Lord of Syntax
2010-03-30, 12:18 AM
<Penitent> Ar signals to his friend, who jumps down ahead of him, and he then follows after him. The lizard then starts sniffing the ground, following along the trail
<Nonpython> The air is hot and still.
<Dr_Burglar> seoryn strides along, keeping pace
<Nonpython> You walk 8-10ths of a mile
<Jokes> "Six miles?" Darrien begins walking, slowly, but gets sick of it quickly.
<Nonpython> The sparsely settled ands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin's Ferry lies a few miles ahead of you.
<Jokes> A horse materialises next to him.
<Jokes> "Ahh, that's better." Darrien smiles, easing himself into the saddle.
<Penitent> Ar, looks with envy, comparing his smaller dino to the large horse, wishing he could ride.
<Nonpython> It's a settlement hand on the borders of Witchwood; and the best blace from which to begin exploring the nearby forest.
* You are now known as Lord_Of_Syntax
<Jokes> The rest of the ride, Darrien sits in silence at the back of the group.
<Dr_Burglar> Seoryn also looks on in envy, fingering his heavy armor and wondering what horse tastes like........snickering to himself..
<Lord_Of_Syntax> You walk into a wider part of the road.
<Lord_Of_Syntax> roll a spot check all of you
<Jokes> !roll 1d20-1
<Dicey> Jokes: 14
<Dr_Burglar> !roll 1d20-1
<Dicey> Dr_Burglar: 17
<Penitent> !roll 1d20-1
<Dicey> Penitent: 16
* Dicey has quit (Remote closed the connection)
* Dicey ([email protected]) has joined #dnd
<Lord_Of_Syntax> You notice 3 hobgoblins hiding in the trees
<Penitent> oh
<Penitent> woops
<Penitent> I rolled init
<Penitent> +13 spot mod, for 30
<Penitent> I assume I still spot 3 hobos
<Lord_Of_Syntax> The road crests a small rise and decends into a dusty grove in a large shallow dell. An abandoned farmhouse, partially visible through the trees, stands on the side of the road.
<Lord_Of_Syntax> You see 6
<Dr_Burglar> !roll 1d20
<Dicey> Dr_Burglar: 4
<Dr_Burglar> (D' oh)
<Penitent> Ar calls out, "Hail friends, some strange fellows appear to be hiding in the woods. Seems awfully unkind of them."
<Lord_Of_Syntax> You've passed through a dozen spots like this already today, but this one feels wrong. Then you glimpse the glint of mail through the brush by the side of the road. Fierce warriors -- tall, hairy humanoids with wide mouths and flat faces -- are lying in wait!
<Penitent> see above about the wait lying
<Jokes> Darrien hefts his lance. "So... an ambush?"
<Penitent> "Probably. Or something like that."
<Jokes> "Oh."
<Dr_Burglar> "appears so, should I test there intentions and advance or do you want to just attack?"
<Jokes> He looks up at the sun. "I suppose they'll kill us all?"
<Lord_Of_Syntax> A hobgoblin runs and charges Seoryn
<Penitent> "I don't think randomly attacking some people who might be just hiding because they are scared of us is a good idea. We are significantly more evil looking than your average travelers."
<Lord_Of_Syntax> Seoryn is not hit by the hobgoblin
<Lord_Of_Syntax> A second hobgoblin does the same.
<Lord_Of_Syntax> Seoryn is not hit by the hobgoblin
<Lord_Of_Syntax> Pertinent goes
<Penitent> "Revising my opinion promptly" Ar instructs his new friend (the dino) to spit on those jerks (avoiding his other friends), he then uses Entangle on all the other hobos.
<Penitent> DC 14 cone spit (poison) fort or blind for 2d4 minutes, and secondary con damage later
<Lord_Of_Syntax> He saves.
<Penitent> DC 19 save against 40ft radius entangle
<Penitent> on all the ones in the back
<Lord_Of_Syntax> reflex?
<Penitent> with 30ft move, can he move to hit two with the cone?
<Penitent> yes, ref
<Lord_Of_Syntax> they are all fail
<Penitent> okay, will move up to 10ft away from close hobos
<Penitent> and then done
<Lord_Of_Syntax> A hell hound charges Ar
<Lord_Of_Syntax> It hits for 7 damage with 6 fire damage as well
<Lord_Of_Syntax> 2 Hobbos charge at Darrien.
<Lord_Of_Syntax> Neither Hit
<Lord_Of_Syntax> Seoyrn's turn
<Penitent> 6 damage before or after FR 5?
<Lord_Of_Syntax> before
<Dr_Burglar> seoryn flies up and charges down at the hell hound
<Dr_Burglar> !1d20+15
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 34
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 25
<Lord_Of_Syntax> both hit
<Dr_Burglar> power attack for 21 AC points
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 19
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Dr_Burglar> I do 189 damage
<Penitent> fyi, no FR, confused, ER, AR, CR
<Lord_Of_Syntax> He kills it
<Dr_Burglar> "booyah"
<Lord_Of_Syntax> A hobbo charges Seoryn
<Lord_Of_Syntax> It hits!
<Lord_Of_Syntax> It does 8 damage
<Penitent> wait, how are they charging if they are entangled? or are these the orig two?
<Lord_Of_Syntax> Sorry, forgot 'bout the entangle
<Lord_Of_Syntax> Next round
<Penitent> good, as long as no one but me takes damage
<Lord_Of_Syntax> Two hobgoblins charge Seoryn
<Penitent> because I am a badass tank!
<Lord_Of_Syntax> It does 8 damage
<Lord_Of_Syntax> one missed
<Lord_Of_Syntax> Pertinent's turn
<Penitent> oh yeah, next roll, is actually the recharge for my pets spit, that I forgot
<Penitent> !roll 1d4
<Dicey> Penitent: 4
<Jokes> do I get a turn?
<Lord_Of_Syntax> sorry
<Lord_Of_Syntax> roll initive
<Jokes> !roll 1d20+1
<Dicey> Jokes: 9
<Lord_Of_Syntax> You go now
<Jokes> Darrien looks down at the goblins at his feet. He points to one of them while looking at the other. "Did you just hear what he called your mother?"
<Jokes> Ah, DC15 will save, on a fail hobgoblin has to attack his nearest ally on his turn
<Lord_Of_Syntax> it makes the save
<Penitent> Spitty attacks the fire hound with his awesome beak attack (moves then attacks, or charges if possible) meanwhile, not happy with fire in his face, Ar takes a step back, and shoots entangling strands of kelp all over that jerk.
<Jokes> and then horsie and I will shift away
<Penitent> 1roll 1d20+10
<Penitent> !roll 1d20+10
<Dicey> Penitent: 16
<Lord_Of_Syntax> the hell hound is dead
<Penitent> beak attack, for damage
<Penitent> wait
<Penitent> whats
<Lord_Of_Syntax> the hell hound
<Penitent> oh
<Penitent> my mistake, change of plans, he beaks a close hobo
<Penitent> for damage:
<Penitent> !roll 1d4
<Dicey> Penitent: 3
<Penitent> also, FYI Burg
<Penitent> you can only Power attack for your BAB, even if your AC is higher
<Lord_Of_Syntax> 3 hobbos get free and move towards the dino
<Penitent> so max of 6
<Penitent> wait
<Penitent> my action
<Lord_Of_Syntax> Not ypur turn
<Lord_Of_Syntax> now it is
<Penitent> well, you said it was my turn
<Penitent> then went back to jokes
<Lord_Of_Syntax> sorry
<Penitent> so whenever my dino attacks for 3 damage, that's when I will cast Produce Flame, and throw it at the same hobo
<Penitent> !roll 1d20+8
<Dicey> Penitent: 15
<Penitent> touch attack, then damage
<Penitent> !roll 1d6+5
<Dicey> Penitent: 7
<Lord_Of_Syntax> It does not hit
<Penitent> 15 doesn't hit touch AC?
<Penitent> damn
<Lord_Of_Syntax> Sorry, touch AC
<Lord_Of_Syntax> It does hit,
<Lord_Of_Syntax> sorry
<Penitent> did the 16 from beaky hit for three, or miss?
<Penitent> it's not touch
<Lord_Of_Syntax> missed
<Lord_Of_Syntax> Beaky clucked up
<Dr_Burglar> forgot shock trooper rules
<Lord_Of_Syntax> Seoryn goes now
<Dr_Burglar> Seoryn flies up over the hobo that attacked Ar power attacking for maximum
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 25
<Dr_Burglar> !roll1d20+10
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 30
<Lord_Of_Syntax> Both hit
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 16
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Lord_Of_Syntax> You kill the hobbo
<Lord_Of_Syntax> Next round
<Lord_Of_Syntax> Two hobgoblins charge Seoryn
<Lord_Of_Syntax> Nether hit
<Lord_Of_Syntax> Ar, go
<Lord_Of_Syntax> (Need to piss_
<Lord_Of_Syntax> i'm back
<Penitent> okay, so, not sure what we are looking at, but, beaky will attack a nearby hobo, and I will produce flame a nearby hobo
<Penitent> !roll 1d20+10
<Dicey> Penitent: 18
<Penitent> !roll 1d4
<Dicey> Penitent: 4
<Penitent> !roll 1d20+8
<Dicey> Penitent: 11
<Penitent> !roll 1d6+5
<Dicey> Penitent: 8
<Lord_Of_Syntax> What is what?
<Penitent> beaky AB, beaky damage, my touch attakc, my fire damage
<Penitent> if he can charge, he will
<Lord_Of_Syntax> beaky missed, you missed too.
<Lord_Of_Syntax> Darrien, you go.
<Jokes> Darrien brings his lance down on the hobo. (Smite evil)
<Jokes> !roll 1d20+10
<Dicey> Jokes: 26
<Jokes> !roll 1d8+9
<Dicey> Jokes: 17
<Lord_Of_Syntax> It hits, kills the hobbo
<Lord_Of_Syntax> One left
<Lord_Of_Syntax> Seoryn, go.
<Lord_Of_Syntax> (Jokes has to go in 10)
<Penitent> no.......
<Lord_Of_Syntax> (He needed the bathroom)
<Lord_Of_Syntax> what?
<Penitent> about jokes leaving
<Lord_Of_Syntax> aww.
<Lord_Of_Syntax> Jokes has to leave
<Jokes> (rather soonish)
<Dr_Burglar> I do a flying charge at the one remaining hobo
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 18
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 19
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 21
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Lord_Of_Syntax> both hit
<Lord_Of_Syntax> he's dead, Jim
<Lord_Of_Syntax> Six more hobbos run from the forest along with a commander of some sort and a priest
<Jokes> Darrien pulls his lance from the hobgoblins chest. "Good, quick."
<Lord_Of_Syntax> a hell hound follows them
<Penitent> "Noooo! No more firey!"
<Penitent> Ar will toss out another entangle, trying to trap them all over there, far away from here.
<Jokes> (ok, running out the door now, I'll keep IRC running while I'm gone, if you guys keep going)
<Penitent> DC 19 ref
<Lord_Of_Syntax> all but one fail
<Lord_Of_Syntax> One charges Seoryn
<Penitent> http://www.d20srd.org/srd/spells/entangle.htm
<Lord_Of_Syntax> he does not hit
<Penitent> so just to be clear
<Penitent> if any of them break out with a DC 20 check, they have to make a save, before they can come at us, and even then, they move half speed
<Lord_Of_Syntax> The rest of the hobbo try to break
<Lord_Of_Syntax> one frees himself
<Lord_Of_Syntax> Seoryn, go.
<Dr_Burglar> I do a flying charge at commader hobo
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 22
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 22
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 21
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 20
<Lord_Of_Syntax> both hit
<Lord_Of_Syntax> he is dead
<Dr_Burglar> I initiate White Raven tactics and repeat my attack on the priest hobo.
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 19
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 13
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Lord_Of_Syntax> One attack hit, he is dead
<Penitent> Ar throws his last fire ball at a hobo, and beaky waits near him
<Penitent> !roll 1d20+8
<Dicey> Penitent: 25
<Lord_Of_Syntax> huh?
<Penitent> !1d6+5
<Penitent> !roll 1d6+5
<Dicey> Penitent: 6
<Lord_Of_Syntax> Touch or beaky
<Penitent> Produce Flame has charges, used two of them, this is last one
<Penitent> touch
<Penitent> fire damage
<Penitent> then the hobo that broke free has to make a DC 19 save or be trapped again
<Lord_Of_Syntax> They all flee
<Penitent> but
<Penitent> they are trapped
<Penitent> they can't move
<Lord_Of_Syntax> dumb me.
<Lord_Of_Syntax> they are all trapped
<Lord_Of_Syntax> the hell hound runs at Ar.
<Penitent> isn't he also trapped?
<Lord_Of_Syntax> No, other side of the woods
<Penitent> it's a 40ft radius, 80ft diameter
<Lord_Of_Syntax> damn,
<Lord_Of_Syntax> it is stuck.
<Lord_Of_Syntax> Ar, you go.
<Penitent> "Kill the firey one, and leave one of the others alive!"
<Lord_Of_Syntax> Huh?
<Penitent> He casts Kelpstrand on a hobo
<Penitent> yelling to berg
<Penitent> burg
<Penitent> kelp is a grapple
<Penitent> RTA:
<Penitent> !roll 1d20+8
<Dicey> Penitent: 17
<Penitent> if that hits touch, then opposed grapples with hobo
<Lord_Of_Syntax> it hits
<Penitent> !roll 1d20+10
<Dicey> Penitent: 11
<Penitent> awh
<Penitent> if he beats 11, spell does nothing
<Lord_Of_Syntax> He got a 20
<Penitent> yeah, okay, spell does nothing
<Lord_Of_Syntax> Seoryn, go.
<Penitent> oh yeah, it doesn't matter, but it's actually a +13 for grapple
<Penitent> so I rolled a 14, which still fails
<Dr_Burglar> I charge at wounded hobo
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 27
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 17
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 19
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 22
<Lord_Of_Syntax> he is dead
<Lord_Of_Syntax> The hell hound excapes
<Lord_Of_Syntax> Ar, go
<Penitent> casts blinding spittle on one of the hobos "Don't kill that one!"
<Lord_Of_Syntax> SRD?
<Penitent> !roll 1d20+4
<Dicey> Penitent: 10
<Penitent> if that hits touch AC he's blind
<Lord_Of_Syntax> it misses
<Penitent> stupid low rolls
<Lord_Of_Syntax> Seoryn, go.
<Penitent> beaky moves forward
<Penitent> and probably gets stuck in vines
<Dr_Burglar> I charge the hell hound
<Penitent> !roll 1d20+10
<Dicey> Penitent: 22
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 34
<Penitent> yay
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 23
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 16
<Lord_Of_Syntax> it hits
<Lord_Of_Syntax> it dies
<Penitent> beaky moves 15ft into the vines
<Lord_Of_Syntax> there are two hobbos left
<Lord_Of_Syntax> both trapped.
<Lord_Of_Syntax> Ar, go
<Penitent> when he gets close enough, beaky will try to blind them
<Penitent> another ref for beaky
<Penitent> !roll 1d20+10
<Dicey> Penitent: 15
<Penitent> awh, beaky is stuck
<Lord_Of_Syntax> done?
<Penitent> meanwhile, Ar spends a full round action summoning a badger
<Lord_Of_Syntax> Seoryn, go.
<Dr_Burglar> I do a flying charge at the closer and about to be less fortunate hobo
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 17
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 25
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 15
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 21
<Lord_Of_Syntax> He's dead, Jim
<Lord_Of_Syntax> Ar, go
<Penitent> The badger creates a wall of thorns that has only a single opening towards Ar, and otherwise traps a hobo
<Penitent> Meanwhile, Ar casts Spirit Jaws
<Lord_Of_Syntax> huh?
<Penitent> The Jaws attack the Hell hound
<Penitent> http://www.d20srd.org/srd/spells/wallOfThorns.htm
<Lord_Of_Syntax> the jaws.
<Penitent> my greenbound summons can use Wall of Thorns as an SLA once per day
<Penitent> the jaws make a grapple check on the hell hound
<Lord_Of_Syntax> do it, then
<Penitent> !roll 1d20+8
<Dicey> Penitent: 28
<Penitent> yay!
<Lord_Of_Syntax> you beat it's grapple
<Lord_Of_Syntax> chack
<Penitent> The spirit jaws do 2d6 damage
<Penitent> !roll 2d6
<Dicey> Penitent: 9
<Penitent> force damage!
<Penitent> and he's grapple, so dex denied to other attacks
<Lord_Of_Syntax> Seoryn, go.
<Dr_Burglar> I do a flying charge at the one remaining hobo
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 21
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 14
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 12
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 17
<Lord_Of_Syntax> he is dead
<Lord_Of_Syntax> fight over
<Penitent> well, Hound is still alive
<Penitent> also the trapped hobo
<Lord_Of_Syntax> that was that hobbo
<Penitent> Who while he is trapped, should be intimidated!
<Lord_Of_Syntax> just the hound
<Lord_Of_Syntax> Ar, go
<Penitent> there were two left, and I trapped one of them
<Lord_Of_Syntax> oh.
<Lord_Of_Syntax> D'oh!
<Penitent> then he killed the other one
<Lord_Of_Syntax> Ar, go
<Penitent> well, grapple for 2d6 more damage, but I just read the description of Spirit Jaws again, and it counts as Large for grapple
<Penitent> so, more grapple
<Penitent> !roll 1d20+12
<Dicey> Penitent: 14
<Penitent> wah
<Lord_Of_Syntax> he was still grappled
<Penitent> oh, that's for damage, but the hound should have used his action to try to escape
<Penitent> right, it's a grapple check to do damage
<Lord_Of_Syntax> I don't mension their failures
<Penitent> if it beats the hound, then it takes another 2d6 damage
<Penitent> if the hound wins, nothing happens
<Lord_Of_Syntax> he did not get grappled
<Lord_Of_Syntax> anything else?
<Penitent> beaky tries to move up and blind the hobo
<Lord_Of_Syntax> no, then Seoryn, go.
<Penitent> !roll 1d20+13
<Dicey> Penitent: 24
<Penitent> yay, he escapes, but that's his round
<Penitent> so now he waits
<Penitent> oh, ref to not get trapped
<Penitent> !roll 1d20+10
<Dicey> Penitent: 25
<Penitent> yay, beaky can move next round
<Dr_Burglar> I do a flying charge at the hell hound
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 24
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 18
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 24
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 15
<Lord_Of_Syntax> the hound is dead
<Dr_Burglar> I search the mighty corpse pile
<Penitent> so I want to intimidate the hobgoblin into surrender, with a hefty circumstance bonus from having it trapped in vines and locked in a thorn cage with a dino and a flying dragon man that killled all his friends
* Jokes has quit (Ping timeout: 180 seconds)
<Penitent> I have a +1 Intimidate, or a +11 diplomacy, which I could try
<Penitent> !roll 1d20
<Dicey> Penitent: 9
<Penitent> so add whatever you want to that
<Dr_Burglar> I say that is a +10
<Dr_Burglar> diplo +30
<Dr_Burglar> you all get 2550 xp
<Penitent> yay
<Penitent> do we have a hobo bitch?
<Dr_Burglar> yes
<Penitent> awesome
<Penitent> we ask him what he was doing attacking peaceful travelers
<Lord_Of_Syntax> We are reaving the land to prepare for the day of ruin, no humans will survive!
<Lord_Of_Syntax> You may have won today, stupid humans, but our day is coming! The Red Hand will destroy you all!
<Dr_Burglar> rolling for corpse pile search
<Dr_Burglar> !roll 1d20+2
<Dicey> Dr_Burglar: 9
<Penitent> I tell the Hobo that he will come with us to Drellin's Ferry, to be tried for his crimes
<Lord_Of_Syntax> You do not see anything
<Lord_Of_Syntax> Penitent: he spits at you
<Dr_Burglar> "crap I thought maybe the priest would have something cool"
<Penitent> We cart him off figuratively speaking, watching him closely, if anyone has rope, we tie his arms, and maybe make those feet cuff things to prevent running
<Lord_Of_Syntax> ok, you soon arrive at the town
<Penitent> I'm cool to keep going, since I don;t care about treasure, but I assume our Diviner and Binder would roll search or something
<Penitent> Yay town!
<Lord_Of_Syntax> Binder
<Lord_Of_Syntax> !roll 1d20+3
<Dicey> Lord_Of_Syntax: 19
<Lord_Of_Syntax> He finds 328 gp.
<Lord_Of_Syntax> Diviner
<Lord_Of_Syntax> !roll 1d20+11
<Dicey> Lord_Of_Syntax: 22
<Lord_Of_Syntax> He finds nothing.
<Penitent> do we want to call it a night at town?
<Penitent> and pick up on wednesday for Rping with four PCs instead of two?
<Lord_Of_Syntax> We end now
Any DMing tips?
<Nonpython> The air is hot and still.
<Dr_Burglar> seoryn strides along, keeping pace
<Nonpython> You walk 8-10ths of a mile
<Jokes> "Six miles?" Darrien begins walking, slowly, but gets sick of it quickly.
<Nonpython> The sparsely settled ands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin's Ferry lies a few miles ahead of you.
<Jokes> A horse materialises next to him.
<Jokes> "Ahh, that's better." Darrien smiles, easing himself into the saddle.
<Penitent> Ar, looks with envy, comparing his smaller dino to the large horse, wishing he could ride.
<Nonpython> It's a settlement hand on the borders of Witchwood; and the best blace from which to begin exploring the nearby forest.
* You are now known as Lord_Of_Syntax
<Jokes> The rest of the ride, Darrien sits in silence at the back of the group.
<Dr_Burglar> Seoryn also looks on in envy, fingering his heavy armor and wondering what horse tastes like........snickering to himself..
<Lord_Of_Syntax> You walk into a wider part of the road.
<Lord_Of_Syntax> roll a spot check all of you
<Jokes> !roll 1d20-1
<Dicey> Jokes: 14
<Dr_Burglar> !roll 1d20-1
<Dicey> Dr_Burglar: 17
<Penitent> !roll 1d20-1
<Dicey> Penitent: 16
* Dicey has quit (Remote closed the connection)
* Dicey ([email protected]) has joined #dnd
<Lord_Of_Syntax> You notice 3 hobgoblins hiding in the trees
<Penitent> oh
<Penitent> woops
<Penitent> I rolled init
<Penitent> +13 spot mod, for 30
<Penitent> I assume I still spot 3 hobos
<Lord_Of_Syntax> The road crests a small rise and decends into a dusty grove in a large shallow dell. An abandoned farmhouse, partially visible through the trees, stands on the side of the road.
<Lord_Of_Syntax> You see 6
<Dr_Burglar> !roll 1d20
<Dicey> Dr_Burglar: 4
<Dr_Burglar> (D' oh)
<Penitent> Ar calls out, "Hail friends, some strange fellows appear to be hiding in the woods. Seems awfully unkind of them."
<Lord_Of_Syntax> You've passed through a dozen spots like this already today, but this one feels wrong. Then you glimpse the glint of mail through the brush by the side of the road. Fierce warriors -- tall, hairy humanoids with wide mouths and flat faces -- are lying in wait!
<Penitent> see above about the wait lying
<Jokes> Darrien hefts his lance. "So... an ambush?"
<Penitent> "Probably. Or something like that."
<Jokes> "Oh."
<Dr_Burglar> "appears so, should I test there intentions and advance or do you want to just attack?"
<Jokes> He looks up at the sun. "I suppose they'll kill us all?"
<Lord_Of_Syntax> A hobgoblin runs and charges Seoryn
<Penitent> "I don't think randomly attacking some people who might be just hiding because they are scared of us is a good idea. We are significantly more evil looking than your average travelers."
<Lord_Of_Syntax> Seoryn is not hit by the hobgoblin
<Lord_Of_Syntax> A second hobgoblin does the same.
<Lord_Of_Syntax> Seoryn is not hit by the hobgoblin
<Lord_Of_Syntax> Pertinent goes
<Penitent> "Revising my opinion promptly" Ar instructs his new friend (the dino) to spit on those jerks (avoiding his other friends), he then uses Entangle on all the other hobos.
<Penitent> DC 14 cone spit (poison) fort or blind for 2d4 minutes, and secondary con damage later
<Lord_Of_Syntax> He saves.
<Penitent> DC 19 save against 40ft radius entangle
<Penitent> on all the ones in the back
<Lord_Of_Syntax> reflex?
<Penitent> with 30ft move, can he move to hit two with the cone?
<Penitent> yes, ref
<Lord_Of_Syntax> they are all fail
<Penitent> okay, will move up to 10ft away from close hobos
<Penitent> and then done
<Lord_Of_Syntax> A hell hound charges Ar
<Lord_Of_Syntax> It hits for 7 damage with 6 fire damage as well
<Lord_Of_Syntax> 2 Hobbos charge at Darrien.
<Lord_Of_Syntax> Neither Hit
<Lord_Of_Syntax> Seoyrn's turn
<Penitent> 6 damage before or after FR 5?
<Lord_Of_Syntax> before
<Dr_Burglar> seoryn flies up and charges down at the hell hound
<Dr_Burglar> !1d20+15
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 34
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 25
<Lord_Of_Syntax> both hit
<Dr_Burglar> power attack for 21 AC points
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 19
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Dr_Burglar> I do 189 damage
<Penitent> fyi, no FR, confused, ER, AR, CR
<Lord_Of_Syntax> He kills it
<Dr_Burglar> "booyah"
<Lord_Of_Syntax> A hobbo charges Seoryn
<Lord_Of_Syntax> It hits!
<Lord_Of_Syntax> It does 8 damage
<Penitent> wait, how are they charging if they are entangled? or are these the orig two?
<Lord_Of_Syntax> Sorry, forgot 'bout the entangle
<Lord_Of_Syntax> Next round
<Penitent> good, as long as no one but me takes damage
<Lord_Of_Syntax> Two hobgoblins charge Seoryn
<Penitent> because I am a badass tank!
<Lord_Of_Syntax> It does 8 damage
<Lord_Of_Syntax> one missed
<Lord_Of_Syntax> Pertinent's turn
<Penitent> oh yeah, next roll, is actually the recharge for my pets spit, that I forgot
<Penitent> !roll 1d4
<Dicey> Penitent: 4
<Jokes> do I get a turn?
<Lord_Of_Syntax> sorry
<Lord_Of_Syntax> roll initive
<Jokes> !roll 1d20+1
<Dicey> Jokes: 9
<Lord_Of_Syntax> You go now
<Jokes> Darrien looks down at the goblins at his feet. He points to one of them while looking at the other. "Did you just hear what he called your mother?"
<Jokes> Ah, DC15 will save, on a fail hobgoblin has to attack his nearest ally on his turn
<Lord_Of_Syntax> it makes the save
<Penitent> Spitty attacks the fire hound with his awesome beak attack (moves then attacks, or charges if possible) meanwhile, not happy with fire in his face, Ar takes a step back, and shoots entangling strands of kelp all over that jerk.
<Jokes> and then horsie and I will shift away
<Penitent> 1roll 1d20+10
<Penitent> !roll 1d20+10
<Dicey> Penitent: 16
<Lord_Of_Syntax> the hell hound is dead
<Penitent> beak attack, for damage
<Penitent> wait
<Penitent> whats
<Lord_Of_Syntax> the hell hound
<Penitent> oh
<Penitent> my mistake, change of plans, he beaks a close hobo
<Penitent> for damage:
<Penitent> !roll 1d4
<Dicey> Penitent: 3
<Penitent> also, FYI Burg
<Penitent> you can only Power attack for your BAB, even if your AC is higher
<Lord_Of_Syntax> 3 hobbos get free and move towards the dino
<Penitent> so max of 6
<Penitent> wait
<Penitent> my action
<Lord_Of_Syntax> Not ypur turn
<Lord_Of_Syntax> now it is
<Penitent> well, you said it was my turn
<Penitent> then went back to jokes
<Lord_Of_Syntax> sorry
<Penitent> so whenever my dino attacks for 3 damage, that's when I will cast Produce Flame, and throw it at the same hobo
<Penitent> !roll 1d20+8
<Dicey> Penitent: 15
<Penitent> touch attack, then damage
<Penitent> !roll 1d6+5
<Dicey> Penitent: 7
<Lord_Of_Syntax> It does not hit
<Penitent> 15 doesn't hit touch AC?
<Penitent> damn
<Lord_Of_Syntax> Sorry, touch AC
<Lord_Of_Syntax> It does hit,
<Lord_Of_Syntax> sorry
<Penitent> did the 16 from beaky hit for three, or miss?
<Penitent> it's not touch
<Lord_Of_Syntax> missed
<Lord_Of_Syntax> Beaky clucked up
<Dr_Burglar> forgot shock trooper rules
<Lord_Of_Syntax> Seoryn goes now
<Dr_Burglar> Seoryn flies up over the hobo that attacked Ar power attacking for maximum
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 25
<Dr_Burglar> !roll1d20+10
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 30
<Lord_Of_Syntax> Both hit
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 16
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Lord_Of_Syntax> You kill the hobbo
<Lord_Of_Syntax> Next round
<Lord_Of_Syntax> Two hobgoblins charge Seoryn
<Lord_Of_Syntax> Nether hit
<Lord_Of_Syntax> Ar, go
<Lord_Of_Syntax> (Need to piss_
<Lord_Of_Syntax> i'm back
<Penitent> okay, so, not sure what we are looking at, but, beaky will attack a nearby hobo, and I will produce flame a nearby hobo
<Penitent> !roll 1d20+10
<Dicey> Penitent: 18
<Penitent> !roll 1d4
<Dicey> Penitent: 4
<Penitent> !roll 1d20+8
<Dicey> Penitent: 11
<Penitent> !roll 1d6+5
<Dicey> Penitent: 8
<Lord_Of_Syntax> What is what?
<Penitent> beaky AB, beaky damage, my touch attakc, my fire damage
<Penitent> if he can charge, he will
<Lord_Of_Syntax> beaky missed, you missed too.
<Lord_Of_Syntax> Darrien, you go.
<Jokes> Darrien brings his lance down on the hobo. (Smite evil)
<Jokes> !roll 1d20+10
<Dicey> Jokes: 26
<Jokes> !roll 1d8+9
<Dicey> Jokes: 17
<Lord_Of_Syntax> It hits, kills the hobbo
<Lord_Of_Syntax> One left
<Lord_Of_Syntax> Seoryn, go.
<Lord_Of_Syntax> (Jokes has to go in 10)
<Penitent> no.......
<Lord_Of_Syntax> (He needed the bathroom)
<Lord_Of_Syntax> what?
<Penitent> about jokes leaving
<Lord_Of_Syntax> aww.
<Lord_Of_Syntax> Jokes has to leave
<Jokes> (rather soonish)
<Dr_Burglar> I do a flying charge at the one remaining hobo
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 18
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 19
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 21
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Lord_Of_Syntax> both hit
<Lord_Of_Syntax> he's dead, Jim
<Lord_Of_Syntax> Six more hobbos run from the forest along with a commander of some sort and a priest
<Jokes> Darrien pulls his lance from the hobgoblins chest. "Good, quick."
<Lord_Of_Syntax> a hell hound follows them
<Penitent> "Noooo! No more firey!"
<Penitent> Ar will toss out another entangle, trying to trap them all over there, far away from here.
<Jokes> (ok, running out the door now, I'll keep IRC running while I'm gone, if you guys keep going)
<Penitent> DC 19 ref
<Lord_Of_Syntax> all but one fail
<Lord_Of_Syntax> One charges Seoryn
<Penitent> http://www.d20srd.org/srd/spells/entangle.htm
<Lord_Of_Syntax> he does not hit
<Penitent> so just to be clear
<Penitent> if any of them break out with a DC 20 check, they have to make a save, before they can come at us, and even then, they move half speed
<Lord_Of_Syntax> The rest of the hobbo try to break
<Lord_Of_Syntax> one frees himself
<Lord_Of_Syntax> Seoryn, go.
<Dr_Burglar> I do a flying charge at commader hobo
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 22
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 22
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 21
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 20
<Lord_Of_Syntax> both hit
<Lord_Of_Syntax> he is dead
<Dr_Burglar> I initiate White Raven tactics and repeat my attack on the priest hobo.
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 19
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 13
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Lord_Of_Syntax> One attack hit, he is dead
<Penitent> Ar throws his last fire ball at a hobo, and beaky waits near him
<Penitent> !roll 1d20+8
<Dicey> Penitent: 25
<Lord_Of_Syntax> huh?
<Penitent> !1d6+5
<Penitent> !roll 1d6+5
<Dicey> Penitent: 6
<Lord_Of_Syntax> Touch or beaky
<Penitent> Produce Flame has charges, used two of them, this is last one
<Penitent> touch
<Penitent> fire damage
<Penitent> then the hobo that broke free has to make a DC 19 save or be trapped again
<Lord_Of_Syntax> They all flee
<Penitent> but
<Penitent> they are trapped
<Penitent> they can't move
<Lord_Of_Syntax> dumb me.
<Lord_Of_Syntax> they are all trapped
<Lord_Of_Syntax> the hell hound runs at Ar.
<Penitent> isn't he also trapped?
<Lord_Of_Syntax> No, other side of the woods
<Penitent> it's a 40ft radius, 80ft diameter
<Lord_Of_Syntax> damn,
<Lord_Of_Syntax> it is stuck.
<Lord_Of_Syntax> Ar, you go.
<Penitent> "Kill the firey one, and leave one of the others alive!"
<Lord_Of_Syntax> Huh?
<Penitent> He casts Kelpstrand on a hobo
<Penitent> yelling to berg
<Penitent> burg
<Penitent> kelp is a grapple
<Penitent> RTA:
<Penitent> !roll 1d20+8
<Dicey> Penitent: 17
<Penitent> if that hits touch, then opposed grapples with hobo
<Lord_Of_Syntax> it hits
<Penitent> !roll 1d20+10
<Dicey> Penitent: 11
<Penitent> awh
<Penitent> if he beats 11, spell does nothing
<Lord_Of_Syntax> He got a 20
<Penitent> yeah, okay, spell does nothing
<Lord_Of_Syntax> Seoryn, go.
<Penitent> oh yeah, it doesn't matter, but it's actually a +13 for grapple
<Penitent> so I rolled a 14, which still fails
<Dr_Burglar> I charge at wounded hobo
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 27
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 17
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 19
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 22
<Lord_Of_Syntax> he is dead
<Lord_Of_Syntax> The hell hound excapes
<Lord_Of_Syntax> Ar, go
<Penitent> casts blinding spittle on one of the hobos "Don't kill that one!"
<Lord_Of_Syntax> SRD?
<Penitent> !roll 1d20+4
<Dicey> Penitent: 10
<Penitent> if that hits touch AC he's blind
<Lord_Of_Syntax> it misses
<Penitent> stupid low rolls
<Lord_Of_Syntax> Seoryn, go.
<Penitent> beaky moves forward
<Penitent> and probably gets stuck in vines
<Dr_Burglar> I charge the hell hound
<Penitent> !roll 1d20+10
<Dicey> Penitent: 22
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 34
<Penitent> yay
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 23
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 18
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 16
<Lord_Of_Syntax> it hits
<Lord_Of_Syntax> it dies
<Penitent> beaky moves 15ft into the vines
<Lord_Of_Syntax> there are two hobbos left
<Lord_Of_Syntax> both trapped.
<Lord_Of_Syntax> Ar, go
<Penitent> when he gets close enough, beaky will try to blind them
<Penitent> another ref for beaky
<Penitent> !roll 1d20+10
<Dicey> Penitent: 15
<Penitent> awh, beaky is stuck
<Lord_Of_Syntax> done?
<Penitent> meanwhile, Ar spends a full round action summoning a badger
<Lord_Of_Syntax> Seoryn, go.
<Dr_Burglar> I do a flying charge at the closer and about to be less fortunate hobo
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 17
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 25
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 15
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 21
<Lord_Of_Syntax> He's dead, Jim
<Lord_Of_Syntax> Ar, go
<Penitent> The badger creates a wall of thorns that has only a single opening towards Ar, and otherwise traps a hobo
<Penitent> Meanwhile, Ar casts Spirit Jaws
<Lord_Of_Syntax> huh?
<Penitent> The Jaws attack the Hell hound
<Penitent> http://www.d20srd.org/srd/spells/wallOfThorns.htm
<Lord_Of_Syntax> the jaws.
<Penitent> my greenbound summons can use Wall of Thorns as an SLA once per day
<Penitent> the jaws make a grapple check on the hell hound
<Lord_Of_Syntax> do it, then
<Penitent> !roll 1d20+8
<Dicey> Penitent: 28
<Penitent> yay!
<Lord_Of_Syntax> you beat it's grapple
<Lord_Of_Syntax> chack
<Penitent> The spirit jaws do 2d6 damage
<Penitent> !roll 2d6
<Dicey> Penitent: 9
<Penitent> force damage!
<Penitent> and he's grapple, so dex denied to other attacks
<Lord_Of_Syntax> Seoryn, go.
<Dr_Burglar> I do a flying charge at the one remaining hobo
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 21
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 14
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 12
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 17
<Lord_Of_Syntax> he is dead
<Lord_Of_Syntax> fight over
<Penitent> well, Hound is still alive
<Penitent> also the trapped hobo
<Lord_Of_Syntax> that was that hobbo
<Penitent> Who while he is trapped, should be intimidated!
<Lord_Of_Syntax> just the hound
<Lord_Of_Syntax> Ar, go
<Penitent> there were two left, and I trapped one of them
<Lord_Of_Syntax> oh.
<Lord_Of_Syntax> D'oh!
<Penitent> then he killed the other one
<Lord_Of_Syntax> Ar, go
<Penitent> well, grapple for 2d6 more damage, but I just read the description of Spirit Jaws again, and it counts as Large for grapple
<Penitent> so, more grapple
<Penitent> !roll 1d20+12
<Dicey> Penitent: 14
<Penitent> wah
<Lord_Of_Syntax> he was still grappled
<Penitent> oh, that's for damage, but the hound should have used his action to try to escape
<Penitent> right, it's a grapple check to do damage
<Lord_Of_Syntax> I don't mension their failures
<Penitent> if it beats the hound, then it takes another 2d6 damage
<Penitent> if the hound wins, nothing happens
<Lord_Of_Syntax> he did not get grappled
<Lord_Of_Syntax> anything else?
<Penitent> beaky tries to move up and blind the hobo
<Lord_Of_Syntax> no, then Seoryn, go.
<Penitent> !roll 1d20+13
<Dicey> Penitent: 24
<Penitent> yay, he escapes, but that's his round
<Penitent> so now he waits
<Penitent> oh, ref to not get trapped
<Penitent> !roll 1d20+10
<Dicey> Penitent: 25
<Penitent> yay, beaky can move next round
<Dr_Burglar> I do a flying charge at the hell hound
<Dr_Burglar> !roll 1d20+15
<Dicey> Dr_Burglar: 24
<Dr_Burglar> !roll 1d20+10
<Dicey> Dr_Burglar: 18
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 24
<Dr_Burglar> !roll 3d6+9
<Dicey> Dr_Burglar: 15
<Lord_Of_Syntax> the hound is dead
<Dr_Burglar> I search the mighty corpse pile
<Penitent> so I want to intimidate the hobgoblin into surrender, with a hefty circumstance bonus from having it trapped in vines and locked in a thorn cage with a dino and a flying dragon man that killled all his friends
* Jokes has quit (Ping timeout: 180 seconds)
<Penitent> I have a +1 Intimidate, or a +11 diplomacy, which I could try
<Penitent> !roll 1d20
<Dicey> Penitent: 9
<Penitent> so add whatever you want to that
<Dr_Burglar> I say that is a +10
<Dr_Burglar> diplo +30
<Dr_Burglar> you all get 2550 xp
<Penitent> yay
<Penitent> do we have a hobo bitch?
<Dr_Burglar> yes
<Penitent> awesome
<Penitent> we ask him what he was doing attacking peaceful travelers
<Lord_Of_Syntax> We are reaving the land to prepare for the day of ruin, no humans will survive!
<Lord_Of_Syntax> You may have won today, stupid humans, but our day is coming! The Red Hand will destroy you all!
<Dr_Burglar> rolling for corpse pile search
<Dr_Burglar> !roll 1d20+2
<Dicey> Dr_Burglar: 9
<Penitent> I tell the Hobo that he will come with us to Drellin's Ferry, to be tried for his crimes
<Lord_Of_Syntax> You do not see anything
<Lord_Of_Syntax> Penitent: he spits at you
<Dr_Burglar> "crap I thought maybe the priest would have something cool"
<Penitent> We cart him off figuratively speaking, watching him closely, if anyone has rope, we tie his arms, and maybe make those feet cuff things to prevent running
<Lord_Of_Syntax> ok, you soon arrive at the town
<Penitent> I'm cool to keep going, since I don;t care about treasure, but I assume our Diviner and Binder would roll search or something
<Penitent> Yay town!
<Lord_Of_Syntax> Binder
<Lord_Of_Syntax> !roll 1d20+3
<Dicey> Lord_Of_Syntax: 19
<Lord_Of_Syntax> He finds 328 gp.
<Lord_Of_Syntax> Diviner
<Lord_Of_Syntax> !roll 1d20+11
<Dicey> Lord_Of_Syntax: 22
<Lord_Of_Syntax> He finds nothing.
<Penitent> do we want to call it a night at town?
<Penitent> and pick up on wednesday for Rping with four PCs instead of two?
<Lord_Of_Syntax> We end now
Any DMing tips?