Theodoxus
2010-04-06, 02:18 PM
I've been enjoying how the 4E Monk has been implemented - how Flurry is part of the basic attack concept that adds an additional effect.
Monk has been my pet class since AD&D, and while not perfect, it has definitely been improved upon, removing many of the issues created with the 3.x variant.
I'm curious if there'd be any interest in refitting the class using the concepts from 4E down into 3.5. Basically, keeping the class mechanics that make sense and altering those that everyone knows isn't synergistic (Flurry of Blows as it currently stands in 3.5 being incompatible with the movement concepts of the class, for instance).
I'm not sure how fancy it should get - breaking it down like in 4E would be a nuance not seen in 3.5 without ACFs... but given the skirmisher role the Monk seems to want in 3.5, I'd emphasize the Hunter aspect of the Centering Breath.
I haven't seen much talk about bringing concepts from 4E down to 3.x - ideas like push and slide which make combat more exciting - they wouldn't take too much work to incorporate... but would it be overpowering?
I like and understand the 3.x mechanics of character generation and combat (ie number crunching) better than 4E, but 4E does allow for less rule interpretation in regards to the flow of combat based on, what I feel is, more solid grounding (ie rules of combat).
It seems to me, taking a few powers and abilities from the 4E Monk and slapping them onto the bones (ie BAB, Saves, AC bonus, etc) of the 3.5 Monk would make a better class than either of them separate.
Thoughts?
Monk has been my pet class since AD&D, and while not perfect, it has definitely been improved upon, removing many of the issues created with the 3.x variant.
I'm curious if there'd be any interest in refitting the class using the concepts from 4E down into 3.5. Basically, keeping the class mechanics that make sense and altering those that everyone knows isn't synergistic (Flurry of Blows as it currently stands in 3.5 being incompatible with the movement concepts of the class, for instance).
I'm not sure how fancy it should get - breaking it down like in 4E would be a nuance not seen in 3.5 without ACFs... but given the skirmisher role the Monk seems to want in 3.5, I'd emphasize the Hunter aspect of the Centering Breath.
I haven't seen much talk about bringing concepts from 4E down to 3.x - ideas like push and slide which make combat more exciting - they wouldn't take too much work to incorporate... but would it be overpowering?
I like and understand the 3.x mechanics of character generation and combat (ie number crunching) better than 4E, but 4E does allow for less rule interpretation in regards to the flow of combat based on, what I feel is, more solid grounding (ie rules of combat).
It seems to me, taking a few powers and abilities from the 4E Monk and slapping them onto the bones (ie BAB, Saves, AC bonus, etc) of the 3.5 Monk would make a better class than either of them separate.
Thoughts?