Lysander
2010-03-27, 10:13 PM
A few metamagic feats for the caster facing undead horrors:
Necromatic Enchantment
Prerequisite: Ability to cast command undead or class ability to rebuke undead
Benefit: You can alter a mind-affecting spell to bypass the usual undead immunity to mind-affecting effects. A necromatic spell uses up a spell slot one level higher than the spell’s actual level.
Holy Spell
Prerequisite: Turn undead class ability
Benefit: When a holy spell is cast its caster may choose to use a remaining daily use of their turn ability as a free action . Only spells with a casting time of one standard action or longer can be modified with this feat. A holy spell uses up a spell slot one level higher than the spell’s actual level.
Dispel Undead
Prerequisite: Ability to cast Dispel Magic and Detect Undead
Benefit: You have learned how to use dispelling to damage the negative energy fields that animate undead. A targeted dispel magic can deal 1d6 damage/level to a single undead creature; maximum 5d6, will save for half damage. A greater dispel magic functions the same except is capped at 10d6 damage. When used this way dispel magic only deals damage, it does not dispel anything.
Undead Arcana
Prerequisite: Knowledge Religion 5 ranks, ability to cast 3rd level arcane spells
Benefit: You may learn Hide from Undead, Disrupting Weapon, Death Ward, and Searing Light as if they were arcane sorc/wiz spells. This feat does not automatically teach you these spells. A wizard must copy them to their spellbook from a scroll. When cast as an arcane spell these spells always require a spell slot one higher than the spell's actual level.
Necromatic Enchantment
Prerequisite: Ability to cast command undead or class ability to rebuke undead
Benefit: You can alter a mind-affecting spell to bypass the usual undead immunity to mind-affecting effects. A necromatic spell uses up a spell slot one level higher than the spell’s actual level.
Holy Spell
Prerequisite: Turn undead class ability
Benefit: When a holy spell is cast its caster may choose to use a remaining daily use of their turn ability as a free action . Only spells with a casting time of one standard action or longer can be modified with this feat. A holy spell uses up a spell slot one level higher than the spell’s actual level.
Dispel Undead
Prerequisite: Ability to cast Dispel Magic and Detect Undead
Benefit: You have learned how to use dispelling to damage the negative energy fields that animate undead. A targeted dispel magic can deal 1d6 damage/level to a single undead creature; maximum 5d6, will save for half damage. A greater dispel magic functions the same except is capped at 10d6 damage. When used this way dispel magic only deals damage, it does not dispel anything.
Undead Arcana
Prerequisite: Knowledge Religion 5 ranks, ability to cast 3rd level arcane spells
Benefit: You may learn Hide from Undead, Disrupting Weapon, Death Ward, and Searing Light as if they were arcane sorc/wiz spells. This feat does not automatically teach you these spells. A wizard must copy them to their spellbook from a scroll. When cast as an arcane spell these spells always require a spell slot one higher than the spell's actual level.