Drake Gryphon
2010-03-30, 07:05 PM
OK a little info to keep in mind while looking over the class. The game I'm preparing for is based in Spira, based well after FFX2. In the game there was an event that removed the Far plane.
Spoiler Warning
If you don't know how FFX ends you may not want to read the fluff.
Battle Dancer
Fluff: After the destruction on Sin and the Aeons. Summoners we no longer possible, but people still died and required to be sent. So an order was created to Handle Fiends and preform sendings. Preforming sendings requires extensive training, and since they needed to be able to fight, they were trained in a way that covered both at once, Dance Fighting.
After the destruction of the Far Plain sendings were no longer possible, but death would still happen, so the order had to find a solution. The answer they came up with wasn't liked, but deemed needed, destroy the souls of the dead.
Game Rule Information
Abilities: Charisma is the most important for class features, followed by Strength for better melee attacks, and 3rd is Dexterity.
Alignment: Any
Hit Die: d8
Class Skills
Balance
Bluff
Climb
Craft (any)
Diplomacy
Hide
Gather Info
Intimidate
Jump
Listen
Perform (any)
Profession (any)
Search
Sense Motive
Slight of Hand
Spot
Swim
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points at Each Level: 6 + Int modifier
Weapon Prof: Simple and Martial
Armor Prof: Light
Starting Money: 4d4*10
Battle Dancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Showtime, Dance: Defensive Wall
2nd|
+2|
+0|
+3|
+3|Uncanny Dodge
3rd|
+3|
+1|
+3|
+3|Dance: Press the Attack
4th|
+4|
+1|
+4|
+4|Dance: Daggerfall
5th|
+5|
+1|
+4|
+4|Dance: Soul Burn
6th|
+6/+1|
+2|
+5|
+5|Dimension Step
7th|
+7/+2|
+2|
+5|
+5|Dance: Reaper's Vortex
8th|
+8/+3|
+2|
+6|
+6|Improved Uncanny Dodge
9th|
+9/+4|
+3|
+6|
+6|Dance: Improved Press the Attack
10th|
+10/+5|
+3|
+7|
+7|Practiced Dance
11th|
+11/+6/+1|
+3|
+7|
+7|Dance: Improved Reaper's Vortex
12th|
+12/+7/+2|
+4|
+8|
+8|Double Dance
13th|
+13/+8/+3|
+4|
+8|
+8|Dance: Greater Press the Attack
14th|
+14/+9/+4|
+4|
+9|
+9|Dance: Elemental Waltz
15th|
+15/+10/+5|
+5|
+9|
+9|Dance: Greater Reaper's Vortex
16th|
+16/+11/+6/+1|
+5|
+10|
+10|Triple Dance
17th|
+17/+12/+7/+2|
+5|
+10|
+10|Dance: Perfect Press the Attack
18th|
+18/+13/+8/+3|
+6|
+11|
+11|Dance of Death
19th|
+19/+14/+9/+4|
+6|
+11|
+11|Dance: Perfect Reaper's Vortex
20th|
+20/+15/+10/+5|
+6|
+12|
+12|Grand Finale
[/table]
Class Features
Showtime:
You may add you Cha mod to your initiative.
Dances:
You may only use one dance at a time. You gain the bonuses of any given dance as long as you maintain it. You may only change dances once per turn. A Battle dancer cannot use any dance powers while wearing medium or heavy armor. Each round the Battledancer is using a dance power, make an opening Perform(Dance) check, that does not prevoke AoO. This will set the dance power DC's for that round.
Defensive Wall:
Prerequisite: lv 1 Perform(dance) 4
Effect: Add Cha Mod to AC. Anyone making a melee attack against the Battle Dancer must make a reflex save (DC equal to that round's Perform check) or provoke AoO. This Ability does not grant any extra AoO.
Press the Attack:
Prerequisite: lv 3 Perform(dance) 6
Effect: Add Cha Mod to attacks. One enemy struck by your attack this turn must succeed a Will save (DC equal to that round's Perform check) or receive a -1 penalty to attack roles until the beginning of your next turn. The penalty incurred increases by 1 for every four more levels of Battle dancer you gain (ex -2 at 7, -3 at 11, etc etc).
Maintain: Free Action
Daggerfall:
Prerequisite: lv 4 Perform(dance) 7
Effect: You may target Dex Mod number of targets within 30 feet to be the target of a attack with a Phantom Dagger. The Phantom Daggers do 1d4+Dex Mod 18-20 3x.
Maintain: Full Round
Soul Burn:
Prerequisite: lv 5 Perform(dance) 8
Effect: Any number of incorporeal undead up to Dex mod within a radius of 20' take 1d4/ two levels of Battledancer +Cha mod fire damage (Will save half damage, DC equal to that round's perform check). At 12th level this damage increases to 1d6/ two levels. A Battledancer may use this power a number of rounds per day equal to Cha mod + half his ranks in Perform(dance), rounded down. Using this power within the radius of a corpse of the recently deceased (2 hours/class level) destroys the soul, preventing that creature from being brought back to life by such spells as raise dead and resurrection, though a wish or miracle spell may still be used.
Maintain: Move Action
Reaper's Vortex:
Prerequisite: lv 7 Perform(dance) 10
Effect: Once per turn you can make one melee attack at your full base attack bonus with each Weapon you wield, against each opponent within reach.
Maintain: Full round action
Improved Press the Attack:
Prerequisite: lv 9 Perform(dance) 12
Effect: You may add your Cha mod to damage.
Improved Reaper's Vortex:
Prerequisite: lv 11 Perform(dance) 14
Maintain: Standard Action
Greater Press the Attack:
Prerequisite: lv 13 Perform(dance) 16
Effect: One target you hit must make a will save (DC equal to that round's Perform check), if your target fails, you may move them 5 * Dex mod feet
Elemental Waltz:
Prerequisite: lv 14 Perform(dance) 17
Effect: Each round you use this dance choose a damage type (fire, ice, electric, acid, or sonic) you may add 1d4+Cha Mod in damage of that type to all your attacks.
Maintain: Free Action
Greater Reaper's Vortex:
Prerequisite: lv 15 Perform(dance) 18
Effect: Any target you hit must make a fort save (DC equal to that round's Perform check), if your target fails, you knock them 5 * Str mod feet away
Perfect Press the Attack:
Prerequisite: lv 17 Perform(dance) 20
Effect: After moving your target you may attempt to trip them, You may use a Preform(dance) check instead of a strength check
Perfect Reaper's Vortex:
Prerequisite: lv 19 Perform(dance) 22
Maintain: Move action
Uncanny Dodge:
You gain the uncanny dodge.
Dimension Step:
You may use Dimension Step a number of times per day equal to your Cha mod, but only on your self, as a move action.
Improved Uncanny Dodge:
You gain improved uncanny dodge.
Practiced Dance:
You may take 10 on your dance checks.
Double Dance:
Use 2 dances at once.
Triple Dance:
Use 3 dances at once
Dance of Death:
When ever you drop an opponent you gain a bonus to your Cha Score of +2 that lasts for Cha Mod Rounds
Grand Finale:
Once per day you may make a Perform(dance) check. For every 5 points you make you may add +1 to all rolls you make and reroll any natural 1s on d20 rolls for the next 2 rounds. After that you may not Perform any dances for the rest of the encounter.
Game Rule Information
Abilities: Charisma is the most important for class features, followed by Strength for better melee attacks, and 3rd is Dexterity or Constitution.
Alignment: Any
Hit Die: d8
Class Skills
Balance
Bluff
Climb
Craft (any)
Diplomacy
Hide
Gather Info
Intimidate
Jump
Listen
Preform (Dance)
Profession (any)
Search
Sense Motive
Slight of Hand
Spot
Swim
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Level: 8 + Int modifier
Weapon Prof: Simple and Martial
Armor Prof: Light
Starting Money: 4d4*10
Battle Dancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+2|Dance Fighting, Dance: Defensive Wall
2nd|
+1|
+0|
+3|
+3|Two Weapon Fighting
3rd|
+2|
+1|
+3|
+3|Dance: Press the Attack, Two Weapon Defense
4th|
+3|
+1|
+4|
+4|Skill Focus(Preform(dance))
5th|
+3|
+1|
+4|
+4|Dance: Soul Burn
6th|
+4|
+2|
+5|
+5|Dimension Step
7th|
+5|
+2|
+5|
+5|Dance: Reaper's Vortex
8th|
+6/+1|
+2|
+6|
+6|Improved Two Weapon Fighting
9th|
+6/+1|
+3|
+6|
+6|Dance: Improved Press the Attack, Improved Two Weapon Defense
10th|
+7/+2|
+3|
+7|
+7|Practiced Dance
11th|
+8/+3|
+3|
+7|
+7|Dance: Improved Reaper's Vortex
12th|
+9/+4|
+4|
+8|
+8|Greater Skill Focus(Preform(dance))
13th|
+9/+4|
+4|
+8|
+8|Dance: Greater Press the Attack
14th|
+10/5|
+4|
+9|
+9|Double Dance
15th|
+11/+6/+1|
+5|
+9|
+9|Dance: Greater Reaper's Vortex, Greater Two Weapon Fighting
16th|
+12/+7/+2|
+5|
+10|
+10|Greater Two Weapon Defense
17th|
+12/+7/+2|
+5|
+10|
+10|Dance: Perfect Press the Attack
18th|
+13/+8/+3|
+6|
+11|
+11|Two Weapon Rend
19th|
+14/+9/+4|
+6|
+11|
+11|Dance: Perfect Reaper's Vortex
20th|
+15/+10/+5|
+6|
+12|
+12|
[/table]
Class Features
Dance Fighting:
Preform(Dance) Checks do not provoke Attacks of Opportunity
Dances:
You may only use one dance at a time. You gain the bonuses of any given dance as long as you maintain it. You may only change dances once per turn.
Defensive Wall
Free Action to maintain. Add Dance Check for AC, Attacking the dancer provokes AoO.
Press the Attack
Free Action to Maintain. Use Dance Check to attacks, you may add your BAB to this check.
Soul Burn
Standard Action to maintain. Any incorporeal enemies with in cha mod * 5 feet of the dancer take fire damage equal to the Dance Check. After 1 min of this dance in an area where there are dead bodies, will destroy that body's Soul.
Reaper's Vortex
Full Round Action to maintain. Once per turn you can make one melee attack at your full base attack bonus with each Weapon you wield, against each opponent within reach.
Improved Press the Attack
You may add your Cha mod to damage.
Improved Reaper's Vortex
Now a standard action to maintain.
Greater Press the Attack
DC 10 + 1/2 level + Cha Mod Will Check, if your target fails, you may move them 5 * cha mod feet
Greater Reaper's Vortex
DC 10 + 1/2 level + Cha Mod Fort Check, if your target fails, you knock them 5 * cha mod feet away
Perfect Press the Attack
After moving your target you may attempt to trip them, using your dance check instead of a strength check
Perfect Reaper's Vortex
Free Action to maintain
Two Weapon Fighting:
You gain the Two Weapon Fighting Feat even if you do not meet the prerequisites.
Two Weapon Defense:
You gain the Two Weapon Defense Feat even if you do not meet the prerequisites.
Skill Focus(Preform(dance)):
You gain the Skill Focus(Preform(dance)) Feat.
Dimension Step:
You may use Dimension Step a number of times per day equal to your Cha mod, but only on your self, as a move action.
Improved Two Weapon Fighting:
You gain the Improved Two Weapon Fighting Feat even if you do not meet the prerequisites.
Improved Two Weapon Defense:
You gain the Improved Two Weapon Defense Feat even if you do not meet the prerequisites.
Practiced Dance:
You may take 10 on your dance checks.
Greater Skill Focus(Preform(dance)):
You gain the Greater Skill Focus(Preform(dance)) Feat. This Adds a +6 to the skill check.
Double Dance:
Use 2 dances at once.
Greater Two Weapon Fighting:
You gain the Greater Two Weapon Fighting Feat even if you do not meet the prerequisites.
Greater Two Weapon Defense:
You gain the Greater Two Weapon Defense Feat even if you do not meet the prerequisites.
Two Weapon Rend:
You gain the Two Weapon Rend Feat even if you do not meet the prerequisites.
I know I'm missing a cap stone ability, but I'm not sure what to add. Suggestions or Comments?
Spoiler Warning
If you don't know how FFX ends you may not want to read the fluff.
Battle Dancer
Fluff: After the destruction on Sin and the Aeons. Summoners we no longer possible, but people still died and required to be sent. So an order was created to Handle Fiends and preform sendings. Preforming sendings requires extensive training, and since they needed to be able to fight, they were trained in a way that covered both at once, Dance Fighting.
After the destruction of the Far Plain sendings were no longer possible, but death would still happen, so the order had to find a solution. The answer they came up with wasn't liked, but deemed needed, destroy the souls of the dead.
Game Rule Information
Abilities: Charisma is the most important for class features, followed by Strength for better melee attacks, and 3rd is Dexterity.
Alignment: Any
Hit Die: d8
Class Skills
Balance
Bluff
Climb
Craft (any)
Diplomacy
Hide
Gather Info
Intimidate
Jump
Listen
Perform (any)
Profession (any)
Search
Sense Motive
Slight of Hand
Spot
Swim
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points at Each Level: 6 + Int modifier
Weapon Prof: Simple and Martial
Armor Prof: Light
Starting Money: 4d4*10
Battle Dancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Showtime, Dance: Defensive Wall
2nd|
+2|
+0|
+3|
+3|Uncanny Dodge
3rd|
+3|
+1|
+3|
+3|Dance: Press the Attack
4th|
+4|
+1|
+4|
+4|Dance: Daggerfall
5th|
+5|
+1|
+4|
+4|Dance: Soul Burn
6th|
+6/+1|
+2|
+5|
+5|Dimension Step
7th|
+7/+2|
+2|
+5|
+5|Dance: Reaper's Vortex
8th|
+8/+3|
+2|
+6|
+6|Improved Uncanny Dodge
9th|
+9/+4|
+3|
+6|
+6|Dance: Improved Press the Attack
10th|
+10/+5|
+3|
+7|
+7|Practiced Dance
11th|
+11/+6/+1|
+3|
+7|
+7|Dance: Improved Reaper's Vortex
12th|
+12/+7/+2|
+4|
+8|
+8|Double Dance
13th|
+13/+8/+3|
+4|
+8|
+8|Dance: Greater Press the Attack
14th|
+14/+9/+4|
+4|
+9|
+9|Dance: Elemental Waltz
15th|
+15/+10/+5|
+5|
+9|
+9|Dance: Greater Reaper's Vortex
16th|
+16/+11/+6/+1|
+5|
+10|
+10|Triple Dance
17th|
+17/+12/+7/+2|
+5|
+10|
+10|Dance: Perfect Press the Attack
18th|
+18/+13/+8/+3|
+6|
+11|
+11|Dance of Death
19th|
+19/+14/+9/+4|
+6|
+11|
+11|Dance: Perfect Reaper's Vortex
20th|
+20/+15/+10/+5|
+6|
+12|
+12|Grand Finale
[/table]
Class Features
Showtime:
You may add you Cha mod to your initiative.
Dances:
You may only use one dance at a time. You gain the bonuses of any given dance as long as you maintain it. You may only change dances once per turn. A Battle dancer cannot use any dance powers while wearing medium or heavy armor. Each round the Battledancer is using a dance power, make an opening Perform(Dance) check, that does not prevoke AoO. This will set the dance power DC's for that round.
Defensive Wall:
Prerequisite: lv 1 Perform(dance) 4
Effect: Add Cha Mod to AC. Anyone making a melee attack against the Battle Dancer must make a reflex save (DC equal to that round's Perform check) or provoke AoO. This Ability does not grant any extra AoO.
Press the Attack:
Prerequisite: lv 3 Perform(dance) 6
Effect: Add Cha Mod to attacks. One enemy struck by your attack this turn must succeed a Will save (DC equal to that round's Perform check) or receive a -1 penalty to attack roles until the beginning of your next turn. The penalty incurred increases by 1 for every four more levels of Battle dancer you gain (ex -2 at 7, -3 at 11, etc etc).
Maintain: Free Action
Daggerfall:
Prerequisite: lv 4 Perform(dance) 7
Effect: You may target Dex Mod number of targets within 30 feet to be the target of a attack with a Phantom Dagger. The Phantom Daggers do 1d4+Dex Mod 18-20 3x.
Maintain: Full Round
Soul Burn:
Prerequisite: lv 5 Perform(dance) 8
Effect: Any number of incorporeal undead up to Dex mod within a radius of 20' take 1d4/ two levels of Battledancer +Cha mod fire damage (Will save half damage, DC equal to that round's perform check). At 12th level this damage increases to 1d6/ two levels. A Battledancer may use this power a number of rounds per day equal to Cha mod + half his ranks in Perform(dance), rounded down. Using this power within the radius of a corpse of the recently deceased (2 hours/class level) destroys the soul, preventing that creature from being brought back to life by such spells as raise dead and resurrection, though a wish or miracle spell may still be used.
Maintain: Move Action
Reaper's Vortex:
Prerequisite: lv 7 Perform(dance) 10
Effect: Once per turn you can make one melee attack at your full base attack bonus with each Weapon you wield, against each opponent within reach.
Maintain: Full round action
Improved Press the Attack:
Prerequisite: lv 9 Perform(dance) 12
Effect: You may add your Cha mod to damage.
Improved Reaper's Vortex:
Prerequisite: lv 11 Perform(dance) 14
Maintain: Standard Action
Greater Press the Attack:
Prerequisite: lv 13 Perform(dance) 16
Effect: One target you hit must make a will save (DC equal to that round's Perform check), if your target fails, you may move them 5 * Dex mod feet
Elemental Waltz:
Prerequisite: lv 14 Perform(dance) 17
Effect: Each round you use this dance choose a damage type (fire, ice, electric, acid, or sonic) you may add 1d4+Cha Mod in damage of that type to all your attacks.
Maintain: Free Action
Greater Reaper's Vortex:
Prerequisite: lv 15 Perform(dance) 18
Effect: Any target you hit must make a fort save (DC equal to that round's Perform check), if your target fails, you knock them 5 * Str mod feet away
Perfect Press the Attack:
Prerequisite: lv 17 Perform(dance) 20
Effect: After moving your target you may attempt to trip them, You may use a Preform(dance) check instead of a strength check
Perfect Reaper's Vortex:
Prerequisite: lv 19 Perform(dance) 22
Maintain: Move action
Uncanny Dodge:
You gain the uncanny dodge.
Dimension Step:
You may use Dimension Step a number of times per day equal to your Cha mod, but only on your self, as a move action.
Improved Uncanny Dodge:
You gain improved uncanny dodge.
Practiced Dance:
You may take 10 on your dance checks.
Double Dance:
Use 2 dances at once.
Triple Dance:
Use 3 dances at once
Dance of Death:
When ever you drop an opponent you gain a bonus to your Cha Score of +2 that lasts for Cha Mod Rounds
Grand Finale:
Once per day you may make a Perform(dance) check. For every 5 points you make you may add +1 to all rolls you make and reroll any natural 1s on d20 rolls for the next 2 rounds. After that you may not Perform any dances for the rest of the encounter.
Game Rule Information
Abilities: Charisma is the most important for class features, followed by Strength for better melee attacks, and 3rd is Dexterity or Constitution.
Alignment: Any
Hit Die: d8
Class Skills
Balance
Bluff
Climb
Craft (any)
Diplomacy
Hide
Gather Info
Intimidate
Jump
Listen
Preform (Dance)
Profession (any)
Search
Sense Motive
Slight of Hand
Spot
Swim
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Level: 8 + Int modifier
Weapon Prof: Simple and Martial
Armor Prof: Light
Starting Money: 4d4*10
Battle Dancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+2|Dance Fighting, Dance: Defensive Wall
2nd|
+1|
+0|
+3|
+3|Two Weapon Fighting
3rd|
+2|
+1|
+3|
+3|Dance: Press the Attack, Two Weapon Defense
4th|
+3|
+1|
+4|
+4|Skill Focus(Preform(dance))
5th|
+3|
+1|
+4|
+4|Dance: Soul Burn
6th|
+4|
+2|
+5|
+5|Dimension Step
7th|
+5|
+2|
+5|
+5|Dance: Reaper's Vortex
8th|
+6/+1|
+2|
+6|
+6|Improved Two Weapon Fighting
9th|
+6/+1|
+3|
+6|
+6|Dance: Improved Press the Attack, Improved Two Weapon Defense
10th|
+7/+2|
+3|
+7|
+7|Practiced Dance
11th|
+8/+3|
+3|
+7|
+7|Dance: Improved Reaper's Vortex
12th|
+9/+4|
+4|
+8|
+8|Greater Skill Focus(Preform(dance))
13th|
+9/+4|
+4|
+8|
+8|Dance: Greater Press the Attack
14th|
+10/5|
+4|
+9|
+9|Double Dance
15th|
+11/+6/+1|
+5|
+9|
+9|Dance: Greater Reaper's Vortex, Greater Two Weapon Fighting
16th|
+12/+7/+2|
+5|
+10|
+10|Greater Two Weapon Defense
17th|
+12/+7/+2|
+5|
+10|
+10|Dance: Perfect Press the Attack
18th|
+13/+8/+3|
+6|
+11|
+11|Two Weapon Rend
19th|
+14/+9/+4|
+6|
+11|
+11|Dance: Perfect Reaper's Vortex
20th|
+15/+10/+5|
+6|
+12|
+12|
[/table]
Class Features
Dance Fighting:
Preform(Dance) Checks do not provoke Attacks of Opportunity
Dances:
You may only use one dance at a time. You gain the bonuses of any given dance as long as you maintain it. You may only change dances once per turn.
Defensive Wall
Free Action to maintain. Add Dance Check for AC, Attacking the dancer provokes AoO.
Press the Attack
Free Action to Maintain. Use Dance Check to attacks, you may add your BAB to this check.
Soul Burn
Standard Action to maintain. Any incorporeal enemies with in cha mod * 5 feet of the dancer take fire damage equal to the Dance Check. After 1 min of this dance in an area where there are dead bodies, will destroy that body's Soul.
Reaper's Vortex
Full Round Action to maintain. Once per turn you can make one melee attack at your full base attack bonus with each Weapon you wield, against each opponent within reach.
Improved Press the Attack
You may add your Cha mod to damage.
Improved Reaper's Vortex
Now a standard action to maintain.
Greater Press the Attack
DC 10 + 1/2 level + Cha Mod Will Check, if your target fails, you may move them 5 * cha mod feet
Greater Reaper's Vortex
DC 10 + 1/2 level + Cha Mod Fort Check, if your target fails, you knock them 5 * cha mod feet away
Perfect Press the Attack
After moving your target you may attempt to trip them, using your dance check instead of a strength check
Perfect Reaper's Vortex
Free Action to maintain
Two Weapon Fighting:
You gain the Two Weapon Fighting Feat even if you do not meet the prerequisites.
Two Weapon Defense:
You gain the Two Weapon Defense Feat even if you do not meet the prerequisites.
Skill Focus(Preform(dance)):
You gain the Skill Focus(Preform(dance)) Feat.
Dimension Step:
You may use Dimension Step a number of times per day equal to your Cha mod, but only on your self, as a move action.
Improved Two Weapon Fighting:
You gain the Improved Two Weapon Fighting Feat even if you do not meet the prerequisites.
Improved Two Weapon Defense:
You gain the Improved Two Weapon Defense Feat even if you do not meet the prerequisites.
Practiced Dance:
You may take 10 on your dance checks.
Greater Skill Focus(Preform(dance)):
You gain the Greater Skill Focus(Preform(dance)) Feat. This Adds a +6 to the skill check.
Double Dance:
Use 2 dances at once.
Greater Two Weapon Fighting:
You gain the Greater Two Weapon Fighting Feat even if you do not meet the prerequisites.
Greater Two Weapon Defense:
You gain the Greater Two Weapon Defense Feat even if you do not meet the prerequisites.
Two Weapon Rend:
You gain the Two Weapon Rend Feat even if you do not meet the prerequisites.
I know I'm missing a cap stone ability, but I'm not sure what to add. Suggestions or Comments?