: 13/600 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X3
Cure Light Wounds Potion X1
Scorer
2010-04-02, 11:42 PM
High Ref Scorer
Wildgeist takes the match and round after some lousy hiding!
(Bah... his first match and wins a Round... But someday I'll win a Round, you'll see...)
You know, somehow I didn't see the move as well... taking back the call
Wildgeist
2010-04-02, 11:53 PM
Good Fight AlterForm!!! You know what... I think if it wasn't for my invisibility potion, probably I would have lost. Pain is a really good build. Hope to meet him soon. :smallwink:
AlterForm
2010-04-03, 08:50 AM
Are you throwing your weapon at me or something? I moved to B15.
Not that I expect to change the outcome of the match, but now that I survived the Alpha Strike I'm gonna fight tooth and nail.
Scorer
2010-04-03, 09:14 AM
*note to self: never ref when asleep*
High Ref Scorer
Rewind to last Wildgeist turn
Wildgeist
2010-04-03, 11:07 PM
Damn!!! Now I'm feeling the dumbest Barbarian ever in the whole universe... And that's a lot to say...:smallyuk: LOL Rewinding to my last Turn.
Wildgeist
2010-04-03, 11:47 PM
Wildgeist Round 13
Free: Grab Greatsword with off hand.
Move: Move to E16.
Free: While moving draw Alchemist Fire with good hand.
Standard: Attack Pain with alchemist fire.
Attack [roll0]
Damage [roll1]
Only If Critic [roll2]
Damage [roll3]
Free: Grab Greatsword with both hands.
End of Turn
STATS
Wildgeist Started @E23
Wildgeist Ended @E16
HP 16/14 (+2 Rage)
AC 17 (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor -2 Rage) T 14 FF 15
Mage Armor: 13/600 Rounds
Bullets Left: 20 Carried of a total of 99 Owned
Bullets Used: 0
Rage: 0/8 Rounds
Good Hand Wielding: Greatsword
Off Hand Wielding: Greatsword
Backpack
Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
Bullets
Sling
Belt Pouch
Acid Flask X3
Alchemist Fire X2
Cure Light Wounds Potion X1
AlterForm
2010-04-04, 01:09 PM
The burnout from the Alchemist's fire will kill Pain at the start of Wildgeist's turn, so I'm not going to bother with a properly formatted post.
5 ft step, then attack.
[roll0]
[roll1]
[roll2]
[roll3]
That'll be game. GG.
hustlertwo
2010-04-04, 01:56 PM
Yeah, you pretty much needed a confirmed crit to have a shot.
The rookie phenom Wildgeist does what his brother cannot, by winning the match and the round!
Scorer
2010-04-04, 02:36 PM
¬¬¡¡¡¡ *mumble mumble*
Wildgeist
2010-04-04, 02:58 PM
GG Alter!!! And as I just said before, Pain is a really good character!!! Hope he level up soon so we may find again in a level 2 match!!! :smallwink:
@Hustlertwo: That was kind of harsh... But you'll see Scorer will win a first place soon!!!
hustlertwo
2010-04-04, 04:46 PM
Ah, I kid Scorer because he's such a good-natured sort. He'll get his revenge soon enough when we all die in Second Draconic.
Wildgeist
2010-04-04, 10:36 PM
Hehehe..... Yeah, probably you're right. Actually my family and me passed through that orc camp... And The only thing I can tell you for now is that I wouldn't have stormed that camp that way... You people are very brave!!!:smalleek:
Powered by vBulletin® Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.