PDA

View Full Version : Oh Mem Gee! I rolled 6 18's!



WeeFreeMen
2010-03-30, 12:26 AM
Not even for my on character! My friend David made an Irish joke, which I am Irish, calling me lucky. So he handed me the dice and I rolled all 18's!

Was so crazy and weird. Wish it was for my character tho :[

Anyway, just had to share that. I don't even know the chances for that to happen but we were all cracking up over it. The joke and the result that is.

On a side note. Whats your best rolls? Ever?

(And any mathematicians out there, can I actually get the odds on rolling 6 18s? Just for giggles)

Thrice Dead Cat
2010-03-30, 12:31 AM
The odds on the 18s depends on whether you rollled 3d6, 4d6 best 3, 5d6 best 3 or some other odd combination of stats.

Probably my best rolls with 4d6 best 3 have been an 18, a 17, a 16 and then things around the 10-12 line.

Lin Bayaseda
2010-03-30, 12:32 AM
Assuming it was 4d6b3, the odds of rolling 18 are 1/54 (about 2%).
The odds of doing it 6 times in a row are 1/(54^6) which is about 1 in 25 billions.

Gralamin
2010-03-30, 12:36 AM
Not even for my on character! My friend David made an Irish joke, which I am Irish, calling me lucky. So he handed me the dice and I rolled all 18's!

Was so crazy and weird. Wish it was for my character tho :[

Anyway, just had to share that. I don't even know the chances for that to happen but we were all cracking up over it. The joke and the result that is.

On a side note. Whats your best rolls? Ever?

(And any mathematicians out there, can I actually get the odds on rolling 6 18s? Just for giggles)

Depends on how you rolled.
On 3d6: Define 6 as a success. On 6*3 = 18 dice, you need 18 successes. 18 Choose 18 * (1/6)^18 * (5/6)^(18-18) = 9.84640042 × 10^(-15).

On 4d6b3: Here its a bit different, but can easily be done by repeated binomial.
First: Define getting a 6 a success. On 4 dice, you need at least 3 successes. 4 choose 3 * (1/6)^(3) *(5/6)^(4-3) + 4 choose 4 * (1/6)^(4)*(5/6)^(4-3) = 0.0160751029.
Then, we define this a success of a new binomial. On 6 trials, you need 6 successes: 6 choose 6 * (0.0160751029)^6 * (1- 0.0160751029)^(6-6) = 1.72553021 × 10^(-11)

Mastikator
2010-03-30, 12:39 AM
I usually get really really crappy stats when I roll, the best was mostly 11-15s, don't remember exactly.
I only think rolling is acceptable when I'm the DM :D

Superglucose
2010-03-30, 12:39 AM
My best was 18, 18, 14, 14, 12, 12.

Mongoose87
2010-03-30, 12:41 AM
My group tends toward 5d6, drop 2, 7 times, drop one, which results in some pretty high rolls. My current character, a VoP Monk (*gasp*) rolled 18, 16, 14, 14, 18, 14. He's also been transformed into a talking tiger.

WeeFreeMen
2010-03-30, 12:47 AM
It was 4d6 with lowest dice out. If that helps.

edit: Wow, I didnt even realize the odds were in the billions. Thats some crazy thought. Maybe I should go get a lotto ticket tonite? >_<

Mongoose87
2010-03-30, 01:04 AM
Nah, your luck's already spent. How's it feel to have used to the best luck you'll ever have on someone else's character?

WeeFreeMen
2010-03-30, 01:05 AM
:[ a tad sad.
what makes it worse is his character is a monk. :[ atleast I solved MAD

Admiral Squish
2010-03-30, 01:05 AM
I saw a guy get what equated to a 60 point-buy once. I don't remember the EXACT numbers, though.

I think my luckiest moment ever was when rolling D%s, however. We was rolling for a random magical weapon, and I rolled, you guessed it, 100. Roll again twice. Next was something, then another 100. 0.0

The 100s stuck around, until in the end, we ran out of weapon abilities that could legally be applied to the weapon. It was like +23 equivalent.

Dr Bwaa
2010-03-30, 01:07 AM
My best rolls were 4d6b3, and I ended up with 18, 18, 17, 17, 14, 13. :smallamused:

Naturally, the game it was for was super low-powered, and didn't allow any scores over 16, so I was allowed to point-buy the high stats down and raise the others as appropriate, resulting in a character with a 16 in every stat and a few sad little point-buy points left over.

That was fun. :smallbiggrin:

Seth1221
2010-03-30, 01:07 AM
One of my players recently rolled (4d6b3): 18,18,16,16,14,8

I hate him so much...:smallwink:

Superglucose
2010-03-30, 01:10 AM
:[ a tad sad.
what makes it worse is his character is a monk. :[ atleast I solved MAD
If only... he still needs three four +6 items and four +5 tomes and also to get four times as many stat points every 4 levels :smalltongue:

Hadrian_Emrys
2010-03-30, 01:12 AM
:[ a tad sad.
what makes it worse is his character is a monk. :[ atleast I solved MAD

I can think of no better class for those rolls, his saves are going to be glorious. At least game balance still won't be thrown off by the character's good fortune. :smalltongue:

WeeFreeMen
2010-03-30, 01:13 AM
If only... he still needs three four +6 items and four +5 tomes and also to get four times as many stat points every 4 levels :smalltongue:

Haha. sounds about right.

Leon
2010-03-30, 01:21 AM
My best is what i currently have on my Archivist - 18, 17, 16, 15, 14, 12

TripperdeCleric
2010-03-30, 01:23 AM
My best was 18,18,17,16,15,13....most of my others either sucked or my dm gave assigned values.

The Rabbler
2010-03-30, 01:39 AM
huh... then maybe it really is just me who consistently gets amazing scores. usually using 4d6 3, I average 2 18s, 2 17s, a 16, and a 12. my best was my first character, a paladin (I was young) with 4 18s, a 17, and a 16; curiously enough, that was the only time i've ever rolled with 3d6.

Conversely, my worst was the only caster I ever tried making: a druid. I rolled 3 8s, 2 6s and a 4. what makes this sad is that these were 5d6 best 3 roll 7 drop worst. what makes this even more sad was that I had re-rolled twice and these were still my best scores. I eventually started taking commoner levels and just throwing around random annoying items (tanglefoot pouches, marbles, laying down blast disks, shooting fountainhead arrows, etc). pretty fun campaign, now that I think about it.

TripperdeCleric
2010-03-30, 01:45 AM
Im sorry rabbler...I hope that helps

Altair_the_Vexed
2010-03-30, 01:46 AM
That's some luck!

I compromised between points-buy and rolling, having players roll 24d6, taking the best 18 to spend (in groups of 3) on their abilities.
That way, you get to customise, but you keep the feel-good factor of random chance.

SilverSheriff
2010-03-30, 01:57 AM
I have a set of dice that roll nothing lower than 15 using the 4d6-drop-the-lowest method; I usually strip 2 stats down to 10 to get 5 points to spend; putting them into Intelligence (2), Wisdom (2), Charisma (1).

Even then when I have 10, 17, 10, 19, 17, 15 the DM says my character is 'too powerful' and makes one of my 10s a 9... ITS the luck of the die-roll (and the Irish:smalltongue:) and he won't accept it (he knows I don't cheat when it comes to Roleplaying too, which make his actions disheartening).:smallannoyed:


I compromised between points-buy and rolling, having players roll 24d6, taking the best 18 to spend (in groups of 3) on their abilities.
That way, you get to customise, but you keep the feel-good factor of random chance.

I like the sound of that method: I might use it some time.

Killer Angel
2010-03-30, 02:34 AM
...and this is exactly the reason i dislike rolling dices Vs point buy.
because it sucks, to having in the same group a PC with 18, 17, 16, 16, 13, 10, and another one with 15, 14, 13, 12, 12, 9

Once, one of my friends rolled a character with three 18 (our current record, rolling 4d6); the highest stat for my PC, was a 16. To play a campaign with such a gap, is really awful, one of the unfairier things I can think of.

SilverSheriff
2010-03-30, 02:37 AM
...and this is exactly the reason i dislike rolling dices Vs point buy.
because it sucks, to having in the same group a PC with 18, 17, 16, 16, 13, 10, and another one with 15, 14, 13, 12, 12, 9

I lend my dice to other players too.:smallfrown: If they ask.

Thurbane
2010-03-30, 02:44 AM
Back at high school, in my 1E AD&D days, I saw a guy roll an 18/00 strength. He rolled the 18 on 3d6, and 00 on his percentile.

He wasn't a very popular person, though, so that character was offed while asleep one night by another PC. We were such douchebags back then! :smallbiggrin:

Irreverent Fool
2010-03-30, 03:16 AM
Back at high school, in my 1E AD&D days, I saw a guy roll an 18/00 strength. He rolled the 18 on 3d6, and 00 on his percentile.

He wasn't a very popular person, though, so that character was offed while asleep one night by another PC. We were such douchebags back then! :smallbiggrin:

My first character got 18/98 str back when it was 3d6, in order, no rerolls.

He was also a fighter with 1 hp. Fun times.

obnoxious
sig

Mongoose87
2010-03-30, 03:43 AM
Makes you appreciate how revolutionary the "Max HP on first HD" rule was.

Hadrian_Emrys
2010-03-30, 04:07 AM
First level my foot! The games I run feature max hp at all levels. This means players and enemies.

Mongoose87
2010-03-30, 04:08 AM
That really does mean equality.

Askold
2010-03-30, 04:39 AM
I've played a session where my DM setted an ambush with 4 or 5 kobolds and a crocodile (we were 3 PC's 2nd level, and 2 expert NPC's). I remember he rolled 6 20's in attacks for the kobolds (small crossbows).

They all crit'ed.

I don't think I need to say how unhealthy we left that battle (specially because we were in some stupid canoes, thank God for my bard's Daze torwards the damn crocodile xD), not to mention that we had to split the party to each shore so we wouldn't get more shot at. Cleric ended at -8 hp I think.

Believe me, crits hurt a lot.

Orzel
2010-03-30, 05:10 AM
18/92 Str or 3 18's

Drend
2010-03-30, 06:00 AM
I have one player in my group who consistently rolls at least 3 18's on a character. It is frustrating beyond all belief... The other problem is that the other three stats are usually 16 or 17... It isn't just him cheating. We watch him do it. Then, we think it's his dice. Nope, he does it with our dice too. Tymora loves this jerk. He also rolls natural 20's every other check/attack.

Everyman
2010-03-30, 07:22 AM
My best set of dice rolls came during a hack n' slash, arena-ish dungeon crawl. I rolled an 18, two 17s, and three 16s. I made a paladin/greyguard, with the charging variant out of PHBII. The look on my DM's face when he realized that my Reflex save (my worst) was almost as good as the rogue's was priceless. Gotta love adding a massive Charisma score to saving throws.

In contrast, I have a regular at my gaming table who honestly seems unable to roll more than a 13. That is, unless he borrows anyone else's dice. Others have tried rolling as "well" as him, and we just can't figure out how he's able to keep his results so low.

cssmythe3
2010-03-30, 08:37 AM
Anyone checking these dice? I saw some six siders at a con once that were missing the '1' and had an extra '6' in the spot....

:smallwink:

Roderick_BR
2010-03-30, 08:39 AM
I want to have you babies.

(the 18's you roled)

PhoenixRivers
2010-03-30, 09:17 AM
It was 4d6 with lowest dice out. If that helps.

edit: Wow, I didnt even realize the odds were in the billions. Thats some crazy thought. Maybe I should go get a lotto ticket tonite? >_<

4d6b3. Well let's statistify.

Odds of Getting at least three 6's in 4 dice is the goal to find. Let's crunch numbers.

Odds of no 6's = 5/6 x 5/6 x 5/6 x 5/6, or in 625 in 1296 (just under 50%)
Well, every result that isn't above means you have at least one 6.
Odds are 671 in 1296 of getting at least one 6 in 4 dice.
There are 4 combinations that give exactly one 6.
6 x x x ||| x 6 x x ||| x x 6 x ||| x x x 6
odds for each of these are:
1/6 x 5/6 x 5/6 x 5/6, or 125 in 1296 each. Multiply by 4, for 4 combinations, and you have 500 in 1296 of getting exactly one 6.
Subtract odds of getting exactly one 6 from the odds of getting at least one 6, and you have the odds of getting two or more 6's.
Those odds are 171 in 1296, or about 13%.
There are 6 combinations that yield exactly two 6's.

66xx ||| 6x6x ||| 6xx6 ||| x66x ||| x6x6 ||| xx66
Odds for each combination are: 1/6 x 1/6 x 5/6 x 5/6, or 25/1296. Multiply by 6 for 6 possible results, and you have the odds of getting exactly two 6's, or 150 in 1296.
Subtract the odds of getting exactly two 6's from the odds of getting two or more, and you have the odds of getting more than two 6's.
171/1296 - 150/1296 = 21/1296, or about 1.6%.
This is the odds of getting 3 or more 6's on 4d6 (a result of 18 by the rolls)

Odds of repeating this process six times is solved by:
21/1296 x 21/1296 x 21/1296 x 21/1296 x 21/1296 x 21/1296 = 85,766,121 /4,738,381,338,321,616,896 or:

117,649 / 722,204,136,308,736, which is to the lowest common denominator.
To put the odds in percentage for easy reading?
0.00000001629%

In other words, if you got a hundred million different results, you'd have about a 1.6% chance that one of them resulted in six 18's. Welcome to lottery ranges.

PersonMan
2010-03-30, 09:50 AM
Once I was DMing for a 1st level party, and I ran out of planned adventure, so I rolled up a random encounter. I rolled so "well" that I ended up rolling them a Balor.

Another time, more recently, there was a wizard who was betraying the party after convincing them to get hit by his spells to leave the plane. He uses Prismatic Ray(I think) and I roll for the effect. Half the party gets 'sent to another plane' before one of the casters is killed by the SOD poison ray. The players didn't understand why I was looking so amazed until that happened. One of them was quite fond of using that spell, so he knew what was going on after the poison ray.

Poil
2010-03-30, 10:40 AM
Anyone checking these dice? I saw some six siders at a con once that were missing the '1' and had an extra '6' in the spot....

:smallwink:

My dm has a 20-sided d10, it was hilarious when he lent it to another player who didn't spot it.

Also my dm, and his brother, always roll stats so exceedingly well that I've started demanding that he rolls the stats for my characters if we're not using point buy.

kjones
2010-03-30, 10:47 AM
Honestly, it's a lot more likely that your dice are not "fair" (meaning equal probability of each outcome). It's even more likely that your rolling technique is biased, either unconsciously or consciously. I know a guy who can make a d6 come up 6 about 90% of the time, just by knowing where it starts and "dropping" it instead of really rolling it.

PlzBreakMyCmpAn
2010-03-30, 12:52 PM
I created a program to estimate real rolls for a set number, keeping the highest generated by 4d6-1d6

To get all 18's takes about EIGHT GIGABYTES worth of failed rolls. Think about that. gigs and gigs of pure text for failed rolls. whoa

drengnikrafe
2010-03-30, 01:07 PM
One of my PCs has continually insanely good rolls for stats. We use a needlessly complicated system that supports min-maxing, but he always ends up rolling 5 sets of 3d6 and one set of "1/2d6 (round down) + 15", then can spend points in a fashion similar to point buy to increase them.
In any case, after using any number of different dice to try to kill his luck, I let people in an extreme hurry take the "Jason Array" (his name is Jason), which consists of 18 18 16 14 12 10... his average collection of stats.

Evard
2010-03-30, 01:14 PM
A DM of mine who i never played under before said that everyone can start with the same stats but each person got to roll for them and we choose who's to take... bad idea on his part :smallbiggrin:

18 18 17 17 16 16 was our stats, my fellow players loved me, the DM's forehead hit the table

WeeFreeMen
2010-03-30, 01:14 PM
One of my PCs has continually insanely good rolls for stats. We use a needlessly complicated system that supports min-maxing, but he always ends up rolling 5 sets of 3d6 and one set of "1/2d6 (round down) + 15", then can spend points in a fashion similar to point buy to increase them.
In any case, after using any number of different dice to try to kill his luck, I let people in an extreme hurry take the "Jason Array" (his name is Jason), which consists of 18 18 16 14 12 10... his average collection of stats.

Haha. On the opposite coin. We have the "Dennis Array" which is 8,8,8,18,18,18 which is what one of our PCs rolls CONSTANTLY. He even tried to roll different. Good thing is he usually plays casters :smalltongue:

PS: Wow, who woulda thought this would be a semi-successful thread. ;]

DragoonWraith
2010-03-30, 01:23 PM
Honestly, it's a lot more likely that your dice are not "fair" (meaning equal probability of each outcome). It's even more likely that your rolling technique is biased, either unconsciously or consciously. I know a guy who can make a d6 come up 6 about 90% of the time, just by knowing where it starts and "dropping" it instead of really rolling it.
But fake rolls like that are really obvious. Any time the dice is actually spinning in mid-air, it's basically impossible to control.

As for imbalanced dice, most are. Vegas casinos pay a lot extra for their dice to minimize this - and even Vegas dice are not perfect. But even crummy dice are going to be quite close to an even 1/6th chance of each number. This is only an issue for actually weighted dice (or otherwise cheated). Over the course of an entire campaign, if you tracked every die roll, you might get some insinuation as to the biases of the dice, but even then your confidence that it wasn't just random couldn't be too good...

Sliver
2010-03-30, 01:38 PM
I hate rolling stats. I always roll horribly for anything that lasts.. Like HP..

But. What could Mem (title) stand for? :smallconfused:

cssmythe3
2010-03-30, 02:42 PM
It's even more likely that your rolling technique is biased, either unconsciously or consciously.

A drunken friend of mine confessed that he had cheated for a year in a game I ran (MERP). It was a percentile dice system. He would roll the 'tens' die first, and if he didn't like it he would try to hit it with the 'ones' die.

If you are fast enough 4d6 gives you lots of opportunities to whack the previous dice!

Fostire
2010-03-30, 02:46 PM
A drunken friend of mine confessed that he had cheated for a year in a game I ran (MERP). It was a percentile dice system. He would roll the 'tens' die first, and if he didn't like it he would try to hit it with the 'ones' die.

If you are fast enough 4d6 gives you lots of opportunities to whack the previous dice!

That's why you tell them to roll all dice at the same time.

arguskos
2010-03-30, 02:51 PM
But. What could Mem (title) stand for? :smallconfused:
It's probably supposed to be "Em" for the phonetic "M" sound.

Also, my best block in recent history was 5 18s and a 17. My best block ever (comparatively) was on 3d6 in order, I got 14, 15, 13, 18, 18, 17. I played a mage.

Lycanthromancer
2010-03-30, 03:25 PM
They're not base stats, but I JUST got done rolling hit points for my level 11 character, and I got (in this order): 4, 4, 3, 3, 3, 3, 1, 3, 4, 4, 4, and he now has 102 hp.

He's a psion/constructor. All d4s.

WeeFreeMen
2010-03-31, 07:52 AM
They're not base stats, but I JUST got done rolling hit points for my level 11 character, and I got (in this order): 4, 4, 3, 3, 3, 3, 1, 3, 4, 4, 4, and he now has 102 hp.

He's a psion/constructor. All d4s.

Haha, Awesome man.

Delta
2010-03-31, 08:24 AM
If you are fast enough 4d6 gives you lots of opportunities to whack the previous dice!

The problem being that it's a lot harder to flip over a d6 by rolling another die against it than to do the same with a d10. But yes, I've seen people try this cheating technique in games like WoD or Exalted where you're rolling a lot of d10s for a long time without anyone noticing it until after they've admitted it.

Delta
2010-03-31, 08:40 AM
In other words, if you got a hundred million different results, you'd have about a 1.6% chance that one of them resulted in six 18's. Welcome to lottery ranges.

Definitely lottery ranges yes, and that's exactly the reason why I've begun to doubt many of those "crazy die rolls" stories. There are simply way too many of them for all of them to be true.

In my opinion, the "worst" among them are the "dice gods", the stories of people who'd ALWAYS roll good. It's not true, as simple as that. NO ONE rolls good all the time. If someone does, ask them why they're still wasting time playing D&D and not getting rich in Vegas.

Most of the time, it's just a severe case of selective perception. For example, I've had people claim after a couple of gaming sessions that they had only bad rolls for weeks, while they thought another player had "rolled great all night". Funny thing is, the players complaining about their bad luck had rolled pretty much the same numbers as the players they thought had rolled so much better (after a particular player wouldn't stop complaining about his bad luck, I actually wrote down their numbers for one session). The only difference, on two or three important rolls, where the other player had rolled high, they had rolled low, but that's enough that in their memory, they had rolled low for the whole evening, while in reality, they had pretty much the same "amount of luck" as everyone else, just not in that very moment when it mattered most.

ericgrau
2010-03-31, 08:54 AM
Programmers don't need math. We just try everything and count how many successes there were faster than the math guys can write.

3d6b3:1 in 101,559,956,668,416
4d6b3: 1 in 55,247,704,840
5d6b3: 1 in 500,130,130

It never happened. Typically this comes from people dropping the dice straight down instead of rolling them right.

Eldariel
2010-03-31, 02:45 PM
It's easy enough to manipulate die rolls though. A skilled roller can pretty much get the results he wants.

Tinydwarfman
2010-03-31, 02:52 PM
It's easy enough to manipulate die rolls though. A skilled roller can pretty much get the results he wants.

I wouldn't say it's easy, but it's certainly possible. See This (http://www.youtube.com/watch?v=q7ufOkRoShk).