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View Full Version : [3.5] Magical Traps and Concentration



Irreverent Fool
2010-04-01, 01:26 AM
There have been a few discussions about magic traps lately. I had already been playing a cleric in a fresh campaign with the intent to craft some magic traps in whatever place the party might make into our lair.

The question of "Duration: Concentration (up to X rounds)" arose. Can a trap be made that can concentrate on itself?

obnoxious
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BobVosh
2010-04-01, 01:52 AM
Intelligent traps? Expensive, but possible. Beyond that I would say it defaults to no.

Koury
2010-04-01, 02:03 AM
Combine it with Sonorous Hum? Isn't there some way to make a trap with more then one spell?

Irreverent Fool
2010-04-01, 05:03 AM
Combine it with Sonorous Hum? Isn't there some way to make a trap with more then one spell?

Magical traps can (and do via alarm used as a trigger) include multiple spells by default. Sonorous hum might fill the requirement perfectly.

Just so you know, the trap in question is clutch of orcus.

obnoxious
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