ErrantX
2010-03-31, 03:04 PM
Daggerspell Sapphirist
http://www.ableekertomorrow.com/042106charscolor/drayk.jpg
Roth Perrin, a daggerspell sapphirist
The Daggerspell Guardians have long been well known for their potent mages and shapers who protect the innocents of the realm through their vigilance and willingness to fuse the art of shadow and magic to hunt evil where it lay. In memory, only the two branches were known of until recently, when they opened up their membership to begin training others in their arts. One of these branches, known as the daggerspell sapphirists, have learned to fuse the use of incarnum and soulmelds with the art of the blade in a deadly blend of cobalt power.
Most daggerspell sapphirists begin as rogues who find a talent in meldshaping early in their careers. Some train previously as spellthieves as well. Most in this group who learn the arts of meldshaping do so as an incarnate, but the occasional soulborn or totemist takes up this martial arts form as well.
Hit Die: d6
Requirements:
Alignment: Any non-evil
Skills: Concentration 8 ranks
Feats: Weapon Focus (dagger), Two-Weapon Fighting
Meldshaping: Ability to shape soulmelds
Special: Essentia pool of 3 or more, sneak attack +1d6
Daggerspell Sapphirist
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Meldshaping
1st|
+0|
+0|
+2|
+2|Shape daggermeld, daggermeld chakra binding|
-
2nd|
+1|
+1|
+3|
+3|Chakra bind (feet, hands)|+1 level of existing meldshaping class
3rd|
+2|
+1|
+3|
+3|Sneak Attack +1d6|+1 level of existing meldshaping class
4th|
+3|
+1|
+4|
+4|Ceruelean Stealth|+1 level of existing meldshaping class
5th|
+3|
+2|
+4|
+4|Chakra bind (arms)|+1 level of existing meldshaping class
6th|
+4|
+2|
+5|
+5|Sneak Attack +2d6|+1 level of existing meldshaping class
7th|
+5|
+2|
+5|
+5|Azure Rending|+1 level of existing meldshaping class
8th|
+6|
+3|
+6|
+6|Chakra bind (waist)|+1 level of existing meldshaping class
9th|
+6|
+3|
+6|
+6|Sneak Attack +3d6|+1 level of existing meldshaping class
10th|
+7|
+3|
+7|
+7|Daggermeld perfection, chakra bind (heart)|+1 level of existing meldshaping class [/table]
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points per Level: 6 + Intelligence modifier.
Class Features:
Weapon and Armor Proficiencies: The daggerspell sapphirist receives no new weapon or armor proficiencies.
Daggermeld (Su): At 1st level, the daggerspell sapphirist gains the ability to create and bind a special type of soulmeld called a daggermeld. This is done by wrapping soul energy around the twin daggers known to their fighting style. While this meld is in place, the daggers of the sapphirist glow blue with misty incarnum, and strikes as a magical weapon. The weapons themselves also gain additional hardness and hit points, +1 hardness and +2 hit points per class level. The daggerspell sapphirist may also invest essentia into the daggermeld, gaining a +1 enhancement bonus to the weapon per essentia invested for every 2 class levels.
Shaping the daggermeld takes 8 hours of rest followed by 1 hour of meditation, in which the meldshaper's essence is bound to his fighting weapons. The daggermeld stays shaped until you unshape it or it is unshaped by an outside means (such as spells or if either dagger is sundered).The benefits of the daggermeld do not benefit anyone else beyond the meldshaper.
Daggermeld Chakra Binding (Su): When you shape your daggermeld, you can bind it to one of your body’s chakras. Doing so grants you a special ability that lasts as long as the daggermeld is shaped and the weapons are held. Unlike most soulmelds, the daggermeld’s appearance does not change while it is bound to a chakra, and the affected chakra is not apparent in any way to an onlooker. Furthermore, the weapon to which the daggermeld is attached is still wielded normally, even if it is bound to a chakra other than your hands. You can be disarmed normally, and it can still be sundered in the usual way. If you lose or put down the weapon while it is bound, it remains bound and retains the special characteristics it gains from the daggermeld; you also retain the special ability gained from the bind. No one else can benefit from the weapon’s incarnum-based powers.
Unlike a typical chakra bind, this one does not close the corresponding body slot. For example, a daggermeld bound to your hands chakra does not prevent you from wearing a pair of magic gloves. Daggermeld chakra bind does not grant you the ability to bind soulmelds or other magic items to your chakras. You may bind your daggermeld to any chakra you have access to bind to. A bound daggermeld grants the following abilities, dependant on chakra below:
Crown: As long as this chakra bind is in effect, you gain increased perception on the battlefield in regards to your foe’s weaknesses. When flanking an opponent, you gain an additional +2 to hit. You also gain a +4 insight bonus on Sense Motive checks to oppose an enemy’s attempt to feint against you. Investing essentia into this chakra bind nets you an additional +2 bonus to Sense Motive checks per essentia invested.
Feet: You become more reactive to danger, gaining an additional +2 insight bonus to Reflex saves while this chakra bind is in place. Additionally, you may move over difficult terrain at no penalty (including movement for Tumbling). Investing essentia into this chakra bind nets you an additional +1 to your Initiative checks per essentia invested.
Hands: Your precision attacks improve, gaining an additional +1d6 points of damage when you successfully sneak attack an opponent. Investing additional essentia into this chakra bind nets you an additional 1 point of damage on sneak attacks per essentia invested.
Arms: Your capability at killing improves, when scoring a critical hit you may add your sneak attack damage to the attack. If were already adding that, then the target is dazed for one round. Investing essentia into this chakra bind causes a target to be dazed for one round longer per essentia invested.
Brow: You gain blindsense 10ft while this chakra bind is in place. Investing essentia into this chakra bind improves your range by +5ft per essentia invested.
Shoulders: Your daggermeld may react to save your life in when bound to this chakra. If an attack would reduce your hit point total to 0 or less, you may make a Reflex save DC equal to the damage of the attack. If successful, you may halve the damage of the attack. Additional essentia invested into this chakra bind grants you a +2 bonus to Reflex saves for the purposes of this soulmeld per essentia invested.
Throat: When bound to this chakra, the daggermeld silences your actions completely, granting you a +10 insight bonus on Move Silently checks and you are considered to be under the effect of a silence spell with a radius of 10ft around you. Additional essentia invested grants you an additional 5ft per essentia invested.
Waist: You gain incredibly mobility with this chakra bind, allowing you to Tumble with a +10 insight bonus and without penalty to move at full speed. You also gain a +10 insight bonus to Jump and Balance checks. Every point of essentia invested in this chakra bind grants an additional +1 bonus to the listed skills.
Heart: You gain incredible strength of mind, gaining a +2 insight bonus to Will saves and immunity to fear effects. Additional essentia bound to this soulmeld grants an additional +1 to Will saves per essentia invested.
Soul: Your weapons gain the alignment type equivalent to your own (thus if you are neutral good, your weapons gain the good descriptor), as well as an additional +1d6 points of damage to the opposing alignment. Additionally, you gain immunity to compulsion effects. Investment of additional essentia grants an additional +1 point of damage per essentia invested to the bonus damage.
Totem: You grow an additional set of ghostly arms, each holding a phantom mirror of your main hand dagger. You gain the Multiweapon Fighting feat and two additional arms that have daggers (which strike as magic, though they have no enhancement bonus) in their hands. Additional essentia invested in this chakra bind nets a +1 enhancement bonus to the dagger's attack and damage bonus per essentia invested (to a maximum of +5).
Chakra Binds: Beginning at 2nd level, you can bind your soulmelds or magic items to your feet and hands chakras, in addition to any other chakras you have available. When you attain 4th level, your arms chakra becomes available. At 7th level, your waist chakra becomes available. At 10th level, your heart chakra becomes available.
Sneak Attack (Ex): Beginning at 3rd level, a daggerspell sapphirist deals an extra 1d6 points of damage when flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 6th level and 3d6 points at 9th level. See the rogue class feature, page 50 of the Player’s Handbook. If a daggerspell sapphirist gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.
Cerulean Stealth (Su): By calling upon the spirits of sneaks that have come before and have yet to come, the daggerspell sapphirist may invest essentia into their stealth abilities. By wrapping themselves in a misty, midnight blue haze the meldshaper gains a +2 perfection bonus to Hide and Move Silently checks per point of essentia invested, and unlike other investitures of essentia, the daggerspell sapphirist may invest a number of points of essentia equal to his class level.
Azure Rending (Su): The daggerspell sapphirist learns the potent ability to rip essentia away from his foes by way of his daggermeld. When wielding two daggers with which are augmented by a daggermeld, the character may invest a number of essentia points into his sneak attack. For each point of essentia invested, when an enemy is successfully sneak attacked, the attack inflicts an additional 1 point of Charisma damage.
Daggermeld Perfection (Su): At 10th level, the daggerspell sapphirist gains the ability to bind his daggermeld to two different locations, and when this is done, he gains the benefits of both chakra binds as well as the ability to use a flurry of blows (as per the monk class) when wielding the two daggers that are being used for his daggermeld.
---
I have never worked with Incarnum before, so this is all new ground for me. PEACH! This work is done by request of PrinceOfThieves.
-X
http://www.ableekertomorrow.com/042106charscolor/drayk.jpg
Roth Perrin, a daggerspell sapphirist
The Daggerspell Guardians have long been well known for their potent mages and shapers who protect the innocents of the realm through their vigilance and willingness to fuse the art of shadow and magic to hunt evil where it lay. In memory, only the two branches were known of until recently, when they opened up their membership to begin training others in their arts. One of these branches, known as the daggerspell sapphirists, have learned to fuse the use of incarnum and soulmelds with the art of the blade in a deadly blend of cobalt power.
Most daggerspell sapphirists begin as rogues who find a talent in meldshaping early in their careers. Some train previously as spellthieves as well. Most in this group who learn the arts of meldshaping do so as an incarnate, but the occasional soulborn or totemist takes up this martial arts form as well.
Hit Die: d6
Requirements:
Alignment: Any non-evil
Skills: Concentration 8 ranks
Feats: Weapon Focus (dagger), Two-Weapon Fighting
Meldshaping: Ability to shape soulmelds
Special: Essentia pool of 3 or more, sneak attack +1d6
Daggerspell Sapphirist
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Meldshaping
1st|
+0|
+0|
+2|
+2|Shape daggermeld, daggermeld chakra binding|
-
2nd|
+1|
+1|
+3|
+3|Chakra bind (feet, hands)|+1 level of existing meldshaping class
3rd|
+2|
+1|
+3|
+3|Sneak Attack +1d6|+1 level of existing meldshaping class
4th|
+3|
+1|
+4|
+4|Ceruelean Stealth|+1 level of existing meldshaping class
5th|
+3|
+2|
+4|
+4|Chakra bind (arms)|+1 level of existing meldshaping class
6th|
+4|
+2|
+5|
+5|Sneak Attack +2d6|+1 level of existing meldshaping class
7th|
+5|
+2|
+5|
+5|Azure Rending|+1 level of existing meldshaping class
8th|
+6|
+3|
+6|
+6|Chakra bind (waist)|+1 level of existing meldshaping class
9th|
+6|
+3|
+6|
+6|Sneak Attack +3d6|+1 level of existing meldshaping class
10th|
+7|
+3|
+7|
+7|Daggermeld perfection, chakra bind (heart)|+1 level of existing meldshaping class [/table]
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points per Level: 6 + Intelligence modifier.
Class Features:
Weapon and Armor Proficiencies: The daggerspell sapphirist receives no new weapon or armor proficiencies.
Daggermeld (Su): At 1st level, the daggerspell sapphirist gains the ability to create and bind a special type of soulmeld called a daggermeld. This is done by wrapping soul energy around the twin daggers known to their fighting style. While this meld is in place, the daggers of the sapphirist glow blue with misty incarnum, and strikes as a magical weapon. The weapons themselves also gain additional hardness and hit points, +1 hardness and +2 hit points per class level. The daggerspell sapphirist may also invest essentia into the daggermeld, gaining a +1 enhancement bonus to the weapon per essentia invested for every 2 class levels.
Shaping the daggermeld takes 8 hours of rest followed by 1 hour of meditation, in which the meldshaper's essence is bound to his fighting weapons. The daggermeld stays shaped until you unshape it or it is unshaped by an outside means (such as spells or if either dagger is sundered).The benefits of the daggermeld do not benefit anyone else beyond the meldshaper.
Daggermeld Chakra Binding (Su): When you shape your daggermeld, you can bind it to one of your body’s chakras. Doing so grants you a special ability that lasts as long as the daggermeld is shaped and the weapons are held. Unlike most soulmelds, the daggermeld’s appearance does not change while it is bound to a chakra, and the affected chakra is not apparent in any way to an onlooker. Furthermore, the weapon to which the daggermeld is attached is still wielded normally, even if it is bound to a chakra other than your hands. You can be disarmed normally, and it can still be sundered in the usual way. If you lose or put down the weapon while it is bound, it remains bound and retains the special characteristics it gains from the daggermeld; you also retain the special ability gained from the bind. No one else can benefit from the weapon’s incarnum-based powers.
Unlike a typical chakra bind, this one does not close the corresponding body slot. For example, a daggermeld bound to your hands chakra does not prevent you from wearing a pair of magic gloves. Daggermeld chakra bind does not grant you the ability to bind soulmelds or other magic items to your chakras. You may bind your daggermeld to any chakra you have access to bind to. A bound daggermeld grants the following abilities, dependant on chakra below:
Crown: As long as this chakra bind is in effect, you gain increased perception on the battlefield in regards to your foe’s weaknesses. When flanking an opponent, you gain an additional +2 to hit. You also gain a +4 insight bonus on Sense Motive checks to oppose an enemy’s attempt to feint against you. Investing essentia into this chakra bind nets you an additional +2 bonus to Sense Motive checks per essentia invested.
Feet: You become more reactive to danger, gaining an additional +2 insight bonus to Reflex saves while this chakra bind is in place. Additionally, you may move over difficult terrain at no penalty (including movement for Tumbling). Investing essentia into this chakra bind nets you an additional +1 to your Initiative checks per essentia invested.
Hands: Your precision attacks improve, gaining an additional +1d6 points of damage when you successfully sneak attack an opponent. Investing additional essentia into this chakra bind nets you an additional 1 point of damage on sneak attacks per essentia invested.
Arms: Your capability at killing improves, when scoring a critical hit you may add your sneak attack damage to the attack. If were already adding that, then the target is dazed for one round. Investing essentia into this chakra bind causes a target to be dazed for one round longer per essentia invested.
Brow: You gain blindsense 10ft while this chakra bind is in place. Investing essentia into this chakra bind improves your range by +5ft per essentia invested.
Shoulders: Your daggermeld may react to save your life in when bound to this chakra. If an attack would reduce your hit point total to 0 or less, you may make a Reflex save DC equal to the damage of the attack. If successful, you may halve the damage of the attack. Additional essentia invested into this chakra bind grants you a +2 bonus to Reflex saves for the purposes of this soulmeld per essentia invested.
Throat: When bound to this chakra, the daggermeld silences your actions completely, granting you a +10 insight bonus on Move Silently checks and you are considered to be under the effect of a silence spell with a radius of 10ft around you. Additional essentia invested grants you an additional 5ft per essentia invested.
Waist: You gain incredibly mobility with this chakra bind, allowing you to Tumble with a +10 insight bonus and without penalty to move at full speed. You also gain a +10 insight bonus to Jump and Balance checks. Every point of essentia invested in this chakra bind grants an additional +1 bonus to the listed skills.
Heart: You gain incredible strength of mind, gaining a +2 insight bonus to Will saves and immunity to fear effects. Additional essentia bound to this soulmeld grants an additional +1 to Will saves per essentia invested.
Soul: Your weapons gain the alignment type equivalent to your own (thus if you are neutral good, your weapons gain the good descriptor), as well as an additional +1d6 points of damage to the opposing alignment. Additionally, you gain immunity to compulsion effects. Investment of additional essentia grants an additional +1 point of damage per essentia invested to the bonus damage.
Totem: You grow an additional set of ghostly arms, each holding a phantom mirror of your main hand dagger. You gain the Multiweapon Fighting feat and two additional arms that have daggers (which strike as magic, though they have no enhancement bonus) in their hands. Additional essentia invested in this chakra bind nets a +1 enhancement bonus to the dagger's attack and damage bonus per essentia invested (to a maximum of +5).
Chakra Binds: Beginning at 2nd level, you can bind your soulmelds or magic items to your feet and hands chakras, in addition to any other chakras you have available. When you attain 4th level, your arms chakra becomes available. At 7th level, your waist chakra becomes available. At 10th level, your heart chakra becomes available.
Sneak Attack (Ex): Beginning at 3rd level, a daggerspell sapphirist deals an extra 1d6 points of damage when flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 6th level and 3d6 points at 9th level. See the rogue class feature, page 50 of the Player’s Handbook. If a daggerspell sapphirist gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.
Cerulean Stealth (Su): By calling upon the spirits of sneaks that have come before and have yet to come, the daggerspell sapphirist may invest essentia into their stealth abilities. By wrapping themselves in a misty, midnight blue haze the meldshaper gains a +2 perfection bonus to Hide and Move Silently checks per point of essentia invested, and unlike other investitures of essentia, the daggerspell sapphirist may invest a number of points of essentia equal to his class level.
Azure Rending (Su): The daggerspell sapphirist learns the potent ability to rip essentia away from his foes by way of his daggermeld. When wielding two daggers with which are augmented by a daggermeld, the character may invest a number of essentia points into his sneak attack. For each point of essentia invested, when an enemy is successfully sneak attacked, the attack inflicts an additional 1 point of Charisma damage.
Daggermeld Perfection (Su): At 10th level, the daggerspell sapphirist gains the ability to bind his daggermeld to two different locations, and when this is done, he gains the benefits of both chakra binds as well as the ability to use a flurry of blows (as per the monk class) when wielding the two daggers that are being used for his daggermeld.
---
I have never worked with Incarnum before, so this is all new ground for me. PEACH! This work is done by request of PrinceOfThieves.
-X