Kosjsjach
2010-04-03, 08:08 AM
From what I've gathered, a book on an appropriate subject is generally accepted as a masterwork tool (+2 circumstance bonus, 50gp). I have an Illumian Archivist/ Mystic Theurge statted and he already gets [8+ranks] to any Knowledge check (from a high Int, the Naen sigil, and the Absent-Minded trait), but for flavor reasons I want him to tote around a miniature library of various tomes.
The point I'm trying to get to is I was hoping for some creative/amusing names for the various books, one for each Knowledge skill. I'll fill them in here as they come.
Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts):
Architecture & Engineering (buildings, aqueducts, bridges, fortifications):
Dungeoneering (aberrations, caverns, oozes, spelunking):
Geography (lands, terrain, climate, people):
History (royalty, wars, colonies, migrations, founding of cities):
Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids):
Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin):
Nobility & Royalty (lineages, heraldry, family trees, mottoes, personalities):
Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead):
The Planes (the Inner, Outer, and Transitive planes, outsiders, elementals, magic related to the planes):
I know playgrounders to be a humorous and creative bunch. Don't disappoint! :smallsmile:
The point I'm trying to get to is I was hoping for some creative/amusing names for the various books, one for each Knowledge skill. I'll fill them in here as they come.
Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts):
Architecture & Engineering (buildings, aqueducts, bridges, fortifications):
Dungeoneering (aberrations, caverns, oozes, spelunking):
Geography (lands, terrain, climate, people):
History (royalty, wars, colonies, migrations, founding of cities):
Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids):
Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin):
Nobility & Royalty (lineages, heraldry, family trees, mottoes, personalities):
Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead):
The Planes (the Inner, Outer, and Transitive planes, outsiders, elementals, magic related to the planes):
I know playgrounders to be a humorous and creative bunch. Don't disappoint! :smallsmile: