gallagher
2010-03-28, 01:07 PM
so my character in a partial gestalt game is a fighter-monk2 then psychic warrior-warrior (npc class) for 7 levels. what is partial gestalt you ask? tier 1 and 2 dont gestalt, 3 and 4 can gestalt with 6, and tier 5 can gestalt with 5 and 6.
Warrior is giving me full BAB while i am a psiwarrior, which i like because it makes the psiwarrior class seem more fighter-like, which makes him a more formidable fighting class.
here is my build. i used an online java for it, so it is a little list-y
40 point buy
Male Xeph Monk 2 / Fighter2 / Psi_Warrior 7/Warrior 7
Neutral Evil
Strength 16 (+3)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 10 (+0)
Size: Medium
Height: 5' 6"
Weight: 190 lb
Skin: Tan
Eyes: Hazel
Hair: Dark Brown; Straight; Light Beard
Speed: 30 feet
Armor Class: 15 = 10 +2 [dexterity] +3 [wisdom]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +10 = 8 [base] +2 [constitution]
Reflex save: +8 = 5 [base] +3 [dexterity]
Will save: +8 = 5 [base] +3 [wisdom]
Attack (handheld): +12/+7 = 9 [base] +3 [strength]
Attack (unarmed): +12/+7 = 9 [base] +3 [strength]
Flurry of Blows: +10/+10 [includes strength modifier]
Attack (missile): +12/+7 = 9 [base] +3 [dexterity]
Grapple check: +12/+7 = 9 [base] +3 [strength]
Languages: Common Draconic Xeph
Unarmed Damage: 1d6 +3 [strength]
Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
Guisarme [2d4, crit x3, 12 lb., two-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Feats:
Combat Reflexes [monk]
Improved Unarmed Strike [monk]
Stunning Fist [monk]
Power Attack
Cleave
Earth Sense
Psionic Weapon [psionic]
Greater Psionic Weapon [psionic]
Earth Power [psionic]
Up the Walls [psionic]
Combat Manifestation [psionic]
Psichrystal Affinity [psionic]
Weapon Focus x1 Weapon(s):
Skills: i maxed out tumble, autohypnosis, and concentration, hide, and move silently
Xeph:
* +2 dexterity, -2 strength (already included)
* Burst 3x/day
* +1 on all saves vs. magic and psi
Psi_Warrior:
* 26 Power Points/Day:
so my questions are: what kind of adjustments should i make? what kind of things do i need to buy? i know i should be getting a monks belt just for the increase in AC.
also, what are the ACF's, and where can i find them, for psiwarrior and monk? i want to do the monk ACF that allows me to do double damage instead of flurry, and the psiwarrior one that allows me to call a specific weapon (which will be my greatsword).
i know that with the psiwarrior ACF the second level feat is replaced with weapon focus, which is why i took it to reflect that.
i need to get a +4 wisdom item i am sure, and probably a +2 Str one too. maybe some strongarm bracers so i can hit people harder.
what powers should i be taking? i know i need to take call weapon as my first one, and i should also get the one that gives me a +4 armor or shield bonus. but what others should i take? i get up to 3rd level, and i need to focus on combat, as my teammates are a rogue, a sorceror, and a bard, so i am the only fighting class.
Warrior is giving me full BAB while i am a psiwarrior, which i like because it makes the psiwarrior class seem more fighter-like, which makes him a more formidable fighting class.
here is my build. i used an online java for it, so it is a little list-y
40 point buy
Male Xeph Monk 2 / Fighter2 / Psi_Warrior 7/Warrior 7
Neutral Evil
Strength 16 (+3)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 10 (+0)
Size: Medium
Height: 5' 6"
Weight: 190 lb
Skin: Tan
Eyes: Hazel
Hair: Dark Brown; Straight; Light Beard
Speed: 30 feet
Armor Class: 15 = 10 +2 [dexterity] +3 [wisdom]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +10 = 8 [base] +2 [constitution]
Reflex save: +8 = 5 [base] +3 [dexterity]
Will save: +8 = 5 [base] +3 [wisdom]
Attack (handheld): +12/+7 = 9 [base] +3 [strength]
Attack (unarmed): +12/+7 = 9 [base] +3 [strength]
Flurry of Blows: +10/+10 [includes strength modifier]
Attack (missile): +12/+7 = 9 [base] +3 [dexterity]
Grapple check: +12/+7 = 9 [base] +3 [strength]
Languages: Common Draconic Xeph
Unarmed Damage: 1d6 +3 [strength]
Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
Guisarme [2d4, crit x3, 12 lb., two-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Feats:
Combat Reflexes [monk]
Improved Unarmed Strike [monk]
Stunning Fist [monk]
Power Attack
Cleave
Earth Sense
Psionic Weapon [psionic]
Greater Psionic Weapon [psionic]
Earth Power [psionic]
Up the Walls [psionic]
Combat Manifestation [psionic]
Psichrystal Affinity [psionic]
Weapon Focus x1 Weapon(s):
Skills: i maxed out tumble, autohypnosis, and concentration, hide, and move silently
Xeph:
* +2 dexterity, -2 strength (already included)
* Burst 3x/day
* +1 on all saves vs. magic and psi
Psi_Warrior:
* 26 Power Points/Day:
so my questions are: what kind of adjustments should i make? what kind of things do i need to buy? i know i should be getting a monks belt just for the increase in AC.
also, what are the ACF's, and where can i find them, for psiwarrior and monk? i want to do the monk ACF that allows me to do double damage instead of flurry, and the psiwarrior one that allows me to call a specific weapon (which will be my greatsword).
i know that with the psiwarrior ACF the second level feat is replaced with weapon focus, which is why i took it to reflect that.
i need to get a +4 wisdom item i am sure, and probably a +2 Str one too. maybe some strongarm bracers so i can hit people harder.
what powers should i be taking? i know i need to take call weapon as my first one, and i should also get the one that gives me a +4 armor or shield bonus. but what others should i take? i get up to 3rd level, and i need to focus on combat, as my teammates are a rogue, a sorceror, and a bard, so i am the only fighting class.