PDA

View Full Version : Neverending Dungeon - Tilani



term1nally s1ck
2010-04-05, 03:57 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:{table]|A_|B_|C_
1|||
2||N|
3|||
4|||[/table]

There is a door at C-4, south side.

DM Notes:Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=194526)

Lin Bayaseda
2010-04-05, 06:34 PM
Tilani looks around, sniffing the air ... so damp. She approaches the torch and examines it, and the sconce, carefully Search [roll0]

If nothing threatening is found, she will take the torch, listen at the door [roll1], and if no worrysome sounds are heard, open the door and peer ... where?

term1nally s1ck
2010-04-05, 11:06 PM
To the south:

The corridor ends in a T-junction after 30'. After 20', there is a split east.

To the east:

The corridor goes on further than you can see. There is a split north/south after 10', and a door to the north after 30'.

Lin Bayaseda
2010-04-06, 08:03 AM
Slowly moving and prodding every piece of the floor on her path, Tilani makes her way east toward the door For now, I'm not taking any chances. Taking 20 on search for a total of 28. Should be about 12 minutes to search 30' of corridor.
If she gets to the door safely, she will listen [roll0]

term1nally s1ck
2010-04-06, 09:27 AM
You find a trap after 20' of corridor. It was a pit trap, 5' across.

At the junction, you saw:

To the north, a turning east after 20'

To the south, a turning west after 20', and a door to the east after 15'.

Lin Bayaseda
2010-04-06, 09:44 AM
I reckon I heard nothing at the door. Howler and I get ready for any eventuality and open the door, weapons, and fangs, drawn.

term1nally s1ck
2010-04-06, 12:05 PM
The doors are lead sheets weighing over 500lb. Good luck hearing owt through that.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative: [roll0]

Lin Bayaseda
2010-04-06, 02:49 PM
Let's see if we get the drop on him!
Tilani init [roll0]
Howler init [roll1]

Lin Bayaseda
2010-04-06, 02:54 PM
I assume I go first (tiebreak by Dex?), so I charge and attack him with my rapier (I'm not sure where exactly he is in the room, if I can't get to him on a charge attack, will undo).

Rapier attack [roll0] (incl. charge)
Damage [roll1]
Sneak attack damage [roll2]

Lin Bayaseda
2010-04-06, 02:56 PM
Zomg it's a crit threat.
Confirmation [roll0]
Damage [roll1]

term1nally s1ck
2010-04-06, 04:20 PM
C3....and you killed him.

150XP, chainmail.

Lin Bayaseda
2010-04-06, 04:40 PM
Yay! The druid scoffs at the metal armor, but gladly takes the XP.
Search the room and the other (north) door [roll0] room, [roll1] door
And, let's take a peek through that north door if no threats are found.

term1nally s1ck
2010-04-06, 04:59 PM
To the east: The corridor ends in a doorway and a turning south after 20'.

To the west: turnings north after 10', and south after 30'. Continues on further than the light.

Lin Bayaseda
2010-04-06, 07:47 PM
Let's try for the door at the east. Slowly, crawling on her hands and knees, prodding with the 10' pole, faithful wolf in toe, Tilani advances.
Taking 20 on search again, for 28, all the way up to, including the door. Let me know when I need to switch to one of my own torches.
If all the doors are lead sheets, no point of trying to listen anything, but if this one's different, she'll try, just in case [spoiler]Listen [roll0][spoiler] ... and then, lets get read for trouble and open that door!

term1nally s1ck
2010-04-07, 08:30 AM
all lead so far.

The doorway was on the north wall, sorry if any confusion.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

Lin Bayaseda
2010-04-07, 08:54 AM
Let's get closer and read the note then.

term1nally s1ck
2010-04-07, 10:15 AM
A note attached to the latch reads “Greater rewards await the patient man, but only a fool waits forever.”

Lin Bayaseda
2010-04-07, 10:22 AM
*sigh* Cryptic hints ... let's not wait forever then. Examine the latch and chest for nasty surprises, then open the chest and take a peek. Search [roll0]

term1nally s1ck
2010-04-07, 10:39 AM
It contains a single platinum piece.

Lin Bayaseda
2010-04-07, 10:50 AM
Howler, true to his name, begins to howl softly as the chest is opened. I think he's trying to tell me something, to warn me, maybe? All that song and dance, for a single platinum piece? Looks like a trap. Examine the chest very carefully before taking the coin. take 20 on search, for a total of 28

term1nally s1ck
2010-04-07, 12:23 PM
It is a very pretty chest, that appears to be irretrievably attached to the floor.

The coin is shiny.

No traps, no problems. Just didn't wait long enough, I guess.

Also, that torch is going to run out of oil if you keep on taking 20....

Lin Bayaseda
2010-04-07, 01:09 PM
Huzza, our first booty, meagre as it may be! Tilani and Howler leave the room the same way they came, and go to the door they saw early and left untouched (post #5).

Walking at a brisk pace through the already-familiar corridors, hopping merrily over the pit trap, but assuming extreme caution for the last 15' Yes, take 20 on search again, sorry. I may change this MO when I need to switch to my own light. Also, if I ever encounter a door which is NOT a sheet of lead, please let me know so I can at least try and listen

term1nally s1ck
2010-04-07, 04:49 PM
You find another trap just to the south of that intersection. Pit, again.

Remaining Torch time: 20 minutes.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, which you are just outside of, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative:[roll0]

Lin Bayaseda
2010-04-07, 06:49 PM
Tilani [roll0]
Howler [roll1]

Lin Bayaseda
2010-04-07, 06:56 PM
I charge the beast (to C2) and *stab*

[roll0] vs. flat-footed AC
damage [roll1]
sneak attack damage [roll2]
I have -2 AC until my next action

"Howler, attack!"

Lin Bayaseda
2010-04-07, 07:06 PM
To c3, of course. And that probably missed

term1nally s1ck
2010-04-07, 07:32 PM
actually, you hit. The illusion vanishes.

also, a wave of colors wash over you, make a will save.

Lin Bayaseda
2010-04-07, 08:06 PM
The Druids of Stittlewood are known for their mental resilience. Tilani will not succumb to evil magic! [roll0]

term1nally s1ck
2010-04-07, 08:31 PM
you soak the colors. He now moves to D2.

Lin Bayaseda
2010-04-07, 08:39 PM
So, the beast was an illusion and the human was real? And he's the one who cast the spell? Anyway, Howler charges to C2 and attacks

[roll0] (incl. charge)
[roll1]


And then Tilani takes a *stab* at it again.

[roll2]
[roll3]

term1nally s1ck
2010-04-08, 01:22 PM
Indeed, and a pair of misses. He 5' steps away, and will try to catch you both in another spray of colors. Will saves from you both.

Lin Bayaseda
2010-04-08, 01:51 PM
The bastard!
Tilani [roll0]
Howler [roll1]

Lin Bayaseda
2010-04-08, 01:54 PM
Wolf to the rescue! As his mistress falls down, Howler keeps going for the enemy's throat.

Attack [roll0]
Damage [roll1]


By the way, he has his back against the wall now, right? No more 5' steps back for him.

term1nally s1ck
2010-04-08, 05:25 PM
No, that's true.

You're unconscious for [roll0] rounds, blinded and stunned for [roll1] rounds, and blinded for 1 after that.

He 5' steps to next to the wolf (should be south of it now) swings his sword at the wolf who can't seem to hit him: [roll2] for [roll3] damage.

Lin Bayaseda
2010-04-08, 06:23 PM
I guess he's on d3 and the wolf is on d2. Let's take another bite at it.
[roll0]
[roll1]

term1nally s1ck
2010-04-08, 11:12 PM
one more try:

[roll0]
[roll1]

Lin Bayaseda
2010-04-08, 11:16 PM
Wolf attacks again, wondering why his mistress decided to take a rest now of all times.

[roll0]
[roll1]

term1nally s1ck
2010-04-08, 11:27 PM
[roll0]
[roll1]

Most ineffectual fight ever.

Lin Bayaseda
2010-04-08, 11:28 PM
I have a feeling we'll have to keep going for a few more rounds until Tilani wakes up and puts an end to this...

[roll0]
[roll1]

term1nally s1ck
2010-04-09, 02:54 AM
[roll0]
[roll1]

Looks that way...

Lin Bayaseda
2010-04-09, 07:05 AM
[roll0]
[roll1]

term1nally s1ck
2010-04-09, 10:35 AM
[roll0]
[roll1]

Lin Bayaseda
2010-04-09, 10:41 AM
[roll0]
[roll1]

Do I get to wake up soon?

term1nally s1ck
2010-04-09, 11:02 AM
After this round, you're no longer unconscious.

[roll0]
[roll1]

Lin Bayaseda
2010-04-09, 11:50 AM
Wolf's at 7/13

Tilani staggers to her feet, head still reeling from all the pretty colors. Howler yelps as the blade breaks his skin, but he won't give up without a fight!

[roll0]
[roll1]

term1nally s1ck
2010-04-09, 12:48 PM
You're still stunned for 2 more rounds.

[roll0]
[roll1]

Ok, bored now.

He has AC 16. You're stunned for 2 more of his attacks, and can act after that, though you're still blind.

His attacks for those 2 rounds will be:

[roll2]
[roll3]

[roll4]
[roll5]

If any strength checks are needed vs the wolf:

[roll6]

[roll7]

And if he gets tripped, he'll stand up and attack anyway, soaking the AoO. AC 12 vs any of those.

term1nally s1ck
2010-04-09, 12:50 PM
Crit confirm:

[roll0]
[roll1]

Lin Bayaseda
2010-04-09, 01:02 PM
After his first attack, wolf at 5/13

Wolf attack: [roll0], damage [roll1]

His 2nd attack hits and Wolf's at 0. His 3rd attack misses Tilani. Tilani's turn now (blind).

Lin Bayaseda
2010-04-09, 01:05 PM
50% miss chance due to blindness (1=miss) [roll0]
Attack [roll1]
Damage [roll2]

And ... no longer blind, ready to go against him mano-a-mano.

term1nally s1ck
2010-04-09, 05:38 PM
He doesn't fancy it, and instead steps away and fires a ray of frost at the wolf:
[roll0] for [roll1] cold damage.

term1nally s1ck
2010-04-09, 05:41 PM
[roll0]
[roll1]

confirming.

Lin Bayaseda
2010-04-09, 06:43 PM
Wolf at -3.

Tilani steps up to him and attacks [roll0], damage [roll1]
Then, Howler has a 10% chance to stabilize, [roll2] (1 makes it)

Lin Bayaseda
2010-04-09, 08:11 PM
Important question: does he have a visible ranged weapon on him?

term1nally s1ck
2010-04-09, 08:38 PM
No.

5' step around you and attack with the sword:
[roll0]
[roll1]

Lin Bayaseda
2010-04-09, 10:53 PM
OK, not desperate enough to burn a scroll yet. Attack normally, [roll0], damage [roll1]

Wolf at -4, tries to stabilize (1 makes it) [roll2]

Lin Bayaseda
2010-04-09, 10:55 PM
Finally... crit confirm [roll0], crit damage [roll1]

term1nally s1ck
2010-04-10, 10:00 AM
oooh, nice hit. not a crit though.

He's tough for a caster, though, and hits you moar.

[roll0]
[roll1]

Lin Bayaseda
2010-04-10, 02:07 PM
[roll0], dmg [roll1]

Wolf at -5, tries to stabilize (1 makes it) [roll2]

term1nally s1ck
2010-04-10, 02:16 PM
5' step away, and [roll0] touch attack for [roll1] acid damage to you.

EDIT: Crit fumble, so he drops his acid. Oh wait..

Lin Bayaseda
2010-04-10, 02:29 PM
5' step away? Excellent. I cast Cure Light on the wolf for [roll0], not fearing an AoO, then take a 5' step toward him. Edit: Howler's at 2/13.

term1nally s1ck
2010-04-10, 02:36 PM
He's still within reach of the wolf (You're at D3, wolf at D2, he's at E2.), so he'll take a swing at wolfy while he's still prone:

[roll0] for [roll1] vs prone AC (-4)

Lin Bayaseda
2010-04-10, 02:40 PM
Wolf stands up and takes a 5' step to E1. I take a 5' step to E3. We both flank him. If this doesn't kill him...

Tilani [roll0], [roll1]+[roll2]
Howler [roll3], [roll4]

term1nally s1ck
2010-04-10, 02:55 PM
Howler hits, so trip check I assume:

[roll0]

Not dead though.

Lin Bayaseda
2010-04-10, 02:58 PM
Oh year, right ... :smallfrown: [roll0]

Lin Bayaseda
2010-04-10, 03:04 PM
In case he needs to stand up from prone, AoO's from both

Tilani [roll0], [roll1]+[roll2]
Howler [roll3], [roll4]

term1nally s1ck
2010-04-10, 03:54 PM
He dies as he attempts to get up, brutally smacked down.

150XP, chain shirt, longsword. Man that took a while.

Lin Bayaseda
2010-04-10, 07:16 PM
Whew. Depending on the point of view, this was either epic or completely sucked. Ok. First order of business, I high-five Howler, congratulating the canine on the victory. Then, another Cure Light on him, [roll0]. Then, search the room and the two doors, no time to take 20, so only taking 10 (total 18). Then, open the south door and take a peek; if nothing is seen that demands immediate attention, open the east door and take a peek as well.

term1nally s1ck
2010-04-10, 07:48 PM
Well, there is a torch in the bracket which was lit as the door opened somehow, so it has 58 minutes remaining after the fight.

Lin Bayaseda
2010-04-10, 08:02 PM
Good, I have time to take 20 at least on the doors (for total of 28).

term1nally s1ck
2010-04-10, 09:06 PM
You find nothing.

Out the south door, there's a red and white bullseye painted on the floor.

Lin Bayaseda
2010-04-10, 09:16 PM
Interesting. Do the doors lead to corridors, other rooms? (I take a peek still from within my room). If necessary, Spot [roll0]

term1nally s1ck
2010-04-11, 12:09 AM
Yeah, the corridor out the southern door goes 5' east before turning north, and 45' west before turning south. It also splits north after 35'.

The corridor out the eastern door goes 10' south before turning west, and 10' north before turning east.

Lin Bayaseda
2010-04-12, 08:43 AM
I don't like that bullseye... exit via the east door and go north. At the corridor turn, take a peek.

Search [roll0]; Spot [roll1]

EDIT: Also, take the chainmail just in case.

term1nally s1ck
2010-04-12, 02:54 PM
Corridor goes 20' East, before turning north. Door south after 15'.

Already posted once, not appeared, so retry. If this duplicates, my bad.

Lin Bayaseda
2010-04-12, 03:18 PM
"Oh, but I have a new torch!" Tilani smacks herself on the forehead with the torch, taking 1 fire damage. Take 20 on search up to, and including, this south door. Weapons and fangs at the ready, open the door.

term1nally s1ck
2010-04-12, 03:43 PM
Oh, if you tried to take that torch, you realised that it's somehow irretrievably attached to the wall.

Lin Bayaseda
2010-04-12, 03:50 PM
Ok then, search [roll0]

term1nally s1ck
2010-04-13, 09:03 AM
Nothing found.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||
4|||1|||
5||||||
6||||||[/table]
There is a door at A-6 west, which you are just outside of, another at E-1 and another at F-4. There is a kobold wearing a chain shirt and holding a short sword.
Initiative:[roll0]

term1nally s1ck
2010-04-13, 09:05 AM
Initiative fail:

[roll0]

Lin Bayaseda
2010-04-13, 02:35 PM
Tilani [roll0]
Howler [roll1]

Lin Bayaseda
2010-04-13, 02:39 PM
Howler goes to D5 and attacks [roll0], [roll1].
Then, Tilani goes to B3 (the flat-footed bastard can't AoO me...), and, from a vantage flanking position [roll2], [roll3] + [roll4]

Let's see how we did ...

term1nally s1ck
2010-04-13, 05:33 PM
hit and a kill.

150XP, chain shirt, short sword, all small.

Lin Bayaseda
2010-04-13, 05:54 PM
Either I kill'em in one hit, or drag it along for 2 pages, so it seems. Ok, let's search the room and the doors and take a careful peek out of the east door. Search room [roll0], search doors [roll1], Spot if necessary [roll2]

term1nally s1ck
2010-04-14, 08:36 AM
the corridor goes 10' east before turning north.

Lin Bayaseda
2010-04-14, 12:36 PM
I'm sorry, but I need to sort something out before we keep going, because I seem to have lost track of the situation.

Before entering the current room, you said:

Corridor goes 20' East, before turning north. Door south after 15'.

Description of the current room:

There is a door at A-6 west, which you are just outside of, another at E-1 and another at F-4.

term1nally s1ck
2010-04-14, 02:24 PM
*ahem*

My notes, for the sake of expediency, are pre-written in forum format. I really need to delete some of those 'You are outside X' sections. My bad, you were outside E1.

Lin Bayaseda
2010-04-14, 07:11 PM
Ah, that makes more sense. Let's take a peek outside the west door as well.

term1nally s1ck
2010-04-14, 07:14 PM
That corridor you could see down at the start? The one that went east? Yeah, this is the far end.

It turns south at the end you're at, though, and you can now see a north/south split after 20' from your door.

Lin Bayaseda
2010-04-14, 07:54 PM
For no particular reason, let's go out the west door, and turn south immediately. Search [roll0] if needed

term1nally s1ck
2010-04-14, 08:01 PM
You go 10' south, and the corridor east is now longer than your light shows. Also, your torch has 5 minutes left on it.

Lin Bayaseda
2010-04-14, 09:20 PM
Let's go east. Will switch to my own torch as soon as the current one runs out. Search [roll0]

term1nally s1ck
2010-04-15, 12:17 AM
Eeh...make a reflex save.

Lin Bayaseda
2010-04-15, 07:50 AM
Feets, don't fail me now [roll0]

term1nally s1ck
2010-04-15, 10:42 AM
After a mere 20', the floor starts to fall from under you. You leap to safety, however.

After another 40', the corridor turns north. You can see a turning west after 10', and there's a red notecard on the wall after 5'.

Lin Bayaseda
2010-04-15, 12:27 PM
I try to read the notecard from where I am: Spot [roll0]. If I can't, I'll approach to read from up close.

term1nally s1ck
2010-04-15, 03:31 PM
so from within 5'?

It reads: BOOM.

[roll0] force damage.

Lin Bayaseda
2010-04-15, 04:37 PM
Ha ha, very funny. I cast Cure Light Wounds from a scroll on myself (btw, it also affects Howler). [roll0]

Lin Bayaseda
2010-04-15, 06:47 PM
So I'm back at full health, and Howler is at 12/13. Let's go north to the turning and take a look.

term1nally s1ck
2010-04-15, 10:11 PM
the corridor goes 10' west before turning north.

You can now see that the corridor north ends in a west turn, too.

Lin Bayaseda
2010-04-16, 10:23 AM
I go down that corridor, [roll0] searching for traps along the way. Do I arrive back in the same room where I fought the kobold? If so, I exit through the north door, go 10' (or was it 5'?) east, then turn north. Again, searching along the way, [roll1]. Does it get me into the room with the large chest eventually?

If so, take a look from the two previously unexplored doors near the NE corner.

term1nally s1ck
2010-04-16, 10:53 AM
Ah...on the way to the kobold's room, you make a reflex save.

Lin Bayaseda
2010-04-16, 11:29 AM
Stupid pits ... [roll0]

term1nally s1ck
2010-04-16, 11:43 AM
5' east, 10' north, 30' east, 20' north, 15' west, and you're standing just outside a door at the end of the corridor.

Lin Bayaseda
2010-04-16, 11:47 AM
Ok, weird. Not the kobold room, I guess. Or is it? Tilani starts losing her bearings. Let's open the door, ready for the worst.

term1nally s1ck
2010-04-16, 11:59 AM
Oh, that was where you went out of the northern door from the kobold's room.

Opening the door reveals the following room:
{table]|A_|B_|C_
1|||
2|||
3|||
4|||
5|||
6||1|[/table]
There is a door at A5 and C5.
At 15ft above ground there is a metallic, dog-sized, bug looking construct.
Initiatve: [roll0]

Lin Bayaseda
2010-04-16, 12:05 PM
[roll0] Tilani
[roll1] Howler

Lin Bayaseda
2010-04-16, 12:09 PM
Ok, let's try and get him with a crossbow [roll0] vs. flat-footed, damage [roll1]. I suspect he's immune to sneak attacks, but will roll sneak attack damage just in case, [roll2]. After that, move action, reload crossbow. Also, are the ceilings in the corridor lower than those inside the room? If they are, I take a 5' step back into the corridor, so that if he wants to attack me he has to get into the wolf's reach.

term1nally s1ck
2010-04-16, 12:23 PM
He moves to ground level, and fires a stream of acid through both of you:

[roll0] damage, reflex halves

DMs:[roll1]

Lin Bayaseda
2010-04-16, 01:13 PM
Tilani [roll0]
Howler [roll1]

Lin Bayaseda
2010-04-16, 01:17 PM
Seems like Howler's at 3, and I'm at 6. Wolfie and I both take 5' steps to flank him, if possible, and attack.

Tilani [roll0], [roll1]
Howler [roll2], [roll3]
(add flanking bonuses if applicable).

Lin Bayaseda
2010-04-16, 01:18 PM
Also, on the off-chance he's not immune to sneak attacks, take that, you acid spitting bastard! [roll0]

term1nally s1ck
2010-04-16, 04:59 PM
He's still in B5, just at ground level now.

Also, yeah, you pass, but howler doesn't.

Lin Bayaseda
2010-04-16, 06:26 PM
Ok, so we took our turn as above. If it was impossible to flank him by 5' steps, I'm at C4 and wolfie at C6, can we do that?

term1nally s1ck
2010-04-16, 06:50 PM
You'll take an AoO to get a second person to the construct. You can't go straight to C4 from the door, you have to go through C5.

Lin Bayaseda
2010-04-16, 06:51 PM
Howler takes one for the team then.

term1nally s1ck
2010-04-16, 07:07 PM
One hit, one miss from you, and he full-attacks howler.

[roll0] for [roll1]

[roll2] for [roll3]

term1nally s1ck
2010-04-16, 07:08 PM
Oh, and the AoO:

[roll0] for [roll1]

Lin Bayaseda
2010-04-16, 07:39 PM
Crud, Howler's at exactly 0. I know he can't take a move action and attack, but can he take a 5' step and attack?

term1nally s1ck
2010-04-16, 08:31 PM
yes, but he'll drop to -1 if he does so.

a move is fine, a standard drops him to -1.

Lin Bayaseda
2010-04-16, 08:35 PM
Ok, we need to kill that thing now. Have no fear Howler, I still have one more scroll of Cure Light Wounds. We both move 5' to the left (B4 and B6), and now we flank him. Let's do this.

Tilani [roll0], damage [roll1] + [roll2]
Howler [roll3], damage [roll4]

Lin Bayaseda
2010-04-16, 08:36 PM
Crit confirmation [roll0], extra damage [roll1]

term1nally s1ck
2010-04-16, 08:50 PM
Howler drops, you would crit, but it's a construct. It attacks you now.

[roll0] for [roll1] damage.
[roll2] for [roll3] damage.

Lin Bayaseda
2010-04-16, 09:41 PM
He will have to do better. A lot better (AC 19 baby!). I take a 5' step to A5 to be within 5' of Howler, and cast my last Cure Light from a scroll (he get an AoO, I guess).

Cure heals [roll0] to myself and the wolf, and in case the AoO hits I will preemptively make a Concentration check, [roll1] vs. 10+damage.

EDIT: I'm at full health and Howler at 6/13, unless that AoO hits ... oooh, nailbiting.

term1nally s1ck
2010-04-17, 12:09 PM
[roll0] for [roll1]

On it's turn, it 5' steps up the wall, and attacks you if you fail to heal, and howler if you heal him.

Howler now acts on your initiative, by the way, so is currently prone.

[roll2] for [roll3]
[roll4] for [roll5]

Ooooh, hit/miss miss.

term1nally s1ck
2010-04-17, 12:10 PM
Ok, rolling stabilisation for howler:

[roll0] turn 1. If 1-10, Howler stays at -1.

[roll1] turn 2. If 1-10, Howler stays at -2.

Lin Bayaseda
2010-04-17, 12:26 PM
Of course. The one time he needed to hit AC 19, he did. Oh well, let's finish him the normal way. [roll0], [roll1]

term1nally s1ck
2010-04-17, 01:43 PM
It attacks back, but seems damaged:

[roll0] for [roll1]

Lin Bayaseda
2010-04-17, 01:51 PM
What the heck, he took 15 damage, even with the immunity to crits and sneaks. What is this thing!? Let's try something different. 5' step back, switch to a crossbow, and shoot the bastard. [roll0], [roll1]

term1nally s1ck
2010-04-17, 04:42 PM
Miss.

As I say, it's extremely damaged, only partially working.

[roll0] for [roll1]

EDIT: Sorry, he 5' stepped forward and attacked.

Lin Bayaseda
2010-04-17, 04:56 PM
5' step back, reload the crossbow, and try again. [roll0], [roll1]

term1nally s1ck
2010-04-17, 05:00 PM
and it dies.

150XP.

Lin Bayaseda
2010-04-17, 06:08 PM
Sigh. That's a bad situation. I spend all three remaining Cure Minor Wounds spells to bring myself to 7/10 and Howler to 1/13.

Now, let's search the room [roll0], and take a peek out of the other door.

term1nally s1ck
2010-04-17, 07:32 PM
EDIT: NVM, stupid comment.

Lin Bayaseda
2010-04-18, 09:18 PM
So... anything happens at all when I open the other door?

term1nally s1ck
2010-04-19, 02:38 AM
Ah yes, the other door.

10' west the corridor ends in a T-junction, 10' north it turns west.

Lin Bayaseda
2010-04-19, 08:41 AM
Let's go to the t-junction and take a look. Search for traps along the way:[roll0]

term1nally s1ck
2010-04-19, 03:25 PM
Sorry, I misread the map.

After the door, you have to step 5' out to see north, at which point you see that the corridor ends in T-juntions both 10' west and 30' north.

At the T to the west, the corridor ends in a turn west after 10' south, turns west after 10' north, and turns east after 30' north.

Lin Bayaseda
2010-04-19, 03:39 PM
I go to the T-junction which is 30' to the north and take a look. Search [roll0]

term1nally s1ck
2010-04-19, 05:48 PM
west 10' the corridor turns south. east 20' the corridor turns north, and after 30' it turns south.

Lin Bayaseda
2010-04-19, 07:39 PM
Go east and then north Search [roll0]

term1nally s1ck
2010-04-19, 08:02 PM
north 10', west 10', north 5' and make a reflex save.

Lin Bayaseda
2010-04-19, 08:10 PM
[roll0], additional +1 if it's a trap. Edit: d'oh.

term1nally s1ck
2010-04-19, 08:22 PM
Pit trap: [roll0] falling damage

Lin Bayaseda
2010-04-19, 08:26 PM
Darn, I'm at 2 hp. Throw a rope to Howler so he can pull me out. Climb out on the other side of the pit, keep going down the corridor. Taking 20 on all searches now (I have 2 torches of my own).

term1nally s1ck
2010-04-19, 09:28 PM
north 5', 10' east, and you can see the corridor ending in a T-junction after 10' north.

There's a green notecard on the wall next to you.

The first torch has now run out.

Lin Bayaseda
2010-04-19, 10:02 PM
Light the second torch, and, you know what, let's read the card again and see how that goes. If I'm still alive, go to the T-junction (always taking 20 on seach in the corridors unless specified otherwise)

term1nally s1ck
2010-04-19, 10:23 PM
Woo.

The card reads:

You've been poisoned. Have fun.

Aaaaaand make a fort save please. :smallbiggrin:

Lin Bayaseda
2010-04-19, 10:29 PM
[roll0] Edit: Goodbye Howler, you've been a good friend; I hope to see you again in another life.

term1nally s1ck
2010-04-20, 06:25 AM
You don't seem to feel any different

DMs[roll0], [roll1]

EDIT: Make another save in 9 rounds.

Lin Bayaseda
2010-04-20, 07:22 AM
Interesting. Still alive? Or does afterlife look like a dungeon corridor? [roll0]

term1nally s1ck
2010-04-20, 08:22 AM
Iiiinteresting...

20' east the corridor turns south, same 40' west.

Lin Bayaseda
2010-04-20, 09:07 AM
East, then south.

term1nally s1ck
2010-04-20, 09:21 AM
Ok, you loop around back to where you were before...but on the way, make a reflex save please.

Lin Bayaseda
2010-04-20, 09:22 AM
[roll0], +1 for trap sense. Edit: meh. Doesn't seem like I made it. However ... see post 146. Do I need to roll that save?

term1nally s1ck
2010-04-20, 09:29 AM
Ah, no, sorry. I had your search modifier wrong. You just about manage to find that trap.

Anyway, you went in a loop, and took a LONG time to do so.

35 minutes left on new torch.

Lin Bayaseda
2010-04-20, 09:34 AM
Ok, back to post 151, west, then south

term1nally s1ck
2010-04-20, 03:01 PM
You find a door 20' south on the eastern wall. The corridor turns east after another 30'.

13 minutes of torch left.

Lin Bayaseda
2010-04-20, 03:22 PM
Let's burst through the door and die in a blaze of glory

term1nally s1ck
2010-04-20, 03:33 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_
1||||
2||||S
3||||
[/table]
You see three demon squirrels on the wall at +5, +10, and +15 respectively.

[roll0]
[roll1]
[roll2]

Lin Bayaseda
2010-04-20, 03:38 PM
Init
Tilani [roll0]
Howler [roll1]

Lin Bayaseda
2010-04-20, 03:42 PM
Entangle (http://www.d20srd.org/srd/spells/entangle.htm) from a scroll, covering the entire room and walls. Then step 5' back into corridor (still keeping line of sight at the squirrels) and load crossbow.
Howler, at the door, readies a melee attack if a squirrel manages to escape the Entangle and come close. [roll0], [roll1]

term1nally s1ck
2010-04-20, 03:50 PM
The room is suddenly filled with darkness. You can hear the squirrels chittering from inside the room.

Lin Bayaseda
2010-04-20, 08:26 PM
Darkness: 10 min/level.
Entangle: 1 min/level.

Seems like I lose the duration war. No point wasting crossbow bolts firing into the darkness. I slam the door, and leave, past the turn east.

term1nally s1ck
2010-04-21, 04:16 AM
Ok, on the way you find a pit trap, and a tripwire, but you loop back to where you've been before, again.

8 mins of Torch left.

Lin Bayaseda
2010-04-21, 09:13 AM
OOCI may have lost my bearings. I need to go through the thread and recompile the map. This may take a while

term1nally s1ck
2010-04-21, 09:53 AM
http://img512.imageshack.us/img512/5184/nedmap1tilani.jpg (http://img512.imageshack.us/i/nedmap1tilani.jpg/)

Lin Bayaseda
2010-04-21, 10:06 AM
Whoa, that's amazing! Thanks! However, one comment: the blanked out area to the right of room 12 - isn't this the first room I went to (post 7)?

Anyway, with newfound confidence, Tilani goes to room #6, through the east door, 10' north, 15' east, and opens the door.

When she hits an area of corridor she hasn't been through before, she runs a cursory serach, [roll0]

term1nally s1ck
2010-04-21, 10:17 AM
Ah, yeah it is.

I went through searching for 'fire', and didn't see that, forgot it wouldn't get spoilers.

Anyway, you reach the door without incident.

6 mins of torch left.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, which you are just outside of, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:[roll0]

Lin Bayaseda
2010-04-21, 10:24 AM
Tilani [roll0]
Howler [roll1]

Lin Bayaseda
2010-04-21, 10:26 AM
Crossbow sneak attack!

[roll0] vs. flat-footed; damage [roll1] + [roll2]. Turn not done. Edit: or maybe done. I hope this kills him.

term1nally s1ck
2010-04-21, 11:43 AM
Ugh. Kill.

150XP, chainmail, ripper, sundark goggles, gem worth 50gp.

Lin Bayaseda
2010-04-21, 11:49 AM
Yay, only 250 XP to level up! What's a ripper? I take the gem, goggles and XP. Also, you said I'm outside B5, but I believe I entered from the north. If so, I take a peek out the south door.

term1nally s1ck
2010-04-21, 01:15 PM
Yeah, pre-written notes, my bad. I'll delete that bit now.

ripper = big spear. Greatsword stats, but 5gp more expensive, and P damage not S.

Massive east/west corridor, you can't see the end in either direction. No features.

Lin Bayaseda
2010-04-21, 01:22 PM
East. Cursory search. [roll0] Edit: hot darn.

term1nally s1ck
2010-04-21, 01:57 PM
30' east, before you can see the end of the corridor, make a reflex save.

Lin Bayaseda
2010-04-21, 01:59 PM
[roll0], +1 trap sense

Lin Bayaseda
2010-04-21, 02:00 PM
If it's a pit, I'm on the other side; moving on, moar search [roll0]

term1nally s1ck
2010-04-21, 02:02 PM
40', and you make another reflex save.

Lin Bayaseda
2010-04-21, 02:05 PM
24! 24 on search! Oh my god, what manner of fiends trapped this place?!

[roll0] +1 trap sense.

term1nally s1ck
2010-04-21, 02:09 PM
Well, given that most people don't actually roll to find traps, making them tough is a good way to deal with that. (and the DC is 25, you're just really unlucky.)

You make the reflex, though.

15' east, the corridor turns north.

Still searching?

Lin Bayaseda
2010-04-21, 02:13 PM
I actually have a better chance of whomping into that pit fullspeed and have my reflexes save me than find it. But, ok, you know what, let's take 20 on a corridor search from now on until I used up this torch AND 2/3 of the next one. That's, what, 46 minutes? I can search 23 corridor squares. Yup. Turning north.

term1nally s1ck
2010-04-21, 03:58 PM
ok, north 20', west 30', 10' south hopping a trap, 30' west, 10' north, and 10' west is a dead end.

Lin Bayaseda
2010-04-21, 04:07 PM
110' = 22 squares :smallfrown:

Hmm. If my calculations are correct, beyond the wall is the room with the dead Orc. Could be a secret door from here to that room. Does it matter? Do I care? I don't. Returning the way I came is faster than looking for a secret door.

Back to the Lizard-thing-with-fire room, out the north door of that room, and 10' west; should be a corridor going north I haven't been to yet. Search [roll0] when I hit unfamiliar territory.

term1nally s1ck
2010-04-21, 05:13 PM
I'm gonna be nice and tell you that poking that wall makes it crumble and returns you to the orc's room.

10' north from that turning, there's a door north, and the corridor turns east. 10' east there, and the corridor turns north, and there's a red notecard on the eastern wall.

Lin Bayaseda
2010-04-21, 06:44 PM
Notecard is summarily ignored, and door is opened. Initiative if necessary,
Tilani [roll0]
Howler [roll1]

term1nally s1ck
2010-04-21, 07:08 PM
Opening the door reveals the following room:{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||1||
4||||||[/table]
There are doors at A3 and F4 south.
In the room is a gray wrinkled humanoid, crawling low with claws extending from it's hands.
Initiative: [roll0]

Lin Bayaseda
2010-04-21, 07:12 PM
Well, he won init, obviously. Do yer worst, wrinkly old man!

term1nally s1ck
2010-04-21, 08:58 PM
He charges:

[roll0]+2 = 18 vs FF AC. for [roll1] damage.

Lin Bayaseda
2010-04-21, 09:02 PM
Well, I seem to be at -1. Can we finish the combat for posterity? I want to know if Howler can finish him off.

term1nally s1ck
2010-04-21, 09:09 PM
Sure, go for it.

Actually, if your AC wins, he might be able to stabilise you and keep you save for a night's rest, which would let you recover HP...

[roll0] 1-10 stabilises at -1.

Lin Bayaseda
2010-04-21, 09:12 PM
Howler, go for it!
[roll0], damage [roll1], trip if needed [roll2]

Lin Bayaseda
2010-04-21, 09:16 PM
Btw, Howler is at 1 hp :smallamused:

I'm going to make a leap of faith and assume the guy is injured and tripped. If not, ignore
AoO attempting to get up: [roll0], damage [roll1], trip attempt yet again [roll2]

term1nally s1ck
2010-04-21, 09:31 PM
Yeah, he's hit

[roll0] DIE ROLLER SAYS NO

Unless nat 20, it gets up, you miss, and either way, it attacks howler.

[roll1] for [roll2]

If it was a nat 20, it gets a full-attack. Extra claw.
[roll3] for [roll4]

Lin Bayaseda
2010-04-21, 10:17 PM
Howler's in negatives as well :smallfrown:

Oh well, it was fun while it lasted. A huge thank you for DMing this! Tilani's younger brother may try the dungeon at some later point.

Any comments on how I did?

term1nally s1ck
2010-04-22, 12:04 AM
Your character was pretty good, but was too spread out.

Focus on the combats, and find a clever way to trigger traps safely without rolling, or make yourself immune to the traps. The 10' pole is one way, and a big pile of healing available is another. (and by big, I mean infinite, or actually heyuge. I've had a char with the ability to heal over 100 HP at L1, every day.

Faith Healing > CLW.
Lesser Vigor> Faith Healing during downtime.


Alternatively, Tank it up.

For example:
Azurin Crusader//Incarnate

Str 18
Dex 8
Con 16
Int 10
Wis 12
Cha 8

Flaws: Vulnerable, Something.

Astral Vambraces 2E
Mantle of Flame 1E
Dragon Mantle 1E
Rageclaws

Feats: Shape Soulmeld: Dragon Mantle
Expanded Soulmeld Capacity: Astral Vambraces
Bonus Essentia
Shape Soulmeld: Rageclaws

You don't die til -10, you have DR 6/Magic, Resist 3 to all energies bar sonic, heal when you hit your enemies, and every time they attack you, they take 2d6 damage. Your AC is 8, and you don't need to increase it. You WANT them to be able to hit you, so they die faster. You take very little damage, unless they crit.