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View Full Version : Hunter Consort of Nodens [Base Class] (PEACH) (Cthulhu Influence)



Valairn
2010-04-05, 04:43 PM
Hunter Consort of Nodens

Thanks to Krimm Blackleaf, The Demented One, Jack Mann, The Logic Ninja, Mhvaughan, and anyone else's homebrew I used as inspiration!

And upon dolphins' backs was balanced a vast crenelate shell wherein rode the grey and awful form of primal Nodens, Lord of the Great Abyss... Then hoary Nodens reached forth a wizened hand and helped Olney and his host into the vast shell.
-Lovecraft

The Old God Nodens is one of the few Old Gods known to help mortals, while still remaining capricious and unpredictable. He often spends his time in the Dreamlands hunting the servants of Nyarlathotep.

A Hunter Consort of Nodens is one who has been touched by Nodens himself. Forever changed to be a hunter of the dark chaotic creatures of the Far Realms, a Hunter Consort of Nodens, is barely sane and oft times completely irrational, as any being who has been touched by an Old God often is. They are fierce combatants though, the infusement of their souls with the power of Nodens himself has made them terrifying to behold, wielding weapons crafted from chaos itself, and invoking chaotic powers to fuel their continued fight against creatures of the far realms.

Alignment: Hunter Consort's of Nodens are either Chaotic Good, or Chaotic Neutral.

Hit Die: d6

Class Skills: Balance(dex), Bluff(cha), Climb(str), Concentration(Con), Craft(Int), Escape Artist(dex), Intimidate(Cha), Jump(Str),
Knowledge(the planes)(Int), Knowledge(religion)(int), Profession(Wis), Spellcraft(int), Swim(str), Tumble(dex), Use Magic Device(Cha)

Skill Points at 1st Level
(4 + Int Modifier) x 4

Skill Points at Each Additional Level
(4 + Int Modifier)

Proficiencies: Bucklers, Small Shields, Light Armor, Chaos Weapons, Simple Weapons, and Tentacles

{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Eldritch Damage|Manuevers Known|Maneuvers Readied|Stances Known
1st|
+0|
+0|
+0|
+2 |Chaos Weapon <br> Invoker|1d6 |6|3|1
2nd|
+1|
+0|
+0|
+3 |Detect Magic |1d6 |6|3|1
3rd|
+2|
+1|
+1|
+3 |-- |2d6 |7|3|1
4th|
+3|
+1|
+1|
+4 |Deceive Item |2d6 |7|3|2
5th|
+3|
+1|
+1|
+4 |-- |2d6 |8|4|2
6th|
+4|
+2|
+2|
+5 |-- |3d6 |8|4|2
7th|
+5|
+2|
+2|
+5 |Psuedonatural Growth |3d6 |9|4|2
8th|
+6/+1|
+2|
+2|
+6 |-- |3d6 |9|4|3
9th|
+6/+1|
+3|
+3|
+6 |Chaos Blink |4d6 |10|5|3
10th|
+7/+2|
+3|
+3|
+7 |-- |4d6 |10|5|3
11th|
+8/+3|
+4|
+3|
+7 |-- |4d6 |11|5|3
12th|
+9/+4|
+4|
+4|
+8 |Imbue Item |5d6 |11|5|4
13th|
+9/+4|
+4|
+4|
+8 |-- |5d6 |12|6|4
14th|
+10/+5|
+4|
+4|
+9 |Psuedonatural Expansion |5d6 |12|6|4
15th|
+11/+5/+1|
+5|
+5|
+9 |-- |6d6 |13|6|4
16th|
+12/+5/+2|
+5|
+5|
+10 |-- |6d6 |13|6|5
17th|
+12/+5/+2|
+5|
+5|
+10 |-- |6d6 |14|7|5
18th|
+13/+6/+3|
+6|
+6|
+11 |Psuedonatural Empowerment|7d6 |14|7|5
19th|
+14/+7/+4|
+6|
+6|
+11 |-- |7d6 |15|7|5
20th|
+15/+10/+5|
+6|
+6|
+12|-- |7d6 |15|7|6[/table]

Martial Maneuvers - A Hunter Consort of Nodens may learn maneuvers from the Ocean Soul (http://www.giantitp.com/forums/showthread.php?t=45205), Kaleidoscopic Dream (http://www.giantitp.com/forums/showthread.php?t=86163), and the Far Realms (http://www.giantitp.com/forums/showpost.php?p=3410915&postcount=5%20Maneuvers%20of%20Madness) Disciplines.

Invocations: Charisma is used to determine DC's for the Hunter's Invocations. The Hunter gains specific invocations at specific levels, according to this table

{table=head]Level|Invocations
1st|Leaps and Bounds, See the Unseen, (1 Eldritch Essence of Choice)
6th|Walk Unseen, Fell Flight
12th|Chilling Tentacles, Devour Magic, (1 Eldritch Essence of Choice)
16th|Dark Foresight, Word of Changing, Utterdark Blast
[/table]

Manevuer Recovery - As a move action, a Hunter may recover one maneuver.

Chaos Weapon - When activated as a standard action, a weapon of Eldritch Chaos appears in the hands of the Hunter. The weapon counts as a longsword in all respects(19-20/x2), except for damage, which according to the eldritch damage table plus your cha modifier, and the Hunter is considered proficient with it. Attacks made with the Chaos Weapon are considered melee touch attacks and deal untyped damage. The Chaos Weapon may be enhanced as a normal weapon, but the cost of enhancement is equal to the cost of enchancing a cold iron weapon. Eldritch Essence invocations may be combined with your Chaos Weapon, but not blast shapes. This weapon cannot be used by anyone but the hunter.

Detect Magic - As Warlock ability.

Deceive Item - As the warlock ability.

Psuedonatural Growth - An eldritch tentacle appears whenever you have your chaos weapon drawn. Anytime you make a melee attack(including a standard attack, full attack,or even a strike), you can make one additional attack at your highest attack action. These attacks deal 1d6 untyped damage plus your cha bonus. In addition your land speed increases by 10'.

Chaos Blink - As a swift action, the Hunter may teleport up to his movement speed, he/she may do this 3 + Cha modifier times per day.

Imbue Item - As the warlock ability.

Psuedonatural Expansion - You gain an additional eldritch tentacle. You gain an additional 10' of land speed.

Psuedonatural Empowerment - Your tentacle attacks now deal damage equal to your chaos weapon, but they are not effected by blast essences.


I'd like to thank Krimm Blackleaf for his Eldritch Blademaster (http://www.giantitp.com/forums/showthread.php?t=70397), which I drew a good deal of inspiration from.

Also I used mhvaughan's Warlock 2.0 (http://www.giantitp.com/forums/showthread.php?t=142707) as my base warlock "balance" for this build, admittedly this is a step up in psuedonatural power.

Tear me apart if you so desire.