Nad
2010-03-31, 08:42 AM
Hello and thanks for reading our in-game conversation thread. We welcome anyone to read through our discussion and understand that these boards are public but would ask that you please avoid from inserting yourself into an already existing game. Thank you!
Summary:
After finishing the battle with the gnolls, a black, tar-like substance was seen leaking from the gnoll leader’s ear. After gathering as much information as possible and scavenging the bodies for equipment, the group’s attention was turned to the hostage, the half-elf from Ebanus named Vassin. After some discussion it was agreed to escort him back to Ebanus and to spend a few days within the settlement.
The battle and the aftermath had taken half of the night and by sun-rise the walls of Ebanus were visible in the distance. After agreeing to surrender weapons longer than our arms, we were allowed into Ebanus’ guest quarters and given fresh food and water. Ebanus began to stir and the party decided to change from the night/day cycle back to day/night and spent the day waiting to meet with the mayor. Grapthar, who could wander his home town freely, met with friends and family. Cal, Mcgurk, Hank and Rendor passed the day in the guest quarters – Hank entertaining by practicing his juggling, Mcgurk by adding to the juggling difficulty by the factor of a hand axe and drinking, eating and abusing the only toilet. Cal assisted Rendor by using a flaming sphere to serve as a temporary forge while Rendor fashioned long bows for Grapthar, Kunu (-1 Shortbows) and one inlaid with silver and copper elven writing for Mcgurk (normal shortbow).
After briefly meeting with the Mayor, the party was given permission to freely wander the upper level of Ebanus and trade with the local merchants. Two of the three magical items found were identified. A magical helmet was taken by Hank and a magical ornament to Kunu (Ask Dan for the name/details). A magical leather belt was unidentified but Rendor needed a belt so he decided to wear it until its true nature is discovered. Grapthar was able to trade a majority of the looted items for ritual materials, rations, water, fuel rations and a few pieces of miscellaneous equipment. After this was finished, the party met and decided to get to the bottom of the recent events.
Three things were discussed:
1. What was that black fluid in the gnoll? Does it have to do with Vassin? Why was he out wandering around?
2. What happened to Gormon the dwarf who was shot in the back and half devoured by the manticore? What was the hollow he warned about?
3. What are the three clues in the note from our mysterious savior? Are we in the right place? What do we need to do?
After getting permission from the mayor, the group split into three groups. Cal and Grapthar proceeded to the mines to verify that a new vein of copper discovered recently had nothing to do with Gormon’s death or Vassin’s capture. It didn’t appear they were related.
Hank and Mcgurk attempted to follow up with Vassin but were not too successful. However, for saving the man’s life he seemed pretty ungrateful… but that may be our own fault for sending the rough edged and somewhat unfriendly dragonborn as our ambassador.
Rendor, Kunu and Steve went to speak with the local mason about the flint arrow that was used to kill Gormon. The mason was able to verify that the flint was probably local to the area and that more than likely, it wasn’t from Ebanus. When he compared the flint from the gnolls arrows to that in Gormon’s back, it seemed to be a match. The mason also mentioned that the mayor of Ebanus has access to maps of the surrounding area – Rendor mentioned this to Cal so he can use his magical book to copy the map.
After being unable to find any real clues to any of the questions, the party returns to the guest room for their final night of Ebanus’ hospitality. Freed from any of the normal responsibilities required by travelling… setting up tents, keeping watch or foraging, the group is able to sit around the sturdy palm wood table and relax. As a thank you for his fox fur gift from Hank, the mayor has provided a small barrel of fermented mushroom beer for the party and Cal’s magical hand is busy floating a mug of the beer to each of you. The beer is cold, smooth and tasty – a real luxury and almost unnatural – you’re used to a little bit of sand in your drinks.
As each of you sip your delightful treat, your eyes scan the room. The walls are a smooth, worked stone, carved from Ebanus’ stone by slave labor long ago. The dark stone has small veins of red that dimly reflect the magical light from Cal’s orb which lays in the middle of the table. The table is old, well used and warn. Some dwarven runes, possibly names of guests past, have been carved and worn from the table, barely legible. It’s palm wood planks are held together by large copper nails, driven to their resting place long ago and stained over the years. Mcgurk bellows a large burp after finishing his beer and grins obnoxiously, bearing his huge dragonborn teeth. As he beckons for a refill from Cal’s magical service, there is a soft knock at the door.
A dwarf enters carrying two baskets and only Grapthar stands from the table, slightly embarrassed that his companions don’t as they fail to realize a lady has entered the room; the beards always throw strangers off. She warmly greets Grapthar in dwarven, presents the two baskets to him and retires. The baskets contain hearty meals for everyone; baked fish stuffed with ground up mushroom and some sort of nut and freshly baked dinner rolls. A demonic growl echoes from Kunu’s belly and the delicious meal is distributed. As you each begin to eat, drink and relax, you almost forget about the weeks that have past.
The cold beer washes away the thoughts of wind blown wastelands, the burning heat of the day sun while you tried to sleep, sweating in your tents and eating Rendor’s horribly cooked meals. Each bite of the delicious baked fish distracts you from the scar tissue filling in nicely from the Once Men’s inflicted wounds. The safety of the walls and the settlement around you almost supplement the last time you had a quiet meal within the walls of White Stone. With a audible agreement, the meal fills you all in ways past your stomach and you burp, groan, fart and compliment the cooking. With a sigh, you give up your momentary sanctuary and tranquility as Rendor breaks the silence.
Summary:
After finishing the battle with the gnolls, a black, tar-like substance was seen leaking from the gnoll leader’s ear. After gathering as much information as possible and scavenging the bodies for equipment, the group’s attention was turned to the hostage, the half-elf from Ebanus named Vassin. After some discussion it was agreed to escort him back to Ebanus and to spend a few days within the settlement.
The battle and the aftermath had taken half of the night and by sun-rise the walls of Ebanus were visible in the distance. After agreeing to surrender weapons longer than our arms, we were allowed into Ebanus’ guest quarters and given fresh food and water. Ebanus began to stir and the party decided to change from the night/day cycle back to day/night and spent the day waiting to meet with the mayor. Grapthar, who could wander his home town freely, met with friends and family. Cal, Mcgurk, Hank and Rendor passed the day in the guest quarters – Hank entertaining by practicing his juggling, Mcgurk by adding to the juggling difficulty by the factor of a hand axe and drinking, eating and abusing the only toilet. Cal assisted Rendor by using a flaming sphere to serve as a temporary forge while Rendor fashioned long bows for Grapthar, Kunu (-1 Shortbows) and one inlaid with silver and copper elven writing for Mcgurk (normal shortbow).
After briefly meeting with the Mayor, the party was given permission to freely wander the upper level of Ebanus and trade with the local merchants. Two of the three magical items found were identified. A magical helmet was taken by Hank and a magical ornament to Kunu (Ask Dan for the name/details). A magical leather belt was unidentified but Rendor needed a belt so he decided to wear it until its true nature is discovered. Grapthar was able to trade a majority of the looted items for ritual materials, rations, water, fuel rations and a few pieces of miscellaneous equipment. After this was finished, the party met and decided to get to the bottom of the recent events.
Three things were discussed:
1. What was that black fluid in the gnoll? Does it have to do with Vassin? Why was he out wandering around?
2. What happened to Gormon the dwarf who was shot in the back and half devoured by the manticore? What was the hollow he warned about?
3. What are the three clues in the note from our mysterious savior? Are we in the right place? What do we need to do?
After getting permission from the mayor, the group split into three groups. Cal and Grapthar proceeded to the mines to verify that a new vein of copper discovered recently had nothing to do with Gormon’s death or Vassin’s capture. It didn’t appear they were related.
Hank and Mcgurk attempted to follow up with Vassin but were not too successful. However, for saving the man’s life he seemed pretty ungrateful… but that may be our own fault for sending the rough edged and somewhat unfriendly dragonborn as our ambassador.
Rendor, Kunu and Steve went to speak with the local mason about the flint arrow that was used to kill Gormon. The mason was able to verify that the flint was probably local to the area and that more than likely, it wasn’t from Ebanus. When he compared the flint from the gnolls arrows to that in Gormon’s back, it seemed to be a match. The mason also mentioned that the mayor of Ebanus has access to maps of the surrounding area – Rendor mentioned this to Cal so he can use his magical book to copy the map.
After being unable to find any real clues to any of the questions, the party returns to the guest room for their final night of Ebanus’ hospitality. Freed from any of the normal responsibilities required by travelling… setting up tents, keeping watch or foraging, the group is able to sit around the sturdy palm wood table and relax. As a thank you for his fox fur gift from Hank, the mayor has provided a small barrel of fermented mushroom beer for the party and Cal’s magical hand is busy floating a mug of the beer to each of you. The beer is cold, smooth and tasty – a real luxury and almost unnatural – you’re used to a little bit of sand in your drinks.
As each of you sip your delightful treat, your eyes scan the room. The walls are a smooth, worked stone, carved from Ebanus’ stone by slave labor long ago. The dark stone has small veins of red that dimly reflect the magical light from Cal’s orb which lays in the middle of the table. The table is old, well used and warn. Some dwarven runes, possibly names of guests past, have been carved and worn from the table, barely legible. It’s palm wood planks are held together by large copper nails, driven to their resting place long ago and stained over the years. Mcgurk bellows a large burp after finishing his beer and grins obnoxiously, bearing his huge dragonborn teeth. As he beckons for a refill from Cal’s magical service, there is a soft knock at the door.
A dwarf enters carrying two baskets and only Grapthar stands from the table, slightly embarrassed that his companions don’t as they fail to realize a lady has entered the room; the beards always throw strangers off. She warmly greets Grapthar in dwarven, presents the two baskets to him and retires. The baskets contain hearty meals for everyone; baked fish stuffed with ground up mushroom and some sort of nut and freshly baked dinner rolls. A demonic growl echoes from Kunu’s belly and the delicious meal is distributed. As you each begin to eat, drink and relax, you almost forget about the weeks that have past.
The cold beer washes away the thoughts of wind blown wastelands, the burning heat of the day sun while you tried to sleep, sweating in your tents and eating Rendor’s horribly cooked meals. Each bite of the delicious baked fish distracts you from the scar tissue filling in nicely from the Once Men’s inflicted wounds. The safety of the walls and the settlement around you almost supplement the last time you had a quiet meal within the walls of White Stone. With a audible agreement, the meal fills you all in ways past your stomach and you burp, groan, fart and compliment the cooking. With a sigh, you give up your momentary sanctuary and tranquility as Rendor breaks the silence.