Kintar
2010-03-28, 03:39 PM
So I find myself in a position (as the dm) of having a lot of adventure ideas, but I am running into problems with implementing them with an appropriate challenge for my players. Or probably better stated, I need suggestions on appropriate CR and adventure challenges for my group.
First the group is made up of:
Human Lv7 Ranger5/Eldean Ranger2: Dual wielder. The true point of issue. This player seems to laugh at adventures that would be challenging for the other players, and then claims I made a "too high" of an adventure if his char is "challenged."
Dwarf Lv 6 Monk: This player as are the others, seem to roll with what is given and argue very rarely. While the Ranger above has unofficially become party leader, the other players don't mind and seem to go with the flow no matter what.
Human Lv 5 Cleric
Half-elf Lv 7 Bard6/Dark Lantern1
Gnome Lv 5 Mage
The Ranger is best described as a player who has rped through countless types of roleplaying (Gurps/early dnd/Rolemaster/Chill and now this), and prides himself on being a great player. While not quite a rules lawyer, he does often cite things as being wrong or incorrect either because he knows some dnd rules, or because he cites the "real world and how it functions" as common sense and therefore common place in games. One good example of this is he does not like any rogues in the player partys (he feels they are always thieves) so no one has one. When I told him that the party would lack a trap finding person dungeons and such he began to tell us all how it is not hard for everyone to stand behind him while he leads point, and presses every block with a 10' pole, looks for all possible arrow holes, yadda yadda insisting that this was common sense regardless of his character not having trap sense or anything of that nature. I have so far just decided not to throw anything like this at him/them for fear of the game devolving into a rules argument, and the players not getting any fun from it.
Now that leads to my problem. His char has become so difficult to plan adventures for due to his strength, (and reluctence to see anyway he hasn't planned for anything but complete success) that I have trouble coming up with adventure/creatures for the party to fight that provide a challenge and fun for everyone else. Between his 4 attacks per round (which always seem to hit), His having the best gear (he ends up with the best gear and the other party members have slightly above average gear), his tried and true Standard Operating Procedures always implemented in any game hes played (like the dungeon example above) it leaves very little I have been able to come up with that could provide a challenge.
Any ideas would be greatly appreciated.
First the group is made up of:
Human Lv7 Ranger5/Eldean Ranger2: Dual wielder. The true point of issue. This player seems to laugh at adventures that would be challenging for the other players, and then claims I made a "too high" of an adventure if his char is "challenged."
Dwarf Lv 6 Monk: This player as are the others, seem to roll with what is given and argue very rarely. While the Ranger above has unofficially become party leader, the other players don't mind and seem to go with the flow no matter what.
Human Lv 5 Cleric
Half-elf Lv 7 Bard6/Dark Lantern1
Gnome Lv 5 Mage
The Ranger is best described as a player who has rped through countless types of roleplaying (Gurps/early dnd/Rolemaster/Chill and now this), and prides himself on being a great player. While not quite a rules lawyer, he does often cite things as being wrong or incorrect either because he knows some dnd rules, or because he cites the "real world and how it functions" as common sense and therefore common place in games. One good example of this is he does not like any rogues in the player partys (he feels they are always thieves) so no one has one. When I told him that the party would lack a trap finding person dungeons and such he began to tell us all how it is not hard for everyone to stand behind him while he leads point, and presses every block with a 10' pole, looks for all possible arrow holes, yadda yadda insisting that this was common sense regardless of his character not having trap sense or anything of that nature. I have so far just decided not to throw anything like this at him/them for fear of the game devolving into a rules argument, and the players not getting any fun from it.
Now that leads to my problem. His char has become so difficult to plan adventures for due to his strength, (and reluctence to see anyway he hasn't planned for anything but complete success) that I have trouble coming up with adventure/creatures for the party to fight that provide a challenge and fun for everyone else. Between his 4 attacks per round (which always seem to hit), His having the best gear (he ends up with the best gear and the other party members have slightly above average gear), his tried and true Standard Operating Procedures always implemented in any game hes played (like the dungeon example above) it leaves very little I have been able to come up with that could provide a challenge.
Any ideas would be greatly appreciated.