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ArenaManager
2010-04-07, 04:41 PM
Arena Tournament, Round 89: Sturmherz vs. Thag

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/02-lava_arena.png


XP Award: 300 XP
GP Award: 300 GP

Sturmherz (http://www.myth-weavers.com/sheetview.php?sheetid=189148) - TheFallenOne
Thag (http://www.myth-weavers.com/sheetview.php?sheetid=163377) - vollmond

All Combatants, please roll initiative and declare final purchases, if any

vollmond
2010-04-07, 07:57 PM
Thag, checking in.

[roll0]

Purchases to come later.

TheFallenOne
2010-04-08, 02:14 AM
Well then, let's agree on a good old-fashioned brawl without DQs, alright? :smallsmile:

Sturmherz initiative: [roll0]

Purchases
Potion Enlarge Person - 50 GP
Potion Expedious Retreat - 50 GP
2 bags of caltrops - 4 GP
10 more javelins - 10 GP
Heavy poleaxe - 20 GP
Manly tights(masterwork tumble tool) - 50 GP

done except reactionary etc pp

edit: your lance has reach, right? Isn't noted so on the sheet

vollmond
2010-04-08, 06:35 AM
Oops, reach is noted now. Also, spells with a range of "personal" (like Expeditious Retreat) cannot be made into potions.

Still thinking on my purchases, but they should be up today.

edit: also, I'm fully in favor of no DQs. Thag has fought vs more DQs than real people...

edit2: how did you manage to get a swim speed of 50? water orc gets 20, plus 10 for improved speed. I don't see any other swim speed boosting... (just curious... I somehow doubt swimming will come up on this map :smallwink:)

vollmond
2010-04-08, 09:52 PM
Ok, I'm actually not buying anything else. I'm good to go.

TheFallenOne
2010-04-09, 01:31 AM
oh. Yeah, you're right on both accounts. Exchange the potion then for Bouncy Boots(Masterwork Jump Tool

Turn 1 coming up shortly

TheFallenOne
2010-04-09, 01:59 AM
Starting Position

Start in Y10, bag of caltrops in left hand, potion of enlarge person in right hand

Poleaxe left at home

Sturmherz Round 1

Ref/LoS

Move: go to V14
Swift: Activate Travel Devotion
Standard: Ready action
Drink potion
Trigger: He ends his turn


Stats

Hp: 15/15
AC: Full 13, Flat-Footed 12, Touch 11(+1 Dex, +2 Armor)
Javelins left: 15

Maneuvers:
Moment of Perfect Mind
Steely Strike
Sudden Leap
Travel Devotion: 10/10 left

done

edit: forgot one spoiler tag

vollmond
2010-04-10, 11:15 AM
Starting
In B-10, holding potion of Mage Armor and a sling

Thag, Round 1


Standard: drink potion
Double Move: to H3, drawing lance

Autosucceed on Guide With Knees check.

Reactionary rolls:

[roll0]
[roll1]
[roll2]
[roll3]

Thag has Darkvision and Low-Light Vision
Dawg has Low-Light Vision and Scent



Turn complete.

Statblock:

Location: H3
Low-light Vision
Darkvision 60'
HP 14/14
AC 16, t16, ff12 (+4 from Mage Armor)
Ferocity: Unused

Remaining Consumables:
10x Loaded Slings (MW bullets)
1x Potion of CLW
2x Potion of Faith Healing
1x Potion of Mage Armor

Sallera
2010-04-10, 02:21 PM
Refs:Blank.

Sturmherz:No LoS.

Thag:No LoS.

TheFallenOne
2010-04-10, 02:43 PM
hm... miscalculated there I guess

Sturmherz Round 2

Ref/LoS

Swift: Enter Hunters Sense stance(gain Scent 30 ft)
Standard: Trink potion. Become large, occupy V13/w14 now
Free. drop empty bottle, shift caltrops to mouth
Move: draw Spiked Chain, hold in both hands


Stats

Hp: 15/15
AC: Full 12, Flat-Footed 12, Touch 11(+1 Dex, +2 Armor, -1 size)
Javelins left: 15

Maneuvers:
Moment of Perfect Mind
Steely Strike
Sudden Leap


Travel Devotion: 9/10 left
Enlarge Person: 10/10 left
Hunters Sense: ~

done

Sallera
2010-04-10, 03:41 PM
Oh, bother. Sorry, I was calculating from U14, not V14. LoS is established when Thag reaches F6, holding lance and sling. Sturmherz is in V14, holding a bag and a potion. Rewind to this point in Thag's turn.

TheFallenOne
2010-04-11, 06:27 AM
Refs
Just to be sure, will my readied action trigger "He ends his turn" even work if he does so outside of LoS? Guess I was a little careless there

vollmond
2010-04-11, 09:21 AM
Thag, Round 1, revised

Complete double move to end in N-10. Autosucceed on Jump check from L-6 to N-8; autosucceed on Guide With Knees check.

Turn complete.

Statblock:

Location: N10
Low-light Vision
Darkvision 60'
HP 14/14
AC 16, t16, ff12 (+4 from Mage Armor)
Ferocity: Unused
Mage Armor: 58/60 remaining

Remaining Consumables:
10x Loaded Slings (MW bullets)
1x Potion of CLW
2x Potion of Faith Healing
1x Potion of Mage Armor

TheFallenOne
2010-04-11, 09:58 AM
You trigger my readied action. Sturmherz drinks a potion and becomes large, occupying V13/W14 now

Hm, this map is troublesome, it's hard to judge on some squares if there's lava or not(O8, H8 etc). Looks better this way, but ambigious

I'm working on the assumption now that the tiny little bit of red in Q+R 8 have no effect. If I'm wrong here I'll redo my turn, I'll just go ahead on the assumption to avoid waiting for a refcall

TheFallenOne
2010-04-11, 10:14 AM
Sturmherz Round 2

Free: drop empty potion vial, shift bag into mouth.
Swift(Travel Devotion) and move: Squeeze into Q8/R8. Either directly from U8, or simply jumping down from P6/Q7. If at any point I have to jump down from the elevation to reach my target I autosucceed on a jump check to ignore the falling damage
Free as part of move: draw spiked chain, hold it in both hands
Standard: Initiate Martial Maneuver. Well, no need to spoiler it, since Steely Strike is my only strike you should know anyway
Attack on Dawg [roll0]
Damage [roll1]

If hit, I expect you'll use Mounted Combat to try to counter it

Stats

Hp: 15/15
AC: Full 3, Flat-Footed 3, Touch 1(+0 Dex, +2 Armor, -1 size, -4 squeezing, -4 maneuver) ... wow
Javelins left: 15

Maneuvers:
Moment of Perfect Mind
Steely Strike
Sudden Leap


Travel Devotion: 9/10 left
Enlarge Person: 10/10 left


done

vollmond
2010-04-11, 04:44 PM
Arg. [roll0] to negate the hit...

vollmond
2010-04-11, 04:46 PM
*sigh* [roll0] DC 15 to avoid taking damage when the dog falls. [roll1] if the Ride check failed.

vollmond
2010-04-11, 04:49 PM
I'm stepping out of the house, will try to have my turn up tonight.

TheFallenOne
2010-04-12, 01:05 AM
Yo dawg, I herd you don't like massive damage :smallbiggrin:

vollmond
2010-04-12, 07:06 AM
Thag cries piteously over poor Dawg's body, cursing the giant one for attacking a poor defenseless canine.

Waiting for an answer to a ref question before I go on.

Oh, also, [roll0] Low stabilizes. edit: bollocks.

TheFallenOne
2010-04-12, 07:27 AM
Hey, he wasn't defenseless. Now he is :smalltongue:

Though I have no desire to cripple your character by killing his mount. If you won't try to heal him, I won't try to kill him

vollmond
2010-04-12, 05:52 PM
Thag, Round 2

Full round: Withdraw to M18

Turn complete.

Statblock:

Location: M18
Low-light Vision
Darkvision 60'
HP 14/14
AC 16, t16, ff12 (+4 from Mage Armor)
Ferocity: Unused

Remaining Consumables:
10x Loaded Slings (MW bullets)
1x Potion of CLW
2x Potion of Faith Healing
1x Potion of Mage Armor

TheFallenOne
2010-04-13, 02:09 AM
Sturmherz Round 3

Move: As part of move, jump to N8/9, squeezing(15 ft distance unless squeezing has effects on jumping I'm not aware of). Autosucceed on DC 30 jump check
With the rest of my movement and Swift(Travel Devotion) I go to M16/N17. This doesn't provoke an AoO from you since you're holding your lance in only one hand. It's a twohanded weapon when you're not riding
Standard: Attempt disarm on Thags lance. Again, no AoO since you're not threatening
Opposed attack roll: [roll0] +8 because I'm two sizecategories larger, +4 wielding my weapon in two hands
Opposed attack roll if you win the first one to avoid being disarmed myself: [roll1]
Stats

Hp: 15/15
AC: Full 11, Flat-Footed 11, Touch 9(+0 Dex, +2 Armor, -1 size)
Javelins left: 15

Maneuvers:
Moment of Perfect Mind
Steely Strike
Sudden Leap


Travel Devotion: 8/10 left
Enlarge Person: 9/10 left


done

vollmond
2010-04-13, 05:37 AM
Hmmm. [roll0]

TheFallenOne
2010-04-13, 05:39 AM
puh, that was close :smalltongue:

vollmond
2010-04-13, 01:46 PM
Thag, Round 3

Free: enter Ferocity
Standard: ranged attack with sling (provokes AoO)

[roll0]
[roll1]
Crit on 20 (*hope hope hope*)
[roll2]
[roll3]

If I Crit and roll max damage + within 1 of max damage, you're totally dead, man hahahahaha

edit: hmmm got half of what i wanted

Free: drop sling
Move: draw another sling

Turn complete.

Statblock:

Location: M18
Low-light Vision
Darkvision 60'
HP 14/14
AC 22, t18, ff16 (counting Mage Armor)
Ferocity: 5/6 remaining

Remaining Consumables:
9x Loaded Slings (MW bullets)
1x Potion of CLW
2x Potion of Faith Healing
1x Potion of Mage Armor

TheFallenOne
2010-04-13, 01:51 PM
AoO before turn post

I use my AoO to attempt disarming you again

this time you get -4 because it's not a melee weapon on top :smallbiggrin:

Opposed attack roll [roll0]

you're free to revise the rest of your turn if I succeed

edit: na nat20! damn i could have ended it right there if I went for the longshot and attacked you directly

vollmond
2010-04-13, 01:55 PM
Hmm -- I assume that prevents my attack, and also that my standard action remains used?

TheFallenOne
2010-04-13, 01:57 PM
yeah, the AoO happens when you start your standard action and since it's completion is now impossible it is wasted

vollmond
2010-04-13, 01:58 PM
I'll leave the rest of my turn as written, then.

TheFallenOne
2010-04-13, 02:05 PM
Sturmherz Round 4

Free: drop bag from mouth, wield spiked chain in one hand
Move: pick up your lance. No need to tempt you
Free: Shift lance to mouth, hold spiked chain in both hands
Standard: Ready action
Attack Thag, maybe 5 foot step
Trigger: He has left his current square(HAS left, not tries to leave), he attacks me, he ends his turn, he tries to enter total defense

Stats

Hp: 15/15
AC: Full 11, Flat-Footed 11, Touch 9(+0 Dex, +2 Armor, -1 size)
Javelins left: 15

Maneuvers:
Moment of Perfect Mind
Steely Strike
Sudden Leap


Travel Devotion: 7/10 left
Enlarge Person: 8/10 left


done

oh, don't forget stabilization for your doggie

vollmond
2010-04-13, 02:13 PM
D'oh, didn't even occur to me that I could pick my lance back up. Note: I am an idiot :smallsmile:

Last turn's roll for Dawg: [roll0] Low succeeds

Thag, Round 3

Dawg [roll1] Low succeeds

Move: draw sling (now have one in each hand)
Standard: ranged attack with sling (provokes AoO)
[roll2]
[roll3]
Crit on 20
[roll4]
[roll5]
Free: drop empty sling

So many rolls have to go my way it's not even funny, but this is essentially the only strategy available to me at the moment, so *crosses fingers*

Turn complete.

Statblock:

Location: M18
Low-light Vision
Darkvision 60'
HP 14/14
AC 22, t18, ff16 (counting Mage Armor)
Ferocity: 4/6 remaining

Remaining Consumables:
8x Loaded Slings (MW bullets)
1x Potion of CLW
2x Potion of Faith Healing
1x Potion of Mage Armor

TheFallenOne
2010-04-13, 02:16 PM
well, I'm stumbling on the rules here. When you attack me you both provoke an AoO and trigger my readied action. So what now? No idea which is supposed to happen first. Any idea?

hustlertwo
2010-04-13, 02:18 PM
Does it matter?

vollmond
2010-04-13, 02:20 PM
Does it matter?

Ditto this question. I know there is a precedent, but it doesn't seem to have made it into the main list and would probably be a pain in the ass to dredge up.

TheFallenOne
2010-04-13, 02:21 PM
Well, most likely not

On a related note, when I ready an action to attack, can I then choose to make a special attack when the action is triggered?

well first, I use my AoO to sunder your sling(edit: of course the one you're attacking with since you have two)

Opposed attack roll [roll0]
damage should be enough to autodestroy

hustlertwo
2010-04-13, 02:23 PM
I know an AoO can be used for other attacks, but I'm not sure the same applies to a readied action. I believe you would have to specify beforehand.

TheFallenOne
2010-04-13, 02:24 PM
alright, let's roll with that. Normal attack on Thag then

[roll0]
[roll1]

next turn coming up in a moment

edit: or not. I wanted to sunder all your slings and wait for Ferocity to run out, but this now works too :smallbiggrin:

vollmond
2010-04-13, 02:31 PM
*does the math* *sigh*

I have 22 AC right now. >.> Nice roll.

That's game. 'Twas fun! Think I may need to brainstorm some alternate strategies....

edit: I knew I should have attacked defensively...

TheFallenOne
2010-04-13, 02:35 PM
Nice game. I just learned how nasty disarming and sundering is when you pile on +4 for twohanded and size categories. You should maybe not have left the middle of the map where I had -4 AC and attack. Don't know if you're aware, but after taking down your dawg with my maneuver my AC was 3

well, just get a backup weapon or a locked gauntlet would be my reccomendation. Good luck in the next match to you, has been fun

edit:

edit: I knew I should have attacked defensively...

Well, but then I'd practically autowin on sundering and could just sit your ferocity out. Waiting for an unlikely roll in the opposed check was the only thing you could do as far as I can see

vollmond
2010-04-13, 02:40 PM
I suppose I could have unarmed attacked - ping you for 1d2+str and couldn't be disarmed. That would have been humorous at least :smallsmile:

TheFallenOne
2010-04-13, 02:43 PM
You know, you could just have provoked an AoO with picking up a sling or moving and then attack with the sling, I have just one AoO after all. That's why I switched to readied actions which effectively gives me a second AoO if I formulate the trigger right

hustlertwo
2010-04-13, 03:38 PM
Sturmherz storms his way to victory, Thag is forced to pay a steep price to replace his sundered sling.