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View Full Version : help design BBEGs- Team Dark Six [Eberron, 3.5]



Kol Korran
2010-04-07, 09:59 AM
Warning: if you have a cleric named Bruthus in your party, and you're now in Shadowdale, read no further! yes, you know who i am!

hey there. i would like to get the forumites help in desigining 6 BBEGs (who work as a team, but also alone) for my upcoming campaign. this is a long post, divided into spoiler segments. thanks in adavance if you are reading it.

basic information:

i'm going to DM to a group of 5-6 players, two are half- optimizers, but most of us are roleplay focused. the players know next to nothing about Eberron.
the campaign will take place in Eberron, starting at level 2, up to about level 10-13 (we'll see how it goes)
the campaign draws heavily from Silver Claw Shift Hive mind adventure (http://www.giantitp.com/forums/showthread.php?t=116836). (the next of this part is a spoiler) mainly the ideas of the BBEG assembling a team of powerfull persons, for a scheme to overtake the world, and the use of hive mind controlled creatures of all kinds, and having the party make difficult choices and be on the run at first.
available material is: MM 1-3, Psionics, complete series, races of series, most Eberron books. no ToB, no unearthed arcana (other than what's in the SRD), no Magic of Eberron (full of abuse IMO) there are some house rules, but they don't matter much for this case.


Basic BBEGs Concept:

the team as presneted here will probably go through a few adjustments once i know what the players play. but the core idea is here.
The Team was assembled by two Rakshasa who have a neferious scheme. however, they needed other to take out the scheme with them, as they are aware they are not all powerfull. they lied to the team members, tellign them they will be a sort of a new manifestation of the dark six, as each has some semblence to a core dark six deity. this serves the purpose of perhaps confusing the heroes that pursue them, and being an added theme to the team. the rest is all a sham. in your suggestions please refer to elements that enahance the "dark six" connection, or conflicts with it (will be explained shortly)
another theme the 2 Rakshasa cultivated is some sort of "great cat/ tiger theme", partly to enhance unity in the team, and partly to mislead possible pursuers. (and mostly the players who know little of eberron and therefore will be unlikely to suspect Rakshasa.)
It's very importent for me that the team would look powerfull, but also fairly real people (with the exception of the Rakshasa which i'd like to look otherworldly in their hate). they don't need to fit their themes completly, they don't need to have perfect builds, and they don't even have to work that well together. i'd like the team to have a possibility of interacting outside of combat with the villains (as well they would), and i'd like them to have some depth. still a bit far on this one.
power? at first each of the team members could wipe out the PCs. however, at most times they would be occupied by missions to achieve, and would let their minions deal with the PCs (classic overlord mistake, i know, but still). at about mid campaign the PCs are supposed to become a real problem, and then the team members will start chasing them. they will be faced near the end of the campaign (though smart PCs might deal with them sooner) this means that other than henchmen, they will most times be met alone (no other team member), and should have the resources and abilites to stand alone if needed. near the end they might start and team up.


The BBEGs:
The Shadow:
This is the master mind of the whole show. a female Rakshasa supreme manipulator. she had the knoweldge of the neferious scheme, and the persuasion powers to get the team working together. some of her basics:

CR: starting at 13, might go up to 15. i'm thinking a normal Rakshasa with 3 added sorcerer levels. her magical power is her "shadow" manifestation. mostly enchantment, divination and illusion school i think, though other ideas would be welcomed.
possible shift: perhaps instead of casting as a sorcerer she manifest as a psion? i really suck at psionics (never handled it myself, and neither has my players), any suggestions.
might meet the PCs with her "escort" (the other Rakshasa) on other occasion, either to gather intlligence or even use them to perform a mission for her. as such she must be excellent at disguises and subterfuge. she poses as an Aundarian noble mage, so her powers could be explained if seen.
Resources: she's the crux of a devilish scheme, she has a small exquisitely supplied air ship and crew (need to be dominated or persuaded somehow), and a few other plot items. as personal equipment she should have about 120% her level, i'm mostly thinking a powerfull staff and some protection and movememnt gear.
What i mostly need help with: i need an effective build for her. i'm worried about HP amongst other things. also, any ways to nehcne the "i'm a manipulator" feel of her owuld be grand.


The Mockery:
Where the Shadow is the Brain, this is The Brawn, who would lead the armies against flame keep. he acts mostly as a second to the shadow. should give the impressions of an excellet fighter, mocking his foes at when in battle, but other than that completly silent. basics:

CR: starting at 12, might go up to 14. i'm thinking a Zakya Rakshasa with added fighter &/or rogue levels. my players never used a spiked chain build, so i'd like to use one, but without extreme cheese, or some othjer exotic and mocking weapon.
again, might meet the PCs on more amiable terms. i'd like him to appear as a slightly handicapped war veteran (sword and all, his real weapon is his cane, who can transform shape). the armor should be glamoured and slick (quite possibly made by the Traveler)
Resources: might be able to summon a few fiends for special jobs. i'm thinking of maybe an orb who makes a small gate like effect to Ashtakala, or Shavarath. ideas?
What i mostly need help with: a good battle build. this guys must come to frustrate the hell out of my players. he doesn't really personify the mockery, so no need to help with that. agood way to portray him as a powerfull second-in-command (when the time comes) would be wonderfull.


The Fury:
this is another of the Brutes the party faces. and it's the first one they meet, on their very first adventure (very briefly) it should act most time as if suppresing some great anger and hate, and completly raving mad when she shapeshifts or loses her temper. basic story is that a small tribe of Shifters was kidnapped by denzines of the underworld. appearently the Daelkyr or some of their minions were intrigued by the shifters shifting ability, and wanted to "explore" it. many experiments later they were suddenly freed, thanks to the Shadow and the Mockery. Fury, the leader of her tribe feels indebted in her own way to the duo. but who knows? perhaps it was the duo who ordered the experiments in the first place?
some basics:

CR: starting at 10, might go up to 12. i'm thinking a weretiger (yes, from shifters, still). she might have a few levels of barbarian. also, i would like to add some influence of the Daelkyr- perhaps some well hiddend symbionts? perhaps some strange traits? she needs to feel maddned by some outside force.
possible shift: perhaps a shifter with Wertouched Master levels instead?
Fury won't have much means at concealing herself, other than turning to a tiger. most her encounters with the PCs (other than the first one) will be of battle.
Resources: Fury brings her whole tribe as warriors for the team. since they went some experiments with the Daelkyr they should have a few strange quirks, and be tougher than normal (minions slot number 1). her own equipment should be fairly standardized, though optimized for damage, less for protection
What i mostly need help with: mainly a good build, and a way to bring the influence of the Daelkyer into the game.


The Keeper:
This human thinks he runs the show. A Thrane noble who fought the last war, and became enthralled by the Karrnathi forces. he turned on his own to worship the keeper in secret, and now he believes his worship bears fruit. the Shadow lets him believe his superiority, as he is one of the most capable tools the team has. the Keeper has no tiger theme (as of now, might you suggest otherwise). some basics:

CR: starting at 10, might go up to 12. i'm thinking a Cleric of the Keeper, perhaps with one level of fighter (representing his military background), and getting as fast as possible to Bone Knight. the ability to raise Karnathi undead would be refluffed as raising identicla more powerfull undead.
his main role is "general of the undead", he may enter melee battle, but is unlikely too. he leads both men and undead well. his equipment, feat and spell selection should reflect that.
living in thrane as a bone knight means the Keeper knows how to disguise himself. his armor is glamoured and silent, and he keeps some undead in holding bags, but none in the open. an item that helps him bluff/ avoid detection might help greatly. oh, a house rule: no "detect alignment" type of spells exist.
Resources: the Keeper has quite a fortune to use for his companions, and thus might hire various merceneries of house Tharashk or house Deneith (minion slot number 2). also, he has some connections in the other countires.
What i mostly need help with: the Keeper feels a tad bland for me. his roles and interactions with the rest of the team almost do not exist. i need a way to make him seem more like the leader.


The Devourer
The predator/ assasin of the group. a member of house Vadalis, this man turned into a druid. but he was turned down from every druid sect do to his destructiveness. he becmae fascinated with power, death, and wreckage. this guy is part druid, part PRC Barghest from my own divising (if interested, scroll down till the pic) (http://www.giantitp.com/forums/showthread.php?t=81051). he is supposed to instill fear and terror in the PCs, and be a constant threat. unlike the PRC mentioned, he needs the Shadow to help unlock the next level for him. a few basics:

CR: scalable, starting at around 6, but rising each time the PCs gain a level. (look at the PRC). his druid power don't change, just his barghest powers do. he might turn to an extraplanar in the upper levels.
also another change is that this human tranforms into a panther instead of a wolf (tiger theme)
role: Either predator, or great buffer/debuffer in combat. this will contitute the most repeating returnign villain of the whole bunch. he will learn of the characters abilities and report back to the team. (after trying to destroy them of course).
behaviour: like a hungry, famished predator most of the time. i really want to tinroduce my conception of the barghest in this one. the party who learns about it might forge a debt stone with the barghest, if they are smart enough...
What i mostly need help with: this one is farily complete, but needed to be included. other ideas for "devourer" themed BBEG are welcomed though.


Traveler:
other than the shadow, this is the subtle part of the team. also the elusive one. i plan to play her as a changling rogue/ artificer, who is running a large scale crime organization, composed mostly of changlings. however, the Shadow and Mockery got some sort of hold on her, blackmailing her (maybe got her familiy in a secure place), and now they are forcing her to work for them, mostly as an intelligence gathering resource, and manufacturing specific items for specific needs. a few basics:

CR: around 9, up to 11. (look at the PRC). artificer rogue, mostly artificer though
double agent: the Traveler might work against the 6 in subtle ways, helping the PCs. she is also a spy for the Covenant of Faces whom the party might befriend later in the campaign. however, she also does her work seriously for the six, fearing that whatever hold the shadow has on her might be exploited (she is also the only one who suspsects the shadow and mockery's true nature)
role: the trickster, either through subterfuge herself or her changling allies, through "excellent magic items!" she might sell the PCs, or even in battle- she has various oddds and ends of equipment that make the battle... surprising.
What i mostly need help with: she feels a bit unfinished, and still a bit bland. a more indepth chracterization would be great, as well as goody ideas for her tricks and shenanigens.


if you've read this far, i applaud you! thanks for any input you may have, help me make a memorable TEAM EVIL! :smallwink:

Traveler
2010-04-07, 11:29 AM
This is a pretty complex, if creative thing you have going on here and it seems that you have the harder bits figured out. That said, I'll throw in my two cents. (Pardon any spelling errors) (Also, I'm not good at builds but I'll try to give something for you to think about)


Shadow:
I read into Rakshasa's a long while back so my mind is a little rusty. Anyway, I'm not very knowledgeable on psioncs(been a while sinec I looked at that book), but psionics does, if I remember correctly, has a large selection of mind effecting powers (again, its been a while). Reading what you want from this character, that may be what you want. Powers that keep the PCs off balance and make them less effective. Since you are new (maybe the wrong word) to psionic, just look at it as sorcerer based on mana. I may be horribly wrong on that note but that's how I first looked at it. If you think magic is a better route, I would go pure sorcerer or wizard with illusions and mind efffecting.
You said that the Shadow has taken the guise of a Aundarian Noble? Yes? Then just think of how long the shadow could have been at it, playing politcs, gaining influence. The shadow may not need to rely on any magic or psionics to get things done, just her political power could be enough to as favors from the higher ups in Aundaire. AKA manipulation.

Mockery:
8/4 Fighter rogue. Plain and simple for class levels and because of how much rogue shores up where the fighter levels need it. I don't know how to build him with the chain off the top of my head and I don't have my books at the moment. It is a good weapon though, reach, decent damage, trip, all the good stuff. While he can take the PCs head on, it will frustrate them for him to attack every now and again, trip them up, and leave making a mockery of them. O.K. bad pun.
For the summoning minion thing, can't he just have several other weaker rakshasa's backing him up? Staying out of sight until called for?
As for the second in command, just becasue he is silent and dosn't lead dosn't mean he is dumb. When he is the highest rank around he has every right to show how intellegent he is, admittadly as a tactician compared to the manipulater.

Fury
Barbarian/Ranger. It may seem a little to obvious but it seems to fit the build though I don't know what you would give for how many levels in either. Fury fits barbarian but it could be useful to have the ranger levels.
Should you want to push the abberation thing with the delkar, look into Lords of Madness (abberations in general but some good feats) and Magic of Eberron for the symbiots.
I don't know the plotline events but one of the things could be the Fury is located where a delkar is imprisoned and that is attracting other abberations.

Keeper
I completly agree with the way you want to set him up. Cleric-Boneknight. He dosn't seem to bland, just normal (by comparison). What DM worth his salt hasn't had undead running amok? Well...I havn't yet but I'm working on it. Anyway, general right? So he could have many necromancer underlings that are raising more undead.
Leader... Actual leader or think he an actual leader. If it is thinks, the Shadow just hints at things and lets the Keeper draw his own conclusions and act. If you want him to be an actual leader, he may have more cultists under him that he commands and commands intellegently. He needs goals to accomplish.

Devourer
This is the one who will be at the party's heels right? So I would go with the hunter consept. If he is a druid, give him a bird animal companion. Assuming following the PCs, just every now and again just note they see a bird on a sign or on a building looking at them. Yes, while it is a warning it will also drive them nuts.
Just to make it worse, gurilla (yes poor spelling) warfar style fighting. Hit the PCs when ever. If he kills one, and the PCs retreat without the body, have the body show up later with everything but the face eaten away.

Traveler
Not my favorite of the Eberron powers at all...
Anyway, for the party of subltly helping the PCs, changling right? So, while the PCs won't know it, she can show up from time to time (as a different person each time) offering wares and suble hints if the PCs are stuck somewhere. She dosn't even have to say the hints. "As you look through the wares the peddeler has to sell, you see a piece of paper laying under one of the items..."
As for those tricksty combat magics, use things like iron band of ballario, rod of ropes, figurines of wonderous power, or a cube of force, items that let her change the battle field or flow of combat to her advantage. Just something else to think about, she is an artificer, so it would make sense for her to have some kind of pertection via golem(s).

Hope some of this helps and I wish you the best of luck. This is defidently a campaign I would love to run or play.

Kol Korran
2010-04-07, 12:10 PM
first of all, thanks for the response, i'll try to answer each part.

Shadow:
I read into Rakshasa's a long while back so my mind is a little rusty. Anyway, I'm not very knowledgeable on psioncs(been a while sinec I looked at that book), but psionics does, if I remember correctly, has a large selection of mind effecting powers (again, its been a while). Reading what you want from this character, that may be what you want. Powers that keep the PCs off balance and make them less effective. Since you are new (maybe the wrong word) to psionic, just look at it as sorcerer based on mana. I may be horribly wrong on that note but that's how I first looked at it. If you think magic is a better route, I would go pure sorcerer or wizard with illusions and mind efffecting.
i think psionics might be the way to go, flavoured as magic perhaps. this will certainly be an interesting and unexpected capstone to the adventure. however, i know very very little about psionics, i'm hoping someone might give me a basic build (or even a class) so i could narrow down the search through that book. i don't have much free time.


You said that the Shadow has taken the guise of a Aundarian Noble? Yes? Then just think of how long the shadow could have been at it, playing politcs, gaining influence. The shadow may not need to rely on any magic or psionics to get things done, just her political power could be enough to as favors from the higher ups in Aundaire. AKA manipulation.
point taken. i allready kind of thought to implement it, but perhaps a greater emphasis should be made.

Mockery:

8/4 Fighter rogue. Plain and simple for class levels and because of how much rogue shores up where the fighter levels need it. I don't know how to build him with the chain off the top of my head and I don't have my books at the moment. It is a good weapon though, reach, decent damage, trip, all the good stuff. While he can take the PCs head on, it will frustrate them for him to attack every now and again, trip them up, and leave making a mockery of them. O.K. bad pun
For the summoning minion thing, can't he just have several other weaker rakshasa's backing him up? Staying out of sight until called for?

i'd rather not use other Rakshasa, as that will alert the party to the duo being rakshasa. they barely know the monster, if even remember it. i prefer to keep it that way. i think i'll use lesser demons/ devils.

Fury

Barbarian/Ranger. It may seem a little to obvious but it seems to fit the build though I don't know what you would give for how many levels in either. Fury fits barbarian but it could be useful to have the ranger levels.
Should you want to push the abberation thing with the delkar, look into Lords of Madness (abberations in general but some good feats) and Magic of Eberron for the symbiots.
I don't know the plotline events but one of the things could be the Fury is located where a delkar is imprisoned and that is attracting other abberations.

i'll look for lords of madness, don't have that book. as to the abberations thing- she is considered and abberation herself, and that enables her to deal with certain... aspects of the great plan.but i want to know what taint she hasherself. doesn't have to have a mechanical effect, flavour is enough. i'm drawing blank here.

Keeper

I completly agree with the way you want to set him up. Cleric-Boneknight. He dosn't seem to bland, just normal (by comparison). What DM worth his salt hasn't had undead running amok? Well...I havn't yet but I'm working on it. Anyway, general right? So he could have many necromancer underlings that are raising more undead.
Leader... Actual leader or think he an actual leader. If it is thinks, the Shadow just hints at things and lets the Keeper draw his own conclusions and act. If you want him to be an actual leader, he may have more cultists under him that he commands and commands intellegently. He needs goals to accomplish.
i'm glad you approve. he will have some cutists at hand, nd he will command other people as well, most of whih are unaware of the neferious scheme. is is in fact a good leader, only in the grand scheme he's the lieutenant to the Shaow captain. i want the partyto think tht he is the main BBEG behind it all inthe start- mid campaign

Devourer

This is the one who will be at the party's heels right? So I would go with the hunter consept. If he is a druid, give him a bird animal companion. Assuming following the PCs, just every now and again just note they see a bird on a sign or on a building looking at them. Yes, while it is a warning it will also drive them nuts.
Just to make it worse, gurilla (yes poor spelling) warfar style fighting. Hit the PCs when ever. If he kills one, and the PCs retreat without the body, have the body show up later with everything but the face eaten away.

ahhhh... this guy's special PRC is complicating things. he has MERGED with his animal companion to formthe Barghest he is now. but he could use some sort of a tracking creature, though he most likely creep the hell out of every animal. i also preferof him arriving silenetly, unexpectedly, sometimes in the worst of stuations.
the Devourer might se Guerilla once his nrmal methods don't work, but most times he is the "head on" charger after sneaking- he believes too much in his powers, and the hunger within him dives him to be uncautious. i should have explained.

Traveler

Not my favorite of the Eberron powers at all...
Anyway, for the party of subltly helping the PCs, changling right? So, while the PCs won't know it, she can show up from time to time (as a different person each time) offering wares and suble hints if the PCs are stuck somewhere. She dosn't even have to say the hints. "As you look through the wares the peddeler has to sell, you see a piece of paper laying under one of the items..."
As for those tricksty combat magics, use things like iron band of ballario, rod of ropes, figurines of wonderous power, or a cube of force, items that let her change the battle field or flow of combat to her advantage. Just something else to think about, she is an artificer, so it would make sense for her to have some kind of pertection via golem(s).

Hope some of this helps and I wish you the best of luck. This is defidently a campaign I would love to run or play.
this indeed helps, i'll have tolook for thse magical item (rod of ropes?) though i'm thinking of less powerfull trinkets. but i'll keep those in mind. thans for readig and replying! and if yo'regonna hop to Israel in about 2 months from now, maybe youcan play in our game :smallwink:

Fishy
2010-04-07, 12:29 PM
Here's a concept I've been wanting to use for a while for a changeling 'villain', and if it'll get into a game and get played, you're welcome to it.

Preamble:1) The Traveler is said to actually walk the earth in person, and either is a shapeshifter, or possesses shapeshifters.
2)I don't know if this is supported in the fluff or official writings anywhere, but I've always thought of The Traveler as kind of a mental illness that Changelings are occasionally prone to. Like people who have a break and think they're Napoleon, if they had the ability to physically change themselves into Napoleon.
3) The Traveler has the compulsion to lie and cheat and wander, but also to build, and to give gifts that you are supposed to beware of.
4) There are a few thousand psionic items that can generally be described as 'personality fragment in a crystal'. Most of the Quori-Embedded Shards from the ECS qualify, and are setting-specific, for that matter.
5) I've never actually watched Memento or Dollhouse, but Heroes did some rather excellent things when Sylar got his shapeshifting power. 50 First Dates sucked.
6) The idea of Alzheimer's absolutely terrifies me.

The Pitch:Our Traveler know longer knows who she is. She has the ability to alter her mind as well as her body (and Persona Immersion feat), but some sort of degenerate condition is eating away at her memories, and taking away her ability to tell real ones from fake.

Fortunately, she has a workaround. She's found (or invented) a method of storing an echo of her mind into a Siberys Dragonshard. Big ones can hold a passable imitation of a facet of her personality, smaller ones hold a single thought, idea or memory, and the tiny ones are emotions without context, or just post-it notes. The process isn't perfect- or if it ever was, she's forgotten- but it's good enough for her purposes.

She uses them to remind herself of people and places from her past lives, where she's stashed the gold or hidden the bodies, how to build a mechanism or fire a weapon, and that she's a shapeshifting monster who isn't what she thinks she is and is lying to everyone around her, and that collecting and keeping Siberys Dragonshards is more important than life.

The New Dark Six have a hold on her, because they know who she really is. They have the keys to making her whole again. Or she thinks they do. One of her crystals is adamant that she owes them her life and must trust and obey them unconditionally. Even so, her loyalty isn't absolute, in part because she doesn't always remember what she promises them to do.

Because not only has she lost her mind, she's starting to lose the pieces. Between her orders from the Six, her own compulsive wanderlust, and her deliberately discarded failed experiments, she's left quite the trail of pretty rocks in her wake. (She's also "misplaced" the memory of how she discovered who and what the Shadow and Mockery really are.) They're starting to end up the hands of people who suddenly aren't sure if they are who they think they are. Who suddenly feel like they've forgotten something vitally important, but can just barely remember what they need to do to stay sane...

Kol Korran
2010-04-07, 01:59 PM
Here's a concept I've been wanting to use for a while for a changeling 'villain', and if it'll get into a game and get played, you're welcome to it.

Preamble:1) The Traveler is said to actually walk the earth in person, and either is a shapeshifter, or possesses shapeshifters.
2)I don't know if this is supported in the fluff or official writings anywhere, but I've always thought of The Traveler as kind of a mental illness that Changelings are occasionally prone to. Like people who have a break and think they're Napoleon, if they had the ability to physically change themselves into Napoleon.
3) The Traveler has the compulsion to lie and cheat and wander, but also to build, and to give gifts that you are supposed to beware of.
4) There are a few thousand psionic items that can generally be described as 'personality fragment in a crystal'. Most of the Quori-Embedded Shards from the ECS qualify, and are setting-specific, for that matter.
5) I've never actually watched Memento or Dollhouse, but Heroes did some rather excellent things when Sylar got his shapeshifting power. 50 First Dates sucked.
6) The idea of Alzheimer's absolutely terrifies me.

The Pitch:Our Traveler know longer knows who she is. She has the ability to alter her mind as well as her body (and Persona Immersion feat), but some sort of degenerate condition is eating away at her memories, and taking away her ability to tell real ones from fake.

Fortunately, she has a workaround. She's found (or invented) a method of storing an echo of her mind into a Siberys Dragonshard. Big ones can hold a passable imitation of a facet of her personality, smaller ones hold a single thought, idea or memory, and the tiny ones are emotions without context, or just post-it notes. The process isn't perfect- or if it ever was, she's forgotten- but it's good enough for her purposes.

She uses them to remind herself of people and places from her past lives, where she's stashed the gold or hidden the bodies, how to build a mechanism or fire a weapon, and that she's a shapeshifting monster who isn't what she thinks she is and is lying to everyone around her, and that collecting and keeping Siberys Dragonshards is more important than life.

The New Dark Six have a hold on her, because they know who she really is. They have the keys to making her whole again. Or she thinks they do. One of her crystals is adamant that she owes them her life and must trust and obey them unconditionally. Even so, her loyalty isn't absolute, in part because she doesn't always remember what she promises them to do.

Because not only has she lost her mind, she's starting to lose the pieces. Between her orders from the Six, her own compulsive wanderlust, and her deliberately discarded failed experiments, she's left quite the trail of pretty rocks in her wake. (She's also "misplaced" the memory of how she discovered who and what the Shadow and Mockery really are.) They're starting to end up the hands of people who suddenly aren't sure if they are who they think they are. Who suddenly feel like they've forgotten something vitally important, but can just barely remember what they need to do to stay sane...

Now there is an excellent idea! i loved the idea of personality fragments of a changling spread around all over the place. quite a mysterious puzzle for people to solve! maybe they are even fragments of one really big shard that got fractured, and the Shadow might have gotten hold of key pieces? (or say they do?)
not sure i want her to lose her mind completly, though i can't see the idea working otherwise. i need to give this idea some thought but most chances i'm using big parts of this idea anyway.

thanks Fishy!