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TripperdeCleric
2010-03-30, 04:39 PM
I have a new player and it was suggested that instead of fighter play a warblade.


Can anyone explain and give a good setup of feats and such?

also all newbies are getting the same stats.

18
18
17
16
16
14

This is to make thier gameplay easy/fun so that they enjoy it.


Please also list all books that said features are in unless they are core.

Draz74
2010-03-30, 04:50 PM
Wow. Those are good stats ... and Warblade is one of the best classes to take advantage of all of them. :smallbiggrin:

If you want your Charisma to count for something, you'll need to max out Intimidate and take the Imperious Command feat. And Wisdom should probably be the 14, since it doesn't really affect anything except Will Save.

But beyond that ... it really depends. What kind of Warrior do you want to be?

The easiest Warblade style to make very, very powerful is probably to dual-wield Kukris, take enough Iron Heart maneuvers to get Stormguard Warrior, but focus mostly on Tiger Claw maneuvers left and right. Max Jump ranks for sure. And Concentration ranks. Then throw your leftover maneuvers into the choicest Diamond Mind picks.

But this is very, very flexible. Do you want to use a shield? Or a big two-handed weapon? A battlefield controller with a reach weapon? A martial artist type? A focused, stoic samurai-like warrior? These are all doable with Warblade (especially with those stats), and much, much more.

One of my Warblade characters is a quarterstaff specialist. Yeah, Warblade can actually make such a sub-par weapon be worth something. :smallsmile:

TripperdeCleric
2010-03-30, 04:55 PM
Been talking with him for about 5 minutes now and this is what we concluded.


Is there a build in which he "dances"...its more of the whole he wants to dance around the enemies and beat them senseless.

He really likes swinging hard too..so which ever is better.


Also how much is some sort of powerful fire weapon...of course depending on which one of those two specs would be better.

Keld Denar
2010-03-30, 04:58 PM
Have him look into Swordsage instead of Warblade. That gives him access to Desert Wind (the dancing school), while retaining access to Tiger Claw and Diamond Mind. Wield a Falcion in both hands (hits hard) and use various Tiger Claw and Desert Wind manevuers to "dance" around foes, including one Desert Wind manevuer that simulates Dervish Dance.

Draz74
2010-03-30, 04:58 PM
Been talking with him for about 5 minutes now and this is what we concluded.


Is there a build in which he "dances"...its more of the whole he wants to dance around the enemies and beat them senseless.

He really likes swinging hard too..so which ever is better.


Also how much is some sort of powerful fire weapon...of course depending on which one of those two specs would be better.

Haha, well, Warblade can really do any or all of that. Actually, what it sounds like he really wants is a Warblade/Bard, with Song of the White Raven, Dragonfire Inspiration, and Snowflake Wardance. But that's definitely in the "complicated" category.

The dancing theme sounds like he should probably focus most on Tiger Claw and having two weapons. ("Dancing Mongoose" -- look it up. And eventually Wolf Pack Tactics.) He'll still be able to hit hard too, using Tiger Claw or Stone Dragon or Diamond Mind strikes.

I guess Press the Advantage (White Raven Stance 5) and Dancing Blade Form (Iron Heart Stance 5) deserve mentioning too, but I find them a little underwhelming.


including one Desert Wind manevuer that simulates Dervish Dance.

Oooh, yeah, Desert Tempest is awesome.

marjan
2010-03-30, 04:59 PM
In that case you might want to look at Dervish (CW). The class is all about dancing and hitting. Alternatively, Bard/Warblade with Song of White Raven and Slippers of Battle Dancing.

The Glyphstone
2010-03-30, 04:59 PM
As as a bonus, lots of Desert Wind maneuvers (Swordsage only) do fire damage, or bonus fire damage on attacks.

Kaiyanwang
2010-03-30, 05:01 PM
How does it means dance? Jumps and athletic maneuvers or actual perform skill?

He just wants a fire weapon (ask DM) or wants the weapon be enveloped by fire because it's an ability of the character?

Ninjaed 864198634 times.

Goodnight, guys :smalltongue:

TripperdeCleric
2010-03-30, 05:03 PM
So is swordsage what I should switch it to? Or is warblade better in the damage department?

Also Im trying to optimise a Warblade so can yall give some ideas on how to do that and feats and where the stats go....

He is going to be level 10.

When yall tell me about stances keep in mind I have no clue what yall mean by all that stuff..can yall go in depth in your explanations?

@above:

He wants a fire weapon..not a class skill to do it..he wants a flaming (weapon) strapped to his waist or back depending on size.

Also by dance he means jump and move around..he is a big fan of drizzt from the forgotten realm series.

He wants the character to out maneuver the opponent.

The Glyphstone
2010-03-30, 05:04 PM
The problem is that we have a limit on how in-depth we can go without violating the board rules, which prevent us from sharing copyrighted material (such as quoting verbatim from the book).

Honestly, Warblades are very difficult to un-optimize. Just take maneuvers that look fun, and you're good to go.

For this character, though, I'd say taking lots of Tiger Claw maneuvers is good. Dual-wield kukris, invest skill ranks in Jump and Tumble, and he can be bouncing all over the place like a crazed sword-wielding pinball.

Stances are semi-permanent effects a martial adept can have, sort of like a marshal's auras. You can know more than one, but only use one at a time, and it takes a swift action to change between them.

TripperdeCleric
2010-03-30, 05:07 PM
The problem is that we have a limit on how in-depth we can go without violating the board rules, which prevent us from sharing copyrighted material (such as quoting verbatim from the book).

Honestly, Warblades are very difficult to un-optimize. Just take maneuvers that look fun, and you're good to go.

For this character, though, I'd say taking lots of Tiger Claw maneuvers is good. Dual-wield kukris, invest skill ranks in Jump and Tumble, and he can be bouncing all over the place like a crazed sword-wielding pinball.

Stances are semi-permanent effects a martial adept can have, sort of like a marshal's auras. You can know more than one, but only use one at a time, and it takes a swift action to change between them.

Ok and this is all in tomb of battle?

Ill look into the styles and such to figure it all out.

AslanCross
2010-03-30, 05:08 PM
Been talking with him for about 5 minutes now and this is what we concluded.


Is there a build in which he "dances"...its more of the whole he wants to dance around the enemies and beat them senseless.

He really likes swinging hard too..so which ever is better.


Also how much is some sort of powerful fire weapon...of course depending on which one of those two specs would be better.

There are two ways to do this:
1. Swordsage (although it has a more supernatural feel to it and as such won't be as much of a fighter as a warblade; it has the fire+mobility thing going as well)
2. Bard/Warblade: Dragonfire Inspiration from Dragon Magic plus Snowflake War Dance (Frostburn).

The Tiger Claw school has a great deal of jumping maneuvers and TWF maneuvers, so they can really help it hitting hard while keeping mobile.

EDIT: One other thing about Swordsage--the maneuver recovery mechanism is kinda slow and won't really allow him to sustain the dancing thing. Warblade has an edge over Swordsage in that respect.

TripperdeCleric
2010-03-30, 05:10 PM
There are two ways to do this:
1. Swordsage (although it has a more supernatural feel to it and as such won't be as much of a fighter as a warblade; it has the fire+mobility thing going as well)
2. Bard/Warblade: Dragonfire Inspiration from Dragon Magic plus Snowflake War Dance (Frostburn).

The Tiger Claw school has a great deal of jumping maneuvers and TWF maneuvers, so they can really help it hitting hard while keeping mobile.

Ok ill have to look into it...Most likely the Bard/Warblade...is bard really necessary though in this type of dodging idea?

Kyrthain
2010-03-30, 05:12 PM
For this character, though, I'd say taking lots of Tiger Claw maneuvers is good. Dual-wield kukris, invest skill ranks in Jump and Tumble, and he can be bouncing all over the place like a crazed sword-wielding pinball.

I love the phrase "Sword-wielding pinball"

In all seriousness, warblade is by far my favorite class. Just pick a weapon you like, take some maneuvers that seem cool, and unleash the melee hurt 24/7

TripperdeCleric
2010-03-30, 05:16 PM
I love the phrase "Sword-wielding pinball"

In all seriousness, warblade is by far my favorite class. Just pick a weapon you like, take some maneuvers that seem cool, and unleash the melee hurt 24/7

Are they anything like a Duskblade?

and are all these maneuvers and styles found in Tome of Battle? or other books as well?

AslanCross
2010-03-30, 05:16 PM
Ok ill have to look into it...Most likely the Bard/Warblade...is bard really necessary though in this type of dodging idea?

It is if he wants Snowflake War Dance (Bard song feat: Charisma bonus to attack) and Dragonfire Inspiration (Bard song feat: replaces Inspire courage and instead gives you and allies +fire damage).

There's a feat in Tome of Battle called Song of the White Raven, which allows him to stack Bard and Warblade levels for the purpose of Inspire Courage (and thus Dragonfire Inspiration) if I'm not mistaken.

A simple Tiger Claw+Iron Heart warblade would do that job as well. As was posted above, it's difficult to fail to optimize a warblade, especially with stats like those.

EDIT: Duskblade channels spells. Warblade's techniques are mundane things like striking twice, striking really wildly, striking to distract your enemy, and concentrating to strike a point. All of the support for Tome of Battle is in tome of Battle. It was one of the last 3.5 books to be published. Heck, even its errata doesn't support it. :smallmad::smallmad::smallfurious:

TripperdeCleric
2010-03-30, 05:19 PM
It is if he wants Snowflake War Dance (Bard song feat: Charisma bonus to attack) and Dragonfire Inspiration (Bard song feat: replaces Inspire courage and instead gives you and allies +fire damage).

There's a feat in Tome of Battle called Song of the White Raven, which allows him to stack Bard and Warblade levels for the purpose of Inspire Courage (and thus Dragonfire Inspiration) if I'm not mistaken.

A simple Tiger Claw+Iron Heart warblade would do that job as well. As was posted above, it's difficult to fail to optimize a warblade, especially with stats like those.


So what your saying is go ahead and take the bard levels..stack them...then just close my eyes and pick a style for him and he wins?

Incase I forgot to mention this I am helping them make characters because the DM got two and I got two to work on.


I am playing an Artificer and my girlfriend is playing a druid.

Therefore I am not the DM.

Also what are some cool items besides the kuris or w/e they are called to give him? he has level 10 gold amount from the dmg.

AslanCross
2010-03-30, 05:25 PM
So what your saying is go ahead and take the bard levels..stack them...then just close my eyes and pick a style for him and he wins?

Incase I forgot to mention this I am helping them make characters because the DM got two and I got two to work on.


I am playing an Artificer and my girlfriend is playing a druid.

Therefore I am not the DM.

Also what are some cool items besides the kuris or w/e they are called to give him? he has level 10 gold amount from the dmg.

Well, taking bard + Warblade is a bit trickier than straightforward warblade, actually. I'm going to have to crunch it myself first if you want a surefire way (or maybe someone else could post a more definitive guide).

The schools are pretty different in their philosophies, so say, Diamond Mind (all about concentration) is not going to work well with the "jumping around hitting things" technique.

TripperdeCleric
2010-03-30, 05:29 PM
anyone able to piece together a basic template for me?


Race:
Feats:
Stats:
Skill Focus:
Maneuver:
Style:
Weapon:

???

The Glyphstone
2010-03-30, 05:32 PM
Are you asking for help making a character, or do you want us to just build the character for you? I'm sure someone will be willing to do it - there's plenty of people here who like making characters for the sake of making characters, but you might want to be specific in what you're looking for.

TripperdeCleric
2010-03-30, 05:33 PM
Originally I was looking for help in creating it myself...but i fear this might be above my knowledge...

I think if anyone could it would be welcomed...otherwise im reading the book right now trying to piece together this monstrocity.

jiriku
2010-03-30, 05:47 PM
OP, this isn't exactly what you're asking for, but hey, this is the internet. Free unsolicited advice everywhere, right?

I think you guys are biting off more than you can chew. Two players don't even know enough D&D to attempt to build their own characters. You're feeling overwhelmed. The DM is making characters instead of developing the adventure. 10th level characters are complicated, even if you've designed the character yourself. They're harder still if you haven't. For that matter, running a game for 10th level characters isn't exactly easy either.

You would be wise to ask the DM to start the game at a lower level. Like, 1st level.

Low level play in D&D can be a lot of fun. More importantly, starting at 1st level eases the introduction to the game. There are fewer powers to keep track of, fewer rules to remember. And because characters have fewer choices, it's easier for the DM to make good adventures too.

I'm not trying to disparage your character-building skills in any way, but D&D is such a great game. I'd hate for any of the new players to get turned off on the hobby just because their first game made it seem hard and confusing.

Douglas
2010-03-30, 05:55 PM
The Bard recommendation was primarily for a way to get fire on his weapon, but since you said he wants that as a property of the weapon rather than a class ability it's not really relevant. Just going straight Warblade would be simpler, easier, and still plenty good.

Race: You don't want a strength penalty, but other than that pretty much anything goes. I'd recommend human or dwarf, maybe half-orc, but Warblade can work well with nearly any standard race.
Feats: Anything that's good for a fighter is good for a Warblade. If he wants to do a lot of jumping, I'd suggest Leap of the Heavens from PHB2.
Stats: Str 18, Dex 17, Con 18, Int 16, Wis 16, Cha 14 is how I'd do it, and put your two levelup points in strength.
Skills: Balance, Climb, Concentration, Intimidate, Jump, Martial Lore, Tumble
Maneuvers: There are a lot of good options here, and you only get to pick 8. Look over the list and pick some that look good. You get 2 5th level, 2 4th level, 2 3rd level, and 2 2nd level, with the caveat that you can pick lower level maneuvers if you want to and a few of the really low level maneuvers do remain useful at high levels. You also get 2 1st level stances and 1 5th level stance.
Style: Tiger Claw is the only discipline related to jumping. Diamond Mind also has some speed and movement options, and Iron Heart is also very good and is exclusive to the Warblade.
Weapon: Pick a big two-hander, make it Flaming, toss some other standard stuff on it, and call it done.

Abaddon87
2010-03-30, 06:01 PM
To keep it simple, just work with Warblade. Your not losing anything by not taking bard lvls and such. If your player likes Drizzt, wield two swords and TWF with lots of Tiger Claw strikes peppered with Iron Heart and Diamond Mind strikes, stances and saves boosters as extra fillers. I would personally vouch for Adamantine Hurricane. Its like Whirlwind Attack x2 with a bonus to hit! It rocks!

TripperdeCleric
2010-03-30, 06:10 PM
Ok thank you working on it right now..going with TWF and straight up Warblade.

Tiger is the one im sticking with since everyone seems to love it....

any other ideas are appreciated but i have begun creation

Human Warblade 10
Str 18 +2, Dex 17, Con 18, Int 16, Wis 16, Cha 14
skills are being setup still
Feats are a lil bit of an issue here...he seems to want to do bit dmg and wants TWF..so thinking I might just throw him towards TWF and let him have at it

Endarire
2010-03-30, 06:21 PM
Hood (http://community.wizards.com/go/thread/view/75882/19872838/Little_Red_Raiding_Hood_A_Tale_of_38_Guide_to_the_ 35_Dragoon) has a Broadcaster build for a similar occasion.

TripperdeCleric
2010-03-30, 06:23 PM
Thank you ill look into it.

Abaddon87
2010-03-30, 06:36 PM
If he has two flaming weapons that he is TWFing with, he will be doing pretty darn good damage alone. Add the strikes and boosts and it just rockets up the damage. Shouldnt be any worries once he actually starts fighting and using his maneuvers.

TripperdeCleric
2010-03-30, 06:40 PM
Ok good here are the weapons we set him up with


+2 Flaming Burst Scimitar (he wants that type of weapon)


and a

+3 Flaming Scimitar

AslanCross
2010-03-30, 06:43 PM
Ok good here are the weapons we set him up with


+2 Flaming Burst Scimitar (he wants that type of weapon)


and a

+3 Flaming Scimitar

What level is he going to be? +4 weapons cost quite a bit.

TripperdeCleric
2010-03-30, 06:50 PM
10.

We all are level 10 unless we take LA

Abaddon87
2010-03-30, 06:52 PM
I wouldnt dump all my cash into the swords. Just making them +1 Flaming for both and spending some cash on armor spikes of defending or other items could be the diff between life and death. Just remember sometimes there are archers or casters and you cant get to them easily.

TripperdeCleric
2010-03-30, 06:53 PM
Hoping we get a wizard and a cleric to be honest...nah those swords are being made by my artificer...

Still not sure what to spend his gold on.

Douglas
2010-03-30, 07:10 PM
If you're going with TWF, you'll need maneuvers that help with mobility and you'll want to stay away from any strikes that don't benefit from the second weapon. Sudden Leap and Pouncing Charge will help with getting in position and still making a full attack. Press the Advantage as your 5th level stance would also help, allowing you to make 2 5' steps instead of 1 each round, though you'd need two other White Raven maneuvers to qualify.

Here's what I suggest for maneuvers:
Stances: Leading the Charge, Blood in the Water, Press the Advantage
Maneuvers: Sudden Leap, Pouncing Charge, Dancing Mongoose, Wall of Blades, Moment of Perfect Mind, Covering Strike, Bounding Assault, Mind Over Body.
Usual Readied Maneuvers: Sudden Leap, Pouncing Charge, Dancing Mongoose, Wall of Blades, Moment of Perfect Mind

Take Improved Critical for your scimitars and use Blood in the Water most of the time to get extra bonuses from your frequent crits. If you haven't built up a good bonus with that yet, switch to Leading the Charge whenever you use Pouncing Charge for +10 damage on each attack. Switch to Press the Advantage if 10' movement is enough to get where you want but 5' isn't.

Keld Denar
2010-03-30, 07:17 PM
You could just make them +1 Flaming, and then attached Energy Assault (Fire) crystals to them to make them Flaming Swords of Fire. Thats amusing.

BTW, duel wielding Scimitars without Dervish levels is kinda clumsy, given that you either have to take Oversized TWF or just take the -4 penalty. Thats rough.

TripperdeCleric
2010-03-30, 07:25 PM
You could just make them +1 Flaming, and then attached Energy Assault (Fire) crystals to them to make them Flaming Swords of Fire. Thats amusing.

BTW, duel wielding Scimitars without Dervish levels is kinda clumsy, given that you either have to take Oversized TWF or just take the -4 penalty. Thats rough.



Where are these crystals...and would it be better to drop some rapiers instead?

Keld Denar
2010-03-30, 07:34 PM
Base damage doesn't make a whole lot of difference at that size. Best would be to drop down to Kukiris. They are 1 handed and have a really high threat range. Rapiers are still 1handed. They are only 1d4, which is smaller than the 1d6 Rapier or 1d8 Scimitar, but a lot of your damage will be added by manevuers or other abilities.

That, or go with a Falcheon. Its a 2handed scimitar, essentially, and crits nicely.

EDIT: Weapon Augement Crystals are in the Magic Item Compendium.

TripperdeCleric
2010-03-30, 07:35 PM
where are these kuris located?

The Glyphstone
2010-03-30, 07:38 PM
You could just make them +1 Flaming, and then attached Energy Assault (Fire) crystals to them to make them Flaming Swords of Fire. Thats amusing.

.

But is the character's name Krod Mandoon?

Kylarra
2010-03-30, 07:43 PM
where are these kuris located?
The PHB/SRD (http://www.d20srd.org/srd/equipment/weapons.htm).

TripperdeCleric
2010-03-30, 07:52 PM
Ok thank you on location...ill talk to him and when he can look at them im sure he might change his mind.

Keld Denar
2010-03-30, 08:03 PM
Sometimes its not the size of the weapon that matters, but how well you eviserate someone with it...

TripperdeCleric
2010-03-30, 08:06 PM
so make sure he takes improved crit?

Abaddon87
2010-03-30, 08:40 PM
I really wouldn't worry about critical hits with a Warblade. They are nice when they happen, but I would take other feats than Imp Crit. Combat Reflexes, Improved Disarm/Trip or Robilar's Gambit are nice because the Warblade gets great synergy with INT bonus added to Trip/Disarm/AoOs among other things.

TripperdeCleric
2010-03-30, 08:43 PM
Ok thank you for the setup...gonna take disarm so far...might grab trip later if needed.

Draz74
2010-03-30, 09:03 PM
I really wouldn't worry about critical hits with a Warblade. They are nice when they happen, but I would take other feats than Imp Crit.

Unless you're using Blood in the Water or Flesh Ripper (and the latter is kinda weak anyway).

The Rabbler
2010-03-31, 01:35 AM
I seem to remember a stance that lets you move 5' when you crit. worth looking into anyway.

I'd say stick with kukris for your weapons (they make such lovely tools of eviceration), eventually make new ones out of kaorti resin (increases the crit multiplier to x4) and get improved critical and you'll be living it up with 15-20/x4. throw on snap kick, the IH tactical feat (stormguard warrior i believe?), and power attack.

and, if you wanted to redesign your build, you could make yourself some sort of elf (I'm pretty sure there's one that increases strength somewhere) and get yourself into the Eternal Blade PrC.

also, I'd drop flaming if I were you; it's by far the most common energy type and therefore many creatures are immune to it. if you want energy damage, acid is usually the best choice. If you want weapon suggestions, I'd make vicious, wrathful healing kukris. do +2d6 damage and heal damage equal to half of the damage you do (excluding the +2d6). hell, throw flaming onto that and call it a weapon.

What? you said you wanted optimization.

TripperdeCleric
2010-03-31, 01:39 AM
I seem to remember a stance that lets you move 5' when you crit. worth looking into anyway.

I'd say stick with kukris for your weapons (they make such lovely tools of eviceration), eventually make new ones out of kaorti resin (increases the crit multiplier to x4) and get improved critical and you'll be living it up with 15-20/x4. throw on snap kick, the IH tactical feat (stormguard warrior i believe?), and power attack.

and, if you wanted to redesign your build, you could make yourself some sort of elf (I'm pretty sure there's one that increases strength somewhere) and get yourself into the Eternal Blade PrC.

also, I'd drop flaming if I were you; it's by far the most common energy type and therefore many creatures are immune to it. if you want energy damage, acid is usually the best choice. If you want weapon suggestions, I'd make vicious, wrathful healing kukris. do +2d6 damage and heal damage equal to half of the damage you do (excluding the +2d6). hell, throw flaming onto that and call it a weapon.

What? you said you wanted optimization.

Heh, that is a pretty wicked idea...thank you.

Improving weapons now...

The Rabbler
2010-03-31, 01:48 AM
Heh, that is a pretty wicked idea...thank you.

Improving weapons now...

and, as a trick to avoid paying (much) for crazy materials, make the weapons size category fine and put sizing on them (its a +5,000 gp ability). turn them into medium weapons on command and you've got yourself effectively free materials.

TripperdeCleric
2010-03-31, 01:53 AM
I think that might get books thrown at me and the kid who is playing it.

Im playing an artificer so might be able to make things slightly cheaper as is.

Iferus
2010-03-31, 02:10 AM
Also, you should look into making it tiger claw(or any other discipline) weapons (an enhancement). They can be found on page 148/149. Whenever you are in a stance or while initiating a maneuver from said discipline, you get +3 to hit. For a +1 weapon enhancement.

TripperdeCleric
2010-03-31, 02:11 AM
Also, you should look into making it tiger claw(or any other discipline) weapons (an enhancement). They can be found on page 148/149. Whenever you are in a stance or while initiating a maneuver from said discipline, you get +3 to hit. For a +1 weapon enhancement.


But is +3 hit worth the cash?

Iferus
2010-03-31, 02:23 AM
But is +3 hit worth the cash?

Depends. If you're losing too much chance of hitting with TWF and/or you are using feats like power attack. If you need it, it's worth it. Anyhow, you definitely need to know it's an option.

TripperdeCleric
2010-03-31, 02:26 AM
Depends. If you're losing too much chance of hitting with TWF and/or you are using feats like power attack. If you need it, it's worth it. Anyhow, you definitely need to know it's an option.


might need it with the twf and power attack heh..didnt really think about it..does it work on both weapons? for a total of +6?

AslanCross
2010-03-31, 02:57 AM
might need it with the twf and power attack heh..didnt really think about it..does it work on both weapons? for a total of +6?

Discipline weapons only work on themselves.

TripperdeCleric
2010-03-31, 03:40 AM
Discipline weapons only work on themselves.

but does it work on each weapon separately?

like if both are enchanted with ability would i get a +6 to hit?

AslanCross
2010-03-31, 03:48 AM
Nope. Like I said, they work on themselves. When you fight with two weapons, each weapon gets its own attack bonus.

Say you have a BAB of 5. You have a +2 longsword as your main hand weapon and a masterwork short sword in your offhand and the Two Weapon Fighting feat. You have 18 Strength for a bonus of +4.

You get a +9/+4 on your main hand and +8 for your offhand. The enhancement bonuses to attack that each weapon grants work only on themselves.

TripperdeCleric
2010-03-31, 03:49 AM
Nope. Like I said, they work on themselves. When you fight with two weapons, each weapon gets its own attack bonus.

ok I get it now..heh...wasnt getting what you were saying...that could still be beneficial...

Runestar
2010-03-31, 06:43 AM
But is +3 hit worth the cash?

+3 to-hit at +1 is well worth it. Think about it, with power attack, it is mathematically superior to improving the enhancement bonus of your weapon by +1. And given the all-or-nothing nature of maneuvers (you either hit for some effect, or miss and do squat), you can never have too high an attack bonus (unless you already hit on a 2 or better). :smallamused:

TripperdeCleric
2010-03-31, 06:55 AM
+3 to-hit at +1 is well worth it. Think about it, with power attack, it is mathematically superior to improving the enhancement bonus of your weapon by +1. And given the all-or-nothing nature of maneuvers (you either hit for some effect, or miss and do squat), you can never have too high an attack bonus (unless you already hit on a 2 or better). :smallamused:


Ok and how much does this cost to craft in exp and gold?

Runestar
2010-03-31, 07:00 AM
Ok and how much does this cost to craft in exp and gold?

Discipline is a +1 weapon property, and can be added multiple times (a different discipline each time). So if you choose iron heart and diamond mind (say), stay in a iron heart stance and execute a diamond mind maneuver, you would get +6 to-hit. :smallsmile:

But even just staying in 1 stance gives you +3 to-hit all day long.

TripperdeCleric
2010-03-31, 07:01 AM
Discipline is a +1 weapon property, and can be added multiple times (a different discipline each time). So if you choose iron heart and diamond mind (say), stay in a iron heart stance and execute a diamond mind maneuver, you would get +6 to-hit. :smallsmile:

But even just staying in 1 stance gives you +3 to-hit all day long.

thats fairly on the getting a book thrown at me for abuse level...

discipline can be added through craft arm and armor correct? or wonderous item?

if yes how much would it cost in exp/gold regularly?

Greenish
2010-03-31, 07:06 AM
Discipline is a +1 weapon property, and can be added multiple times (a different discipline each time). So if you choose iron heart and diamond mind (say), stay in a iron heart stance and execute a diamond mind maneuver, you would get +6 to-hit. :smallsmile:

But even just staying in 1 stance gives you +3 to-hit all day long.Is it unnamed bonus?

And Tripper, it's +1 enchantment on the weapon. It works exactly like adding Flaming on a weapon.

Runestar
2010-03-31, 07:09 AM
thats fairly on the getting a book thrown at me for abuse level...

discipline can be added through craft arm and armor correct? or wonderous item?

if yes how much would it cost in exp/gold regularly?

In that case, then stick with one.

It depends on your weapon, since +1 weapon property increases the price exponentially, rather than incur a fixed gold cost.

A +1 discipline weapon would be +2, and thus cost 8000gp, for starters. Try to get 2 discipline properties (for a +3 weapon, or 18,000gp) when resources allow. Don't bother getting any more, it is very difficult to benefit from all 3 simultaneously.

After that, concentrate on improve the straight enhancement bonus of your weapon. If you can have greater magic weapon cast on your weapon, then all the better. Cannot think of any other weapon properties which do much for the warblade (overcoming dr is not as vital when you make only 1 attack each round).

TripperdeCleric
2010-03-31, 07:11 AM
In that case, then stick with one.

It depends on your weapon, since +1 weapon property increases the price exponentially, rather than incur a fixed gold cost.

A +1 discipline weapon would be +2, and thus cost 8000gp, for starters. Try to get 2 discipline properties (for a +3 weapon, or 18,000gp) when resources allow. Don't bother getting any more, it is very difficult to benefit from all 3 simultaneously.

After that, concentrate on improve the straight enhancement bonus of your weapon. If you can have greater magic weapon cast on your weapon, then all the better. Cannot think of any other weapon properties which do much for the warblade (overcoming dr is not as vital when you make only 1 attack each round).


Its a basic kuri right now for all intensive purposes. I have some flaming ones right now..but trying to do my best with this optimization....

I am playing an artificer and going to make these for him...

Greenish
2010-03-31, 07:18 AM
Its a basic kuri right now for all intensive purposes. I have some flaming ones right now..but trying to do my best with this optimization....

I am playing an artificer and going to make these for him...A +1 Flaming, Discipline Kukri costs 9308 gp and 720 exp to make if you buy a masterwork kukri from an NPC.

If you don't know the item creation rules, maybe you should reconsider playing an artificer, especially since you'll be helping two new players at the same time.

TripperdeCleric
2010-03-31, 07:19 AM
Its much easier to ask someone who might know..than walk over to my bookshelf look through some books and count things up.

Thank you for the prices...shouldnt be too hard.