LunarWolfPrime
2010-03-30, 04:24 PM
http://lh4.ggpht.com/mjbmeister/SGXL8t8soCI/AAAAAAAAH-g/KW1utVZ8c6E/s288/saber-tooth-tiger-cartoon-1.jpg
Beast King
Neutral Large Magical Beast
Hit Dice: 9d10+ 63 (131hp)
Initiative: +5
Speed: 60 ft. (12 squares)
AC: 22 (-1 size, +5 Dex, +8 natural), touch 14, flat-footed 17
Base Attack/Grapple: +19/+27
Attack: Claws +19 melee
Full Attack: 2 claws +19 melee and Bite +19 melee
Damage: Bite 2d6+5/x3, claws 1d6+10/X3
Space: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Special Attacks: Maneuvers, Stances, Augmented critical claws,Augmented critical bite, improved grab, pounce, rake 1d6+5, rend 2d6+ 15, Fury Of The Beast King, DR 15 / Magic, Improved Evasion, Improved Uncanny Dodge and SR 24.
Saves: Fort +13, Ref +11, Will +4
Abilities: Str 30, Dex 20, Con 24, Int 2, Wis 12, Cha 4
Skills: Balance +5,Climb + 18, Hide +13, Jump +30, Listen +5, Move Silently +13, Spot +5, Survival +18
Feats: Track ( B ), Run ( B ), Improved critical (claws), Power Attack, Multiattack and Improved Multiattack
Climate/Terrain: Warm forest and Warm plains
Organization: Solitary or pair
Challenge Rating: 17
Treasure: None
Alignment: Always neutral
Advancement: 10-30 HD (Large)
Maneuvers (Ex)
A Beast King has knowledge of several martial maneuvers from the Tiger Claw disciplines. It may ready all four of its known maneuvers at one time. It has an initiator level of 9th. As a swift action, it may regain all of its expended maneuvers, although it cannot initiate any in the same round. It may change its readied maneuvers by meditating for five minutes. For every additional HD it gains, its initiator level increases by one, and it learns an additional maneuver for every 2 HD it gains. For every three HD it gains, it gains an additional maneuver readied.
Typical Manuevers Known:
Sudden Leap, Claw at the Moon, Flesh Ripper, and Death from Above
Stances (Ex)
A Beast King has knowledge of several martial stances from the Tiger Claw disciplines. It can change stances as a swift action. For every five additional HD it gains, it learns and additional stance.
Typical Stances Known:
Blood In The Water
Augmented Critical (Ex)
The Beast King bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Augmented Critical (Ex)
The Beast King claws threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Spell Resistance (Ex)
HD + 15 in SR
Improved Grab (Ex)
To use this ability, a Beast King must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex)
If a Beast King charges, it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +19 melee, damage 1d6+5.
Rend (Ex)
A Beast King that hits with two claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+15 points of damage.
Fury Of The Beast King (Ex)
Once per day per 3 HD, an Beast King can enter a state of fierce rage that last for 12 rounds. The following changes are in effect as long as he rages: AC 20 (touch 12, flat-footed 15); hp +149; Atk +21 melee Claws (1d6+12) Atk +21 Bite (2d6+6) Atk +21 Rake (1d6+6) Rend (2d6+18); SV Fort +11, Will +6; Str 34, Con 28; Climb +12, Jump +33. At the end of it's rage, the Beast King is fatigued for the duration of the encounter.
Improved Evasion (Ex)
As in the PHB
Improved Uncanny Dodge (Ex)
As in the PHB
Powerful Build (Ex)
The physical stature of Beast King lets them function in many ways as if they were one size category larger.
Whenever a Beast King is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Beast King is treated as one size larger if doing so is advantageous to it.
Fast Healing (Ex)
Fast healing 10
A Beast King as a +8 racial bonus to Climb, Jump, Hide, Move Silently, and Survival checks.
A Beast King as a +4 racial bonus to Spot and Listen checks.
(Fluff and Advanced specs to come....)
Beast King
Neutral Large Magical Beast
Hit Dice: 9d10+ 63 (131hp)
Initiative: +5
Speed: 60 ft. (12 squares)
AC: 22 (-1 size, +5 Dex, +8 natural), touch 14, flat-footed 17
Base Attack/Grapple: +19/+27
Attack: Claws +19 melee
Full Attack: 2 claws +19 melee and Bite +19 melee
Damage: Bite 2d6+5/x3, claws 1d6+10/X3
Space: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Special Attacks: Maneuvers, Stances, Augmented critical claws,Augmented critical bite, improved grab, pounce, rake 1d6+5, rend 2d6+ 15, Fury Of The Beast King, DR 15 / Magic, Improved Evasion, Improved Uncanny Dodge and SR 24.
Saves: Fort +13, Ref +11, Will +4
Abilities: Str 30, Dex 20, Con 24, Int 2, Wis 12, Cha 4
Skills: Balance +5,Climb + 18, Hide +13, Jump +30, Listen +5, Move Silently +13, Spot +5, Survival +18
Feats: Track ( B ), Run ( B ), Improved critical (claws), Power Attack, Multiattack and Improved Multiattack
Climate/Terrain: Warm forest and Warm plains
Organization: Solitary or pair
Challenge Rating: 17
Treasure: None
Alignment: Always neutral
Advancement: 10-30 HD (Large)
Maneuvers (Ex)
A Beast King has knowledge of several martial maneuvers from the Tiger Claw disciplines. It may ready all four of its known maneuvers at one time. It has an initiator level of 9th. As a swift action, it may regain all of its expended maneuvers, although it cannot initiate any in the same round. It may change its readied maneuvers by meditating for five minutes. For every additional HD it gains, its initiator level increases by one, and it learns an additional maneuver for every 2 HD it gains. For every three HD it gains, it gains an additional maneuver readied.
Typical Manuevers Known:
Sudden Leap, Claw at the Moon, Flesh Ripper, and Death from Above
Stances (Ex)
A Beast King has knowledge of several martial stances from the Tiger Claw disciplines. It can change stances as a swift action. For every five additional HD it gains, it learns and additional stance.
Typical Stances Known:
Blood In The Water
Augmented Critical (Ex)
The Beast King bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Augmented Critical (Ex)
The Beast King claws threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Spell Resistance (Ex)
HD + 15 in SR
Improved Grab (Ex)
To use this ability, a Beast King must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex)
If a Beast King charges, it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +19 melee, damage 1d6+5.
Rend (Ex)
A Beast King that hits with two claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+15 points of damage.
Fury Of The Beast King (Ex)
Once per day per 3 HD, an Beast King can enter a state of fierce rage that last for 12 rounds. The following changes are in effect as long as he rages: AC 20 (touch 12, flat-footed 15); hp +149; Atk +21 melee Claws (1d6+12) Atk +21 Bite (2d6+6) Atk +21 Rake (1d6+6) Rend (2d6+18); SV Fort +11, Will +6; Str 34, Con 28; Climb +12, Jump +33. At the end of it's rage, the Beast King is fatigued for the duration of the encounter.
Improved Evasion (Ex)
As in the PHB
Improved Uncanny Dodge (Ex)
As in the PHB
Powerful Build (Ex)
The physical stature of Beast King lets them function in many ways as if they were one size category larger.
Whenever a Beast King is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Beast King is treated as one size larger if doing so is advantageous to it.
Fast Healing (Ex)
Fast healing 10
A Beast King as a +8 racial bonus to Climb, Jump, Hide, Move Silently, and Survival checks.
A Beast King as a +4 racial bonus to Spot and Listen checks.
(Fluff and Advanced specs to come....)