Traveler
2010-04-05, 06:54 PM
O.K. So I had an idea running around in my head about a base character class that is... for lack of a better term, based on physical power. I don't mean strength specifically or combat oriented (like monk is). I just mean very able like parkour mixed with ninja and barbarian. Just able or athletic, if that makes any kind of sense.
Anyway, the way I was looking at it was the class has several abilities that makes the character faster and/or stronger. They would work like a warlock's invocations but extrodinary rather then supernatural. Only one of the abilities can be used at a time but they last indefinantly. These abilities can be, for lack of a better term, "switched" as a full action during a turn. The character would gain one ability at each odd level starting with first.
I don't have the chart built yet but it would use the monk's base attack, saves, and hit die.
Here are the abilities I have so far in no particular order.
Land Striding
Base land speed increases by 10ft per level. Cannot be wearing armor heavier then light or encumbered.
Greater Skill
Skills that involve Str or Dex gain a +2 bonus per level.
Might
Str score gains +1 per level.
Grace
Dex score increases by +1 per level
Foundation
Con score increases by +1 per level.
Pure
Character becomes immune to poisons. This does not remove poison already in the body or heal poison damage.
Whole
Character gains fast healing at the rate of 1 hp per turn.
Heightened Reflexes
Character gains one extra standard action during his/her turn.
If you got this far thank you very much for reading. I am just looking for advice, ideas, and helpful criticism. Oh, if there is something like this already, I don't mean to step on toes.
Anyway, the way I was looking at it was the class has several abilities that makes the character faster and/or stronger. They would work like a warlock's invocations but extrodinary rather then supernatural. Only one of the abilities can be used at a time but they last indefinantly. These abilities can be, for lack of a better term, "switched" as a full action during a turn. The character would gain one ability at each odd level starting with first.
I don't have the chart built yet but it would use the monk's base attack, saves, and hit die.
Here are the abilities I have so far in no particular order.
Land Striding
Base land speed increases by 10ft per level. Cannot be wearing armor heavier then light or encumbered.
Greater Skill
Skills that involve Str or Dex gain a +2 bonus per level.
Might
Str score gains +1 per level.
Grace
Dex score increases by +1 per level
Foundation
Con score increases by +1 per level.
Pure
Character becomes immune to poisons. This does not remove poison already in the body or heal poison damage.
Whole
Character gains fast healing at the rate of 1 hp per turn.
Heightened Reflexes
Character gains one extra standard action during his/her turn.
If you got this far thank you very much for reading. I am just looking for advice, ideas, and helpful criticism. Oh, if there is something like this already, I don't mean to step on toes.